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Atlas Molten Glass [LITE] [Deleted]

Discussion in 'Bot Support & Feedback' started by tyb51, Feb 17, 2019.

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  1. tyb51

    tyb51 Niche bots at your disposal

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    tyb51 submitted a new resource:

    Atlas Molten Glass [LITE] - 13 methods of glassblowing

    Read more about this resource...
     
    #1 tyb51, Feb 17, 2019
    Last edited by a moderator: Apr 16, 2019
  2. tyb51

    tyb51 Niche bots at your disposal

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  3. ILoveTurtleSnacks

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    Debug:
    Code (Text):
    1. 00:00:22 DEBUG    [MAIN TASK] STAGE_EVAL
    2. 00:00:22 DEBUG    Inventory is full -> evaluating next step
    3. 00:00:22 DEBUG    [Molten glass=0]
    4. 00:00:23 DEBUG    [MAIN TASK] STAGE_EVAL
    5. 00:00:23 DEBUG    Inventory is full -> evaluating next step
    6. 00:00:23 DEBUG    [MAIN TASK] STAGE_EVAL
    7. 00:00:23 DEBUG    Inventory is full -> evaluating next step
    8. 00:00:23 DEBUG    [Molten glass=0]
    9. 00:00:24 DEBUG    [MAIN TASK] STAGE_EVAL
    10. 00:00:24 DEBUG    Inventory is full -> evaluating next step
    11. 00:00:24 DEBUG    [MAIN TASK] STAGE_EVAL
    12. 00:00:24 DEBUG    Inventory is full -> evaluating next step
    13. 00:00:24 DEBUG    [MAIN TASK] STAGE_EVAL
    14. 00:00:24 DEBUG    Inventory is full -> evaluating next step
    15. 00:00:24 DEBUG    [Molten glass=0]
    16. 00:00:25 DEBUG    [MAIN TASK] STAGE_EVAL
    17. 00:00:25 DEBUG    Inventory is full -> evaluating next step
    18. 00:00:25 DEBUG    [MAIN TASK] STAGE_EVAL
    19. 00:00:25 DEBUG    Inventory is full -> evaluating next step
    20. 00:00:25 DEBUG    [Molten glass=0]
    21. 00:00:26 DEBUG    [MAIN TASK] STAGE_EVAL
    22. 00:00:26 DEBUG    Inventory is full -> evaluating next step
    23. 00:00:26 DEBUG    [MAIN TASK] STAGE_EVAL
    24. 00:00:26 DEBUG    Inventory is full -> evaluating next step
    25. 00:00:26 DEBUG    [Molten glass=0]
    26. 00:00:27 DEBUG    [MAIN TASK] STAGE_EVAL
    27. 00:00:27 DEBUG    Inventory is full -> evaluating next step
    28. 00:00:27 DEBUG    [MAIN TASK] STAGE_EVAL
    29. 00:00:27 DEBUG    Inventory is full -> evaluating next step
    30. 00:00:27 DEBUG    [Molten glass=0]
    31. 00:00:27 DEBUG    [MAIN TASK] STAGE_EVAL
    32. 00:00:27 DEBUG    Inventory is full -> evaluating next step
    33. 00:00:28 DEBUG    [MAIN TASK] STAGE_EVAL
    34. 00:00:28 DEBUG    Inventory is full -> evaluating next step
    35. 00:00:28 DEBUG    [MAIN TASK] STAGE_EVAL
    36. 00:00:28 DEBUG    Inventory is full -> evaluating next step
    37. 00:00:28 DEBUG    [Molten glass=0]
    38. 00:00:29 DEBUG    [MAIN TASK] STAGE_EVAL
    39. 00:00:29 DEBUG    Inventory is full -> evaluating next step
    40. 00:00:29 DEBUG    [MAIN TASK] STAGE_EVAL
    41. 00:00:29 DEBUG    Inventory is full -> evaluating next step
    42. 00:00:29 DEBUG    [Molten glass=0]
    43. 00:00:30 DEBUG    [MAIN TASK] STAGE_EVAL
    44. 00:00:30 DEBUG    Inventory is full -> evaluating next step
    45. 00:00:30 DEBUG    [MAIN TASK] STAGE_EVAL
    46. 00:00:30 DEBUG    Inventory is full -> evaluating next step
    47. 00:00:30 DEBUG    [MAIN TASK] STAGE_EVAL
    48. 00:00:30 DEBUG    Inventory is full -> evaluating next step
    49. 00:00:30 DEBUG    [Molten glass=0]
    50. 00:00:31 DEBUG    [MAIN TASK] STAGE_EVAL
    51. 00:00:31 DEBUG    Inventory is full -> evaluating next step
    52. 00:00:31 DEBUG    [MAIN TASK] STAGE_EVAL
    53. 00:00:31 DEBUG    Inventory is full -> evaluating next step
    54. 00:00:31 DEBUG    [Molten glass=0]
    55. 00:00:32 DEBUG    [MAIN TASK] STAGE_EVAL
    56. 00:00:32 DEBUG    Inventory is full -> evaluating next step
    57. 00:00:32 DEBUG    [MAIN TASK] STAGE_EVAL
    58. 00:00:32 DEBUG    Inventory is full -> evaluating next step
    59. 00:00:32 DEBUG    [MAIN TASK] STAGE_EVAL
    60. 00:00:32 DEBUG    Inventory is full -> evaluating next step
    Stands still after finish blowing glass, doesn't sell items back to charters.
     
