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ApexCrabber PRO 1.6.7

The proper way of dealing with crabs.

  1. Johnny13126

    Joined:
    Apr 15, 2019
    Messages:
    5
    Likes Received:
    0
    Log is to big to post or upload it here or pastebin.. so i put in the last 5 minutes of it, if you need more we will try to find a way to get it to you lol.

    Also out of curiousity is there anyway to make the bot loot charms? i didn't notice one but figured id ask just incase im blind lol.



    01:01:02 DEBUG Root -> Waiting on GUI... false
    01:01:02 DEBUG checkSpecialTimer.remainingTime: 0
    01:01:02 DEBUG checkSpecialTimer: 30000 - 300000
    01:01:02 DEBUG specialDrainPercentage: 100
    01:01:02 DEBUG currentSpecial: 0
    01:01:02 DEBUG Root Branch: ShouldBank: true
    01:01:02 DEBUG Branch: IsInBankArea: false
    01:01:02 INFO Traveling to bank.
    01:01:03 DEBUG WebPath added: WebPath[Cost: 116.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2723, y=3490, plane=0)]
    01:01:03 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:01:08 DEBUG Root -> Waiting on GUI... false
    01:01:08 DEBUG checkSpecialTimer.remainingTime: 0
    01:01:08 DEBUG checkSpecialTimer: 30000 - 300000
    01:01:08 DEBUG specialDrainPercentage: 100
    01:01:08 DEBUG currentSpecial: 0
    01:01:08 DEBUG Root Branch: ShouldBank: true
    01:01:08 DEBUG Branch: IsInBankArea: false
    01:01:08 INFO Traveling to bank.
    01:01:09 DEBUG WebPath added: WebPath[Cost: 111.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0)]
    01:01:09 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:01:13 DEBUG Root -> Waiting on GUI... false
    01:01:13 DEBUG checkSpecialTimer.remainingTime: 0
    01:01:13 DEBUG checkSpecialTimer: 30000 - 300000
    01:01:13 DEBUG specialDrainPercentage: 100
    01:01:13 DEBUG currentSpecial: 0
    01:01:13 DEBUG Root Branch: ShouldBank: true
    01:01:13 DEBUG Branch: IsInBankArea: false
    01:01:13 INFO Traveling to bank.
    01:01:14 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3490, plane=0) -> CoordinateVertex(x=2728, y=3490, plane=0)]
    01:01:14 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:01:19 DEBUG Root -> Waiting on GUI... false
    01:01:19 DEBUG checkSpecialTimer.remainingTime: 0
    01:01:19 DEBUG checkSpecialTimer: 30000 - 300000
    01:01:19 DEBUG specialDrainPercentage: 100
    01:01:19 DEBUG currentSpecial: 0
    01:01:19 DEBUG Root Branch: ShouldBank: true
    01:01:19 DEBUG Branch: IsInBankArea: false
    01:01:19 INFO Traveling to bank.
    01:01:20 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0) -> CoordinateVertex(x=2726, y=3491, plane=0)]
    01:01:20 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:01:24 DEBUG Root -> Waiting on GUI... false
    01:01:24 DEBUG checkSpecialTimer.remainingTime: 0
    01:01:25 DEBUG checkSpecialTimer: 30000 - 300000
    01:01:25 DEBUG specialDrainPercentage: 100
    01:01:25 DEBUG currentSpecial: 0
    01:01:25 DEBUG Root Branch: ShouldBank: true
    01:01:25 DEBUG Branch: IsInBankArea: false
    01:01:25 INFO Traveling to bank.
    01:01:26 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2725, y=3493, plane=0)]
    01:01:26 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:01:30 DEBUG Root -> Waiting on GUI... false
    01:01:30 DEBUG checkSpecialTimer.remainingTime: 0
    01:01:30 DEBUG checkSpecialTimer: 30000 - 300000
    01:01:30 DEBUG specialDrainPercentage: 100
    01:01:30 DEBUG currentSpecial: 0
    01:01:30 DEBUG Root Branch: ShouldBank: true
    01:01:30 DEBUG Branch: IsInBankArea: false
    01:01:30 INFO Traveling to bank.
    01:01:31 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3490, plane=0) -> CoordinateVertex(x=2728, y=3490, plane=0)]
    01:01:31 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:01:36 DEBUG Root -> Waiting on GUI... false
    01:01:36 DEBUG checkSpecialTimer.remainingTime: 0
    01:01:36 DEBUG checkSpecialTimer: 30000 - 300000
    01:01:36 DEBUG specialDrainPercentage: 100
    01:01:36 DEBUG currentSpecial: 0
    01:01:36 DEBUG Root Branch: ShouldBank: true
    01:01:36 DEBUG Branch: IsInBankArea: false
    01:01:36 INFO Traveling to bank.
    01:01:37 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3491, plane=0)]
    01:01:37 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:01:41 DEBUG Root -> Waiting on GUI... false
    01:01:41 DEBUG checkSpecialTimer.remainingTime: 0
    01:01:41 DEBUG checkSpecialTimer: 30000 - 300000
    01:01:41 DEBUG specialDrainPercentage: 100
    01:01:41 DEBUG currentSpecial: 0
    01:01:41 DEBUG Root Branch: ShouldBank: true
    01:01:41 DEBUG Branch: IsInBankArea: false
    01:01:41 INFO Traveling to bank.
    01:01:42 DEBUG WebPath added: WebPath[Cost: 115.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2725, y=3490, plane=0)]
    01:01:42 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:01:47 DEBUG Root -> Waiting on GUI... false
    01:01:47 DEBUG checkSpecialTimer.remainingTime: 0
    01:01:47 DEBUG checkSpecialTimer: 30000 - 300000
    01:01:47 DEBUG specialDrainPercentage: 100
    01:01:47 DEBUG currentSpecial: 0
    01:01:47 DEBUG Root Branch: ShouldBank: true
    01:01:47 DEBUG Branch: IsInBankArea: false
    01:01:47 INFO Traveling to bank.
    01:01:48 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0)]
    01:01:48 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:01:52 DEBUG Root -> Waiting on GUI... false
    01:01:52 DEBUG checkSpecialTimer.remainingTime: 0
    01:01:52 DEBUG checkSpecialTimer: 30000 - 300000
    01:01:52 DEBUG specialDrainPercentage: 100
    01:01:52 DEBUG currentSpecial: 0
