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ApexHunter Lite [Deleted]

Discussion in 'Bot Support & Feedback' started by proxi, Jun 22, 2018.

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  1. Lickme04

    Joined:
    May 20, 2018
    Messages:
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    Saw that seren spirit support was on the to-do list. Has it been added yet?

    EDIT: It detects seren spirits by "Capturing Seren spirit and refreshing short timer" but it never seems to get captured or try to click on it.

    EDIT 2: It only happens on the first spirit to appear after starting the bot, rest are fine :)
     
    #181 Lickme04, Jan 30, 2019
    Last edited: Jan 30, 2019
  2. GoneZone6

    Joined:
    Jan 24, 2019
    Messages:
    4
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    bot crashes doing orange salamanders, something about null being overthrow
     
  3. plateddesigns

    Joined:
    Sep 20, 2015
    Messages:
    50
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    believe there's a problem with salamanders, bot seems to just stand still

    log:
    00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Calvin\RuneMate\logs\ApexHunter (Beta) 2-02 15-55-07.log
    00:00:00 INFO Logging level can be adjusted in the Preferences tab.
    00:00:00 DEBUG Root -> Waiting on GUI... true
    00:00:16 DEBUG Root -> Waiting on GUI... true
    00:00:18 DEBUG Root -> Waiting on GUI... true
    00:00:20 DEBUG Root -> Waiting on GUI... true
    00:00:21 DEBUG Root -> Waiting on GUI... true
    00:00:23 DEBUG Root -> Waiting on GUI... true
    00:00:25 DEBUG Root -> Waiting on GUI... true
    00:00:27 DEBUG Root -> Waiting on GUI... true
    00:00:28 DEBUG Root -> Waiting on GUI... true
    00:00:30 DEBUG Root -> Waiting on GUI... true
    00:00:32 DEBUG Root -> Waiting on GUI... true
    00:00:34 DEBUG Root -> Waiting on GUI... true
    00:00:35 DEBUG Root -> Waiting on GUI... true
    00:00:37 DEBUG Root -> Waiting on GUI... true
    00:00:39 DEBUG Root -> Waiting on GUI... true
    00:00:40 INFO Next break will occur once Runtime reaches: 05:44:38
    00:00:41 DEBUG Root -> Waiting on GUI... false
    00:00:41 DEBUG Attempting to update statistics...
    00:00:41 DEBUG Sessions Settings:
    00:00:41 DEBUG Game: OSRS
    00:00:41 DEBUG Break Enabled: true
    00:00:41 DEBUG Break Duration: 900000 - 1860000
    00:00:41 DEBUG Play Duration: 3600000 - 21600000
    00:00:41 DEBUG StopAfterMinutes: 0
    00:00:42 DEBUG Hunter Level: 32
    00:00:42 DEBUG Location: (3536, 3448, 0)
    00:00:42 DEBUG Trap Type: SALAMANDER
    00:00:42 DEBUG World Hop: false
    00:00:42 DEBUG Reset Trap Layout: true
    00:00:42 DEBUG World Hop: false
    00:00:42 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
    00:00:42 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
    00:00:42 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
    00:00:42 DEBUG tempAreaObj: Area(3536, 3451, 0)
    00:00:42 DEBUG tempAreaObj: Area(3553, 3450, 0)
    00:00:42 DEBUG tempAreaObj: Area(3553, 3453, 0)
    00:00:42 DEBUG tempAreaObj: Area(3538, 3445, 0)
    00:00:42 DEBUG tempAreaObj: Area(3532, 3447, 0)
    00:00:42 DEBUG tempAreaObj: Area(3557, 3444, 0)
    00:00:42 DEBUG tempAreaObj: Area(3548, 3442, 0)
    00:00:42 DEBUG tempAreaObj: Area(3550, 3449, 0)
    00:00:42 DEBUG tempAreaObj: Area(3557, 3438, 0)
    00:00:42 DEBUG tempAreaObj: Area(3562, 3434, 0)
    00:00:42 DEBUG tempAreaObj: Area(3554, 3441, 0)
    00:00:42 DEBUG tempAreaObj: Area(3548, 3437, 0)
    00:00:42 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
    00:00:42 DEBUG spotCoordList: []
    00:00:42 DEBUG Morning Kief -> resultsSize: 0
    00:00:42 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
    00:00:43 DEBUG Root -> Waiting on GUI... false
    00:00:43 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
    00:00:43 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