  4. tyb51

    tyb51 Niche bots at your disposal

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    ahh yes, I forgot to add in support for progressive glass blowing in that section. It works on my end due to hard coded "Lantern lens" as value. Will be fixed in next version.
    As for walking, I will see if I can add that tomorrow
     
  5. ILoveTurtleSnacks

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    Perfect, thanks and sorry for being a mess.
    --- Double Post Merged, Feb 24, 2019, Original Post Date: Feb 24, 2019 ---
    upload_2019-2-25_1-47-46.png
    And this tho, needs to be fixed I guess.
     
  6. tyb51

    tyb51 Niche bots at your disposal

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    tyb51 updated Atlas Molten Glass with a new update entry:

    Atlas Molten Glass v1.1.1 Released!

    Read the rest of this update entry...
    --- Double Post Merged, Feb 24, 2019, Original Post Date: Feb 24, 2019 ---
    Hmmm, will check out tomorrow
     
    ILoveTurtleSnacks likes this.
  7. Chidori611

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    Superglass casting and banking works extremely well. Perhaps a bit too efficiently. It never messes up or misclicks and the magic/crafting rates are pretty insane if you compare it to optimal rates (jihadsquad spreadsheets).
     
  8. ILoveTurtleSnacks

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    Same thing happends with fishbowls, also when having two different items (If level-up during blowing) and it blows two different items in the same inventory.
    Same logs.
    --- Double Post Merged, Feb 25, 2019, Original Post Date: Feb 24, 2019 ---
    Code (Text):
    1. 00:00:04 DEBUG    Inventory is full -> evaluating next step
    2. 00:00:04 DEBUG    [MAIN TASK] BLOWING
    3. 00:00:05 DEBUG    [Molten glass=0]
    4. 00:00:06 DEBUG    [Molten glass=0]
    5. 00:00:07 DEBUG    [MAIN TASK] BLOWING
    6. 00:00:07 DEBUG    [Molten glass=0]
    7. 00:00:08 DEBUG    [Molten glass=0]
    8. 00:00:09 DEBUG    [Molten glass=0]
    9. 00:00:09 DEBUG    [MAIN TASK] BLOWING
    10. 00:00:10 DEBUG    [Molten glass=0]
    11. 00:00:11 DEBUG    [Molten glass=0]
    12. 00:00:11 DEBUG    [MAIN TASK] BLOWING
    Bug report: Doesn't blow orbs at level 46. Uses the blowpipe on molten glass, nothing happends.
    The selling and restock at this level works like it should.
     
  9. an_drew

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    I only bankstand.
    My tips for everyone after a few hours:
    bankstand, have default withdraw set to 13. materials right next to each other. astrals in last inv slot. tome of fire and air staff equipped. esc to close interface. perfect. bank fillers in place with no place for astrals to go
     
  10. tyb51

    tyb51 Niche bots at your disposal

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    ILove
    Yeah fixed the orbs (apparently they are called staff orbs). Have you still encountered the 1500 world issue?
     
  11. ILoveTurtleSnacks

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    Not the 1500 world issue, but I noticed earlier today I got stuck at a 1750 world.
    Any progress on adding the running aswell?

    You should also add;
    If the player has let's say 2 buckets, and need to buy 10 of each.
    It hops world, and the store has 10 in stock. The script bot then buys 5 buckets, and continues doing 1 and 1 bucket(until it reaches 10 total), instead of buying 10 ashes and then fill inventory with buckets.
    Idk, just a random nice add-on.
    --- Double Post Merged, Feb 25, 2019, Original Post Date: Feb 25, 2019 ---
    Breaking system doesn't work. Tried out while watching, ran through breaktime and double that.
     
  12. tyb51

    tyb51 Niche bots at your disposal

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  13. Bottingisfun

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    Lunar - blow glass - sell method is not working. It just buys a full inv of materials, then keeps switching worlds. Doesn't even try to cast superglass make. This could be an amazing bot and if it worked properly, I would for sure pay for it!
     
  14. ILoveTurtleSnacks

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    LOGS LOGS LOGS
     
  15. Bottingisfun

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    Sorry, I figured it out right after I posted. It just wasnt recognizing my rune pouch as runes and thats why it wouldnt cast the spell. Working fine now, thanks for the quick response though!
     
  16. tyb51

    tyb51 Niche bots at your disposal

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    Note currently there is a RM bug in worldhop causing you to hop to a world with a population amount == to the Number of the world you're trying to hop. Because high requirement worlds often have population in the range of the world numbers, this might get you stuck. Working on implementing a fix for this on my side, while waiting for a better RM fix. For the UIM, I also have walking/crafting supported, but I have to get it to click far enough, without being to obvious (bot-like). Updates arriving soon.

    Also, runepouch should be supported. Or atleast should be in the next update
     
  17. tyb51

    tyb51 Niche bots at your disposal

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  18. tyb51

    tyb51 Niche bots at your disposal

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  19. kaidrs

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    good bot
    tyhx
     
    #19 kaidrs, Mar 18, 2019
    Last edited: Mar 19, 2019
  20. Picklesfalyfe

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    hey tyb, ive been using your bot a few days but I need some insight. for some reason after about 20 min the bot deposits all items from inv and does not get astral runes back from bank, then it pauses. how should I successfully set up my inv to prevent this? currently using 13&13 method w/ smoke mystic.
     
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