    01:01:52 DEBUG Root Branch: ShouldBank: true
    01:01:52 DEBUG Branch: IsInBankArea: false
    01:01:52 INFO Traveling to bank.
    01:01:53 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0)]
    01:01:53 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:01:58 DEBUG Root -> Waiting on GUI... false
    01:01:58 DEBUG checkSpecialTimer.remainingTime: 0
    01:01:58 DEBUG checkSpecialTimer: 30000 - 300000
    01:01:58 DEBUG specialDrainPercentage: 100
    01:01:58 DEBUG currentSpecial: 0
    01:01:58 DEBUG Root Branch: ShouldBank: true
    01:01:58 DEBUG Branch: IsInBankArea: false
    01:01:58 INFO Traveling to bank.
    01:01:59 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0)]
    01:01:59 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:02:03 DEBUG Root -> Waiting on GUI... false
    01:02:03 DEBUG Executing Humanizer...
    01:02:03 INFO Hovering over random player
    01:02:04 INFO Humanizer Timer reset. Will perform Humanizer again in 54 seconds
    01:02:04 DEBUG checkSpecialTimer.remainingTime: 0
    01:02:04 DEBUG checkSpecialTimer: 30000 - 300000
    01:02:04 DEBUG specialDrainPercentage: 100
    01:02:04 DEBUG currentSpecial: 0
    01:02:04 DEBUG Root Branch: ShouldBank: true
    01:02:04 DEBUG Branch: IsInBankArea: false
    01:02:04 INFO Traveling to bank.
    01:02:06 DEBUG WebPath added: WebPath[Cost: 114.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0)]
    01:02:06 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:02:10 DEBUG Root -> Waiting on GUI... false
    01:02:10 DEBUG checkSpecialTimer.remainingTime: 0
    01:02:10 DEBUG checkSpecialTimer: 30000 - 300000
    01:02:11 DEBUG specialDrainPercentage: 100
    01:02:11 DEBUG currentSpecial: 0
    01:02:11 DEBUG Root Branch: ShouldBank: true
    01:02:11 DEBUG Branch: IsInBankArea: false
    01:02:11 INFO Traveling to bank.
    01:02:12 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2725, y=3493, plane=0)]
    01:02:12 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:02:15 DEBUG Root -> Waiting on GUI... false
    01:02:16 DEBUG checkSpecialTimer.remainingTime: 0
    01:02:16 DEBUG checkSpecialTimer: 30000 - 300000
    01:02:16 DEBUG specialDrainPercentage: 100
    01:02:16 DEBUG currentSpecial: 0
    01:02:16 DEBUG Root Branch: ShouldBank: true
    01:02:16 DEBUG Branch: IsInBankArea: false
    01:02:16 INFO Traveling to bank.
    01:02:17 DEBUG WebPath added: WebPath[Cost: 113.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3489, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0)]
    01:02:17 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:02:21 DEBUG Root -> Waiting on GUI... false
    01:02:21 DEBUG checkSpecialTimer.remainingTime: 0
    01:02:21 DEBUG checkSpecialTimer: 30000 - 300000
    01:02:21 DEBUG specialDrainPercentage: 100
    01:02:21 DEBUG currentSpecial: 0
    01:02:21 DEBUG Root Branch: ShouldBank: true
    01:02:21 DEBUG Branch: IsInBankArea: false
    01:02:21 INFO Traveling to bank.
    01:02:22 DEBUG WebPath added: WebPath[Cost: 112.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2724, y=3488, plane=0)]
    01:02:22 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:02:26 DEBUG Root -> Waiting on GUI... false
    01:02:26 DEBUG checkSpecialTimer.remainingTime: 0
    01:02:26 DEBUG checkSpecialTimer: 30000 - 300000
    01:02:26 DEBUG specialDrainPercentage: 100
    01:02:26 DEBUG currentSpecial: 0
    01:02:26 DEBUG Root Branch: ShouldBank: true
    01:02:26 DEBUG Branch: IsInBankArea: false
    01:02:26 INFO Traveling to bank.
    01:02:27 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0) -> CoordinateVertex(x=2726, y=3491, plane=0)]
    01:02:27 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:02:32 DEBUG Root -> Waiting on GUI... false
    01:02:32 DEBUG checkSpecialTimer.remainingTime: 0
    01:02:32 DEBUG checkSpecialTimer: 30000 - 300000
    01:02:32 DEBUG specialDrainPercentage: 100
    01:02:32 DEBUG currentSpecial: 0
    01:02:32 DEBUG Root Branch: ShouldBank: true
    01:02:32 DEBUG Branch: IsInBankArea: false
    01:02:32 INFO Traveling to bank.
    01:02:33 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0)]
    01:02:33 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:02:37 DEBUG Root -> Waiting on GUI... false
    01:02:37 DEBUG checkSpecialTimer.remainingTime: 0
    01:02:37 DEBUG checkSpecialTimer: 30000 - 300000
    01:02:37 DEBUG specialDrainPercentage: 100
    01:02:37 DEBUG currentSpecial: 0
    01:02:37 DEBUG Root Branch: ShouldBank: true
    01:02:37 DEBUG Branch: IsInBankArea: false
    01:02:37 INFO Traveling to bank.
    01:02:39 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2723, y=3490, plane=0) -> CoordinateVertex(x=2722, y=3490, plane=0)]
    01:02:39 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:02:43 DEBUG Root -> Waiting on GUI... false
    01:02:43 DEBUG checkSpecialTimer.remainingTime: 0
    01:02:43 DEBUG checkSpecialTimer: 30000 - 300000
    01:02:43 DEBUG specialDrainPercentage: 100
    01:02:43 DEBUG currentSpecial: 0
    01:02:43 DEBUG Root Branch: ShouldBank: true
    01:02:43 DEBUG Branch: IsInBankArea: false
    01:02:43 INFO Traveling to bank.
    01:02:44 DEBUG WebPath added: WebPath[Cost: 113.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0)]
    01:02:44 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:02:49 DEBUG Root -> Waiting on GUI... false
    01:02:49 DEBUG checkSpecialTimer.remainingTime: 0
    01:02:49 DEBUG checkSpecialTimer: 30000 - 300000
    01:02:49 DEBUG specialDrainPercentage: 100
    01:02:49 DEBUG currentSpecial: 0
    01:02:49 DEBUG Root Branch: ShouldBank: true
    01:02:49 DEBUG Branch: IsInBankArea: false