    00:00:43 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
    00:00:43 DEBUG tempAreaObj: Area(3536, 3451, 0)
    00:00:43 DEBUG tempAreaObj: Area(3553, 3450, 0)
    00:00:43 DEBUG tempAreaObj: Area(3553, 3453, 0)
    00:00:43 DEBUG tempAreaObj: Area(3557, 3438, 0)
    00:00:43 DEBUG tempAreaObj: Area(3538, 3445, 0)
    00:00:43 DEBUG tempAreaObj: Area(3562, 3434, 0)
    00:00:43 DEBUG tempAreaObj: Area(3557, 3444, 0)
    00:00:43 DEBUG tempAreaObj: Area(3532, 3447, 0)
    00:00:43 DEBUG tempAreaObj: Area(3554, 3441, 0)
    00:00:43 DEBUG tempAreaObj: Area(3550, 3449, 0)
    00:00:43 DEBUG tempAreaObj: Area(3548, 3442, 0)
    00:00:43 DEBUG tempAreaObj: Area(3548, 3437, 0)
    00:00:43 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
    00:00:43 DEBUG spotCoordList: []
    00:00:43 DEBUG Morning Kief -> resultsSize: 0
    00:00:43 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
    00:00:44 DEBUG Root -> Waiting on GUI... false
    00:00:44 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
    00:00:44 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
    00:00:44 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
    00:00:44 DEBUG tempAreaObj: Area(3538, 3445, 0)
    00:00:44 DEBUG tempAreaObj: Area(3548, 3442, 0)
    00:00:44 DEBUG tempAreaObj: Area(3532, 3447, 0)
    00:00:44 DEBUG tempAreaObj: Area(3553, 3450, 0)
    00:00:44 DEBUG tempAreaObj: Area(3553, 3453, 0)
    00:00:44 DEBUG tempAreaObj: Area(3557, 3438, 0)
    00:00:44 DEBUG tempAreaObj: Area(3562, 3434, 0)
    00:00:44 DEBUG tempAreaObj: Area(3557, 3444, 0)
    00:00:44 DEBUG tempAreaObj: Area(3536, 3451, 0)
    00:00:44 DEBUG tempAreaObj: Area(3554, 3441, 0)
    00:00:44 DEBUG tempAreaObj: Area(3550, 3449, 0)
    00:00:44 DEBUG tempAreaObj: Area(3548, 3437, 0)
    00:00:44 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
    00:00:44 DEBUG spotCoordList: []
    00:00:44 DEBUG Morning Kief -> resultsSize: 0
    00:00:44 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
    00:00:45 DEBUG Root -> Waiting on GUI... false
    00:00:45 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
    00:00:45 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
    00:00:45 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
    00:00:45 DEBUG tempAreaObj: Area(3536, 3451, 0)
    00:00:45 DEBUG tempAreaObj: Area(3553, 3453, 0)
    00:00:45 DEBUG tempAreaObj: Area(3538, 3445, 0)
    00:00:45 DEBUG tempAreaObj: Area(3532, 3447, 0)
    00:00:45 DEBUG tempAreaObj: Area(3553, 3450, 0)
    00:00:45 DEBUG tempAreaObj: Area(3550, 3449, 0)
    00:00:45 DEBUG tempAreaObj: Area(3557, 3444, 0)
    00:00:45 DEBUG tempAreaObj: Area(3548, 3442, 0)
    00:00:45 DEBUG tempAreaObj: Area(3548, 3437, 0)
    00:00:45 DEBUG tempAreaObj: Area(3557, 3438, 0)
    00:00:45 DEBUG tempAreaObj: Area(3562, 3434, 0)
    00:00:45 DEBUG tempAreaObj: Area(3554, 3441, 0)
    00:00:45 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
    00:00:45 DEBUG spotCoordList: []
    00:00:45 DEBUG Morning Kief -> resultsSize: 0
    00:00:45 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
    00:00:46 DEBUG Root -> Waiting on GUI... false
    00:00:46 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
    00:00:46 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
    00:00:46 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
    00:00:46 DEBUG tempAreaObj: Area(3538, 3445, 0)
    00:00:46 DEBUG tempAreaObj: Area(3536, 3451, 0)
    00:00:46 DEBUG tempAreaObj: Area(3532, 3447, 0)
    00:00:46 DEBUG tempAreaObj: Area(3553, 3450, 0)
    00:00:46 DEBUG tempAreaObj: Area(3553, 3453, 0)
    00:00:46 DEBUG tempAreaObj: Area(3548, 3442, 0)
    00:00:46 DEBUG tempAreaObj: Area(3557, 3438, 0)
    00:00:46 DEBUG tempAreaObj: Area(3557, 3444, 0)
    00:00:46 DEBUG tempAreaObj: Area(3548, 3437, 0)
    00:00:46 DEBUG tempAreaObj: Area(3550, 3449, 0)
    00:00:46 DEBUG tempAreaObj: Area(3562, 3434, 0)
    00:00:46 DEBUG tempAreaObj: Area(3554, 3441, 0)
