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Alpha Dragons [Deleted]

Discussion in 'Bot Support & Feedback' started by Eagles13, Feb 11, 2015.

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  1. Robert

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    I'm getting the problem that is saying could not find path to dragons
     
  2. roflcopter19

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    does this work at all?
     
  3. Geashaw

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    Test it out and see! Report issues if it doesn't.
     
  4. Eagles13

    Eagles13 The only thing Alpha about me is my bots

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    This. It's working fine for me. It will have problems if you're using the dusty key route and don't add the dusty key as a custom inventory item. I'm working on an upgrade for this, but I've got a fuckton of other stuff going on atm. You may also see some performance tanking during the walking before it gets to the dungeon.
     
  5. roflcopter19

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    That is the problem; I'm starting a new account and if it doesnt work i wont waste time training combat to make a little bit of cash.
    --- Double Post Merged, Mar 9, 2015, Original Post Date: Mar 9, 2015 ---
    I tried running the script bot, but it is lagging my i7 laptop with 2gb ram allocated to the client.
     
  6. Taric

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    I came whenever it ate food to make space for the extra dragonhide/bones. Like hot damn. That was sexy.
    It's those little things that really count :p

    Like you said, the dusty key route is a bit slow... but it works! So whatevs.

    Stay Sexy
     
  7. Eagles13

    Eagles13 The only thing Alpha about me is my bots

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    :D I'm glad my efforts are appreciated!
     
  8. DaAlmyte

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    Is it only for me the bot uses a lot of resources when walking to the dungeon from the bank? It's going up and down from 30% to 100% of CPU usage and i have an i5 4670k but when it enters the dungeon it gets back to normal ~20% CPU usage.
     
  9. Eagles13

    Eagles13 The only thing Alpha about me is my bots

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    Yeah. Known bug. I hope to be able to fix it soon, but it's not quite as simple as just changing a line of code or two, unfortunately.
     
  10. Eagles13

    Eagles13 The only thing Alpha about me is my bots

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  11. kawabungadk

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    keeps getting stuck in "looting mode" where it loots but dont kill
     
  12. Eagles13

    Eagles13 The only thing Alpha about me is my bots

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  13. Dellgenius

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    it seems to not work at all for me, whenever i start, it just stands and does nothing @Eagles13. Ill give it another go
     
  14. Eagles13

    Eagles13 The only thing Alpha about me is my bots

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    What does the UI say? Are you using the pipe or the walking route? If so, have you added the dusty key correctly?
     
  15. Dellgenius

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  16. SlashnHax

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    Code (Text):
    1.  
    2.  
    3. (04:10:42) java.lang.NullPointerException: inputStream is null.
    4. (04:10:42)     at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2449)
    5. (04:10:42)     at javafx.fxml.FXMLLoader.load(FXMLLoader.java:2419)
    6. (04:10:42)     at com.eagles13.a.a.a.a.<init>(s:243)
    Was keen to see how well this would run, sadly it crashed on startup the first time (fxml error- inputStream is null), then it decided to get me some dank agility xp by climbing over the Crumbling wall over and over again. I walked it closer to the bank manually and it opened the bank, then stopped and brought up a blank GUI (fxml error -inputStream is null).

    I assume it's because I was going to do some runs without the antifire, but this mustn't support it, so I bought some antifires and went dual cbows instead.

    Turns out it was because I didn't have a falador tab, so I went and got one of those, decided to stick with dual cbow and antifire though.

    Got this error when it attempted to from the bankn: (class names get obfuscated unless they're the main bot class iirc)
    Code (Text):
    1.  
    2. Exception in thread "Bot-JBlueDragons" (04:24:31) java.lang.InternalError: Malformed class name
    3. (04:24:31)     at java.lang.Class.getSimpleName(Class.java:1322)
    4. (04:24:31)     at app.bK.short(ucb:66)
    5. (04:24:31)     at com.runemate.game.api.hybrid.location.navigation.web.WebVertex.toString(vtb:30)
    6. (04:24:31)     at com.runemate.game.api.hybrid.location.navigation.web.WebVertex.hashCode(vtb:40)
    7. (04:24:31)     at com.runemate.game.api.hybrid.location.navigation.web.WebVertex.equals(vtb:186)
    8. (04:24:31)     at com.runemate.game.api.hybrid.location.navigation.web.WebPathBuilder.short(uub:172)
    9. (04:24:31)     at com.runemate.game.api.hybrid.location.navigation.web.WebPathBuilder.build(uub:267)
    10. (04:24:31)     at com.runemate.game.api.hybrid.location.navigation.web.WebPathBuilder.buildTo(uub:200)
    11. (04:24:31)     at com.eagles13.scripts.jBDK.b.h.F(k:245)
    12. (04:24:31)     at com.eagles13.a.a.a.F(t:314)
    13. (04:24:31)     at com.eagles13.scripts.jBDK.BDK.onLoop(q:83)
    14. (04:24:31)     at com.runemate.game.api.script.framework.LoopingScript.run(prb:261)
    15. (04:24:31)     at com.runemate.game.api.script.framework.AbstractScript.start(kvb:193)
    16. (04:24:31)     at app.BJ.run(kmb:53)
    17.  
    Decided to walk it to the dungeon myself to see how the combat fared, it drank the antifire when needed. Combat felt responsive enough, maybe a bit slow at times but still goo. The paint updating once per 5s threw me off for a bit, and the status was stuck on "Starting..." the entire time.

    Overall the combat and stuff works but it seems a bit broken at this point in time :/

    @Cloud, WebVertex is throwing the malformed name exception it seems?
     
    #36 SlashnHax, Apr 5, 2015
    Last edited: Apr 5, 2015
  17. Eagles13

    Eagles13 The only thing Alpha about me is my bots

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    Not reproducible for me :(
     
  18. Nidalee

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    Can you make this for Ogre Enclave too? :)
     
  19. spanishguy

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    its working great for about an hourish or so then when i come back in the morning its just sitting in the bank with 10 monkfish in inventory (when i setup 2 only) without doing anything. I am not sure exactly what it is that its making it stop atm since I leave it on and sleep :/

    Maybe this?

    (12:32:49) Pot in inventory but not active
    (12:39:40) Pot in inventory but not active
    (12:45:44) Pot in inventory but not active
    (12:51:48) Pot in inventory but not active
    (12:57:54) Pot in inventory but not active
    (01:04:00) Pot in inventory but not active
    (01:10:04) Pot in inventory but not active
    (01:16:09) Pot in inventory but not active
    (01:22:14) Pot in inventory but not active
    (01:28:21) Pot in inventory but not active
    (01:34:26) Pot in inventory but not active
    (01:40:32) Pot in inventory but not active
    (01:46:37) Pot in inventory but not active

    EDIT: As well I try starting it exactly how it left off last night and I get this:

    (12:47:33) 1
    (12:47:33) inventoryName_Combobox
    (12:47:33) 0
    (12:47:34) inventoryNumber_Combobox
    (12:47:34) 1
    (12:50:17) inventoryCategory_Combobox
    (12:50:17) 1
    (12:50:17) inventoryName_Combobox
    (12:50:18) 0
    (12:50:18) inventoryNumber_Combobox
    (12:50:19) 1
     
    #39 spanishguy, Apr 10, 2015
    Last edited: Apr 10, 2015
  20. Eagles13

    Eagles13 The only thing Alpha about me is my bots

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    That data isn't relevant to the issue you're describing. All expected behaviour. To be honest, I'd need to do a bit of debugging on a throwaway account to try to get to the bottom of this.
     
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