    01:02:49 INFO Traveling to bank.
    01:02:50 DEBUG WebPath added: WebPath[Cost: 111.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2722, y=3489, plane=0) -> CoordinateVertex(x=2723, y=3489, plane=0)]
    01:02:50 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:02:55 DEBUG Root -> Waiting on GUI... false
    01:02:55 DEBUG checkSpecialTimer.remainingTime: 0
    01:02:55 DEBUG checkSpecialTimer: 30000 - 300000
    01:02:55 DEBUG specialDrainPercentage: 100
    01:02:55 DEBUG currentSpecial: 0
    01:02:55 DEBUG Root Branch: ShouldBank: true
    01:02:55 DEBUG Branch: IsInBankArea: false
    01:02:55 INFO Traveling to bank.
    01:02:56 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3491, plane=0)]
    01:02:56 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:03:00 DEBUG Root -> Waiting on GUI... false
    01:03:00 DEBUG Executing Humanizer...
    01:03:00 INFO Moving mouse to edge of screen.
    01:03:02 INFO Humanizer Timer reset. Will perform Humanizer again in 19 seconds
    01:03:02 DEBUG checkSpecialTimer.remainingTime: 0
    01:03:02 DEBUG checkSpecialTimer: 30000 - 300000
    01:03:02 DEBUG specialDrainPercentage: 100
    01:03:02 DEBUG currentSpecial: 0
    01:03:02 DEBUG Root Branch: ShouldBank: true
    01:03:02 DEBUG Branch: IsInBankArea: false
    01:03:02 INFO Traveling to bank.
    01:03:03 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3491, plane=0)]
    01:03:03 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:03:08 DEBUG Root -> Waiting on GUI... false
    01:03:08 DEBUG checkSpecialTimer.remainingTime: 0
    01:03:08 DEBUG checkSpecialTimer: 30000 - 300000
    01:03:08 DEBUG specialDrainPercentage: 100
    01:03:08 DEBUG currentSpecial: 0
    01:03:08 DEBUG Root Branch: ShouldBank: true
    01:03:08 DEBUG Branch: IsInBankArea: false
    01:03:08 INFO Traveling to bank.
    01:03:09 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2723, y=3490, plane=0) -> CoordinateVertex(x=2722, y=3490, plane=0)]
    01:03:09 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:03:21 DEBUG Root -> Waiting on GUI... false
    01:03:21 DEBUG checkSpecialTimer.remainingTime: 0
    01:03:21 DEBUG checkSpecialTimer: 30000 - 300000
    01:03:21 DEBUG specialDrainPercentage: 100
    01:03:21 DEBUG currentSpecial: 0
    01:03:21 DEBUG Root Branch: ShouldBank: true
    01:03:21 DEBUG Branch: IsInBankArea: false
    01:03:21 INFO Traveling to bank.
    01:03:22 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2725, y=3493, plane=0)]
    01:03:22 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:03:26 DEBUG Root -> Waiting on GUI... false
    01:03:26 DEBUG Executing Humanizer...
    01:03:26 INFO Hovering over an NPC: Rocks
    01:03:27 INFO Humanizer Timer reset. Will perform Humanizer again in 29 seconds
    01:03:27 DEBUG checkSpecialTimer.remainingTime: 0
    01:03:27 DEBUG checkSpecialTimer: 30000 - 300000
    01:03:27 DEBUG specialDrainPercentage: 100
    01:03:27 DEBUG currentSpecial: 0
    01:03:27 DEBUG Root Branch: ShouldBank: true
    01:03:27 DEBUG Branch: IsInBankArea: false
    01:03:27 INFO Traveling to bank.
    01:03:29 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3491, plane=0)]
    01:03:29 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:03:34 DEBUG Root -> Waiting on GUI... false
    01:03:34 DEBUG Attempting to update statistics...
    01:03:34 DEBUG Successfully updated user statistics.
    01:03:34 DEBUG checkSpecialTimer.remainingTime: 0
    01:03:34 DEBUG checkSpecialTimer: 30000 - 300000
    01:03:34 DEBUG specialDrainPercentage: 100
    01:03:34 DEBUG currentSpecial: 0
    01:03:34 DEBUG Root Branch: ShouldBank: true
    01:03:34 DEBUG Branch: IsInBankArea: false
    01:03:34 INFO Traveling to bank.
    01:03:35 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2723, y=3490, plane=0) -> CoordinateVertex(x=2722, y=3490, plane=0)]
    01:03:35 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:03:39 DEBUG Root -> Waiting on GUI... false
    01:03:39 DEBUG checkSpecialTimer.remainingTime: 0
    01:03:39 DEBUG checkSpecialTimer: 30000 - 300000
    01:03:39 DEBUG specialDrainPercentage: 100
    01:03:39 DEBUG currentSpecial: 0
    01:03:40 DEBUG Root Branch: ShouldBank: true
    01:03:40 DEBUG Branch: IsInBankArea: false
    01:03:40 INFO Traveling to bank.
    01:03:41 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0)]
    01:03:41 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:03:45 DEBUG Root -> Waiting on GUI... false
    01:03:45 DEBUG checkSpecialTimer.remainingTime: 0
    01:03:45 DEBUG checkSpecialTimer: 30000 - 300000
    01:03:45 DEBUG specialDrainPercentage: 100
    01:03:45 DEBUG currentSpecial: 0
    01:03:45 DEBUG Root Branch: ShouldBank: true
    01:03:45 DEBUG Branch: IsInBankArea: false
    01:03:45 INFO Traveling to bank.
    01:03:46 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0) -> CoordinateVertex(x=2726, y=3491, plane=0)]
    01:03:46 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:03 DEBUG [WebPath] Incremented the last successful step index cache to 0.
    01:04:04 DEBUG Root -> Waiting on GUI... false
    01:04:04 DEBUG Executing Humanizer...
    01:04:04 INFO Right-Clicking random player: raygerd
    01:04:05 INFO Humanizer Timer reset. Will perform Humanizer again in 62 seconds
    01:04:05 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:05 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:05 DEBUG specialDrainPercentage: 100
    01:04:05 DEBUG currentSpecial: 0
    01:04:05 DEBUG Root Branch: ShouldBank: true
    01:04:05 DEBUG Branch: IsInBankArea: false
    01:04:05 INFO Traveling to bank.
