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VisualRM [DEV] 1.4.5

Visual RM - Free version

  1. segfault

    Joined:
    May 27, 2017
    Messages:
    61
    Likes Received:
    18
    What does the visual debugger say?


    You could do it this way:
    [​IMG]
     
  2. OmniQ

    Joined:
    Apr 6, 2018
    Messages:
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    Here you go. Been working on it for days. There's so many things to think of when crafting bloods!! Maybe someone can do it better.

    It crafts around 1200 blood runes / 28k xp per hour.

    Requirements:

    Gear up and start near the Dense runestones.
    You need atleast 73 agility.

    I forced the pathing to take the north rocks shortcut because the standard pathing would walk all around the mine. And sometimes this bot will also fail to take the shortcut and walk around the mine.
    It's easy to change it for low level agility players. PM me if you can't figure it out.

    This is my first time creating a bot. It just shows how easy and great Visual RM is, gj!
    Code (Text):
    1. {"Variables":[{"name":"Venerate","value":"Venerate","type":"ACTION"},{"name":"true","value":"true","type":"BOOL"},{"name":"rocks north north","value":"27984","type":"NUMBER"},{"name":"Rocks north","value":"Rocks","type":"GO"},{"name":"Rocks","value":"Rocks","type":"GO"},{"name":"Puntje north rocks","value":"(1761, 3880, 0)","type":"COORDINATE"},{"name":"ID rocks north 1","value":"27985","type":"NUMBER"},{"name":"Distance 9","value":"9","type":"NUMBER"},{"name":"distance 8","value":"8","type":"NUMBER"},{"name":"Distance 5","value":"5","type":"NUMBER"},{"name":"Distance 4","value":"4","type":"NUMBER"},{"name":"distance 2","value":"2","type":"NUMBER"},{"name":"distance \u003d 15","value":"15","type":"NUMBER"},{"name":"distance \u003d 10","value":"10","type":"NUMBER"},{"name":"Dense runestone","value":"Dense runestone","type":"GO"},{"name":"Dense essence block","value":"Dense essence block","type":"SPRITE_ITEM"},{"name":"Dark essence fragments","value":"Dark essence fragments","type":"SPRITE_ITEM"},{"name":"Dark essence block","value":"Dark essence block","type":"SPRITE_ITEM"},{"name":"Dark Altar","value":"Dark Altar","type":"GO"},{"name":"Coordinate dark altar","value":"(1726, 3880, 0)","type":"COORDINATE"},{"name":"Coordinate blood altar","value":"(1715, 3828, 0)","type":"COORDINATE"},{"name":"Coordinaat rocks north 1","value":"(1761, 3872, 0)","type":"COORDINATE"},{"name":"Continue","value":"Continue","type":"STRING"},{"name":"Climb rocks","value":"Climb","type":"ACTION"},{"name":"Climb","value":"Climb","type":"ACTION"},{"name":"Chkpinventoryfull","value":"","type":"CHECKPOINT"},{"name":"Chisel","value":"Chisel","type":"SPRITE_ITEM"},{"name":"Chip","value":"Chip","type":"ACTION"},{"name":"checkpointvenerate1","value":"","type":"CHECKPOINT"},{"name":"Checkpointruntorunestone","value":"","type":"CHECKPOINT"},{"name":"Checkpoint run to altar","value":"","type":"CHECKPOINT"},{"name":"Blood altar","value":"Blood Altar","type":"GO"},{"name":"Bind blood altar","value":"Bind","type":"ACTION"},{"name":"Area rocks north side","value":"(1761, 3879, 0)","type":"COORDINATE"},{"name":"Area rocks north","value":"(1761, 3865, 0)","type":"COORDINATE"},{"name":"area dense runestone","value":"(1760, 3853, 0)","type":"COORDINATE"},{"name":"area blood altar","value":"(1719, 3827, 0)","type":"COORDINATE"},{"name":"Agility 68","value":"68","type":"NUMBER"},{"name":"27985","value":"27985","type":"NUMBER"}],"NodeCollection":[{"name":"StartCondition","base":{"id":"3076fd71-be9c-4cf4-bdba-2add78398125","position":{"x":"0.0","y":"0.0"},"flowTasks":{"success":"79d5d48c-afe3-499b-bf4f-81abe36fc3df"},"delayMultiplier":1.0},"variables":{"GameMode":"OSRS","IntervalLow":1000.0,"IntervalHigh":2000.0}},{"name":"InventoryCondition","base":{"id":"79d5d48c-afe3-499b-bf4f-81abe36fc3df","position":{"x":"382.0","y":"-522.0"},"flowTasks":{"success":"2719360b-822f-426c-9623-8140ad2dd17d","failure":"3feafd83-d527-43d8-b407-a600c1f3e4f9"},"delayMultiplier":1.0,"enableQuery":false,"queryData":{"bool0":false,"bool1":false,"bool2":false,"list0":[],"type":"InventoryQuery"}},"variables":{"ItemValues":["Dense