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ApexCrabber PRO 1.6.7

The proper way of dealing with crabs.

  1. fyr

    fyr

    Joined:
    May 28, 2019
    Messages:
    1
    Likes Received:
    0
    when running to reset area just clicks into the sea and doesn't move.

    at 3 crab spot closest to bank
     
  2. Djspecial

    Joined:
    Dec 31, 2017
    Messages:
    80
    Likes Received:
    24
    Perm ban on a account.
    Only lost about 15m bank and the bond i used on it.
    And offcourse the RM credits but whatever.

    I did not babysit it this time, i was playing guitar so i dont know what happend.
    Gonna use it on a other acc soon.
     
  3. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

    Joined:
    Aug 23, 2015
    Messages:
    2,222
    Likes Received:
    501
    Great to hear and thanks for the positive feedback :)
    I will be looking at the pathing more, I just had to get a consistent fix out lol
     
    Djspecial likes this.
  4. dragoondragoon

    Joined:
    Feb 20, 2020
    Messages:
    2
    Likes Received:
    0
    You sent $3.20 to RuneMate
    ApexCrabber PRO - $0.10 x 32 hours
    Yesterday at 12:50 AM

    Charged for a 32 hours stint that I didn't have, was barely using RM and when I was I was using a different bot through that time
     
  5. KingKarolis

    Joined:
    Dec 27, 2018
    Messages:
    5
    Likes Received:
    0
    FFS!
    Been using this bot, atm the bot won't go to reset. It will go right , than stay there and won't do anything!