    01:04:06 DEBUG Timed action (WebPath#getNext()) took 962ms
    01:04:06 DEBUG [WebPath] getNext() returned null after analyzing 27 steps, resetting.
    01:04:08 DEBUG Root -> Waiting on GUI... false
    01:04:08 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:08 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:08 DEBUG specialDrainPercentage: 100
    01:04:08 DEBUG currentSpecial: 0
    01:04:08 DEBUG Root Branch: ShouldBank: true
    01:04:08 DEBUG Branch: IsInBankArea: false
    01:04:08 INFO Traveling to bank.
    01:04:09 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:09 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:10 DEBUG Root -> Waiting on GUI... false
    01:04:10 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:10 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:10 DEBUG specialDrainPercentage: 100
    01:04:10 DEBUG currentSpecial: 0
    01:04:10 DEBUG Root Branch: ShouldBank: true
    01:04:10 DEBUG Branch: IsInBankArea: false
    01:04:10 INFO Traveling to bank.
    01:04:11 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:11 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:13 DEBUG Root -> Waiting on GUI... false
    01:04:13 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:13 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:13 DEBUG specialDrainPercentage: 100
    01:04:13 DEBUG currentSpecial: 0
    01:04:13 DEBUG Root Branch: ShouldBank: true
    01:04:13 DEBUG Branch: IsInBankArea: false
    01:04:13 INFO Traveling to bank.
    01:04:14 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:14 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:15 DEBUG Root -> Waiting on GUI... false
    01:04:15 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:15 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:15 DEBUG specialDrainPercentage: 100
    01:04:15 DEBUG currentSpecial: 0
    01:04:15 DEBUG Root Branch: ShouldBank: true
    01:04:15 DEBUG Branch: IsInBankArea: false
    01:04:15 INFO Traveling to bank.
    01:04:16 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:16 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:17 DEBUG Root -> Waiting on GUI... false
    01:04:17 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:17 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:17 DEBUG specialDrainPercentage: 100
    01:04:17 DEBUG currentSpecial: 0
    01:04:17 DEBUG Root Branch: ShouldBank: true
    01:04:17 DEBUG Branch: IsInBankArea: false
    01:04:17 INFO Traveling to bank.
    01:04:18 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:18 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:20 DEBUG Root -> Waiting on GUI... false
    01:04:20 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:20 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:20 DEBUG specialDrainPercentage: 100
    01:04:20 DEBUG currentSpecial: 0
    01:04:20 DEBUG Root Branch: ShouldBank: true
    01:04:20 DEBUG Branch: IsInBankArea: false
    01:04:20 INFO Traveling to bank.
    01:04:21 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:21 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:22 DEBUG Root -> Waiting on GUI... false
    01:04:22 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:22 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:22 DEBUG specialDrainPercentage: 100
    01:04:22 DEBUG currentSpecial: 0
    01:04:22 DEBUG Root Branch: ShouldBank: true
    01:04:22 DEBUG Branch: IsInBankArea: false
    01:04:22 INFO Traveling to bank.
    01:04:23 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:23 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:24 DEBUG Root -> Waiting on GUI... false
    01:04:24 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:24 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:24 DEBUG specialDrainPercentage: 100
    01:04:24 DEBUG currentSpecial: 0
    01:04:24 DEBUG Root Branch: ShouldBank: true
    01:04:24 DEBUG Branch: IsInBankArea: false
    01:04:24 INFO Traveling to bank.
    01:04:25 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:26 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:27 DEBUG Root -> Waiting on GUI... false
    01:04:27 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:27 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:27 DEBUG specialDrainPercentage: 100
    01:04:27 DEBUG currentSpecial: 0
    01:04:27 DEBUG Root Branch: ShouldBank: true
    01:04:27 DEBUG Branch: IsInBankArea: false
    01:04:27 INFO Traveling to bank.
    01:04:28 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:28 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:29 DEBUG Root -> Waiting on GUI... false
    01:04:29 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:29 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:29 DEBUG specialDrainPercentage: 100
    01:04:29 DEBUG currentSpecial: 0
    01:04:29 DEBUG Root Branch: ShouldBank: true
    01:04:29 DEBUG Branch: IsInBankArea: false
    01:04:29 INFO Traveling to bank.
    01:04:30 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:30 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:31 DEBUG Root -> Waiting on GUI... false
    01:04:31 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:31 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:31 DEBUG specialDrainPercentage: 100
    01:04:31 DEBUG currentSpecial: 0
    01:04:31 DEBUG Root Branch: ShouldBank: true
    01:04:31 DEBUG Branch: IsInBankArea: false
    01:04:31 INFO Traveling to bank.
    01:04:32 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:32 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:34 DEBUG Root -> Waiting on GUI... false