    00:00:46 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
    00:00:46 DEBUG spotCoordList: []
    00:00:46 DEBUG Morning Kief -> resultsSize: 0
    00:00:46 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
    00:00:47 DEBUG Root -> Waiting on GUI... false
    00:00:47 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
    00:00:47 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
    00:00:47 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
    00:00:47 DEBUG tempAreaObj: Area(3538, 3445, 0)
    00:00:47 DEBUG tempAreaObj: Area(3536, 3451, 0)
    00:00:47 DEBUG tempAreaObj: Area(3532, 3447, 0)
    00:00:47 DEBUG tempAreaObj: Area(3553, 3450, 0)
    00:00:47 DEBUG tempAreaObj: Area(3553, 3453, 0)
    00:00:47 DEBUG tempAreaObj: Area(3550, 3449, 0)
    00:00:47 DEBUG tempAreaObj: Area(3548, 3442, 0)
    00:00:47 DEBUG tempAreaObj: Area(3557, 3444, 0)
    00:00:47 DEBUG tempAreaObj: Area(3557, 3438, 0)
    00:00:47 DEBUG tempAreaObj: Area(3562, 3434, 0)
    00:00:47 DEBUG tempAreaObj: Area(3548, 3437, 0)
    00:00:47 DEBUG tempAreaObj: Area(3554, 3441, 0)
    00:00:47 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
    00:00:47 DEBUG spotCoordList: []
    00:00:47 DEBUG Morning Kief -> resultsSize: 0
    00:00:47 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
    00:00:48 DEBUG Root -> Waiting on GUI... false
    00:00:48 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
    00:00:48 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
    00:00:48 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
    00:00:48 DEBUG tempAreaObj: Area(3538, 3445, 0)
    00:00:48 DEBUG tempAreaObj: Area(3536, 3451, 0)
    00:00:48 DEBUG tempAreaObj: Area(3532, 3447, 0)
    00:00:48 DEBUG tempAreaObj: Area(3548, 3442, 0)
    00:00:48 DEBUG tempAreaObj: Area(3553, 3450, 0)
    00:00:48 DEBUG tempAreaObj: Area(3553, 3453, 0)
    00:00:48 DEBUG tempAreaObj: Area(3550, 3449, 0)
    00:00:48 DEBUG tempAreaObj: Area(3557, 3444, 0)
    00:00:48 DEBUG tempAreaObj: Area(3548, 3437, 0)
    00:00:48 DEBUG tempAreaObj: Area(3557, 3438, 0)
    00:00:48 DEBUG tempAreaObj: Area(3562, 3434, 0)
    00:00:48 DEBUG tempAreaObj: Area(3554, 3441, 0)
    00:00:48 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
    00:00:48 DEBUG spotCoordList: []
    00:00:48 DEBUG Morning Kief -> resultsSize: 0
    00:00:48 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
    00:00:49 DEBUG Root -> Waiting on GUI... false
    00:00:49 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
    00:00:49 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
    00:00:49 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
    00:00:49 DEBUG tempAreaObj: Area(3557, 3444, 0)
    00:00:49 DEBUG tempAreaObj: Area(3536, 3451, 0)
    00:00:49 DEBUG tempAreaObj: Area(3553, 3453, 0)
    00:00:49 DEBUG tempAreaObj: Area(3557, 3438, 0)
    00:00:49 DEBUG tempAreaObj: Area(3562, 3434, 0)
    00:00:49 DEBUG tempAreaObj: Area(3554, 3441, 0)
    00:00:49 DEBUG tempAreaObj: Area(3550, 3449, 0)
    00:00:49 DEBUG tempAreaObj: Area(3538, 3445, 0)
    00:00:49 DEBUG tempAreaObj: Area(3532, 3447, 0)
    00:00:49 DEBUG tempAreaObj: Area(3548, 3437, 0)
    00:00:49 DEBUG tempAreaObj: Area(3553, 3450, 0)
    00:00:49 DEBUG tempAreaObj: Area(3548, 3442, 0)
    00:00:49 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
    00:00:49 DEBUG spotCoordList: []
    00:00:50 DEBUG Morning Kief -> resultsSize: 0
    00:00:50 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
    00:00:50 DEBUG Root -> Waiting on GUI... false
    00:00:50 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
    00:00:50 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
    00:00:50 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
    00:00:51 DEBUG tempAreaObj: Area(3536, 3451, 0)
    00:00:51 DEBUG tempAreaObj: Area(3553, 3450, 0)
    00:00:51 DEBUG tempAreaObj: Area(3553, 3453, 0)
    00:00:51 DEBUG tempAreaObj: Area(3538, 3445, 0)