essence block","Dark essence fragments","Dark essence block"],"ItemRegex":false,"Condition":"Contains any 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block","ValueRegex":false,"Comparator":"Chisel","CompRegex":false,"Condition":"Use item on","Type":"Inventory item"}},{"name":"PlayerCondition","base":{"id":"547d88e8-4fe0-4958-bb9f-7d259212dfa7","position":{"x":"827.0","y":"-15.0"},"flowTasks":{"failure":"a0bb6f15-a141-4332-9cde-ba51f526d4d5"},"delayMultiplier":1.0},"variables":{"Value":"true","Condition":"Is animating (2s delay):"}},{"name":"InventoryCondition","base":{"id":"d84d43cc-de39-46f2-8814-10b4391e7fdf","position":{"x":"394.0","y":"37.0"},"flowTasks":{"success":"828b0d12-6e95-46a7-b446-a1f1620c349b","failure":"97ef1a94-475d-43d9-b9e3-58f5f07cdf3c"},"delayMultiplier":1.0,"enableQuery":false,"queryData":{"bool0":false,"bool1":false,"bool2":false,"list0":[],"type":"InventoryQuery"}},"variables":{"ItemValues":["Dark essence block"],"ItemRegex":false,"Condition":"Contains any 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(\u003c)","Type":"Coordinate"}},{"name":"CalculationCondition","base":{"id":"8b6b6ccb-5131-4a94-8869-f0def5d04b30","position":{"x":"1604.0","y":"-401.0"},"flowTasks":{"success":"9c23ef32-1757-49ef-9e9e-785a7f694f5b","failure":"ff5d2bc1-f280-40f4-bcfa-1d0bb1eb4308"},"delayMultiplier":1.0},"variables":{"Value":"Distance 9","Comparator":"Area rocks north","CompRegex":false,"Condition":"Distance to (\u003c)","Type":"Coordinate"}},{"name":"InteractionAction","base":{"id":"c0d73068-2f1d-4948-aac9-8f27f0df26d2","position":{"x":"2488.0","y":"-658.0"},"flowTasks":{},"delayMultiplier":0.5045045045045045,"enableQuery":false,"queryData":{"bool0":false,"bool1":false,"bool2":false,"list0":[],"list2":["27985"],"TypeList":["GROUND_DECORATION"],"within":"distance 2","type":"GOQuery"}},"variables":{"Condition":"GameObject","ItemValues":["Rocks"],"ItemRegex":false,"ActionValues":["Climb"],"ActionRegex":false}},{"name":"CalculationCondition","base":{"id":"87d414e6-0bd8-434e-a302-f6470964504d","position":{"x":"1254.0","y":"-1041.0"},"flowTasks":{"success":"96431f54-14ad-4747-bb28-d485b616bda6","failure":"2ce21c4e-feb5-4d88-a4f5-784881694c9c"},"delayMultiplier":1.0},"variables":{"Value":"distance 8","Comparator":"Area rocks north side","CompRegex":false,"Condition":"Distance to (\u003c)","Type":"Coordinate"}},{"name":"InteractionAction","base":{"id":"96431f54-14ad-4747-bb28-d485b616bda6","position":{"x":"1691.0","y":"-1360.0"},"flowTasks":{},"delayMultiplier":1.4954954954954955,"enableQuery":false,"queryData":{"bool0":false,"bool1":false,"bool2":false,"list0":[],"TypeList":[],"within":"","type":"GOQuery"}},"variables":{"Condition":"GameObject","ItemValues":["Rocks"],"ItemRegex":false,"ActionValues":["Climb"],"ActionRegex":false}},{"name":"PlayerCondition","base":{"id":"7f965718-e584-4a97-9637-c3429371111c","position":{"x":"784.0","y":"511.0"},"flowTasks":{"success":"d5d21e2a-dfef-41f6-9c86-dd3d89ad00a3","failure":"547d88e8-4fe0-4958-bb9f-7d259212dfa7"},"delayMultiplier":1.0},"variables":{"Value":"true","Condition":"Is moving:"}},{"name":"CalculationCondition","base":{"id":"9c23ef32-1757-49ef-9e9e-785a7f694f5b","position":{"x":"2093.0","y":"-716.0"},"flowTasks":{"success":"ff5d2bc1-f280-40f4-bcfa-1d0bb1eb4308","failure":"c0d73068-2f1d-4948-aac9-8f27f0df26d2"},"delayMultiplier":1.0},"variables":{"Value":"distance \u003d 15","Comparator":"Area rocks north side","CompRegex":false,"Condition":"Distance to (\u003e)","Type":"Coordinate"}}],"BotCategory":"OTHER","inventoryData":{}}
    --- Double Post Merged, May 24, 2018, Original Post Date: May 24, 2018 ---
    Also, could there be a status condition for run energy, to put it back on after you're out of energy?