    01:04:34 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:34 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:34 DEBUG specialDrainPercentage: 100
    01:04:34 DEBUG currentSpecial: 0
    01:04:34 DEBUG Root Branch: ShouldBank: true
    01:04:34 DEBUG Branch: IsInBankArea: false
    01:04:34 INFO Traveling to bank.
    01:04:35 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:35 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:36 DEBUG Root -> Waiting on GUI... false
    01:04:36 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:36 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:36 DEBUG specialDrainPercentage: 100
    01:04:36 DEBUG currentSpecial: 0
    01:04:36 DEBUG Root Branch: ShouldBank: true
    01:04:36 DEBUG Branch: IsInBankArea: false
    01:04:36 INFO Traveling to bank.
    01:04:37 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:37 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:39 DEBUG Root -> Waiting on GUI... false
    01:04:39 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:39 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:39 DEBUG specialDrainPercentage: 100
    01:04:39 DEBUG currentSpecial: 0
    01:04:39 DEBUG Root Branch: ShouldBank: true
    01:04:39 DEBUG Branch: IsInBankArea: false
    01:04:39 INFO Traveling to bank.
    01:04:40 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:40 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:41 DEBUG Root -> Waiting on GUI... false
    01:04:41 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:41 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:41 DEBUG specialDrainPercentage: 100
    01:04:41 DEBUG currentSpecial: 0
    01:04:41 DEBUG Root Branch: ShouldBank: true
    01:04:41 DEBUG Branch: IsInBankArea: false
    01:04:41 INFO Traveling to bank.
    01:04:42 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:42 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:43 DEBUG Root -> Waiting on GUI... false
    01:04:43 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:43 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:43 DEBUG specialDrainPercentage: 100
    01:04:43 DEBUG currentSpecial: 0
    01:04:43 DEBUG Root Branch: ShouldBank: true
    01:04:43 DEBUG Branch: IsInBankArea: false
    01:04:43 INFO Traveling to bank.
    01:04:44 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:44 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:45 DEBUG Root -> Waiting on GUI... false
    01:04:45 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:45 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:45 DEBUG specialDrainPercentage: 100
    01:04:46 DEBUG currentSpecial: 0
    01:04:46 DEBUG Root Branch: ShouldBank: true
    01:04:46 DEBUG Branch: IsInBankArea: false
    01:04:46 INFO Traveling to bank.
    01:04:46 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:47 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:48 DEBUG Root -> Waiting on GUI... false
    01:04:48 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:48 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:48 DEBUG specialDrainPercentage: 100
    01:04:48 DEBUG currentSpecial: 0
    01:04:48 DEBUG Root Branch: ShouldBank: true
    01:04:48 DEBUG Branch: IsInBankArea: false
    01:04:48 INFO Traveling to bank.
    01:04:49 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:49 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:50 DEBUG Root -> Waiting on GUI... false
    01:04:50 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:50 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:50 DEBUG specialDrainPercentage: 100
    01:04:50 DEBUG currentSpecial: 0
    01:04:50 DEBUG Root Branch: ShouldBank: true
    01:04:50 DEBUG Branch: IsInBankArea: false
    01:04:50 INFO Traveling to bank.
    01:04:51 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:51 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:52 DEBUG Root -> Waiting on GUI... false
    01:04:52 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:52 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:52 DEBUG specialDrainPercentage: 100
    01:04:52 DEBUG currentSpecial: 0
    01:04:52 DEBUG Root Branch: ShouldBank: true
    01:04:52 DEBUG Branch: IsInBankArea: false
    01:04:52 INFO Traveling to bank.
    01:04:53 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:53 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:54 DEBUG Root -> Waiting on GUI... false
    01:04:54 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:54 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:54 DEBUG specialDrainPercentage: 100
    01:04:54 DEBUG currentSpecial: 0
    01:04:54 DEBUG Root Branch: ShouldBank: true
    01:04:55 DEBUG Branch: IsInBankArea: false
    01:04:55 INFO Traveling to bank.
    01:04:55 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:56 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:57 DEBUG Root -> Waiting on GUI... false
    01:04:57 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:57 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:57 DEBUG specialDrainPercentage: 100
    01:04:57 DEBUG currentSpecial: 0
    01:04:57 DEBUG Root Branch: ShouldBank: true
    01:04:57 DEBUG Branch: IsInBankArea: false
    01:04:57 INFO Traveling to bank.
    01:04:58 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:04:58 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:04:59 DEBUG Root -> Waiting on GUI... false
    01:04:59 DEBUG checkSpecialTimer.remainingTime: 0
    01:04:59 DEBUG checkSpecialTimer: 30000 - 300000
    01:04:59 DEBUG specialDrainPercentage: 100
    01:04:59 DEBUG currentSpecial: 0