    00:00:51 DEBUG tempAreaObj: Area(3557, 3444, 0)
    00:00:51 DEBUG tempAreaObj: Area(3557, 3438, 0)
    00:00:51 DEBUG tempAreaObj: Area(3532, 3447, 0)
    00:00:51 DEBUG tempAreaObj: Area(3550, 3449, 0)
    00:00:51 DEBUG tempAreaObj: Area(3562, 3434, 0)
    00:00:51 DEBUG tempAreaObj: Area(3548, 3437, 0)
    00:00:51 DEBUG tempAreaObj: Area(3548, 3442, 0)
    00:00:51 DEBUG tempAreaObj: Area(3554, 3441, 0)
    00:00:51 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
    00:00:51 DEBUG spotCoordList: []
    00:00:51 DEBUG Morning Kief -> resultsSize: 0
    00:00:51 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
    00:00:51 DEBUG Root -> Waiting on GUI... false
    00:00:51 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
    00:00:51 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
    00:00:52 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
    00:00:52 DEBUG tempAreaObj: Area(3550, 3449, 0)
    00:00:52 DEBUG tempAreaObj: Area(3536, 3451, 0)
    00:00:52 DEBUG tempAreaObj: Area(3553, 3453, 0)
    00:00:52 DEBUG tempAreaObj: Area(3548, 3437, 0)
    00:00:52 DEBUG tempAreaObj: Area(3538, 3445, 0)
    00:00:52 DEBUG tempAreaObj: Area(3557, 3444, 0)
    00:00:52 DEBUG tempAreaObj: Area(3532, 3447, 0)
    00:00:52 DEBUG tempAreaObj: Area(3553, 3450, 0)
    00:00:52 DEBUG tempAreaObj: Area(3548, 3442, 0)
    00:00:52 DEBUG tempAreaObj: Area(3562, 3434, 0)
    00:00:52 DEBUG tempAreaObj: Area(3557, 3438, 0)
    00:00:52 DEBUG tempAreaObj: Area(3554, 3441, 0)
    00:00:52 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
    00:00:52 DEBUG spotCoordList: []
    00:00:52 DEBUG Morning Kief -> resultsSize: 0
    00:00:52 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
    00:00:53 DEBUG Root -> Waiting on GUI... false
    00:00:53 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
    00:00:53 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
    00:00:53 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
    00:00:53 DEBUG tempAreaObj: Area(3536, 3451, 0)
    00:00:53 DEBUG tempAreaObj: Area(3553, 3453, 0)
    00:00:53 DEBUG tempAreaObj: Area(3548, 3437, 0)
    00:00:53 DEBUG tempAreaObj: Area(3550, 3449, 0)
    00:00:53 DEBUG tempAreaObj: Area(3553, 3450, 0)
    00:00:53 DEBUG tempAreaObj: Area(3538, 3445, 0)
    00:00:53 DEBUG tempAreaObj: Area(3557, 3444, 0)
    00:00:53 DEBUG tempAreaObj: Area(3532, 3447, 0)
    00:00:53 DEBUG tempAreaObj: Area(3548, 3442, 0)
    00:00:53 DEBUG tempAreaObj: Area(3557, 3438, 0)
    00:00:53 DEBUG tempAreaObj: Area(3562, 3434, 0)
    00:00:53 DEBUG tempAreaObj: Area(3554, 3441, 0)
    00:00:53 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
    00:00:53 DEBUG spotCoordList: []
    00:00:53 DEBUG Morning Kief -> resultsSize: 0
    00:00:53 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false
    00:00:54 DEBUG Root -> Waiting on GUI... false
    00:00:54 DEBUG Morning Kief -> SalRoot: InventoryHasRope&Net: true
    00:00:54 DEBUG Morning Kief -> SalRoot: InventoryNotNearFull: true
    00:00:54 DEBUG Morning Kief -> Branch: IsFallenEquipmentAround: false
    00:00:54 DEBUG tempAreaObj: Area(3536, 3451, 0)
    00:00:54 DEBUG tempAreaObj: Area(3553, 3450, 0)
    00:00:54 DEBUG tempAreaObj: Area(3553, 3453, 0)
    00:00:54 DEBUG tempAreaObj: Area(3557, 3438, 0)
    00:00:54 DEBUG tempAreaObj: Area(3557, 3444, 0)
    00:00:54 DEBUG tempAreaObj: Area(3538, 3445, 0)
    00:00:54 DEBUG tempAreaObj: Area(3562, 3434, 0)
    00:00:54 DEBUG tempAreaObj: Area(3532, 3447, 0)
    00:00:54 DEBUG tempAreaObj: Area(3550, 3449, 0)
    00:00:54 DEBUG tempAreaObj: Area(3554, 3441, 0)
    00:00:54 DEBUG tempAreaObj: Area(3548, 3437, 0)
    00:00:54 DEBUG tempAreaObj: Area(3548, 3442, 0)
    00:00:54 DEBUG Morning Kief -> Branch: IsTreeTrapOpen: false
    00:00:54 DEBUG spotCoordList: []
    00:00:54 DEBUG Morning Kief -> resultsSize: 0
    00:00:54 DEBUG Morning Kief -> Branch: IsSuccessfulTreeTrapAround: false