    Edit: changed requirements
     
    #262 OmniQ, May 24, 2018
    Last edited: May 25, 2018
    elwe and segfault like this.
  3. NastyEd

    Joined:
    May 10, 2018
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    Thank you for the help, it turns out I was mouthbreathing and didn't extract the coord to the cows. I have the profile working flawlessly as of now.
     
  4. itz envy

    Joined:
    Mar 26, 2018
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    7
    Whenever i try to configure the aio portables, i get an error when trying to cook rocktails, it says; There was an unappointed value for MakeXWindow condition node?
     
  5. segfault

    Joined:
    May 27, 2017
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    If you have stamina potions in your bag it will drink from them. That is being handled automagically by rm/vrm.
     
  6. OmniQ

    Joined:
    Apr 6, 2018
    Messages:
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    I mean when you're at 0% run, your character will toggle off run and walk. But when your run % increases over time, and you can run again, it won't toggle run back on. So you will keep walking until you manually toggle run back on. I want something to toggle the run/walk option.

    This is a problem with blood runecrafting as you don't have a bank nearby to get stamina potions.
     
  7. segfault

    Joined:
    May 27, 2017
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    When I've been using traversal it turns it back on after you've reached 50% or so run energy.
     
  8. Wet Rag

    Wet Rag easily triggered ✌

    Joined:
    Dec 31, 2015
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    Lend me your account and i can. Add my discord.
    --- Double Post Merged, May 25, 2018, Original Post Date: May 25, 2018 ---
    Hey mate can you add this bot to community bots on the website? Www.visualrm.com
     
  9. ceccil

    Joined:
    May 8, 2018
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    Can anyone give me a hand at figuring out how to make this bot smith corrupted ore at the edgeville smithy?
     