    PLEASE LOOK INTO THIS WASTER £0.40



    00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Karolis Justina ir D\RuneMate\logs\ApexCrabber PRO 3-30 22-09-35.log
    00:00:00 INFO Logging level can be adjusted in the Preferences tab.
    00:00:01 DEBUG Checking for existing settings in location: C:\Users\Karolis Justina ir D\RuneMate\bots\storage\ApexCrabberPRO\ApexCrabbersettings.json
    00:00:01 DEBUG Settings file exists, attempting to read settings.
    00:00:01 DEBUG Root -> Waiting on GUI... true
    00:00:03 DEBUG Root -> Waiting on GUI... true
    00:00:05 DEBUG Root -> Waiting on GUI... true
    00:00:07 DEBUG Root -> Waiting on GUI... true
    00:00:09 DEBUG Root -> Waiting on GUI... true
    00:00:10 DEBUG Root -> Waiting on GUI... true
    00:00:12 DEBUG Root -> Waiting on GUI... true
    00:00:14 DEBUG Root -> Waiting on GUI... true
    00:00:16 DEBUG Root -> Waiting on GUI... true
    00:00:18 DEBUG Root -> Waiting on GUI... true
    00:00:19 DEBUG Root -> Waiting on GUI... true
    00:00:21 DEBUG Root -> Waiting on GUI... true
    00:00:23 DEBUG Root -> Waiting on GUI... true
    00:00:25 DEBUG Root -> Waiting on GUI... true
    00:00:27 DEBUG Root -> Waiting on GUI... true
    00:00:28 DEBUG Root -> Waiting on GUI... true
    00:00:30 DEBUG Root -> Waiting on GUI... true
    00:00:32 DEBUG Root -> Waiting on GUI... true
    00:00:34 DEBUG Root -> Waiting on GUI... true
    00:00:36 DEBUG Root -> Waiting on GUI... true
    00:00:37 DEBUG Root -> Waiting on GUI... true
    00:00:39 DEBUG Root -> Waiting on GUI... true
    00:00:41 DEBUG Root -> Waiting on GUI... true
    00:00:43 DEBUG Root -> Waiting on GUI... true
    00:00:45 DEBUG Root -> Waiting on GUI... true
    00:00:46 DEBUG Root -> Waiting on GUI... true
    00:00:48 DEBUG Root -> Waiting on GUI... true
    00:00:50 DEBUG Root -> Waiting on GUI... true
    00:00:52 DEBUG Root -> Waiting on GUI... true
    00:00:53 DEBUG Root -> Waiting on GUI... true
    00:00:55 DEBUG Root -> Waiting on GUI... true
    00:00:57 DEBUG Root -> Waiting on GUI... true
    00:00:59 DEBUG Root -> Waiting on GUI... true
    00:01:01 DEBUG Root -> Waiting on GUI... true
    00:01:02 DEBUG Root -> Waiting on GUI... true
    00:01:04 DEBUG Root -> Waiting on GUI... true
    00:01:06 DEBUG Root -> Waiting on GUI... true
    00:01:08 DEBUG Root -> Waiting on GUI... true
    00:01:10 DEBUG Root -> Waiting on GUI... true
    00:01:11 DEBUG Root -> Waiting on GUI... true
    00:01:13 DEBUG Root -> Waiting on GUI... true
    00:01:15 DEBUG Root -> Waiting on GUI... true
    00:01:17 DEBUG Root -> Waiting on GUI... true
    00:01:19 DEBUG Root -> Waiting on GUI... true
    00:01:20 DEBUG Root -> Waiting on GUI... true
    00:01:22 DEBUG Root -> Waiting on GUI... true
    00:01:24 DEBUG Root -> Waiting on GUI... true
    00:01:26 DEBUG Root -> Waiting on GUI... true
    00:01:28 DEBUG Root -> Waiting on GUI... true
    00:01:29 DEBUG Root -> Waiting on GUI... true
    00:01:31 DEBUG Root -> Waiting on GUI... true
    00:01:33 DEBUG Root -> Waiting on GUI... true
    00:01:35 DEBUG Root -> Waiting on GUI... true
    00:01:36 DEBUG Root -> Waiting on GUI... true
    00:01:38 DEBUG Root -> Waiting on GUI... true
    00:01:40 DEBUG Root -> Waiting on GUI... true
    00:01:42 DEBUG Root -> Waiting on GUI... true
    00:01:44 DEBUG Root -> Waiting on GUI... true
    00:01:45 DEBUG Root -> Waiting on GUI... true
    00:01:47 DEBUG Root -> Waiting on GUI... true
    00:01:49 DEBUG Root -> Waiting on GUI... true
    00:01:51 DEBUG Root -> Waiting on GUI... true
    00:01:51 INFO Next break will occur once Runtime reaches: 01:04:29
    00:01:53 DEBUG Root -> Waiting on GUI... false
    00:01:53 DEBUG Attempting to update statistics...
    00:01:53 DEBUG Forum Name: KingKarolis
    00:01:53 DEBUG Sessions Settings:
    00:01:53 DEBUG Game: OSRS
    00:01:53 DEBUG Break Enabled: true
    00:01:53 DEBUG Break Duration: 900000 - 7200000
    00:01:53 DEBUG Play Duration: 3600000 - 7860000
    00:01:53 DEBUG StopAfterMinutes: 0
    00:01:53 DEBUG Location: ZEAH_SHORE
    00:01:53 DEBUG PlayStyle: STAND_STILL
    00:01:53 DEBUG StandStill Coord: Coordinate(1773, 3461, 0)
    00:01:53 DEBUG HP Level: 37
    00:01:53 DEBUG Heal Percent: 35.88333333333333
    00:01:53 DEBUG Using Food: true
    00:01:53 DEBUG Food Type: Manta ray
    00:01:53 DEBUG Food Quantity: 24
    00:01:53 DEBUG Using Potions: true
    00:01:53 DEBUG Potion Type: SP_STR
    00:01:53 DEBUG Potion Quantity: 3
    00:01:53 DEBUG Stop Out Of Potions: false
    00:01:53 DEBUG Pickup Range Equipment: false
    00:01:53 DEBUG Player Run Count: 2
    00:01:53 DEBUG World Hop: true
    00:01:53 DEBUG Player Position: Coordinate(1773, 3461, 0)
    00:01:53 DEBUG checkSpecialTimer.remainingTime: 183
    00:01:53 DEBUG checkSpecialTimer: 30000 - 300000
    00:01:53 DEBUG specialDrainPercentage: 100
    00:01:53 DEBUG currentSpecial: 100
    00:02:00 DEBUG Root Branch: IsHealingNeeded: false
    00:02:00 DEBUG Branch: InventoryHasEquipment: false
    00:02:00 DEBUG Branch: AreSkillsLow: false
    00:02:05 DEBUG Branch: IsAttacking: true
    00:02:05 INFO Currently Attacking. Delaying next action...
    00:02:09 DEBUG Root -> Waiting on GUI... false
    00:02:10 DEBUG checkSpecialTimer.remainingTime: 166
    00:02:10 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:10 DEBUG specialDrainPercentage: 100
    00:02:10 DEBUG currentSpecial: 100
    00:02:10 INFO Currently Attacking. Delaying next action...
    00:02:10 DEBUG Root -> Waiting on GUI... false
    00:02:11 DEBUG checkSpecialTimer.remainingTime: 166
    00:02:11 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:11 DEBUG specialDrainPercentage: 100
    00:02:11 DEBUG currentSpecial: 100
    00:02:11 INFO Currently Attacking. Delaying next action...
    00:02:11 DEBUG Root -> Waiting on GUI... false
    00:02:11 DEBUG checkSpecialTimer.remainingTime: 165
    00:02:11 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:11 DEBUG specialDrainPercentage: 100
    00:02:11 DEBUG currentSpecial: 100
    00:02:11 INFO Currently Attacking. Delaying next action...
    00:02:14 DEBUG Root -> Waiting on GUI... false
    00:02:14 DEBUG checkSpecialTimer.remainingTime: 162
    00:02:14 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:14 DEBUG specialDrainPercentage: 100
    00:02:14 DEBUG currentSpecial: 100
    00:02:15 DEBUG Root Branch: IsHealingNeeded: false
    00:02:15 DEBUG Branch: InventoryHasEquipment: false
    00:02:15 DEBUG Branch: AreSkillsLow: false
    00:02:20 DEBUG Branch: IsAttacking: true
    00:02:20 INFO Currently Attacking. Delaying next action...
    00:02:21 DEBUG Root -> Waiting on GUI... false
    00:02:21 DEBUG checkSpecialTimer.remainingTime: 155
    00:02:21 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:21 DEBUG specialDrainPercentage: 100
    00:02:21 DEBUG currentSpecial: 100
    00:02:21 INFO Currently Attacking. Delaying next action...
    00:02:23 DEBUG Root -> Waiting on GUI... false
    00:02:23 DEBUG checkSpecialTimer.remainingTime: 153
    00:02:23 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:23 DEBUG specialDrainPercentage: 100
    00:02:23 DEBUG currentSpecial: 100
    00:02:24 DEBUG Root Branch: IsHealingNeeded: false
    00:02:24 DEBUG Branch: InventoryHasEquipment: false
    00:02:24 DEBUG Branch: AreSkillsLow: false
    00:02:28 DEBUG Branch: IsAttacking: true
    00:02:28 INFO Currently Attacking. Delaying next action...
    00:02:32 DEBUG Root -> Waiting on GUI... false
    00:02:32 DEBUG Executing Humanizer...
    00:02:32 INFO Hovering over an NPC: Sandy rocks
    00:02:33 INFO Next break will occur once Runtime reaches: 02:19:54
    00:02:40 INFO Humanizer Timer reset. Will perform Humanizer again in 50 seconds
    00:02:40 DEBUG Location: ZEAH_SHORE
    00:02:40 DEBUG PlayStyle: STAND_STILL
    00:02:40 DEBUG StandStill Coord: Coordinate(1773, 3461, 0)
    00:02:40 DEBUG HP Level: 33
    00:02:40 DEBUG Heal Percent: 35.88333333333333
    00:02:40 DEBUG Using Food: true
    00:02:40 DEBUG Food Type: Manta ray
    00:02:40 DEBUG Food Quantity: 24
    00:02:40 DEBUG Using Potions: true
    00:02:40 DEBUG Potion Type: SP_STR
    00:02:40 DEBUG Potion Quantity: 3
    00:02:40 DEBUG Stop Out Of Potions: false
    00:02:40 DEBUG Pickup Range Equipment: false
    00:02:40 DEBUG Player Run Count: 2
    00:02:40 DEBUG World Hop: true
    00:02:40 DEBUG Player Position: Coordinate(1773, 3461, 0)
    00:02:40 DEBUG checkSpecialTimer.remainingTime: 136
    00:02:40 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:40 DEBUG specialDrainPercentage: 100
    00:02:40 DEBUG currentSpecial: 100
    00:02:41 DEBUG Root Branch: IsHealingNeeded: false
    00:02:41 DEBUG Branch: InventoryHasEquipment: false
    00:02:41 DEBUG Branch: AreSkillsLow: false
    00:02:45 DEBUG Branch: IsAttacking: true
    00:02:45 INFO Currently Attacking. Delaying next action...
    00:02:50 DEBUG Root -> Waiting on GUI... false
    00:02:50 DEBUG checkSpecialTimer.remainingTime: 126
    00:02:50 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:50 DEBUG specialDrainPercentage: 100
    00:02:50 DEBUG currentSpecial: 100
    00:02:50 INFO Currently Attacking. Delaying next action...
    00:02:52 DEBUG Root -> Waiting on GUI... false
    00:02:52 DEBUG checkSpecialTimer.remainingTime: 124
    00:02:52 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:52 DEBUG specialDrainPercentage: 100
    00:02:52 DEBUG currentSpecial: 100
    00:02:52 INFO Currently Attacking. Delaying next action...
    00:02:53 DEBUG Root -> Waiting on GUI... false
    00:02:54 DEBUG checkSpecialTimer.remainingTime: 122
    00:02:54 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:54 DEBUG specialDrainPercentage: 100
    00:02:54 DEBUG currentSpecial: 100
    00:02:54 DEBUG Root Branch: IsHealingNeeded: false
    00:02:54 DEBUG Branch: InventoryHasEquipment: false
    00:02:54 DEBUG Branch: AreSkillsLow: false
    00:02:58 DEBUG Branch: IsAttacking: true
    00:02:58 INFO Currently Attacking. Delaying next action...
    00:03:01 DEBUG Root -> Waiting on GUI... false
    00:03:01 DEBUG Attempting to update statistics...
    00:03:01 DEBUG checkSpecialTimer.remainingTime: 115
    00:03:01 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:01 DEBUG specialDrainPercentage: 100
    00:03:01 DEBUG currentSpecial: 100
    00:03:01 INFO Currently Attacking. Delaying next action...
    00:03:04 DEBUG Root -> Waiting on GUI... false
    00:03:04 DEBUG checkSpecialTimer.remainingTime: 112
    00:03:04 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:04 DEBUG specialDrainPercentage: 100
    00:03:04 DEBUG currentSpecial: 100
    00:03:04 INFO Currently Attacking. Delaying next action...
    00:03:07 DEBUG Root -> Waiting on GUI... false
    00:03:07 DEBUG checkSpecialTimer.remainingTime: 109
    00:03:07 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:07 DEBUG specialDrainPercentage: 100
    00:03:07 DEBUG currentSpecial: 100
    00:03:08 DEBUG Root Branch: IsHealingNeeded: false
    00:03:08 DEBUG Branch: InventoryHasEquipment: false
    00:03:08 DEBUG Branch: AreSkillsLow: false
    00:03:13 DEBUG Branch: IsAttacking: true
    00:03:13 INFO Currently Attacking. Delaying next action...
    00:03:16 DEBUG Root -> Waiting on GUI... false
    00:03:16 DEBUG checkSpecialTimer.remainingTime: 100
    00:03:16 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:16 DEBUG specialDrainPercentage: 100
    00:03:16 DEBUG currentSpecial: 100
    00:03:16 INFO Currently Attacking. Delaying next action...
    00:03:19 DEBUG Root -> Waiting on GUI... false
    00:03:19 DEBUG checkSpecialTimer.remainingTime: 97
    00:03:19 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:19 DEBUG specialDrainPercentage: 100
    00:03:19 DEBUG currentSpecial: 100
    00:03:19 INFO Currently Attacking. Delaying next action...
    00:03:20 DEBUG Root -> Waiting on GUI... false
    00:03:20 DEBUG checkSpecialTimer.remainingTime: 96
    00:03:20 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:20 DEBUG specialDrainPercentage: 100
    00:03:20 DEBUG currentSpecial: 100
    00:03:21 DEBUG Root Branch: IsHealingNeeded: false
    00:03:21 DEBUG Branch: InventoryHasEquipment: false
    00:03:21 DEBUG Branch: AreSkillsLow: false
    00:03:26 DEBUG Branch: IsAttacking: true
    00:03:26 INFO Currently Attacking. Delaying next action...
    00:03:31 DEBUG Root -> Waiting on GUI... false
    00:03:32 DEBUG Executing Humanizer...
    00:03:32 INFO Turning camera with Middle-Mouse Button
    00:03:48 INFO Humanizer Timer reset. Will perform Humanizer again in 78 seconds
    00:03:48 DEBUG checkSpecialTimer.remainingTime: 69
    00:03:48 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:48 DEBUG specialDrainPercentage: 100
    00:03:48 DEBUG currentSpecial: 100
    00:03:48 DEBUG Root Branch: IsHealingNeeded: false
    00:03:48 DEBUG Branch: InventoryHasEquipment: false
    00:03:48 DEBUG Branch: AreSkillsLow: false
    00:03:53 DEBUG Branch: IsAttacking: true
    00:03:53 INFO Currently Attacking. Delaying next action...
    00:03:54 DEBUG Root -> Waiting on GUI... false
    00:03:54 DEBUG checkSpecialTimer.remainingTime: 62
    00:03:54 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:54 DEBUG specialDrainPercentage: 100
    00:03:54 DEBUG currentSpecial: 100
    00:03:54 INFO Currently Attacking. Delaying next action...
    00:03:55 DEBUG Root -> Waiting on GUI... false
    00:03:55 DEBUG checkSpecialTimer.remainingTime: 61
    00:03:55 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:55 DEBUG specialDrainPercentage: 100
