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Atlas Slayer [UNLOCKED] [Deleted]

Discussion in 'Bot Support & Feedback' started by tyb51, Jan 12, 2019.

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  1. tyb51

    tyb51 Niche bots at your disposal

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    tyb51 submitted a new resource:

    Atlas Slayer [UNLOCKED] - Slay while you lay

    Read more about this resource...
     
    #1 tyb51, Jan 12, 2019
    Last edited by a moderator: Aug 13, 2019
    qverkk and TalentX like this.
  2. qverkk

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  3. heheggg

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    I think I found a small but some what glaring bug.
    If you select Vannaka as your slayer master, after completing a task and retrieving the brass key from the bank, the bot never be able to find a path to return to Vannaka - you would have to manually walk back to the little house south of GE, after which the path finder will work again.

    The log spams the following errors before pausing itself:
    [/I]

    Everything else works great though :)
    Thanks for quality work
     
  4. tyb51

    tyb51 Niche bots at your disposal

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    Yes, I noticed this issue and contacted cloud about it.
     
  5. Helly Peasy

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    Can't wait for the looting and prayer switching issues to be solved and start using this.
     
  6. tyb51

    tyb51 Niche bots at your disposal

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    Define looting and prayer switching problem?
     
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  7. Wet Rag

    Wet Rag easily triggered ✌

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    I'm not having a problem with looting...?
     
  8. Helly Peasy

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    As described before: keeps trying to pick up items buried under other items with left click. With area loot it just gets stuck reopening it again and again. Keeps getting stuck behind barriers because it saw an item before entering area and decided to loot straight away.
    00:46:32 INFO Forced looting is active
    00:46:32 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
    00:46:32 INFO Forced looting is active
    00:46:32 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
    00:46:33 INFO Forced looting is active
    00:46:33 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
    00:46:33 INFO Forced looting is active
    00:46:33 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
    00:46:34 INFO Forced looting is active
    00:46:34 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
    00:46:34 INFO Forced looting is active
    00:46:34 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
    00:46:35 INFO Forced looting is active
    00:46:35 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
    00:46:35 INFO Forced looting is active
    00:46:35 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
    00:46:36 INFO Forced looting is active
    00:46:36 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
    00:46:36 INFO Forced looting is active
    00:46:36 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
    00:46:37 INFO Forced looting is active
    00:46:37 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
    00:46:37 INFO Forced looting is active
    00:46:37 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
    Prayer switching: while on a task it gets stuck at a status [SWITCHING PRAYER], doing nothing in a loop.
    00:42:51 DEBUG [PRAYER] We need to switch CURSE Torment because it is activated: true and we are inArea: true and we are busy:true
    00:42:51 DEBUG [PRAYER]Switching prayers:
    00:42:51 DEBUG [PRAYER]Switching prayers with keybind: 4
    00:42:51 DEBUG Slot keybind = 4
    00:42:52 INFO Forced looting is active
    00:42:52 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
    00:42:52 DEBUG [INVENTION]not enabled
    00:42:52 DEBUG [Alching] Alching enabled: true
    00:42:52 DEBUG [INVENTION]not enabled
    00:42:52 DEBUG [INVENTION]not enabled
    00:42:52 DEBUG [Alching] Alching enabled: true
    00:42:52 DEBUG [INVENTION]not enabled
    00:42:52 DEBUG [Alching] Alching enabled: true
    00:42:52 DEBUG [INVENTION]not enabled
    00:42:52 DEBUG [Alching] Alching enabled: true
    00:42:52 DEBUG [Alching] Alching enabled: true
    00:42:52 DEBUG Found existing alchable: SpriteItem(name:Medium plated rune salvage, quantity: 1, index: 12, origin: INVENTORY)
    00:42:52 DEBUG Found existing alchable: SpriteItem(name:Medium plated rune salvage, quantity: 1, index: 12, origin: INVENTORY)
    00:42:52 DEBUG Found existing alchable: SpriteItem(name:Medium plated rune salvage, quantity: 1, index: 12, origin: INVENTORY)
    00:42:52 DEBUG Found existing alchable: SpriteItem(name:Medium plated rune salvage, quantity: 1, index: 12, origin: INVENTORY)
    Also forgot to mention, alching is bugged, it doesnt work. I've fixed the alching list as suggested so it is not the issue.
    00:49:56 DEBUG [Alching] Alching enabled: true
    00:49:56 DEBUG Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
    00:49:56 DEBUG [LOOT] Found 40 Rune arrow
    00:49:56 DEBUG [LOOT] Checking alch requirements
    00:49:56 DEBUG Doing alchable check
    00:49:56 DEBUG [ALCHING] Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
    00:49:56 DEBUG [ALCHING] Has nature runes: true
    00:49:56 DEBUG [ALCHING] No alchables available, do we still have staff equiped?: false
    00:49:56 DEBUG Eating food to make inventory space
    00:49:57 INFO Forced looting is active
    00:49:57 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
    00:49:57 DEBUG [INVENTION]not enabled
    00:49:57 DEBUG [Alching] Alching enabled: true
    00:49:57 DEBUG Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
    00:49:57 DEBUG [LOOT] Found 40 Rune arrow
    00:49:57 DEBUG [LOOT] Checking alch requirements
    00:49:57 DEBUG Doing alchable check
    00:49:57 DEBUG [ALCHING] Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
    00:49:57 DEBUG [ALCHING] Has nature runes: true
    00:49:57 DEBUG [ALCHING] No alchables available, do we still have staff equiped?: false
    00:49:57 DEBUG Eating food to make inventory space
    00:49:57 INFO Forced looting is active
    00:49:57 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
    00:49:57 DEBUG [INVENTION]not enabled
    00:49:57 DEBUG [Alching] Alching enabled: true
    00:49:57 DEBUG Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
    00:49:57 DEBUG [LOOT] Found 40 Rune arrow
    00:49:57 DEBUG [LOOT] Checking alch requirements
    00:49:57 DEBUG Doing alchable check
    00:49:57 DEBUG [ALCHING] Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
    00:49:57 DEBUG [ALCHING] Has nature runes: true
    00:49:57 DEBUG [ALCHING] No alchables available, do we still have staff equiped?: false
    00:49:57 DEBUG Eating food to make inventory space
    00:49:58 INFO Forced looting is active
    00:49:58 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
    00:49:58 DEBUG [INVENTION]not enabled
    00:49:58 DEBUG [Alching] Alching enabled: true
    00:49:58 DEBUG Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
    00:49:58 DEBUG [LOOT] Found 40 Rune arrow
    00:49:58 DEBUG [LOOT] Checking alch requirements
    00:49:58 DEBUG Doing alchable check
    00:49:58 DEBUG [ALCHING] Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
    00:49:58 DEBUG [ALCHING] Has nature runes: true
    00:49:58 DEBUG [ALCHING] No alchables available, do we still have staff equiped?: false
    00:49:58 DEBUG Eating food to make inventory space
    00:49:58 INFO Forced looting is active
    00:49:58 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
    00:49:58 DEBUG [INVENTION]not enabled
    00:49:58 DEBUG [Alching] Alching enabled: true
    00:49:58 DEBUG Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
    00:49:58 DEBUG [LOOT] Found 40 Rune arrow
    00:49:58 DEBUG [LOOT] Checking alch requirements
    00:49:58 DEBUG Doing alchable check
    00:49:58 DEBUG [ALCHING] Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
    00:49:58 DEBUG [ALCHING] Has nature runes: true
    00:49:58 DEBUG [ALCHING] No alchables available, do we still have staff equiped?: false
    00:49:58 DEBUG Eating food to make inventory space
    00:49:59 INFO Forced looting is active
    00:49:59 DEBUG [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
    00:49:59 DEBUG [INVENTION]not enabled
    00:49:59 DEBUG [Alching] Alching enabled: true
    00:49:59 DEBUG Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
    00:49:59 DEBUG [LOOT] Found 40 Rune arrow
    00:49:59 DEBUG [LOOT] Checking alch requirements
    00:49:59 DEBUG Doing alchable check
    00:49:59 DEBUG [ALCHING] Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19, origin: INVENTORY)
    00:49:59 DEBUG [ALCHING] Has nature runes: true
    00:49:59 DEBUG [ALCHING] No alchables available, do we still have staff equiped?: false