  10. naioshi

    Joined:
    May 16, 2018
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    Hey, I've been doing some relatively simple visual scripting using VisualRM - I love it, it's very intuitive and runs with very little errors.
    I've noticed a few minor bugs that I thought it's best to report:
    1) World hopping using "next" instead of random appears to be broken (could be the client).
    2) When you save or load up the JSON, it makes you navigate all the way back to the file location every time (not a bug but can be quite annoying).
    3) Occasionally when reloading a saved JSON some of the branches have changed .. this is a weird one. I've noticed it with the 'timer condition' when saved and reloaded it becomes a 'bank condition'? And also sometimes several booleans change when the bot is saved and reloaded? I can't think of a reason behind this though.
    4) Clicking and dragging the branches around doesn't work too well (for me at least).

    A few suggestions :) :
    - Copying and pasting nodes, and being able to drag-select multiple would really speed up visual scripting and would make it easier to reproduce.
    - A short explanation of each node (maybe a '?' mouse-over object) - I know a guide is in production so this may be unnecessary!
    - In-line pausing.

    All the best (y)
     
  11. Wet Rag

    Wet Rag easily triggered ✌

    Joined:
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    Check if furnace is there, if so check if player is skilling, if not then interact
    --- Double Post Merged, May 25, 2018, Original Post Date: May 25, 2018 ---
    Hey mate can you post bugs here atlasbots / VisualRM / issues — Bitbucket
     
  12. freshwhite1

    Joined:
    Aug 26, 2017
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    Hey all!
    Is it possible to add breaks to the process (works an hour then chills an hour...or sth like that)? I have found a "Pause" option, but I'm not sure that this is the right thing.
     
  13. Wet Rag

    Wet Rag easily triggered ✌

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    Breaks is a fallacy.
     
  14. Triage

    Joined:
    Oct 26, 2016
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    Add a timer condition.
     
  15. freshwhite1

    Joined:
    Aug 26, 2017
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    Thank you kind sir!
     
  16. WongBater

    Joined:
    May 12, 2018
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    Someone already made a bot for blood runes, it's either here or on Visualrm (Squid linked it to me)
     
    freshwhite1 likes this.
  17. ok7up

    Joined:
    Apr 23, 2018
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    I am trying to buy plank automatically and I have done the part that with bank present and deposits planks.

    But I would like to know the procedure to buy the plank after I have take action with Buy-plank Sawmill operator.

    What is the function that I have to use to determine if that interface is open and select the plank that I would like to convert.
    螢幕快照 2018-05-26 上午11.46.53.png

    PS: Bank withdraw with VisualRM preset sometimes not working correctly, I have added a preset with money and 27 logs, but it only take 27 logs and skip for the required money.(I don't know if I am the only one who having this problem.)
     
  18. Wet Rag

    Wet Rag easily triggered ✌

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    Interface condition, grab interface components via visual developer
     
  19. jonathan trentini

    Joined:
    Dec 30, 2017
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    hi everybody do someone ever made a bot for smithing steel plates on portable.
     
  20. Arkerras

    Joined:
    Apr 23, 2018
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    Can anyone help me to add a bank item check into the portables bot? I've managed to change everything to smelt emerald amulets and that part is working great, but from here i want to be able to make the bot check my bank before trying to withdraw, so it doesn't attempt to withdraw if there aren't any materials left. Nothing I have tried seems to work, i can't get the bot to open the bank to check. Tried use game object action with bank chest, loop back through to the same point to then check item numbers but it just fails. Ideally from there I want to try and make it string my amulets too, but i will attempt that part when i can get the bank check working.

    EDIT: Also tried bank condition (is open) - on failure, interact with bank chest, loop back to is open condition, on success - bank conditions (contains any of: my items) and still nothing. Just can't get the bank window to open initially

    10/10 bot though, been a great learning experience so far, so much potential!
     
    #280 Arkerras, May 26, 2018
    Last edited: May 26, 2018

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