    00:03:55 DEBUG currentSpecial: 100
    00:03:55 INFO Currently Attacking. Delaying next action...
    00:03:56 DEBUG Root -> Waiting on GUI... false
    00:03:56 DEBUG checkSpecialTimer.remainingTime: 60
    00:03:56 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:56 DEBUG specialDrainPercentage: 100
    00:03:56 DEBUG currentSpecial: 100
    00:03:57 DEBUG Root Branch: IsHealingNeeded: false
    00:03:57 DEBUG Branch: InventoryHasEquipment: false
    00:03:57 DEBUG Branch: AreSkillsLow: false
    00:04:01 DEBUG Branch: IsAttacking: true
    00:04:01 INFO Currently Attacking. Delaying next action...
    00:04:04 DEBUG Root -> Waiting on GUI... false
    00:04:05 DEBUG checkSpecialTimer.remainingTime: 52
    00:04:05 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:05 DEBUG specialDrainPercentage: 100
    00:04:05 DEBUG currentSpecial: 100
    00:04:05 INFO Currently Attacking. Delaying next action...
    00:04:06 DEBUG Root -> Waiting on GUI... false
    00:04:07 DEBUG checkSpecialTimer.remainingTime: 50
    00:04:07 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:07 DEBUG specialDrainPercentage: 100
    00:04:07 DEBUG currentSpecial: 100
    00:04:07 INFO Currently Attacking. Delaying next action...
    00:04:09 DEBUG Root -> Waiting on GUI... false
    00:04:09 DEBUG checkSpecialTimer.remainingTime: 47
    00:04:09 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:09 DEBUG specialDrainPercentage: 100
    00:04:09 DEBUG currentSpecial: 100
    00:04:10 DEBUG Root Branch: IsHealingNeeded: false
    00:04:10 DEBUG Branch: InventoryHasEquipment: false
    00:04:10 DEBUG Branch: AreSkillsLow: false
    00:04:14 DEBUG Branch: IsAttacking: true
    00:04:14 INFO Currently Attacking. Delaying next action...
    00:04:22 DEBUG Root -> Waiting on GUI... false
    00:04:22 DEBUG checkSpecialTimer.remainingTime: 34
    00:04:22 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:22 DEBUG specialDrainPercentage: 100
    00:04:22 DEBUG currentSpecial: 100
    00:04:22 INFO Currently Attacking. Delaying next action...
    00:04:24 DEBUG Root -> Waiting on GUI... false
    00:04:25 DEBUG checkSpecialTimer.remainingTime: 32
    00:04:25 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:25 DEBUG specialDrainPercentage: 100
    00:04:25 DEBUG currentSpecial: 100
    00:04:25 DEBUG Root Branch: IsHealingNeeded: false
    00:04:25 DEBUG Branch: InventoryHasEquipment: false
    00:04:25 DEBUG Branch: AreSkillsLow: false
    00:04:29 DEBUG Branch: IsAttacking: true
    00:04:29 INFO Currently Attacking. Delaying next action...
    00:04:31 DEBUG Root -> Waiting on GUI... false
    00:04:32 DEBUG checkSpecialTimer.remainingTime: 25
    00:04:32 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:32 DEBUG specialDrainPercentage: 100
    00:04:32 DEBUG currentSpecial: 100
    00:04:32 INFO Currently Attacking. Delaying next action...
    00:04:37 DEBUG Root -> Waiting on GUI... false
    00:04:38 DEBUG checkSpecialTimer.remainingTime: 19
    00:04:38 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:38 DEBUG specialDrainPercentage: 100
    00:04:38 DEBUG currentSpecial: 100
    00:04:38 INFO Currently Attacking. Delaying next action...
    00:04:39 DEBUG Root -> Waiting on GUI... false
    00:04:39 DEBUG checkSpecialTimer.remainingTime: 17
    00:04:39 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:39 DEBUG specialDrainPercentage: 100
    00:04:39 DEBUG currentSpecial: 100
    00:04:40 DEBUG Root Branch: IsHealingNeeded: false
    00:04:40 DEBUG Branch: InventoryHasEquipment: false
    00:04:40 DEBUG Branch: AreSkillsLow: false
    00:04:45 DEBUG Branch: IsAttacking: true
    00:04:45 INFO Currently Attacking. Delaying next action...
    00:04:48 DEBUG Root -> Waiting on GUI... false
    00:04:48 DEBUG checkSpecialTimer.remainingTime: 8
    00:04:48 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:48 DEBUG specialDrainPercentage: 100
    00:04:48 DEBUG currentSpecial: 100
    00:04:48 INFO Currently Attacking. Delaying next action...
    00:04:49 DEBUG Root -> Waiting on GUI... false
    00:04:49 DEBUG checkSpecialTimer.remainingTime: 7
    00:04:49 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:49 DEBUG specialDrainPercentage: 100
    00:04:49 DEBUG currentSpecial: 100
    00:04:50 DEBUG Root Branch: IsHealingNeeded: false
    00:04:50 DEBUG Branch: InventoryHasEquipment: false
    00:04:50 DEBUG Branch: AreSkillsLow: false
    00:04:55 DEBUG Branch: IsAttacking: true
    00:04:55 INFO Currently Attacking. Delaying next action...
    00:04:59 DEBUG Root -> Waiting on GUI... false
    00:04:59 DEBUG checkSpecialTimer.remainingTime: 0
    00:04:59 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:59 DEBUG specialDrainPercentage: 100
    00:04:59 DEBUG currentSpecial: 100
    00:04:59 INFO Currently Attacking. Delaying next action...
    00:05:02 DEBUG Root -> Waiting on GUI... false
    00:05:02 DEBUG checkSpecialTimer.remainingTime: 0
    00:05:02 DEBUG checkSpecialTimer: 30000 - 300000
    00:05:02 DEBUG specialDrainPercentage: 100
    00:05:02 DEBUG currentSpecial: 100
    00:05:03 DEBUG Root Branch: IsHealingNeeded: false
    00:05:03 DEBUG Branch: InventoryHasEquipment: false
    00:05:03 DEBUG Branch: AreSkillsLow: false
    00:05:09 DEBUG Branch: IsAttacking: true
    00:05:09 INFO Currently Attacking. Delaying next action...
    00:05:11 DEBUG Root -> Waiting on GUI... false
    00:05:11 DEBUG Executing Humanizer...
    00:05:11 INFO Right-Clicking NPC: Sand Crab
    00:05:19 INFO Humanizer Timer reset. Will perform Humanizer again in 14 seconds
    00:05:19 DEBUG checkSpecialTimer.remainingTime: 0
    00:05:19 DEBUG checkSpecialTimer: 30000 - 300000
    00:05:19 DEBUG specialDrainPercentage: 100
    00:05:19 DEBUG currentSpecial: 100
    00:05:21 DEBUG Root Branch: IsHealingNeeded: false
    00:05:21 DEBUG Branch: InventoryHasEquipment: false
    00:05:21 DEBUG Branch: AreSkillsLow: false
    00:05:26 DEBUG Branch: IsAttacking: true
    00:05:26 INFO Currently Attacking. Delaying next action...
    00:05:31 DEBUG Root -> Waiting on GUI... false
    00:05:31 DEBUG checkSpecialTimer.remainingTime: 0
    00:05:31 DEBUG checkSpecialTimer: 30000 - 300000
    00:05:31 DEBUG specialDrainPercentage: 100
    00:05:31 DEBUG currentSpecial: 100
    00:05:31 INFO Currently Attacking. Delaying next action...
    00:05:33 DEBUG Root -> Waiting on GUI... false
    00:05:34 DEBUG checkSpecialTimer.remainingTime: 0
    00:05:34 DEBUG checkSpecialTimer: 30000 - 300000
    00:05:34 DEBUG specialDrainPercentage: 100
    00:05:34 DEBUG currentSpecial: 100
    00:05:34 DEBUG Root Branch: IsHealingNeeded: false
    00:05:35 DEBUG Branch: InventoryHasEquipment: false
    00:05:35 DEBUG Branch: AreSkillsLow: false
    00:05:39 DEBUG Branch: IsAttacking: true
    00:05:39 INFO Currently Attacking. Delaying next action...
    00:05:40 DEBUG Root -> Waiting on GUI... false
    00:05:40 DEBUG Executing Humanizer...
    00:05:40 INFO Hovering over random player
    00:06:09 INFO Humanizer Timer reset. Will perform Humanizer again in 29 seconds
    00:06:09 DEBUG checkSpecialTimer.remainingTime: 0
    00:06:09 DEBUG checkSpecialTimer: 30000 - 300000
    00:06:09 DEBUG specialDrainPercentage: 100
    00:06:09 DEBUG currentSpecial: 100
    00:06:10 DEBUG Root Branch: IsHealingNeeded: false
    00:06:10 DEBUG Branch: InventoryHasEquipment: false
    00:06:10 DEBUG Branch: AreSkillsLow: true
    00:06:10 INFO Attempting to drink potion
    00:06:13 DEBUG An error has occurred.
    00:06:14 DEBUG Root -> Waiting on GUI... false
    00:06:14 DEBUG Attempting to update statistics...
    00:06:14 DEBUG checkSpecialTimer.remainingTime: 0
    00:06:14 DEBUG checkSpecialTimer: 30000 - 300000
    00:06:14 DEBUG specialDrainPercentage: 100
    00:06:14 DEBUG currentSpecial: 100
    00:06:15 DEBUG Root Branch: IsHealingNeeded: false
    00:06:15 DEBUG Branch: InventoryHasEquipment: false
    00:06:15 DEBUG Branch: AreSkillsLow: false
    00:06:19 DEBUG Branch: IsAttacking: true
    00:06:19 INFO Currently Attacking. Delaying next action...
    00:06:21 DEBUG Root -> Waiting on GUI... false
    00:06:21 DEBUG checkSpecialTimer.remainingTime: 0
    00:06:21 DEBUG checkSpecialTimer: 30000 - 300000
    00:06:21 DEBUG specialDrainPercentage: 100
    00:06:21 DEBUG currentSpecial: 100
    00:06:21 INFO Currently Attacking. Delaying next action...
    00:06:25 DEBUG Root -> Waiting on GUI... false
    00:06:25 DEBUG checkSpecialTimer.remainingTime: 0
    00:06:25 DEBUG checkSpecialTimer: 30000 - 300000
    00:06:25 DEBUG specialDrainPercentage: 100
    00:06:25 DEBUG currentSpecial: 100
    00:06:25 INFO Currently Attacking. Delaying next action...
    00:06:29 DEBUG Root -> Waiting on GUI... false
    00:06:29 DEBUG checkSpecialTimer.remainingTime: 0
    00:06:29 DEBUG checkSpecialTimer: 30000 - 300000
    00:06:29 DEBUG specialDrainPercentage: 100
    00:06:29 DEBUG currentSpecial: 100
    00:06:30 DEBUG Root Branch: IsHealingNeeded: false
    00:06:30 DEBUG Branch: InventoryHasEquipment: false
    00:06:30 DEBUG Branch: AreSkillsLow: false
    00:06:34 DEBUG Branch: IsAttacking: true
    00:06:34 INFO Currently Attacking. Delaying next action...
    00:06:37 DEBUG Root -> Waiting on GUI... false
    00:06:37 DEBUG checkSpecialTimer.remainingTime: 0
    00:06:37 DEBUG checkSpecialTimer: 30000 - 300000
    00:06:37 DEBUG specialDrainPercentage: 100
    00:06:37 DEBUG currentSpecial: 100
    00:06:37 INFO Currently Attacking. Delaying next action...
    00:06:39 DEBUG Root -> Waiting on GUI... false
    00:06:39 DEBUG Executing Humanizer...
    00:06:42 INFO Hovering over random Game Object: null
    00:06:44 INFO Humanizer Timer reset. Will perform Humanizer again in 6 seconds
    00:06:44 DEBUG checkSpecialTimer.remainingTime: 0
    00:06:44 DEBUG checkSpecialTimer: 30000 - 300000
    00:06:44 DEBUG specialDrainPercentage: 100
    00:06:44 DEBUG currentSpecial: 100
    00:06:45 DEBUG Root Branch: IsHealingNeeded: false
    00:06:46 DEBUG Branch: InventoryHasEquipment: false
    00:06:46 DEBUG Branch: AreSkillsLow: false
    00:06:50 DEBUG Branch: IsAttacking: true
    00:06:50 INFO Currently Attacking. Delaying next action...
    00:06:53 DEBUG Root -> Waiting on GUI... false
    00:06:53 DEBUG Executing Humanizer...
    00:06:53 INFO Right-Clicking NPC: Sand Crab
    00:07:05 INFO Humanizer Timer reset. Will perform Humanizer again in 82 seconds
    00:07:05 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:05 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:05 DEBUG specialDrainPercentage: 100
    00:07:05 DEBUG currentSpecial: 100
    00:07:06 DEBUG Root Branch: IsHealingNeeded: true
    00:07:06 DEBUG Branch: HealBranch: true
    00:07:06 INFO Health tolerance exceeded, eating food...
    00:07:09 INFO Eating successful, new health tolerance is 42.30473259230805
    00:07:09 DEBUG Root -> Waiting on GUI... false
    00:07:09 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:09 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:09 DEBUG specialDrainPercentage: 100
    00:07:09 DEBUG currentSpecial: 100
    00:07:10 DEBUG Root Branch: IsHealingNeeded: false
    00:07:10 DEBUG Branch: InventoryHasEquipment: false
    00:07:10 DEBUG Branch: AreSkillsLow: false
    00:07:10 DEBUG Branch: IsAttacking: false
    00:07:11 DEBUG Crab Distance: 17.804493814764857
    00:07:11 DEBUG Crab Distance: 13.92838827718412
    00:07:11 DEBUG Crab Distance: 4.123105625617661
    00:07:11 DEBUG Branch: IsCrabShell!Null: false
    00:07:11 DEBUG Branch: AttackBranch: true
    00:07:11 INFO Attempting to attack crab
    00:07:21 DEBUG Root -> Waiting on GUI... false
    00:07:21 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:21 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:21 DEBUG specialDrainPercentage: 100
    00:07:21 DEBUG currentSpecial: 100
    00:07:21 DEBUG Root Branch: IsHealingNeeded: false
    00:07:22 DEBUG Branch: InventoryHasEquipment: false
    00:07:22 DEBUG Branch: AreSkillsLow: false
    00:07:25 DEBUG Branch: IsAttacking: true
    00:07:25 INFO Currently Attacking. Delaying next action...
    00:07:27 DEBUG Root -> Waiting on GUI... false
    00:07:28 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:28 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:28 DEBUG specialDrainPercentage: 100
    00:07:28 DEBUG currentSpecial: 100
    00:07:28 INFO Currently Attacking. Delaying next action...
    00:07:29 DEBUG Root -> Waiting on GUI... false
    00:07:30 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:30 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:30 DEBUG specialDrainPercentage: 100
    00:07:30 DEBUG currentSpecial: 100
    00:07:30 INFO Currently Attacking. Delaying next action...
    00:07:31 DEBUG Root -> Waiting on GUI... false
    00:07:32 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:32 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:32 DEBUG specialDrainPercentage: 100
    00:07:32 DEBUG currentSpecial: 100
    00:07:32 DEBUG Root Branch: IsHealingNeeded: false
    00:07:32 DEBUG Branch: InventoryHasEquipment: false
    00:07:32 DEBUG Branch: AreSkillsLow: false
    00:07:37 DEBUG Branch: IsAttacking: true
    00:07:37 INFO Currently Attacking. Delaying next action...
    00:07:41 DEBUG Root -> Waiting on GUI... false
    00:07:42 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:42 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:42 DEBUG specialDrainPercentage: 100
    00:07:42 DEBUG currentSpecial: 100
    00:07:42 INFO Currently Attacking. Delaying next action...