    01:04:59 DEBUG Root Branch: ShouldBank: true
    01:04:59 DEBUG Branch: IsInBankArea: false
    01:04:59 INFO Traveling to bank.
    01:05:00 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:00 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:01 DEBUG Root -> Waiting on GUI... false
    01:05:01 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:01 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:01 DEBUG specialDrainPercentage: 100
    01:05:01 DEBUG currentSpecial: 0
    01:05:01 DEBUG Root Branch: ShouldBank: true
    01:05:01 DEBUG Branch: IsInBankArea: false
    01:05:01 INFO Traveling to bank.
    01:05:02 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:02 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:04 DEBUG Root -> Waiting on GUI... false
    01:05:04 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:04 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:04 DEBUG specialDrainPercentage: 100
    01:05:04 DEBUG currentSpecial: 0
    01:05:04 DEBUG Root Branch: ShouldBank: true
    01:05:04 DEBUG Branch: IsInBankArea: false
    01:05:04 INFO Traveling to bank.
    01:05:05 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:05 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:06 DEBUG Root -> Waiting on GUI... false
    01:05:06 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:06 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:06 DEBUG specialDrainPercentage: 100
    01:05:06 DEBUG currentSpecial: 0
    01:05:06 DEBUG Root Branch: ShouldBank: true
    01:05:06 DEBUG Branch: IsInBankArea: false
    01:05:06 INFO Traveling to bank.
    01:05:07 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:07 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:09 DEBUG Root -> Waiting on GUI... false
    01:05:09 DEBUG Executing Humanizer...
    01:05:09 INFO Hovering over an NPC: Tramp
    01:05:10 INFO Humanizer Timer reset. Will perform Humanizer again in 48 seconds
    01:05:10 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:10 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:10 DEBUG specialDrainPercentage: 100
    01:05:10 DEBUG currentSpecial: 0
    01:05:10 DEBUG Root Branch: ShouldBank: true
    01:05:10 DEBUG Branch: IsInBankArea: false
    01:05:10 INFO Traveling to bank.
    01:05:11 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:11 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:12 DEBUG Root -> Waiting on GUI... false
    01:05:12 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:12 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:12 DEBUG specialDrainPercentage: 100
    01:05:12 DEBUG currentSpecial: 0
    01:05:12 DEBUG Root Branch: ShouldBank: true
    01:05:12 DEBUG Branch: IsInBankArea: false
    01:05:12 INFO Traveling to bank.
    01:05:13 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:13 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:14 DEBUG Root -> Waiting on GUI... false
    01:05:14 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:14 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:14 DEBUG specialDrainPercentage: 100
    01:05:14 DEBUG currentSpecial: 0
    01:05:14 DEBUG Root Branch: ShouldBank: true
    01:05:14 DEBUG Branch: IsInBankArea: false
    01:05:14 INFO Traveling to bank.
    01:05:15 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:15 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:17 DEBUG Root -> Waiting on GUI... false
    01:05:17 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:17 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:17 DEBUG specialDrainPercentage: 100
    01:05:17 DEBUG currentSpecial: 0
    01:05:17 DEBUG Root Branch: ShouldBank: true
    01:05:17 DEBUG Branch: IsInBankArea: false
    01:05:17 INFO Traveling to bank.
    01:05:18 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:18 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:19 DEBUG Root -> Waiting on GUI... false
    01:05:19 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:19 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:19 DEBUG specialDrainPercentage: 100
    01:05:19 DEBUG currentSpecial: 0
    01:05:19 DEBUG Root Branch: ShouldBank: true
    01:05:19 DEBUG Branch: IsInBankArea: false
    01:05:19 INFO Traveling to bank.
    01:05:20 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:20 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:22 DEBUG Root -> Waiting on GUI... false
    01:05:22 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:22 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:22 DEBUG specialDrainPercentage: 100
    01:05:22 DEBUG currentSpecial: 0
    01:05:22 DEBUG Root Branch: ShouldBank: true
    01:05:22 DEBUG Branch: IsInBankArea: false
    01:05:22 INFO Traveling to bank.
    01:05:23 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:23 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:24 DEBUG Root -> Waiting on GUI... false
    01:05:24 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:24 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:24 DEBUG specialDrainPercentage: 100
    01:05:24 DEBUG currentSpecial: 0
    01:05:24 DEBUG Root Branch: ShouldBank: true
    01:05:24 DEBUG Branch: IsInBankArea: false
    01:05:24 INFO Traveling to bank.
    01:05:25 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:25 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:27 DEBUG Root -> Waiting on GUI... false
    01:05:27 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:27 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:27 DEBUG specialDrainPercentage: 100
    01:05:27 DEBUG currentSpecial: 0
    01:05:27 DEBUG Root Branch: ShouldBank: true
