AutoBlackJack PRO [Deleted]

Discussion in 'Bot Support & Feedback' started by BoneCode, Mar 26, 2015.

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  1. Only 20k an hour, black jacking is wayyyyyyy more.
  2. This is true.

    And grats on release, was looking for something like this!
  3. Runemates mouse is too glitchy for the speed xd
  4. I had to make my mouse speed 0.5 xD
  5. haha I'll improve it in a bit
  6. Makes sense.
  7. You might want to try the hop function of the mouse. This is why I asked @Cloud to add a #moveQuickly() method that gets rid of all the loop-da-loops and shit that the mouse does. But hop might be ok since it's just over like 20 or so px and I don't think it's glitchy at all.
    BoneCode likes this.
  8. Last I asked there wasn't one xd
  9. If you mean a hop function, I haven't tested this and it's pretty hack, so it might completely bomb, but try something like this:
    Code (Text):
    2. private final HoppingPathGenerator HOPPER = new HoppingPathGenerator();
    3. private final PathGenerator DEFAULT = Mouse.getPathGenerator();
    5. public void onLoop() {
    6.     Mouse.setPathGenerator(HOPPER);
    8.     HOPPER.markReady();
    9.     Mouse.move();
    11.     HOPPER.markReady();
    12.     Mouse.move();
    14.     Mouse.setPathGenerator(DEFAULT);
    15. }
    16. private class HoppingPathGenerator extends PathGenerator{
    17.     private boolean hop = false;
    18.     @Override
    19.     public boolean move(Interactable target, Filter<Point> successFilter, double velocityMultiplier) {
    20.         if(hop){
    21.             this.hop(target.getInteractionPoint());
    22.             hop = false;
    23.         }
    24.         return hop;
    25.     }
    26.     public void markReady(){
    27.         hop = true;
    28.     }
    29. }
    Of course this might be kinda bannable since it's hopping, so you might consider putting a way to toggle normal mouse function for users who don't want to risk it.
    --- Double Post Merged, Mar 27, 2015, Original Post Date: Mar 27, 2015 ---
    Alternatively, the custom path generator could be implemented such that it only returns true for points directly between Mouse#getPosition() and target#getInteractionPoint() so that the mouse will only move in straight lines.

    I've been meaning to mess around with the path generator, but I just haven't had time. If you do find something that works, let me know.
    BoneCode likes this.
  10. Bump please fix/update this or whatever you have to do. Need this script bot so bad. Willing to donate!
    --- Double Post Merged, Apr 3, 2015, Original Post Date: Mar 31, 2015 ---
    Bumping again, any progress @BoneCode
  11. ye i moved it another place for me works great ill implement wat guy said above tomorrow im lazy dev
  12. Can you fix this script bot or take it off the market. Please.
    Geashaw and neck like this.
  13. hey man im not sure if this just isnt working at all or just not working from my client on my mac
  14. @Aidden



    please delete this thread this script bot is not getting updated.

    Edit: seems to work but constantly gets stuck behind door. Still stand by my original comment if you cant get in contact with the scripter.
    #15 Jesse, Apr 17, 2015
    Last edited: Apr 17, 2015
  15. This working?
  16. Are you even reading previous comments ?
  17. I did, just wanted to make sure.
  18. This resource has been removed and is no longer available for download.
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