    00:07:47 DEBUG Root -> Waiting on GUI... false
    00:07:47 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:47 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:47 DEBUG specialDrainPercentage: 100
    00:07:47 DEBUG currentSpecial: 100
    00:07:48 DEBUG Root Branch: IsHealingNeeded: false
    00:07:48 DEBUG Branch: InventoryHasEquipment: false
    00:07:48 DEBUG Branch: AreSkillsLow: false
    00:07:54 DEBUG Branch: IsAttacking: true
    00:07:54 INFO Currently Attacking. Delaying next action...
    00:07:55 DEBUG Root -> Waiting on GUI... false
    00:07:55 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:55 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:55 DEBUG specialDrainPercentage: 100
    00:07:55 DEBUG currentSpecial: 100
    00:07:55 INFO Currently Attacking. Delaying next action...
    00:07:56 DEBUG Root -> Waiting on GUI... false
    00:07:56 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:56 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:56 DEBUG specialDrainPercentage: 100
    00:07:56 DEBUG currentSpecial: 100
    00:07:56 INFO Currently Attacking. Delaying next action...
    00:07:58 DEBUG Root -> Waiting on GUI... false
    00:07:58 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:58 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:58 DEBUG specialDrainPercentage: 100
    00:07:58 DEBUG currentSpecial: 100
    00:07:58 DEBUG Root Branch: IsHealingNeeded: false
    00:07:59 DEBUG Branch: InventoryHasEquipment: false
    00:07:59 DEBUG Branch: AreSkillsLow: false
    00:07:59 DEBUG Branch: IsAttacking: false
    00:07:59 DEBUG Crab Distance: 13.92838827718412
    00:07:59 DEBUG Crab Distance: 4.123105625617661
    00:07:59 DEBUG Crab Distance: 17.804493814764857
    00:07:59 DEBUG Branch: IsCrabShell!Null: false
    00:07:59 DEBUG Branch: AttackBranch: true
    00:07:59 INFO Attempting to attack crab
    00:08:10 DEBUG Root -> Waiting on GUI... false
    00:08:10 DEBUG checkSpecialTimer.remainingTime: 0
    00:08:10 DEBUG checkSpecialTimer: 30000 - 300000
    00:08:10 DEBUG specialDrainPercentage: 100
    00:08:10 DEBUG currentSpecial: 100
    00:08:11 DEBUG Root Branch: IsHealingNeeded: false
    00:08:11 DEBUG Branch: InventoryHasEquipment: false
    00:08:11 DEBUG Branch: AreSkillsLow: false
    00:08:15 DEBUG Branch: IsAttacking: true
    00:08:15 INFO Currently Attacking. Delaying next action...
    00:08:17 DEBUG Root -> Waiting on GUI... false
    00:08:18 DEBUG checkSpecialTimer.remainingTime: 0
    00:08:18 DEBUG checkSpecialTimer: 30000 - 300000
    00:08:18 DEBUG specialDrainPercentage: 100
    00:08:18 DEBUG currentSpecial: 100
    00:08:18 INFO Currently Attacking. Delaying next action...
    00:08:20 DEBUG Root -> Waiting on GUI... false
    00:08:21 DEBUG checkSpecialTimer.remainingTime: 0
    00:08:21 DEBUG checkSpecialTimer: 30000 - 300000
    00:08:21 DEBUG specialDrainPercentage: 100
    00:08:21 DEBUG currentSpecial: 100
    00:08:21 DEBUG Root Branch: IsHealingNeeded: false
    00:08:21 DEBUG Branch: InventoryHasEquipment: false
    00:08:22 DEBUG Branch: AreSkillsLow: false
    00:08:25 DEBUG Branch: IsAttacking: true
    00:08:25 INFO Currently Attacking. Delaying next action...
    00:08:28 DEBUG Root -> Waiting on GUI... false
    00:08:28 DEBUG Executing Humanizer...
    00:08:29 INFO Hovering over random player
    00:08:57 INFO Humanizer Timer reset. Will perform Humanizer again in 75 seconds
    00:08:57 DEBUG checkSpecialTimer.remainingTime: 0
    00:08:57 DEBUG checkSpecialTimer: 30000 - 300000
    00:08:57 DEBUG specialDrainPercentage: 100
    00:08:57 DEBUG currentSpecial: 100
    00:08:58 DEBUG Root Branch: IsHealingNeeded: false
    00:08:58 DEBUG Branch: InventoryHasEquipment: false
    00:08:58 DEBUG Branch: AreSkillsLow: false
    00:09:02 DEBUG Branch: IsAttacking: true
    00:09:02 INFO Currently Attacking. Delaying next action...
    00:09:02 DEBUG Root -> Waiting on GUI... false
    00:09:02 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:02 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:02 DEBUG specialDrainPercentage: 100
    00:09:02 DEBUG currentSpecial: 100
    00:09:02 INFO Currently Attacking. Delaying next action...
    00:09:07 DEBUG Root -> Waiting on GUI... false
    00:09:07 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:07 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:07 DEBUG specialDrainPercentage: 100
    00:09:07 DEBUG currentSpecial: 100
    00:09:07 INFO Currently Attacking. Delaying next action...
    00:09:10 DEBUG Root -> Waiting on GUI... false
    00:09:10 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:10 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:10 DEBUG specialDrainPercentage: 100
    00:09:10 DEBUG currentSpecial: 100
    00:09:10 DEBUG Root Branch: IsHealingNeeded: false
    00:09:10 DEBUG Branch: InventoryHasEquipment: false
    00:09:11 DEBUG Branch: AreSkillsLow: false
    00:09:14 DEBUG Branch: IsAttacking: true
    00:09:14 INFO Currently Attacking. Delaying next action...
    00:09:16 DEBUG Root -> Waiting on GUI... false
    00:09:16 DEBUG Attempting to update statistics...
    00:09:16 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:16 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:16 DEBUG specialDrainPercentage: 100
    00:09:16 DEBUG currentSpecial: 100
    00:09:16 INFO Currently Attacking. Delaying next action...
    00:09:18 DEBUG Root -> Waiting on GUI... false
    00:09:18 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:18 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:18 DEBUG specialDrainPercentage: 100
    00:09:18 DEBUG currentSpecial: 100
    00:09:18 INFO Currently Attacking. Delaying next action...
    00:09:22 DEBUG Root -> Waiting on GUI... false
    00:09:22 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:22 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:22 DEBUG specialDrainPercentage: 100
    00:09:22 DEBUG currentSpecial: 100
    00:09:23 DEBUG Root Branch: IsHealingNeeded: true
    00:09:23 DEBUG Branch: HealBranch: true
    00:09:23 INFO Health tolerance exceeded, eating food...
    00:09:26 DEBUG Root -> Waiting on GUI... false
    00:09:26 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:26 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:26 DEBUG specialDrainPercentage: 100
    00:09:26 DEBUG currentSpecial: 100
    00:09:26 DEBUG Root Branch: IsHealingNeeded: true
    00:09:26 DEBUG Branch: HealBranch: true
    00:09:26 INFO Health tolerance exceeded, eating food...
    00:09:28 INFO Eating successful, new health tolerance is 35.84186249205046
    00:09:28 DEBUG Root -> Waiting on GUI... false
    00:09:28 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:28 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:28 DEBUG specialDrainPercentage: 100
    00:09:28 DEBUG currentSpecial: 100
    00:09:29 DEBUG Root Branch: IsHealingNeeded: false
    00:09:29 DEBUG Branch: InventoryHasEquipment: false
    00:09:29 DEBUG Branch: AreSkillsLow: false
    00:09:29 DEBUG Branch: IsAttacking: false
    00:09:29 DEBUG Crab Distance: 1.4142135623730951
    00:09:29 DEBUG Crab Distance: 1.4142135623730951
    00:09:29 DEBUG Crab Distance: 13.92838827718412
    00:09:29 DEBUG Crab Distance: 17.804493814764857
    00:09:29 DEBUG Crab Distance: 4.123105625617661
    00:09:29 DEBUG Branch: IsCrabShell!Null: true
    00:09:29 DEBUG Branch: CrabShellNearby(0): false
    00:09:29 DEBUG Root -> Waiting on GUI... false
    00:09:30 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:30 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:30 DEBUG specialDrainPercentage: 100
    00:09:30 DEBUG currentSpecial: 100
    00:09:30 DEBUG Root Branch: IsHealingNeeded: false
    00:09:30 DEBUG Branch: InventoryHasEquipment: false
    00:09:30 DEBUG Branch: AreSkillsLow: false
    00:09:30 DEBUG Branch: IsAttacking: false
    00:09:30 DEBUG Crab Distance: 13.92838827718412
    00:09:30 DEBUG Crab Distance: 17.804493814764857
    00:09:30 DEBUG Crab Distance: 4.123105625617661
    00:09:30 DEBUG Crab Distance: 1.4142135623730951
    00:09:30 DEBUG Crab Distance: 1.4142135623730951
    00:09:30 DEBUG Branch: IsCrabShell!Null: true
    00:09:30 DEBUG Branch: CrabShellNearby(1): false
    00:09:31 DEBUG Root -> Waiting on GUI... false
    00:09:31 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:31 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:31 DEBUG specialDrainPercentage: 100
    00:09:31 DEBUG currentSpecial: 100
    00:09:32 DEBUG Root Branch: IsHealingNeeded: false
    00:09:32 DEBUG Branch: InventoryHasEquipment: false
    00:09:32 DEBUG Branch: AreSkillsLow: false
    00:09:32 DEBUG Branch: IsAttacking: false
    00:09:32 DEBUG Crab Distance: 1.4142135623730951
    00:09:32 DEBUG Crab Distance: 1.4142135623730951
    00:09:32 DEBUG Crab Distance: 13.92838827718412
    00:09:32 DEBUG Crab Distance: 17.804493814764857
    00:09:32 DEBUG Crab Distance: 7.280109889280518
    00:09:32 DEBUG Crab Distance: 4.123105625617661
    00:09:32 DEBUG Branch: IsCrabShell!Null: true
    00:09:32 DEBUG Branch: CrabShellNearby(2): false
    00:09:33 DEBUG Root -> Waiting on GUI... false
    00:09:33 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:33 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:33 DEBUG specialDrainPercentage: 100
    00:09:33 DEBUG currentSpecial: 100
    00:09:34 DEBUG Root Branch: IsHealingNeeded: false
    00:09:34 DEBUG Branch: InventoryHasEquipment: false
    00:09:34 DEBUG Branch: AreSkillsLow: false
    00:09:34 DEBUG Branch: IsAttacking: false
    00:09:34 DEBUG Crab Distance: 1.4142135623730951
    00:09:34 DEBUG Crab Distance: 1.4142135623730951
    00:09:34 DEBUG Crab Distance: 13.92838827718412
    00:09:34 DEBUG Crab Distance: 17.804493814764857
    00:09:34 DEBUG Crab Distance: 4.123105625617661
    00:09:34 DEBUG Branch: IsCrabShell!Null: true
    00:09:34 DEBUG Branch: CrabShellNearby(3): false
    00:09:34 INFO Crab no longer aggressive, refreshing zone
    00:09:34 DEBUG Root -> Waiting on GUI... false
    00:09:34 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:34 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:34 DEBUG specialDrainPercentage: 100
    00:09:34 DEBUG currentSpecial: 100
    00:09:35 DEBUG Root Branch: IsHealingNeeded: false
    00:09:35 DEBUG Root Branch: ResetRun: true
    00:09:35 DEBUG Root Branch: Refresh Contains Player: false
    00:09:35 DEBUG P0sh Pure -> Reached empty leaf
    00:09:36 DEBUG Root -> Waiting on GUI... false
    00:09:36 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:36 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:36 DEBUG specialDrainPercentage: 100
    00:09:36 DEBUG currentSpecial: 100
    00:09:37 DEBUG Root Branch: IsHealingNeeded: false
    00:09:37 DEBUG Root Branch: ResetRun: true
    00:09:37 DEBUG Root Branch: Refresh Contains Player: false
    00:09:37 INFO Traveling to refresh area.
    00:09:37 DEBUG That bitch be null, walking with bresenham
    00:10:03 DEBUG Root -> Waiting on GUI... false
    00:10:03 DEBUG checkSpecialTimer.remainingTime: 0
    00:10:03 DEBUG checkSpecialTimer: 30000 - 300000
    00:10:03 DEBUG specialDrainPercentage: 100
    00:10:03 DEBUG currentSpecial: 100
    00:10:04 DEBUG Root Branch: IsHealingNeeded: false
    00:10:04 DEBUG Root Branch: ResetRun: true
    00:10:04 DEBUG Root Branch: Refresh Contains Player: false
    00:10:04 INFO Traveling to refresh area.
    00:10:04 DEBUG That bitch be null, walking with bresenham
    00:10:22 DEBUG Root -> Waiting on GUI... false
    00:10:23 INFO Player is moving. Skipping Humanizer this round.
    00:10:23 INFO Humanizer Timer reset. Will perform Humanizer again in 3 seconds
    00:10:23 DEBUG checkSpecialTimer.remainingTime: 0
    00:10:23 DEBUG checkSpecialTimer: 30000 - 300000
    00:10:23 DEBUG specialDrainPercentage: 100
    00:10:23 DEBUG currentSpecial: 100
    00:10:23 DEBUG Root Branch: IsHealingNeeded: false
    00:10:23 DEBUG Root Branch: ResetRun: true
    00:10:23 DEBUG Root Branch: Refresh Contains Player: false
    00:10:23 INFO Traveling to refresh area.
    00:10:23 DEBUG That bitch be null, walking with bresenham
    00:11:10 DEBUG Root -> Waiting on GUI... false
    00:11:11 DEBUG Executing Humanizer...
    00:11:13 INFO Hovering over random Game Object: null
    00:11:15 INFO Humanizer Timer reset. Will perform Humanizer again in 43 seconds
    00:11:15 DEBUG checkSpecialTimer.remainingTime: 0
    00:11:15 DEBUG checkSpecialTimer: 30000 - 300000
    00:11:15 DEBUG specialDrainPercentage: 100
    00:11:15 DEBUG currentSpecial: 100
    00:11:16 DEBUG Root Branch: IsHealingNeeded: false
    00:11:16 DEBUG Root Branch: ResetRun: true
    00:11:16 DEBUG Root Branch: Refresh Contains Player: false
    00:11:16 INFO Traveling to refresh area.
    00:11:16 DEBUG That bitch be null, walking with bresenham
    00:11:41 DEBUG Root -> Waiting on GUI... false
    00:11:41 DEBUG checkSpecialTimer.remainingTime: 0
    00:11:41 DEBUG checkSpecialTimer: 30000 - 300000
    00:11:41 DEBUG specialDrainPercentage: 100
    00:11:41 DEBUG currentSpecial: 100
    00:11:42 DEBUG Root Branch: IsHealingNeeded: false
    00:11:42 DEBUG Root Branch: ResetRun: true
    00:11:42 DEBUG Root Branch: Refresh Contains Player: false
    00:11:42 INFO Traveling to refresh area.
    00:11:42 DEBUG That bitch be null, walking with bresenham
    --- Double Post Merged, Mar 30, 2020, Original Post Date: Mar 30, 2020 ---
    I have the same issue, the bot will stand there, would go right and won't come back... please look into eat.. (sand crabs)

