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VisualRM [DEV] 1.4.5

Visual RM - Free version

  1. Ryan McHuggins

    Joined:
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    I blacklisted 750 Skill Total Worlds yet the bot still attempts to click on them sometimes. Anyone else have this problem?

    And also, how can I set a condition so the bot checks whether the player is within a radius of a coordinate?
    For what I'm doing, I don't need to player to be exactly at a specific coordinate.
     
    #1501 Ryan McHuggins, Jul 17, 2019
    Last edited: Jul 17, 2019
  2. Gensk121

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    Apr 12, 2018
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    sorted
     
    #1502 Gensk121, Jul 17, 2019
    Last edited: Jul 19, 2019
  3. Arneee

    Joined:
    Jan 11, 2019
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    Hi I'm new to visual and was wondering if someone could give me a hand. I'm trying to create a construction bot. problem is I can't seem to find the part that will successfully use noted planks on phials to unote the logs. the part I'm having trouble with is the actual selecting of the logs in the inventory and using them on phials. any help with that part would be much appreciated.
     
  4. Symmetry

    Symmetry Jagex Secret Police

    Joined:
    Dec 16, 2018
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    Last RM update broke RS3 inventory conditions and interactions. Keeps repeating the following in logs:

    Code (Text):
    1. 00:02:07 DEBUG    Adding .container(1048)
    2. 00:02:08 DEBUG    Adding .container(1048)
    3. 00:02:10 DEBUG    Adding .container(1048)
    4. 00:02:11 DEBUG    Adding .container(1048)
    5. 00:02:13 DEBUG    Adding .container(1048)
    6. 00:02:14 DEBUG    Adding .container(1048)
    7. 00:02:35 DEBUG    Adding .container(1048)
    8. 00:02:37 DEBUG    Adding .container(1048)
    9. 00:02:38 DEBUG    Adding .container(1048)
    10. 00:02:38 DEBUG    [DEV CONTROL] Binding toggle to overlay property
    11. 00:02:40 DEBUG    Adding .container(1048)
    12. 00:02:41 DEBUG    Adding .container(1048)
    13. 00:02:43 DEBUG    Adding .container(1048)
    14. 00:02:44 DEBUG    Adding .container(1048)
    15. 00:02:46 DEBUG    Adding .container(1048)
    16. 00:02:47 DEBUG    Adding .container(1048)
    17. 00:02:49 DEBUG    Adding .container(1048)
    18. 00:02:50 DEBUG    Adding .container(1048)
    19. 00:02:52 DEBUG    Adding .container(1048)
    20. 00:02:53 DEBUG    Adding .container(1048)
    21. 00:02:55 DEBUG    Adding .container(1048)
    22. 00:02:56 DEBUG    Adding .container(1048)
    23. 00:02:58 DEBUG    Adding .container(1048)
    24. 00:02:59 DEBUG    Adding .container(1048)
    25. 00:03:01 DEBUG    Adding .container(1048)
    26. 00:03:02 DEBUG    Adding .container(1048)
    27. 00:03:04 DEBUG    Adding .container(1048)
    28. 00:03:05 DEBUG    Adding .container(1048)
    29. 00:03:06 DEBUG    Adding .container(1048)
    30. 00:03:08 DEBUG    Adding .container(1048)
    31. 00:03:09 DEBUG    Adding .container(1048)
    32. 00:03:11 DEBUG    Adding .container(1048)
     
  5. PotionBoy

    Joined:
    Jun 29, 2018
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    I am attempting to use player varbits to control when my character drinks a prayer renewal. From my understanding, the varbit is 25852, and under varbits I have the 'less than condition' with the value as 1. Problem is that my character just chugs prayer renewals. Anyone have insight into this that I am missing? It never calculates a failure.
     
  6. Symmetry

    Symmetry Jagex Secret Police

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    25852 is the varbit for super prayer renewal, normal prayer renewal is 2100.
     
  7. PotionBoy

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    Thank you, fixed it wonderfully. Another question; is there a way to lock the camera at a certain angle? If I keep a top-down camera then this would reduce my character getting stuck by a great amount. Otherwise, I may just add a keyboard command to hold the 'up' arrow key from time to time to fix this problem.
     
  8. Symmetry

    Symmetry Jagex Secret Police

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    No I believe the camera angle is controlled by playersense, I also had some problems at portables with it getting stuck. Would be great if @tyb51 could add a camera lock function :)
     
  9. tyb51

    tyb51 Niche bots at your disposal

    Joined:
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    i could add a camera action node. as for portable, i've been using it for 20+ hours this dxp and hasn't been stuck. do you have your interface positioned correctly so it doesn't overlap with the gameview?
     
  10. mrpirateflash

    Joined:
    Dec 7, 2018
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    So i just tried using the combat condition and combat action nodes and only had accurate and aggressive selected on values and it ended up going into controlled somehow and ruined this one def acc i was building... i knew for some reason something like this was going to happen but i just wanted to try it and sure enough it did. Just figured i would post my 2cents so you could check it out.
     
  11. Vemena

    Joined:
    Jan 23, 2017
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    Is there a way I can add some random actions to prevent logging out after 5 mins afk?
    I made a really simple bot for the Dungeoneering activity at the Lumbridge crater, but it now logs me out after 5 mins. I've added something to prevent this (pressing "1" between x and x amount of time), but this is kinda bot behaviour...
     
    #1511 Vemena, Jul 30, 2019
    Last edited: Jul 30, 2019
  12. camboriu

    Joined:
    Jul 16, 2019
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    If i create a bot with this, i need to pay to use my created bot too?
    Or the 0,05cents/hour is just for programming
     
  13. PotionBoy

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    It's for running the program which lets you make/run the bot which you create yourself.
    Any time it's running, you're getting charged.
     
  14. Gensk121

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    When using portable wells in busier areas, I often find my bot moves off the chosen potion and gets stuck on another. What's the best logic for getting back to the correct potion?
     
  15. Wet Rag

    Wet Rag easily triggered ✌

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    If I remember correctly there's a crafting condition that you can use to make a check if a certain item is selected
     
    Gensk121 likes this.
  16. Gensk121

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    O you star, I was about to waste ages looking at container ids and varbits.
     
  17. Braum

    Joined:
    Apr 15, 2018
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    Anyone know how to make it so the bot just moves the cursor only? Or so it just left/right clicks every so often? I know how to do it so it'll do the "Examine" action as a form of breaking the AFK timer of 5 minutes, but was looking for something even simpler.
     
  18. golock

    Joined:
    Mar 18, 2018
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    Anyone knows how to check if an enitity is near and move to spot/move camera?
     
  19. tyb51

    tyb51 Niche bots at your disposal

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  20. Symmetry

    Symmetry Jagex Secret Police

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    There is a hover action inside of the special interaction node. Imo the best way to cancel the afk timer in the past event was by using randomized camera movements with the keyboard action node.
     

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