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Prime Annivesary Update

Discussion in 'Projects' started by Party, Oct 30, 2018.

  1. Party

    Party Client Developer

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    Prime Anniversary Update

    Read the original on our Discord server.

    We've spent the last 6 months banging our heads together, drawing upon years of bot development experience, thinking of new ways to improve the way you bot.

    After months of hard work, we're finally ready. Today, we're proud to announce:
    The Prime Annivesary Update is scheduled to go-live on Monday 5th November @ 00:00 GMT!

    This will include many new features for safer, smarter botting.
    If you're interested in reading more of the technical aspects, I'll leave some details below.
    This event features:

    • A full week of completely free botting - all new and updated Prime Bots will be available for free, all week.
    • A brand new User Interface - more intuitive and interactive than ever before.
    • Enhanced Stability - we strive to make our bots as efficient and robust as can be.
    • Enhanced Performance - you don't play like a robot, so our bots don't either.
    • New and improved Prime Bots - efficient, and easy to use.
    • A better support infrastructure - simply shout at us on Discord!

    We put more heart into our products than any other author on the store. Guaranteed. Our brand is built on quality, and we hope you can experience that every time you start a Prime Bot.

    If you have any problems with our bots whatsoever, please feel free to post in the appropriate support channels on our Discord Server.


    While we don't want to display too much information about what goes on behind the scenes, here's some more technical information:

    • Swapped programming language from Java to Kotlin. This was a breath of fresh air for us and allowed us to become hugely more creative in our endeavours.
    • Built a huge amount of powerful API to compliment the already powerful RuneMate API, allowing us to develop more powerful bots.
    • Levied RuneMate's impressive PlayerSense technology heavily, to improve the account safety and create divergent playstyles on a per-account basis.
    • Re-implemented most of RuneMate's various botting frameworks to better suit our needs.
    • Developed a large backing infrastructure to aid our development process:
    1. Privately hosted GitLab instance.
    2. Enforced code and lifecycle standards.
    3. Continuous Integration.
    4. AWS-based Statistical-tracking.
    • Leveraging Kotlin, we were able to halve our total code line-count whilst doubling functional properties and improving both readability and maintainability.
     
    Cloud, dino_baldo, Defeat3d and 4 others like this.
  2. Arbiter

    Arbiter Mod Automation

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  3. Derk

    Derk 12 year old normie

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    No1 cares hehe
     
    Parametric likes this.
  4. Defeat3d

    Defeat3d Primate

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  5. American Express

    American Express RuneMate Staff

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  6. heroicdose

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    sounds dope. what advantages did kotlin have over java?
     
  7. Underd0gger

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    He answered this in the post I think...

     

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