    00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Karolis Justina ir D\RuneMate\logs\ApexCrabber PRO 3-30 22-09-35.log
    00:00:00 INFO Logging level can be adjusted in the Preferences tab.
    00:00:01 DEBUG Checking for existing settings in location: C:\Users\Karolis Justina ir D\RuneMate\bots\storage\ApexCrabberPRO\ApexCrabbersettings.json
    00:00:01 DEBUG Settings file exists, attempting to read settings.
    00:00:01 DEBUG Root -> Waiting on GUI... true
    00:00:03 DEBUG Root -> Waiting on GUI... true
    00:00:05 DEBUG Root -> Waiting on GUI... true
    00:00:07 DEBUG Root -> Waiting on GUI... true
    00:00:09 DEBUG Root -> Waiting on GUI... true
    00:00:10 DEBUG Root -> Waiting on GUI... true
    00:00:12 DEBUG Root -> Waiting on GUI... true
    00:00:14 DEBUG Root -> Waiting on GUI... true
    00:00:16 DEBUG Root -> Waiting on GUI... true
    00:00:18 DEBUG Root -> Waiting on GUI... true
    00:00:19 DEBUG Root -> Waiting on GUI... true
    00:00:21 DEBUG Root -> Waiting on GUI... true
    00:00:23 DEBUG Root -> Waiting on GUI... true
    00:00:25 DEBUG Root -> Waiting on GUI... true
    00:00:27 DEBUG Root -> Waiting on GUI... true
    00:00:28 DEBUG Root -> Waiting on GUI... true
    00:00:30 DEBUG Root -> Waiting on GUI... true
    00:00:32 DEBUG Root -> Waiting on GUI... true
    00:00:34 DEBUG Root -> Waiting on GUI... true
    00:00:36 DEBUG Root -> Waiting on GUI... true
    00:00:37 DEBUG Root -> Waiting on GUI... true
    00:00:39 DEBUG Root -> Waiting on GUI... true
    00:00:41 DEBUG Root -> Waiting on GUI... true
    00:00:43 DEBUG Root -> Waiting on GUI... true
    00:00:45 DEBUG Root -> Waiting on GUI... true
    00:00:46 DEBUG Root -> Waiting on GUI... true
    00:00:48 DEBUG Root -> Waiting on GUI... true
    00:00:50 DEBUG Root -> Waiting on GUI... true
    00:00:52 DEBUG Root -> Waiting on GUI... true
    00:00:53 DEBUG Root -> Waiting on GUI... true
    00:00:55 DEBUG Root -> Waiting on GUI... true
    00:00:57 DEBUG Root -> Waiting on GUI... true
    00:00:59 DEBUG Root -> Waiting on GUI... true
    00:01:01 DEBUG Root -> Waiting on GUI... true
    00:01:02 DEBUG Root -> Waiting on GUI... true
    00:01:04 DEBUG Root -> Waiting on GUI... true
    00:01:06 DEBUG Root -> Waiting on GUI... true
    00:01:08 DEBUG Root -> Waiting on GUI... true
    00:01:10 DEBUG Root -> Waiting on GUI... true
    00:01:11 DEBUG Root -> Waiting on GUI... true
    00:01:13 DEBUG Root -> Waiting on GUI... true
    00:01:15 DEBUG Root -> Waiting on GUI... true
    00:01:17 DEBUG Root -> Waiting on GUI... true
    00:01:19 DEBUG Root -> Waiting on GUI... true
    00:01:20 DEBUG Root -> Waiting on GUI... true
    00:01:22 DEBUG Root -> Waiting on GUI... true
    00:01:24 DEBUG Root -> Waiting on GUI... true
    00:01:26 DEBUG Root -> Waiting on GUI... true
    00:01:28 DEBUG Root -> Waiting on GUI... true
    00:01:29 DEBUG Root -> Waiting on GUI... true
    00:01:31 DEBUG Root -> Waiting on GUI... true
    00:01:33 DEBUG Root -> Waiting on GUI... true
    00:01:35 DEBUG Root -> Waiting on GUI... true
    00:01:36 DEBUG Root -> Waiting on GUI... true
    00:01:38 DEBUG Root -> Waiting on GUI... true
    00:01:40 DEBUG Root -> Waiting on GUI... true
    00:01:42 DEBUG Root -> Waiting on GUI... true
    00:01:44 DEBUG Root -> Waiting on GUI... true
    00:01:45 DEBUG Root -> Waiting on GUI... true
    00:01:47 DEBUG Root -> Waiting on GUI... true
    00:01:49 DEBUG Root -> Waiting on GUI... true
    00:01:51 DEBUG Root -> Waiting on GUI... true
    00:01:51 INFO Next break will occur once Runtime reaches: 01:04:29
    00:01:53 DEBUG Root -> Waiting on GUI... false
    00:01:53 DEBUG Attempting to update statistics...
    00:01:53 DEBUG Forum Name: KingKarolis
    00:01:53 DEBUG Sessions Settings:
    00:01:53 DEBUG Game: OSRS
    00:01:53 DEBUG Break Enabled: true
    00:01:53 DEBUG Break Duration: 900000 - 7200000
    00:01:53 DEBUG Play Duration: 3600000 - 7860000
    00:01:53 DEBUG StopAfterMinutes: 0
    00:01:53 DEBUG Location: ZEAH_SHORE
    00:01:53 DEBUG PlayStyle: STAND_STILL
    00:01:53 DEBUG StandStill Coord: Coordinate(1773, 3461, 0)
    00:01:53 DEBUG HP Level: 37
    00:01:53 DEBUG Heal Percent: 35.88333333333333
    00:01:53 DEBUG Using Food: true
    00:01:53 DEBUG Food Type: Manta ray
    00:01:53 DEBUG Food Quantity: 24
    00:01:53 DEBUG Using Potions: true
    00:01:53 DEBUG Potion Type: SP_STR
    00:01:53 DEBUG Potion Quantity: 3
    00:01:53 DEBUG Stop Out Of Potions: false
    00:01:53 DEBUG Pickup Range Equipment: false
    00:01:53 DEBUG Player Run Count: 2
    00:01:53 DEBUG World Hop: true
    00:01:53 DEBUG Player Position: Coordinate(1773, 3461, 0)
    00:01:53 DEBUG checkSpecialTimer.remainingTime: 183
    00:01:53 DEBUG checkSpecialTimer: 30000 - 300000
    00:01:53 DEBUG specialDrainPercentage: 100
    00:01:53 DEBUG currentSpecial: 100
    00:02:00 DEBUG Root Branch: IsHealingNeeded: false
    00:02:00 DEBUG Branch: InventoryHasEquipment: false
    00:02:00 DEBUG Branch: AreSkillsLow: false
    00:02:05 DEBUG Branch: IsAttacking: true
    00:02:05 INFO Currently Attacking. Delaying next action...
    00:02:09 DEBUG Root -> Waiting on GUI... false
    00:02:10 DEBUG checkSpecialTimer.remainingTime: 166
    00:02:10 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:10 DEBUG specialDrainPercentage: 100
    00:02:10 DEBUG currentSpecial: 100
    00:02:10 INFO Currently Attacking. Delaying next action...
    00:02:10 DEBUG Root -> Waiting on GUI... false
    00:02:11 DEBUG checkSpecialTimer.remainingTime: 166
    00:02:11 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:11 DEBUG specialDrainPercentage: 100
    00:02:11 DEBUG currentSpecial: 100
    00:02:11 INFO Currently Attacking. Delaying next action...
    00:02:11 DEBUG Root -> Waiting on GUI... false
    00:02:11 DEBUG checkSpecialTimer.remainingTime: 165
    00:02:11 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:11 DEBUG specialDrainPercentage: 100
    00:02:11 DEBUG currentSpecial: 100
    00:02:11 INFO Currently Attacking. Delaying next action...
    00:02:14 DEBUG Root -> Waiting on GUI... false
    00:02:14 DEBUG checkSpecialTimer.remainingTime: 162
    00:02:14 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:14 DEBUG specialDrainPercentage: 100
    00:02:14 DEBUG currentSpecial: 100
    00:02:15 DEBUG Root Branch: IsHealingNeeded: false
    00:02:15 DEBUG Branch: InventoryHasEquipment: false
    00:02:15 DEBUG Branch: AreSkillsLow: false
    00:02:20 DEBUG Branch: IsAttacking: true
    00:02:20 INFO Currently Attacking. Delaying next action...
    00:02:21 DEBUG Root -> Waiting on GUI... false
    00:02:21 DEBUG checkSpecialTimer.remainingTime: 155
    00:02:21 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:21 DEBUG specialDrainPercentage: 100
    00:02:21 DEBUG currentSpecial: 100
    00:02:21 INFO Currently Attacking. Delaying next action...
    00:02:23 DEBUG Root -> Waiting on GUI... false
    00:02:23 DEBUG checkSpecialTimer.remainingTime: 153
    00:02:23 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:23 DEBUG specialDrainPercentage: 100
    00:02:23 DEBUG currentSpecial: 100
    00:02:24 DEBUG Root Branch: IsHealingNeeded: false
    00:02:24 DEBUG Branch: InventoryHasEquipment: false
    00:02:24 DEBUG Branch: AreSkillsLow: false
    00:02:28 DEBUG Branch: IsAttacking: true
    00:02:28 INFO Currently Attacking. Delaying next action...
    00:02:32 DEBUG Root -> Waiting on GUI... false
    00:02:32 DEBUG Executing Humanizer...
    00:02:32 INFO Hovering over an NPC: Sandy rocks
    00:02:33 INFO Next break will occur once Runtime reaches: 02:19:54
    00:02:40 INFO Humanizer Timer reset. Will perform Humanizer again in 50 seconds
    00:02:40 DEBUG Location: ZEAH_SHORE
    00:02:40 DEBUG PlayStyle: STAND_STILL
    00:02:40 DEBUG StandStill Coord: Coordinate(1773, 3461, 0)
    00:02:40 DEBUG HP Level: 33
    00:02:40 DEBUG Heal Percent: 35.88333333333333
    00:02:40 DEBUG Using Food: true
    00:02:40 DEBUG Food Type: Manta ray
    00:02:40 DEBUG Food Quantity: 24
    00:02:40 DEBUG Using Potions: true
    00:02:40 DEBUG Potion Type: SP_STR
    00:02:40 DEBUG Potion Quantity: 3
    00:02:40 DEBUG Stop Out Of Potions: false
    00:02:40 DEBUG Pickup Range Equipment: false
    00:02:40 DEBUG Player Run Count: 2
    00:02:40 DEBUG World Hop: true
    00:02:40 DEBUG Player Position: Coordinate(1773, 3461, 0)
    00:02:40 DEBUG checkSpecialTimer.remainingTime: 136
    00:02:40 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:40 DEBUG specialDrainPercentage: 100
    00:02:40 DEBUG currentSpecial: 100
    00:02:41 DEBUG Root Branch: IsHealingNeeded: false
    00:02:41 DEBUG Branch: InventoryHasEquipment: false
    00:02:41 DEBUG Branch: AreSkillsLow: false
    00:02:45 DEBUG Branch: IsAttacking: true
    00:02:45 INFO Currently Attacking. Delaying next action...
    00:02:50 DEBUG Root -> Waiting on GUI... false
    00:02:50 DEBUG checkSpecialTimer.remainingTime: 126
    00:02:50 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:50 DEBUG specialDrainPercentage: 100
    00:02:50 DEBUG currentSpecial: 100
    00:02:50 INFO Currently Attacking. Delaying next action...
    00:02:52 DEBUG Root -> Waiting on GUI... false
    00:02:52 DEBUG checkSpecialTimer.remainingTime: 124
    00:02:52 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:52 DEBUG specialDrainPercentage: 100
    00:02:52 DEBUG currentSpecial: 100
    00:02:52 INFO Currently Attacking. Delaying next action...
    00:02:53 DEBUG Root -> Waiting on GUI... false
    00:02:54 DEBUG checkSpecialTimer.remainingTime: 122
    00:02:54 DEBUG checkSpecialTimer: 30000 - 300000
    00:02:54 DEBUG specialDrainPercentage: 100
    00:02:54 DEBUG currentSpecial: 100
    00:02:54 DEBUG Root Branch: IsHealingNeeded: false
    00:02:54 DEBUG Branch: InventoryHasEquipment: false
    00:02:54 DEBUG Branch: AreSkillsLow: false
    00:02:58 DEBUG Branch: IsAttacking: true
    00:02:58 INFO Currently Attacking. Delaying next action...
    00:03:01 DEBUG Root -> Waiting on GUI... false
    00:03:01 DEBUG Attempting to update statistics...
    00:03:01 DEBUG checkSpecialTimer.remainingTime: 115
    00:03:01 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:01 DEBUG specialDrainPercentage: 100
    00:03:01 DEBUG currentSpecial: 100
    00:03:01 INFO Currently Attacking. Delaying next action...
    00:03:04 DEBUG Root -> Waiting on GUI... false
    00:03:04 DEBUG checkSpecialTimer.remainingTime: 112
    00:03:04 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:04 DEBUG specialDrainPercentage: 100
    00:03:04 DEBUG currentSpecial: 100
    00:03:04 INFO Currently Attacking. Delaying next action...
    00:03:07 DEBUG Root -> Waiting on GUI... false
    00:03:07 DEBUG checkSpecialTimer.remainingTime: 109
    00:03:07 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:07 DEBUG specialDrainPercentage: 100
    00:03:07 DEBUG currentSpecial: 100
    00:03:08 DEBUG Root Branch: IsHealingNeeded: false
    00:03:08 DEBUG Branch: InventoryHasEquipment: false
    00:03:08 DEBUG Branch: AreSkillsLow: false
    00:03:13 DEBUG Branch: IsAttacking: true
    00:03:13 INFO Currently Attacking. Delaying next action...
    00:03:16 DEBUG Root -> Waiting on GUI... false
    00:03:16 DEBUG checkSpecialTimer.remainingTime: 100
    00:03:16 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:16 DEBUG specialDrainPercentage: 100
    00:03:16 DEBUG currentSpecial: 100
    00:03:16 INFO Currently Attacking. Delaying next action...
    00:03:19 DEBUG Root -> Waiting on GUI... false
    00:03:19 DEBUG checkSpecialTimer.remainingTime: 97
    00:03:19 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:19 DEBUG specialDrainPercentage: 100
    00:03:19 DEBUG currentSpecial: 100
    00:03:19 INFO Currently Attacking. Delaying next action...
    00:03:20 DEBUG Root -> Waiting on GUI... false
    00:03:20 DEBUG checkSpecialTimer.remainingTime: 96
    00:03:20 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:20 DEBUG specialDrainPercentage: 100
    00:03:20 DEBUG currentSpecial: 100
    00:03:21 DEBUG Root Branch: IsHealingNeeded: false
    00:03:21 DEBUG Branch: InventoryHasEquipment: false
    00:03:21 DEBUG Branch: AreSkillsLow: false
    00:03:26 DEBUG Branch: IsAttacking: true
    00:03:26 INFO Currently Attacking. Delaying next action...
    00:03:31 DEBUG Root -> Waiting on GUI... false
    00:03:32 DEBUG Executing Humanizer...
    00:03:32 INFO Turning camera with Middle-Mouse Button
    00:03:48 INFO Humanizer Timer reset. Will perform Humanizer again in 78 seconds
    00:03:48 DEBUG checkSpecialTimer.remainingTime: 69
    00:03:48 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:48 DEBUG specialDrainPercentage: 100
    00:03:48 DEBUG currentSpecial: 100
    00:03:48 DEBUG Root Branch: IsHealingNeeded: false
    00:03:48 DEBUG Branch: InventoryHasEquipment: false
    00:03:48 DEBUG Branch: AreSkillsLow: false
    00:03:53 DEBUG Branch: IsAttacking: true
    00:03:53 INFO Currently Attacking. Delaying next action...
    00:03:54 DEBUG Root -> Waiting on GUI... false
    00:03:54 DEBUG checkSpecialTimer.remainingTime: 62
    00:03:54 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:54 DEBUG specialDrainPercentage: 100
    00:03:54 DEBUG currentSpecial: 100
    00:03:54 INFO Currently Attacking. Delaying next action...
    00:03:55 DEBUG Root -> Waiting on GUI... false
    00:03:55 DEBUG checkSpecialTimer.remainingTime: 61
    00:03:55 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:55 DEBUG specialDrainPercentage: 100