    edit: just noticed "Branch: IsTreeTrapOpen: false" even though the tree traps are all open, assuming this may be source of problem
     
  4. lylamullin

    Joined:
    Mar 17, 2018
    Messages:
    6
    Likes Received:
    1
    -
     
    #184 lylamullin, Feb 8, 2019
    Last edited: Feb 8, 2019
  5. d3dly help

    Joined:
    Feb 24, 2017
    Messages:
    28
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    Was a pretty decent bot while it lasted however I got banned today at 84 hunter at red chins. Some issues that I did notice was that when the bot would right click the trap to reset, way too often it would have to right click 2 or 3 times to finally click on reset trap option. When it would successfully reset the trap, the time between the right click and left click to reset the trap was in a matter of milliseconds which seemed faster than any player could do. The bot would also have pretty significant delays in reaction to resetting the traps which would many times cause the traps (including successful ones) to fall over.
     
  6. Cam girl

    Joined:
    Nov 25, 2018
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    great bot haven't had any issues in the 20+ hours ive run this bot would love if it had black chin support.
     
  7. Nelvalhil

    Joined:
    May 10, 2018
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    Doesnt start, log states it's out of traps while I've got an inventory full of them
     
  8. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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    Would you mind posting your log file? What were you trying to catch?
     
  9. YubiBotter

    Joined:
    Mar 2, 2015
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    Long time no see, after a number of years I thought I'd try out botting again.
    For a free bot this is perfectly acceptable, the only suggestion I have is as follows;
    The break handler works perfectly, however it doesn't pick up your traps before breaking, effectively losing traps.

    I guess if I were to nitpick, speed is questionable as I can have up to 3 or 4 traps collaped/caught and the bot hasn't acted upon it.
     
  10. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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    Speed will be increased in the upcoming update :)

    Additionally, thanks for reporting the issue with the traps not being picked up, I'll look into fixing that now :)
    --- Double Post Merged, Mar 25, 2019, Original Post Date: Mar 25, 2019 ---
    #fixedpendingapproval
    [​IMG]
     
    YubiBotter likes this.
  11. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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    proxi updated ApexHunter (Beta) with a new update entry:

    ApexHunter (Beta) v1.0.0 Released!

    • Full PRO Release
    • Fixed Salamander traps for both OSRS and RS3.
    • Optimized traversals between traps.
    • Optimized delay logic between interactions.
    • Fixed a bug that was preventing the bot from picking up traps before executing a break from the Break Handler.
    • Fixed a bug where tracking placed traps was not tracking consistently.
    • Fixed a bug where the bot would not drop salamanders in RS3.
    • Fixed a Null Pointer Exception that would occasionally occur when botting salamanders in OSRS.
    Read the rest of this update entry...
     
    #191 proxi, Mar 26, 2019
    Last edited: Mar 26, 2019
  12. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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    This resource has been removed and is no longer available for download.
     
  13. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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  14. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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  15. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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  16. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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  17. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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  18. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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