Is there any chance that you could add a function to the Mouse that will disable some of the wonky paths? I think you changed a few things for the menu interaction, but there are still have issues with misclicks. Either that, or can you expose a bit more of the Mouse.PathGenerator so that we can set options for it? I would love a PathGenerator#setAccurateClicking(boolean enabled) that could be called before and after an interaction that requires precision. This would be great for clicking small interfaces or when in combat. --- Double Post Merged, Mar 1, 2016, Original Post Date: Mar 1, 2016 --- For the accurate version, maybe just average the default path with the straight line path like this: Where red is the normal path and green is the accurate path that is the average of the two.