    00:03:55 DEBUG currentSpecial: 100
    00:03:55 INFO Currently Attacking. Delaying next action...
    00:03:56 DEBUG Root -> Waiting on GUI... false
    00:03:56 DEBUG checkSpecialTimer.remainingTime: 60
    00:03:56 DEBUG checkSpecialTimer: 30000 - 300000
    00:03:56 DEBUG specialDrainPercentage: 100
    00:03:56 DEBUG currentSpecial: 100
    00:03:57 DEBUG Root Branch: IsHealingNeeded: false
    00:03:57 DEBUG Branch: InventoryHasEquipment: false
    00:03:57 DEBUG Branch: AreSkillsLow: false
    00:04:01 DEBUG Branch: IsAttacking: true
    00:04:01 INFO Currently Attacking. Delaying next action...
    00:04:04 DEBUG Root -> Waiting on GUI... false
    00:04:05 DEBUG checkSpecialTimer.remainingTime: 52
    00:04:05 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:05 DEBUG specialDrainPercentage: 100
    00:04:05 DEBUG currentSpecial: 100
    00:04:05 INFO Currently Attacking. Delaying next action...
    00:04:06 DEBUG Root -> Waiting on GUI... false
    00:04:07 DEBUG checkSpecialTimer.remainingTime: 50
    00:04:07 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:07 DEBUG specialDrainPercentage: 100
    00:04:07 DEBUG currentSpecial: 100
    00:04:07 INFO Currently Attacking. Delaying next action...
    00:04:09 DEBUG Root -> Waiting on GUI... false
    00:04:09 DEBUG checkSpecialTimer.remainingTime: 47
    00:04:09 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:09 DEBUG specialDrainPercentage: 100
    00:04:09 DEBUG currentSpecial: 100
    00:04:10 DEBUG Root Branch: IsHealingNeeded: false
    00:04:10 DEBUG Branch: InventoryHasEquipment: false
    00:04:10 DEBUG Branch: AreSkillsLow: false
    00:04:14 DEBUG Branch: IsAttacking: true
    00:04:14 INFO Currently Attacking. Delaying next action...
    00:04:22 DEBUG Root -> Waiting on GUI... false
    00:04:22 DEBUG checkSpecialTimer.remainingTime: 34
    00:04:22 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:22 DEBUG specialDrainPercentage: 100
    00:04:22 DEBUG currentSpecial: 100
    00:04:22 INFO Currently Attacking. Delaying next action...
    00:04:24 DEBUG Root -> Waiting on GUI... false
    00:04:25 DEBUG checkSpecialTimer.remainingTime: 32
    00:04:25 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:25 DEBUG specialDrainPercentage: 100
    00:04:25 DEBUG currentSpecial: 100
    00:04:25 DEBUG Root Branch: IsHealingNeeded: false
    00:04:25 DEBUG Branch: InventoryHasEquipment: false
    00:04:25 DEBUG Branch: AreSkillsLow: false
    00:04:29 DEBUG Branch: IsAttacking: true
    00:04:29 INFO Currently Attacking. Delaying next action...
    00:04:31 DEBUG Root -> Waiting on GUI... false
    00:04:32 DEBUG checkSpecialTimer.remainingTime: 25
    00:04:32 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:32 DEBUG specialDrainPercentage: 100
    00:04:32 DEBUG currentSpecial: 100
    00:04:32 INFO Currently Attacking. Delaying next action...
    00:04:37 DEBUG Root -> Waiting on GUI... false
    00:04:38 DEBUG checkSpecialTimer.remainingTime: 19
    00:04:38 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:38 DEBUG specialDrainPercentage: 100
    00:04:38 DEBUG currentSpecial: 100
    00:04:38 INFO Currently Attacking. Delaying next action...
    00:04:39 DEBUG Root -> Waiting on GUI... false
    00:04:39 DEBUG checkSpecialTimer.remainingTime: 17
    00:04:39 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:39 DEBUG specialDrainPercentage: 100
    00:04:39 DEBUG currentSpecial: 100
    00:04:40 DEBUG Root Branch: IsHealingNeeded: false
    00:04:40 DEBUG Branch: InventoryHasEquipment: false
    00:04:40 DEBUG Branch: AreSkillsLow: false
    00:04:45 DEBUG Branch: IsAttacking: true
    00:04:45 INFO Currently Attacking. Delaying next action...
    00:04:48 DEBUG Root -> Waiting on GUI... false
    00:04:48 DEBUG checkSpecialTimer.remainingTime: 8
    00:04:48 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:48 DEBUG specialDrainPercentage: 100
    00:04:48 DEBUG currentSpecial: 100
    00:04:48 INFO Currently Attacking. Delaying next action...
    00:04:49 DEBUG Root -> Waiting on GUI... false
    00:04:49 DEBUG checkSpecialTimer.remainingTime: 7
    00:04:49 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:49 DEBUG specialDrainPercentage: 100
    00:04:49 DEBUG currentSpecial: 100
    00:04:50 DEBUG Root Branch: IsHealingNeeded: false
    00:04:50 DEBUG Branch: InventoryHasEquipment: false
    00:04:50 DEBUG Branch: AreSkillsLow: false
    00:04:55 DEBUG Branch: IsAttacking: true
    00:04:55 INFO Currently Attacking. Delaying next action...
    00:04:59 DEBUG Root -> Waiting on GUI... false
    00:04:59 DEBUG checkSpecialTimer.remainingTime: 0
    00:04:59 DEBUG checkSpecialTimer: 30000 - 300000
    00:04:59 DEBUG specialDrainPercentage: 100
    00:04:59 DEBUG currentSpecial: 100
    00:04:59 INFO Currently Attacking. Delaying next action...
    00:05:02 DEBUG Root -> Waiting on GUI... false
    00:05:02 DEBUG checkSpecialTimer.remainingTime: 0
    00:05:02 DEBUG checkSpecialTimer: 30000 - 300000
    00:05:02 DEBUG specialDrainPercentage: 100
    00:05:02 DEBUG currentSpecial: 100
    00:05:03 DEBUG Root Branch: IsHealingNeeded: false
    00:05:03 DEBUG Branch: InventoryHasEquipment: false
    00:05:03 DEBUG Branch: AreSkillsLow: false
    00:05:09 DEBUG Branch: IsAttacking: true
    00:05:09 INFO Currently Attacking. Delaying next action...
    00:05:11 DEBUG Root -> Waiting on GUI... false
    00:05:11 DEBUG Executing Humanizer...
    00:05:11 INFO Right-Clicking NPC: Sand Crab
    00:05:19 INFO Humanizer Timer reset. Will perform Humanizer again in 14 seconds
    00:05:19 DEBUG checkSpecialTimer.remainingTime: 0
    00:05:19 DEBUG checkSpecialTimer: 30000 - 300000
    00:05:19 DEBUG specialDrainPercentage: 100
    00:05:19 DEBUG currentSpecial: 100
    00:05:21 DEBUG Root Branch: IsHealingNeeded: false
    00:05:21 DEBUG Branch: InventoryHasEquipment: false
    00:05:21 DEBUG Branch: AreSkillsLow: false
    00:05:26 DEBUG Branch: IsAttacking: true
    00:05:26 INFO Currently Attacking. Delaying next action...
    00:05:31 DEBUG Root -> Waiting on GUI... false
    00:05:31 DEBUG checkSpecialTimer.remainingTime: 0
    00:05:31 DEBUG checkSpecialTimer: 30000 - 300000
    00:05:31 DEBUG specialDrainPercentage: 100
    00:05:31 DEBUG currentSpecial: 100
    00:05:31 INFO Currently Attacking. Delaying next action...
    00:05:33 DEBUG Root -> Waiting on GUI... false
    00:05:34 DEBUG checkSpecialTimer.remainingTime: 0
    00:05:34 DEBUG checkSpecialTimer: 30000 - 300000
    00:05:34 DEBUG specialDrainPercentage: 100
    00:05:34 DEBUG currentSpecial: 100
    00:05:34 DEBUG Root Branch: IsHealingNeeded: false
    00:05:35 DEBUG Branch: InventoryHasEquipment: false
    00:05:35 DEBUG Branch: AreSkillsLow: false
    00:05:39 DEBUG Branch: IsAttacking: true
    00:05:39 INFO Currently Attacking. Delaying next action...
    00:05:40 DEBUG Root -> Waiting on GUI... false
    00:05:40 DEBUG Executing Humanizer...
    00:05:40 INFO Hovering over random player
    00:06:09 INFO Humanizer Timer reset. Will perform Humanizer again in 29 seconds
    00:06:09 DEBUG checkSpecialTimer.remainingTime: 0
    00:06:09 DEBUG checkSpecialTimer: 30000 - 300000
    00:06:09 DEBUG specialDrainPercentage: 100
    00:06:09 DEBUG currentSpecial: 100
    00:06:10 DEBUG Root Branch: IsHealingNeeded: false
    00:06:10 DEBUG Branch: InventoryHasEquipment: false
    00:06:10 DEBUG Branch: AreSkillsLow: true
    00:06:10 INFO Attempting to drink potion
    00:06:13 DEBUG An error has occurred.
    00:06:14 DEBUG Root -> Waiting on GUI... false
    00:06:14 DEBUG Attempting to update statistics...
    00:06:14 DEBUG checkSpecialTimer.remainingTime: 0
    00:06:14 DEBUG checkSpecialTimer: 30000 - 300000
    00:06:14 DEBUG specialDrainPercentage: 100
    00:06:14 DEBUG currentSpecial: 100
    00:06:15 DEBUG Root Branch: IsHealingNeeded: false
    00:06:15 DEBUG Branch: InventoryHasEquipment: false
    00:06:15 DEBUG Branch: AreSkillsLow: false
    00:06:19 DEBUG Branch: IsAttacking: true
    00:06:19 INFO Currently Attacking. Delaying next action...
    00:06:21 DEBUG Root -> Waiting on GUI... false
    00:06:21 DEBUG checkSpecialTimer.remainingTime: 0
    00:06:21 DEBUG checkSpecialTimer: 30000 - 300000
    00:06:21 DEBUG specialDrainPercentage: 100
    00:06:21 DEBUG currentSpecial: 100
    00:06:21 INFO Currently Attacking. Delaying next action...
    00:06:25 DEBUG Root -> Waiting on GUI... false
    00:06:25 DEBUG checkSpecialTimer.remainingTime: 0
    00:06:25 DEBUG checkSpecialTimer: 30000 - 300000
    00:06:25 DEBUG specialDrainPercentage: 100
    00:06:25 DEBUG currentSpecial: 100
    00:06:25 INFO Currently Attacking. Delaying next action...
    00:06:29 DEBUG Root -> Waiting on GUI... false
    00:06:29 DEBUG checkSpecialTimer.remainingTime: 0
    00:06:29 DEBUG checkSpecialTimer: 30000 - 300000
    00:06:29 DEBUG specialDrainPercentage: 100
    00:06:29 DEBUG currentSpecial: 100
    00:06:30 DEBUG Root Branch: IsHealingNeeded: false
    00:06:30 DEBUG Branch: InventoryHasEquipment: false
    00:06:30 DEBUG Branch: AreSkillsLow: false
    00:06:34 DEBUG Branch: IsAttacking: true
    00:06:34 INFO Currently Attacking. Delaying next action...
    00:06:37 DEBUG Root -> Waiting on GUI... false
    00:06:37 DEBUG checkSpecialTimer.remainingTime: 0
    00:06:37 DEBUG checkSpecialTimer: 30000 - 300000
    00:06:37 DEBUG specialDrainPercentage: 100
    00:06:37 DEBUG currentSpecial: 100
    00:06:37 INFO Currently Attacking. Delaying next action...
    00:06:39 DEBUG Root -> Waiting on GUI... false
    00:06:39 DEBUG Executing Humanizer...
    00:06:42 INFO Hovering over random Game Object: null
    00:06:44 INFO Humanizer Timer reset. Will perform Humanizer again in 6 seconds
    00:06:44 DEBUG checkSpecialTimer.remainingTime: 0
    00:06:44 DEBUG checkSpecialTimer: 30000 - 300000
    00:06:44 DEBUG specialDrainPercentage: 100
    00:06:44 DEBUG currentSpecial: 100
    00:06:45 DEBUG Root Branch: IsHealingNeeded: false
    00:06:46 DEBUG Branch: InventoryHasEquipment: false
    00:06:46 DEBUG Branch: AreSkillsLow: false
    00:06:50 DEBUG Branch: IsAttacking: true
    00:06:50 INFO Currently Attacking. Delaying next action...
    00:06:53 DEBUG Root -> Waiting on GUI... false
    00:06:53 DEBUG Executing Humanizer...
    00:06:53 INFO Right-Clicking NPC: Sand Crab
    00:07:05 INFO Humanizer Timer reset. Will perform Humanizer again in 82 seconds
    00:07:05 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:05 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:05 DEBUG specialDrainPercentage: 100
    00:07:05 DEBUG currentSpecial: 100
    00:07:06 DEBUG Root Branch: IsHealingNeeded: true
    00:07:06 DEBUG Branch: HealBranch: true
    00:07:06 INFO Health tolerance exceeded, eating food...
    00:07:09 INFO Eating successful, new health tolerance is 42.30473259230805
    00:07:09 DEBUG Root -> Waiting on GUI... false
    00:07:09 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:09 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:09 DEBUG specialDrainPercentage: 100
    00:07:09 DEBUG currentSpecial: 100
    00:07:10 DEBUG Root Branch: IsHealingNeeded: false
    00:07:10 DEBUG Branch: InventoryHasEquipment: false
    00:07:10 DEBUG Branch: AreSkillsLow: false
    00:07:10 DEBUG Branch: IsAttacking: false
    00:07:11 DEBUG Crab Distance: 17.804493814764857
    00:07:11 DEBUG Crab Distance: 13.92838827718412
    00:07:11 DEBUG Crab Distance: 4.123105625617661
    00:07:11 DEBUG Branch: IsCrabShell!Null: false
    00:07:11 DEBUG Branch: AttackBranch: true
    00:07:11 INFO Attempting to attack crab
    00:07:21 DEBUG Root -> Waiting on GUI... false
    00:07:21 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:21 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:21 DEBUG specialDrainPercentage: 100
    00:07:21 DEBUG currentSpecial: 100
    00:07:21 DEBUG Root Branch: IsHealingNeeded: false
    00:07:22 DEBUG Branch: InventoryHasEquipment: false
    00:07:22 DEBUG Branch: AreSkillsLow: false
    00:07:25 DEBUG Branch: IsAttacking: true
    00:07:25 INFO Currently Attacking. Delaying next action...
    00:07:27 DEBUG Root -> Waiting on GUI... false
    00:07:28 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:28 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:28 DEBUG specialDrainPercentage: 100
    00:07:28 DEBUG currentSpecial: 100
    00:07:28 INFO Currently Attacking. Delaying next action...
    00:07:29 DEBUG Root -> Waiting on GUI... false
    00:07:30 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:30 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:30 DEBUG specialDrainPercentage: 100
    00:07:30 DEBUG currentSpecial: 100
    00:07:30 INFO Currently Attacking. Delaying next action...
    00:07:31 DEBUG Root -> Waiting on GUI... false
    00:07:32 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:32 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:32 DEBUG specialDrainPercentage: 100
    00:07:32 DEBUG currentSpecial: 100
    00:07:32 DEBUG Root Branch: IsHealingNeeded: false
    00:07:32 DEBUG Branch: InventoryHasEquipment: false
    00:07:32 DEBUG Branch: AreSkillsLow: false
    00:07:37 DEBUG Branch: IsAttacking: true
    00:07:37 INFO Currently Attacking. Delaying next action...
    00:07:41 DEBUG Root -> Waiting on GUI... false
    00:07:42 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:42 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:42 DEBUG specialDrainPercentage: 100