    01:05:27 DEBUG Branch: IsInBankArea: false
    01:05:27 INFO Traveling to bank.
    01:05:28 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:28 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:29 DEBUG Root -> Waiting on GUI... false
    01:05:29 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:29 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:29 DEBUG specialDrainPercentage: 100
    01:05:29 DEBUG currentSpecial: 0
    01:05:29 DEBUG Root Branch: ShouldBank: true
    01:05:29 DEBUG Branch: IsInBankArea: false
    01:05:29 INFO Traveling to bank.
    01:05:30 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:30 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:31 DEBUG Root -> Waiting on GUI... false
    01:05:31 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:31 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:31 DEBUG specialDrainPercentage: 100
    01:05:31 DEBUG currentSpecial: 0
    01:05:31 DEBUG Root Branch: ShouldBank: true
    01:05:31 DEBUG Branch: IsInBankArea: false
    01:05:31 INFO Traveling to bank.
    01:05:32 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:32 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:33 DEBUG Root -> Waiting on GUI... false
    01:05:33 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:33 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:33 DEBUG specialDrainPercentage: 100
    01:05:33 DEBUG currentSpecial: 0
    01:05:33 DEBUG Root Branch: ShouldBank: true
    01:05:33 DEBUG Branch: IsInBankArea: false
    01:05:33 INFO Traveling to bank.
    01:05:34 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:34 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:36 DEBUG Root -> Waiting on GUI... false
    01:05:36 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:36 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:36 DEBUG specialDrainPercentage: 100
    01:05:36 DEBUG currentSpecial: 0
    01:05:36 DEBUG Root Branch: ShouldBank: true
    01:05:36 DEBUG Branch: IsInBankArea: false
    01:05:36 INFO Traveling to bank.
    01:05:37 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:37 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:38 DEBUG Root -> Waiting on GUI... false
    01:05:38 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:38 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:38 DEBUG specialDrainPercentage: 100
    01:05:38 DEBUG currentSpecial: 0
    01:05:38 DEBUG Root Branch: ShouldBank: true
    01:05:38 DEBUG Branch: IsInBankArea: false
    01:05:38 INFO Traveling to bank.
    01:05:39 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:39 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:40 DEBUG Root -> Waiting on GUI... false
    01:05:40 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:40 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:40 DEBUG specialDrainPercentage: 100
    01:05:40 DEBUG currentSpecial: 0
    01:05:40 DEBUG Root Branch: ShouldBank: true
    01:05:40 DEBUG Branch: IsInBankArea: false
    01:05:40 INFO Traveling to bank.
    01:05:41 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:41 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:43 DEBUG Root -> Waiting on GUI... false
    01:05:43 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:43 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:43 DEBUG specialDrainPercentage: 100
    01:05:43 DEBUG currentSpecial: 0
    01:05:43 DEBUG Root Branch: ShouldBank: true
    01:05:43 DEBUG Branch: IsInBankArea: false
    01:05:43 INFO Traveling to bank.
    01:05:44 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:44 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:45 DEBUG Root -> Waiting on GUI... false
    01:05:45 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:45 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:45 DEBUG specialDrainPercentage: 100
    01:05:45 DEBUG currentSpecial: 0
    01:05:45 DEBUG Root Branch: ShouldBank: true
    01:05:45 DEBUG Branch: IsInBankArea: false
    01:05:45 INFO Traveling to bank.
    01:05:46 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:46 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:47 DEBUG Root -> Waiting on GUI... false
    01:05:48 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:48 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:48 DEBUG specialDrainPercentage: 100
    01:05:48 DEBUG currentSpecial: 0
    01:05:48 DEBUG Root Branch: ShouldBank: true
    01:05:48 DEBUG Branch: IsInBankArea: false
    01:05:48 INFO Traveling to bank.
    01:05:48 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:49 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:50 DEBUG Root -> Waiting on GUI... false
    01:05:50 DEBUG checkSpecialTimer.remainingTime: 0
    01:05:50 DEBUG checkSpecialTimer: 30000 - 300000
    01:05:50 DEBUG specialDrainPercentage: 100
    01:05:50 DEBUG currentSpecial: 0
    01:05:50 DEBUG Root Branch: ShouldBank: true
    01:05:50 DEBUG Branch: IsInBankArea: false
    01:05:50 INFO Traveling to bank.
    01:05:51 DEBUG Timed action (WebPath#getNext()) took 0ms
    01:05:51 DEBUG [WebPath] Incremented the last successful step index cache to 14.
    01:05:52 DEBUG Root -> Waiting on GUI... false
    01:05:52 INFO Bot has gotten stuck and triggered failsafe. Session will now stop to prevent further charges.
    01:05:53 INFO Please inform Proxi of the issue in the discussion thread and link your log file.
    01:05:54 INFO Bot has gotten stuck and triggered failsafe. Session will now stop to prevent further charges. Please inform Proxi of the issue in the discussion thread and link your log file.
     