    I've tested this all yesterday on a paid version and the issues were still there. From the logs it looks like prayer bug and alching bug are related.

    Edit: forgot to mention another bug with looting - it will sometimes keep repeatedly picking up wrong item with right click option. Specifically it happened to me when it was trying to loot Excresence at jadinkos, but instead repeatedly looted and dropped vines.
     
    tyb51 likes this.
  9. tyb51

    tyb51 Niche bots at your disposal

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    Will check it out ... personally haven't had any issues so might be a tough one.
     
  10. sorx

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    Whats the difference between this and the lite version?
     
  11. Lord Oranos

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    Is there any way you can add a Physical option for Super-Antifires. I am getting a bit tired of this bot not drinking Super-Antifires half the time and getting my guy killed.
     
  12. tyb51

    tyb51 Niche bots at your disposal

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    I might have messed with that code that could have induced a bug. Can you explain what happens. Is this on task? Or custom target?
     
  13. Lord Oranos

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    This is on task. It treats the super anti-fires like a regular potion and doesn't drink until the timer is up. Depending on the timing, it may still be fighting a dragon. Then it decides to finish fighting said dragon taking multiple severe burns which gets me killed off. Sometimes it does just fine, other times like today I died 5-6 times.
     
  14. CrimsonGravity

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    Personally, I just made a separate gear setup that has a wand and dragonfire ward under the "wilderness" preset, then set all dragon tasks to use this preset


    also @tyb51 Can you check traversal to Jadinko lair? This bot has a few problems but I'm still pretty happy getting 1-98 on my alt
     
  15. Mrsneeze

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    So whats the difference between this and LITE versions?
     
  16. tyb51

    tyb51 Niche bots at your disposal

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    I will check if i can make it drink before it runs out (depends on how runescape represents the data)

    And for jadinko:is it stuck just after entering the lair? This is a known issue and translates to a global issue with web. Me and Cloud are working in that but with the upcomming overhaul of the web it might take a while.

    Ps: You can add separate gearsets if you want (you don't have to use the wilderness one per se)

    Just unlimited time
     
  17. tyb51

    tyb51 Niche bots at your disposal

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  18. tyb51

    tyb51 Niche bots at your disposal

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    This resource has been removed and is no longer available for download.
     
  19. tyb51

    tyb51 Niche bots at your disposal

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  20. Pdestiny

    Pdestiny Choose your Destiny

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    Seems to get stuck alot when attempting to go to a slayer task example
    Task:Bats
    what it says"Trying to traverse to: Taverly Slayer Dungeon bats"
    Issue: seems to be stuck in the dungeon
     
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