    00:07:42 DEBUG currentSpecial: 100
    00:07:42 INFO Currently Attacking. Delaying next action...
    00:07:47 DEBUG Root -> Waiting on GUI... false
    00:07:47 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:47 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:47 DEBUG specialDrainPercentage: 100
    00:07:47 DEBUG currentSpecial: 100
    00:07:48 DEBUG Root Branch: IsHealingNeeded: false
    00:07:48 DEBUG Branch: InventoryHasEquipment: false
    00:07:48 DEBUG Branch: AreSkillsLow: false
    00:07:54 DEBUG Branch: IsAttacking: true
    00:07:54 INFO Currently Attacking. Delaying next action...
    00:07:55 DEBUG Root -> Waiting on GUI... false
    00:07:55 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:55 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:55 DEBUG specialDrainPercentage: 100
    00:07:55 DEBUG currentSpecial: 100
    00:07:55 INFO Currently Attacking. Delaying next action...
    00:07:56 DEBUG Root -> Waiting on GUI... false
    00:07:56 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:56 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:56 DEBUG specialDrainPercentage: 100
    00:07:56 DEBUG currentSpecial: 100
    00:07:56 INFO Currently Attacking. Delaying next action...
    00:07:58 DEBUG Root -> Waiting on GUI... false
    00:07:58 DEBUG checkSpecialTimer.remainingTime: 0
    00:07:58 DEBUG checkSpecialTimer: 30000 - 300000
    00:07:58 DEBUG specialDrainPercentage: 100
    00:07:58 DEBUG currentSpecial: 100
    00:07:58 DEBUG Root Branch: IsHealingNeeded: false
    00:07:59 DEBUG Branch: InventoryHasEquipment: false
    00:07:59 DEBUG Branch: AreSkillsLow: false
    00:07:59 DEBUG Branch: IsAttacking: false
    00:07:59 DEBUG Crab Distance: 13.92838827718412
    00:07:59 DEBUG Crab Distance: 4.123105625617661
    00:07:59 DEBUG Crab Distance: 17.804493814764857
    00:07:59 DEBUG Branch: IsCrabShell!Null: false
    00:07:59 DEBUG Branch: AttackBranch: true
    00:07:59 INFO Attempting to attack crab
    00:08:10 DEBUG Root -> Waiting on GUI... false
    00:08:10 DEBUG checkSpecialTimer.remainingTime: 0
    00:08:10 DEBUG checkSpecialTimer: 30000 - 300000
    00:08:10 DEBUG specialDrainPercentage: 100
    00:08:10 DEBUG currentSpecial: 100
    00:08:11 DEBUG Root Branch: IsHealingNeeded: false
    00:08:11 DEBUG Branch: InventoryHasEquipment: false
    00:08:11 DEBUG Branch: AreSkillsLow: false
    00:08:15 DEBUG Branch: IsAttacking: true
    00:08:15 INFO Currently Attacking. Delaying next action...
    00:08:17 DEBUG Root -> Waiting on GUI... false
    00:08:18 DEBUG checkSpecialTimer.remainingTime: 0
    00:08:18 DEBUG checkSpecialTimer: 30000 - 300000
    00:08:18 DEBUG specialDrainPercentage: 100
    00:08:18 DEBUG currentSpecial: 100
    00:08:18 INFO Currently Attacking. Delaying next action...
    00:08:20 DEBUG Root -> Waiting on GUI... false
    00:08:21 DEBUG checkSpecialTimer.remainingTime: 0
    00:08:21 DEBUG checkSpecialTimer: 30000 - 300000
    00:08:21 DEBUG specialDrainPercentage: 100
    00:08:21 DEBUG currentSpecial: 100
    00:08:21 DEBUG Root Branch: IsHealingNeeded: false
    00:08:21 DEBUG Branch: InventoryHasEquipment: false
    00:08:22 DEBUG Branch: AreSkillsLow: false
    00:08:25 DEBUG Branch: IsAttacking: true
    00:08:25 INFO Currently Attacking. Delaying next action...
    00:08:28 DEBUG Root -> Waiting on GUI... false
    00:08:28 DEBUG Executing Humanizer...
    00:08:29 INFO Hovering over random player
    00:08:57 INFO Humanizer Timer reset. Will perform Humanizer again in 75 seconds
    00:08:57 DEBUG checkSpecialTimer.remainingTime: 0
    00:08:57 DEBUG checkSpecialTimer: 30000 - 300000
    00:08:57 DEBUG specialDrainPercentage: 100
    00:08:57 DEBUG currentSpecial: 100
    00:08:58 DEBUG Root Branch: IsHealingNeeded: false
    00:08:58 DEBUG Branch: InventoryHasEquipment: false
    00:08:58 DEBUG Branch: AreSkillsLow: false
    00:09:02 DEBUG Branch: IsAttacking: true
    00:09:02 INFO Currently Attacking. Delaying next action...
    00:09:02 DEBUG Root -> Waiting on GUI... false
    00:09:02 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:02 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:02 DEBUG specialDrainPercentage: 100
    00:09:02 DEBUG currentSpecial: 100
    00:09:02 INFO Currently Attacking. Delaying next action...
    00:09:07 DEBUG Root -> Waiting on GUI... false
    00:09:07 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:07 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:07 DEBUG specialDrainPercentage: 100
    00:09:07 DEBUG currentSpecial: 100
    00:09:07 INFO Currently Attacking. Delaying next action...
    00:09:10 DEBUG Root -> Waiting on GUI... false
    00:09:10 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:10 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:10 DEBUG specialDrainPercentage: 100
    00:09:10 DEBUG currentSpecial: 100
    00:09:10 DEBUG Root Branch: IsHealingNeeded: false
    00:09:10 DEBUG Branch: InventoryHasEquipment: false
    00:09:11 DEBUG Branch: AreSkillsLow: false
    00:09:14 DEBUG Branch: IsAttacking: true
    00:09:14 INFO Currently Attacking. Delaying next action...
    00:09:16 DEBUG Root -> Waiting on GUI... false
    00:09:16 DEBUG Attempting to update statistics...
    00:09:16 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:16 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:16 DEBUG specialDrainPercentage: 100
    00:09:16 DEBUG currentSpecial: 100
    00:09:16 INFO Currently Attacking. Delaying next action...
    00:09:18 DEBUG Root -> Waiting on GUI... false
    00:09:18 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:18 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:18 DEBUG specialDrainPercentage: 100
    00:09:18 DEBUG currentSpecial: 100
    00:09:18 INFO Currently Attacking. Delaying next action...
    00:09:22 DEBUG Root -> Waiting on GUI... false
    00:09:22 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:22 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:22 DEBUG specialDrainPercentage: 100
    00:09:22 DEBUG currentSpecial: 100
    00:09:23 DEBUG Root Branch: IsHealingNeeded: true
    00:09:23 DEBUG Branch: HealBranch: true
    00:09:23 INFO Health tolerance exceeded, eating food...
    00:09:26 DEBUG Root -> Waiting on GUI... false
    00:09:26 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:26 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:26 DEBUG specialDrainPercentage: 100
    00:09:26 DEBUG currentSpecial: 100
    00:09:26 DEBUG Root Branch: IsHealingNeeded: true
    00:09:26 DEBUG Branch: HealBranch: true
    00:09:26 INFO Health tolerance exceeded, eating food...
    00:09:28 INFO Eating successful, new health tolerance is 35.84186249205046
    00:09:28 DEBUG Root -> Waiting on GUI... false
    00:09:28 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:28 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:28 DEBUG specialDrainPercentage: 100
    00:09:28 DEBUG currentSpecial: 100
    00:09:29 DEBUG Root Branch: IsHealingNeeded: false
    00:09:29 DEBUG Branch: InventoryHasEquipment: false
    00:09:29 DEBUG Branch: AreSkillsLow: false
    00:09:29 DEBUG Branch: IsAttacking: false
    00:09:29 DEBUG Crab Distance: 1.4142135623730951
    00:09:29 DEBUG Crab Distance: 1.4142135623730951
    00:09:29 DEBUG Crab Distance: 13.92838827718412
    00:09:29 DEBUG Crab Distance: 17.804493814764857
    00:09:29 DEBUG Crab Distance: 4.123105625617661
    00:09:29 DEBUG Branch: IsCrabShell!Null: true
    00:09:29 DEBUG Branch: CrabShellNearby(0): false
    00:09:29 DEBUG Root -> Waiting on GUI... false
    00:09:30 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:30 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:30 DEBUG specialDrainPercentage: 100
    00:09:30 DEBUG currentSpecial: 100
    00:09:30 DEBUG Root Branch: IsHealingNeeded: false
    00:09:30 DEBUG Branch: InventoryHasEquipment: false
    00:09:30 DEBUG Branch: AreSkillsLow: false
    00:09:30 DEBUG Branch: IsAttacking: false
    00:09:30 DEBUG Crab Distance: 13.92838827718412
    00:09:30 DEBUG Crab Distance: 17.804493814764857
    00:09:30 DEBUG Crab Distance: 4.123105625617661
    00:09:30 DEBUG Crab Distance: 1.4142135623730951
    00:09:30 DEBUG Crab Distance: 1.4142135623730951
    00:09:30 DEBUG Branch: IsCrabShell!Null: true
    00:09:30 DEBUG Branch: CrabShellNearby(1): false
    00:09:31 DEBUG Root -> Waiting on GUI... false
    00:09:31 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:31 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:31 DEBUG specialDrainPercentage: 100
    00:09:31 DEBUG currentSpecial: 100
    00:09:32 DEBUG Root Branch: IsHealingNeeded: false
    00:09:32 DEBUG Branch: InventoryHasEquipment: false
    00:09:32 DEBUG Branch: AreSkillsLow: false
    00:09:32 DEBUG Branch: IsAttacking: false
    00:09:32 DEBUG Crab Distance: 1.4142135623730951
    00:09:32 DEBUG Crab Distance: 1.4142135623730951
    00:09:32 DEBUG Crab Distance: 13.92838827718412
    00:09:32 DEBUG Crab Distance: 17.804493814764857
    00:09:32 DEBUG Crab Distance: 7.280109889280518
    00:09:32 DEBUG Crab Distance: 4.123105625617661
    00:09:32 DEBUG Branch: IsCrabShell!Null: true
    00:09:32 DEBUG Branch: CrabShellNearby(2): false
    00:09:33 DEBUG Root -> Waiting on GUI... false
    00:09:33 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:33 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:33 DEBUG specialDrainPercentage: 100
    00:09:33 DEBUG currentSpecial: 100
    00:09:34 DEBUG Root Branch: IsHealingNeeded: false
    00:09:34 DEBUG Branch: InventoryHasEquipment: false
    00:09:34 DEBUG Branch: AreSkillsLow: false
    00:09:34 DEBUG Branch: IsAttacking: false
    00:09:34 DEBUG Crab Distance: 1.4142135623730951
    00:09:34 DEBUG Crab Distance: 1.4142135623730951
    00:09:34 DEBUG Crab Distance: 13.92838827718412
    00:09:34 DEBUG Crab Distance: 17.804493814764857
    00:09:34 DEBUG Crab Distance: 4.123105625617661
    00:09:34 DEBUG Branch: IsCrabShell!Null: true
    00:09:34 DEBUG Branch: CrabShellNearby(3): false
    00:09:34 INFO Crab no longer aggressive, refreshing zone
    00:09:34 DEBUG Root -> Waiting on GUI... false
    00:09:34 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:34 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:34 DEBUG specialDrainPercentage: 100
    00:09:34 DEBUG currentSpecial: 100
    00:09:35 DEBUG Root Branch: IsHealingNeeded: false
    00:09:35 DEBUG Root Branch: ResetRun: true
    00:09:35 DEBUG Root Branch: Refresh Contains Player: false
    00:09:35 DEBUG P0sh Pure -> Reached empty leaf
    00:09:36 DEBUG Root -> Waiting on GUI... false
    00:09:36 DEBUG checkSpecialTimer.remainingTime: 0
    00:09:36 DEBUG checkSpecialTimer: 30000 - 300000
    00:09:36 DEBUG specialDrainPercentage: 100
    00:09:36 DEBUG currentSpecial: 100
    00:09:37 DEBUG Root Branch: IsHealingNeeded: false
    00:09:37 DEBUG Root Branch: ResetRun: true
    00:09:37 DEBUG Root Branch: Refresh Contains Player: false
    00:09:37 INFO Traveling to refresh area.
    00:09:37 DEBUG That bitch be null, walking with bresenham
    00:10:03 DEBUG Root -> Waiting on GUI... false
    00:10:03 DEBUG checkSpecialTimer.remainingTime: 0
    00:10:03 DEBUG checkSpecialTimer: 30000 - 300000
    00:10:03 DEBUG specialDrainPercentage: 100
    00:10:03 DEBUG currentSpecial: 100
    00:10:04 DEBUG Root Branch: IsHealingNeeded: false
    00:10:04 DEBUG Root Branch: ResetRun: true
    00:10:04 DEBUG Root Branch: Refresh Contains Player: false
    00:10:04 INFO Traveling to refresh area.
    00:10:04 DEBUG That bitch be null, walking with bresenham
    00:10:22 DEBUG Root -> Waiting on GUI... false
    00:10:23 INFO Player is moving. Skipping Humanizer this round.
    00:10:23 INFO Humanizer Timer reset. Will perform Humanizer again in 3 seconds
    00:10:23 DEBUG checkSpecialTimer.remainingTime: 0
    00:10:23 DEBUG checkSpecialTimer: 30000 - 300000
    00:10:23 DEBUG specialDrainPercentage: 100
    00:10:23 DEBUG currentSpecial: 100
    00:10:23 DEBUG Root Branch: IsHealingNeeded: false
    00:10:23 DEBUG Root Branch: ResetRun: true
    00:10:23 DEBUG Root Branch: Refresh Contains Player: false
    00:10:23 INFO Traveling to refresh area.
    00:10:23 DEBUG That bitch be null, walking with bresenham
    00:11:10 DEBUG Root -> Waiting on GUI... false
    00:11:11 DEBUG Executing Humanizer...
    00:11:13 INFO Hovering over random Game Object: null
    00:11:15 INFO Humanizer Timer reset. Will perform Humanizer again in 43 seconds
    00:11:15 DEBUG checkSpecialTimer.remainingTime: 0
    00:11:15 DEBUG checkSpecialTimer: 30000 - 300000
    00:11:15 DEBUG specialDrainPercentage: 100
    00:11:15 DEBUG currentSpecial: 100
    00:11:16 DEBUG Root Branch: IsHealingNeeded: false
    00:11:16 DEBUG Root Branch: ResetRun: true
    00:11:16 DEBUG Root Branch: Refresh Contains Player: false
    00:11:16 INFO Traveling to refresh area.
    00:11:16 DEBUG That bitch be null, walking with bresenham
    00:11:41 DEBUG Root -> Waiting on GUI... false
    00:11:41 DEBUG checkSpecialTimer.remainingTime: 0
    00:11:41 DEBUG checkSpecialTimer: 30000 - 300000
    00:11:41 DEBUG specialDrainPercentage: 100
    00:11:41 DEBUG currentSpecial: 100
    00:11:42 DEBUG Root Branch: IsHealingNeeded: false
    00:11:42 DEBUG Root Branch: ResetRun: true
    00:11:42 DEBUG Root Branch: Refresh Contains Player: false
    00:11:42 INFO Traveling to refresh area.
    00:11:42 DEBUG That bitch be null, walking with bresenham
     