  2. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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    Loot charms? Are you on RS3?
     
  3. Johnny13126

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    yeah im on rs3 but it doesnt pick up any charms.
     
  4. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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    lol I know it doesn't. I'm actually just surprised someone uses this for rs3 xD The majority of the usage is from osrs.

    I'll see if I can reproduce your issue. I've been doing all of my testing on osrs.
     
  5. Johnny13126

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    haha thnaks and yeah, i understand that lol just wasnt sure if you were planning to add the loot option or what not lol would be really handy lol. If not its cool
     
  6. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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    proxi updated ApexCrabber PRO with a new update entry:

    ApexCrabber PRO v1.4.0 Released!

    • Bot settings now persist through client sessions.
    • Addressed issue that was causing bot the prematurely spot hop when using the spot-hop playstyle. This was also one of the contributors to the bot running around trying to find an available spot.
    Read the rest of this update entry...
     
    #906 proxi, May 20, 2019
    Last edited: May 20, 2019
  7. vanommen

    Joined:
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    2
    Since yesterday, when i press the 'start' button, it doenst start. It doenst do anything. What im doing wrong? It had ripped 2 euro off me already for this joke..
     
  8. CooperBish

    Joined:
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    same ive started mine over over 10 times but nothing
     
  9. vanommen

    Joined:
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    The funny thing is, the free trail works for 15min. But the paid version doesnt..
     
  10. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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    Any messages? Can someone provide their log file?
     
  11. vanommen

    Joined:
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    No messages, cuz it doesnt go further then the 'start-page'. I can press the startbutton many times as i want, but nothing happens. The bot simple doesnt start.
     
    CooperBish likes this.
  12. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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    What is in your actual log file?
     
  13. CooperBish

    Joined:
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    00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Chris\RuneMate\logs\ApexCrabber PRO 5-21 15-14-35.log
    00:00:00 INFO Logging level can be adjusted in the Preferences tab.
    00:00:00 DEBUG Login Handler has been activated!
    00:00:00 DEBUG Checking for existing settings in location: C:\Users\Chris\RuneMate\bots\storage\ApexCrabberPRO\ApexCrabbersettings.json
    00:00:00 DEBUG Settings file exists, attempting to read settings.
    00:00:06 DEBUG Root -> Waiting on GUI... true
    00:00:07 DEBUG Interface Closer - Play Button has been activated!
     
  14. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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    I'm going to need more info. Can you send your settings? Can you attach the log file? I doubt this is the full log.
    It doesn't appear to affect all of the users as the bot is still getting usage. I'm all for fixing the issue, but in order to do so I will need some more info. Are you claiming that the bot hasn't worked once since the last update? Have you tried deleting the settings file? Have you tried selecting different settings?
    Can you please provide your log and settings file?
    (If I'm coming across as rude, I don't mean it! I'm just wanting to get to the bottom of what's going on)

    Thanks :)
     
  15. CooperBish

    Joined:
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    That is the full log, I was able to run it once for about 30 minutes since the last update. Now when i try to load ApexCrabber, I choose my profile, the script bot remembers the last settings i used and when i click start nothing happens. Im stuck at the setup screen.
     
  16. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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    Well at least it's loading the settings properly. Would you mind sending me your settings file?
     
  17. noddhoffz

    Joined:
    Feb 17, 2019
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    3
    Is anyone else having issues with the bot not working? I've been using it for a month with no problems at all running for days with breaks and now all of a sudden it just completely shitted out. :(
     
  18. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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    Please provide more details. What exactly are you doing and how can I reproduce it. Provide as much detail as possible. Attach your log and settings file please.
     
  19. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

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  20. socky

    Joined:
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    Haven't tested yet but does the bot recognise that the bank has been moved for the Crab Claw cave section? i was there earlier and was like wtf happened here. i think they moved the bank purely because of the bots.
     

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