  6. null0x

    Joined:
    Apr 1, 2020
    Messages:
    18
    Likes Received:
    1
    Anyone else using this successfully as of today? I tested this on sand crabs, and couldn't get it to even start.
     
  7. dragoondragoon

    Joined:
    Feb 20, 2020
    Messages:
    2
    Likes Received:
    0
    I've done a chargeback and I recommend you do too, I've had no response for ages.
     
  8. null0x

    Joined:
    Apr 1, 2020
    Messages:
    18
    Likes Received:
    1
    Is it possible within RuneMate itself to get a refund for credits that were wasted on faulty bots/scripts bots?
     
  9. KingKarolis

    Joined:
    Dec 27, 2018
    Messages:
    5
    Likes Received:
    0
    Wtf is hapenning? The is the owner. FIX THIS!@
     
  10. jkfdbh

    Joined:
    Mar 27, 2020
    Messages:
    1
    Likes Received:
    0
    bot gets stuck trying to reset
     

    Attached Files:

  11. Moarhelp

    Joined:
    Mar 16, 2020
    Messages:
    10
    Likes Received:
    3
    Got banned using this as my last bot. I would babysit 80% of the time when botting.
    Now, i've used several different bots so it's not necessarily this one but my friend who didn't bot for about 7-10 days got banned 5-6 hours into using this bot.

    Edit: Just to be clear it wasn't his first time using the bot, i meant as in he used it after not using any bots for a week and then banned first time running it.

    Maybe look into how the player banks and resets crabs, cause it looks very automated and slow.
     
    #1051 Moarhelp, Apr 7, 2020
    Last edited: Apr 7, 2020
  12. rawfeed

    Joined:
    Apr 3, 2020
    Messages:
    20
    Likes Received:
    18
    not working since today, wasted money
     
  13. Hansjepansje

    Joined:
    Jan 8, 2019
    Messages:
    7
    Likes Received:
    0
    It worked flawlessly up to this morning. In the afternoon osrs updated, since then it stopped working :(
     
  14. tinman123

    Joined:
    Oct 23, 2019
    Messages:
    10
    Likes Received:
    2
    used this bot daily and loved it. asof last night I wasted almost half a dollar trying to get it to work. just stands there and dies doesnt eat or run away to respond crabs attacking you again what happened?
    --- Double Post Merged, Apr 15, 2020, Original Post Date: Apr 15, 2020 ---
    same! whats happened? just re bought membership
     
  15. Hansjepansje

    Joined:
    Jan 8, 2019
    Messages:
    7
    Likes Received:
    0
    I got it working a few days later. Apparantly it could not find my lobsters in the bank. I was 1000% sure there were enough lobsters. Maybe try to readd the lobsters or food to your bank and make sure it is visible.
     
  16. thoaran

    Joined:
    Mar 31, 2020
    Messages:
    9
    Likes Received:
    0
    this bot used 24 hours worth of cash from my wallet and of my 200 allotted hours for the month. i definitely didn't use 24 hours of this bot, not even close I'm only lvl 60 attack and i didn't crab my way to 60 i crabbed from 48-60 in a few hours on one monitor while working on another, i didn't even leave it to run because i'm a paranoid noob. how can i get my money and time refunded?
     
  17. FunChance

    Joined:
    Aug 1, 2017
    Messages:
    5
    Likes Received:
    0
    Question. Does this bot support Divine Potions?
     
  18. Theknight

    Joined:
    Dec 23, 2019
    Messages:
    2
    Likes Received:
    0
    the way it resets is very bot-like and it runs way too far east, I recommend just running it north to the altar......
     
  19. East Buddah

    Joined:
    Apr 30, 2020
    Messages:
    1
    Likes Received:
    0
    Works amazing, I've just come from dreambot and the way this client runs is amazing! Only issue with this script bot is when doing rock crabs at relleka the bot gets stuck coming back from the bank everytime just north of the bank.
     
  20. proxi

    proxi s̶c̶r̶i̶p̶t̶ bot*

    Joined:
    Aug 23, 2015
    Messages:
    2,222
    Likes Received:
    501
    I'd suggest familiarizing yourself with how RuneMate charges you. This is not handled by the bot or myself, so I guarentee it wasn't the bot's actions specifically that consumed your hours and cash.

    OSRS updates every single late Wednesday night to Thursday (depending on your timezone). When the game client updates, RuneMate then has to update. This is a weekly routine, so just be aware and wait for the RuneMate client to update when we're in this time of the week.
     

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