Resolved Bot Paint Not Working for Mac?

Discussion in 'Client & Site Support' started by Lille Speedy, Nov 5, 2015.

  1. The paint on bots (where exp/hr and such is displayed), don't seem to be working for me. When I'm at home and using my Windows PC, it works just well. But when I start up my bot on my Mac at school, the paint is not displaying... The bot itself works just fine though

    Did anyone have the same problem or have a solution for this?
     
  2. When I'm developing on my macbook this is what I find in the dev console. [Notice] Blocked access to the OpenGL display mode. The issue could possibly ahve something to do with that.
    --- Double Post Merged, Nov 11, 2015, Original Post Date: Nov 11, 2015 ---
    @Cloud could you tell us what's causing this?
     
  3. We're aware of the issue (although I had forgotten about it) but the last time I investigated we didn't get far with it.
     
  4. Oh okay.. Well Arbiter told me to try different refresh rates but that didn't help at all.
     
  5. [​IMG]

    No No No ;) can't you run a vm with windows? :)
     
  6. ofcourse I could but that beats the purpose of having a multiplatform client. + When developing on my windows machine and debugging it starts lagging like hell and I get OutOfMemoryExceptions. --> not because of my pc, my pc is stronk as hell :p
     
  7. hehe, but i was posting that for @Lille Speedy as a temp. solution untill the issue has been resolved :p
     
  8. So trying to help him but not me ;'(
     
  9. Bleh, just work on windows :D really weird, i never had that error on my system :p
     
  10. I would if I didn't have the memory problem :p
     
  11. Not enough ram then? :p
     
  12. My pc:
    • Mobo: Z170-Gaming M5
    • Ram: 16Gb DDR4 Corsair Vengeance
    • HDD: 1Tb WB Black
    • SSD: 250Gb samsung
    • CPU: Intel I7-6700k
    • GPU: MSI Geforce GTX 970
    As I say, It's probably not my system. + I'm using -Xmx8096M to allocate the ram.. I have no idea about the issue but it doesn't happen on my mac :p It doesn't happen when I just run the normal client, it only happens when using the -sdk version
     
  13. PM @Cloud and/or @Arbiter ... thats not normal xd
     
  14. -sdk doesn't do anything different in that regard, no idea what your issue is unless the jvm doesn't have enough memory allocated in it's different areas.
     
  15. Should I post the entire stacktrace?
    --- Double Post Merged, Nov 12, 2015, Original Post Date: Nov 12, 2015 ---
    @Cloud Here we go

    Code (Javascript):
    1.  
    2. (09:31:21) [Caution] You haven't submitted any event listeners to the dispatcher.
    3. (09:31:25) java.lang.OutOfMemoryError: Java heap space
    4. (09:31:25)     at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:75)
    5. (09:31:25)     at java.awt.image.Raster.createPackedRaster(Raster.java:467)
    6. (09:31:25)     at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1032)
    7. (09:31:25)     at java.awt.image.BufferedImage.<init>(BufferedImage.java:333)
    8. (09:31:25)     at app.RM.paint(dwb:22557)
    9. (09:31:25)     at javax.swing.RepaintManager$4.run(RepaintManager.java:842)
    10. (09:31:25)     at javax.swing.RepaintManager$4.run(RepaintManager.java:814)
    11. (09:31:25)     at java.security.AccessController.doPrivileged(Native Method)
    12. (09:31:25)     at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
    13. (09:31:25)     at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:814)
    14. (09:31:25)     at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:789)
    15. (09:31:25)     at javax.swing.RepaintManager.prePaintDirtyRegions(RepaintManager.java:738)
    16. (09:31:25)     at javax.swing.RepaintManager.access$1200(RepaintManager.java:64)
    17. (09:31:25)     at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1732)
    18. (09:31:25)     at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
    19. (09:31:25)     at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756)
    20. (09:31:25)     at java.awt.EventQueue.access$500(EventQueue.java:97)
    21. (09:31:25)     at java.awt.EventQueue$3.run(EventQueue.java:709)
    22. (09:31:25)     at java.awt.EventQueue$3.run(EventQueue.java:703)
    23. (09:31:25)     at java.security.AccessController.doPrivileged(Native Method)
    24. (09:31:25)     at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
    25. (09:31:25)     at java.awt.EventQueue.dispatchEvent(EventQueue.java:726)
    26. (09:31:25)     at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
    27. (09:31:25)     at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
    28. (09:31:25)     at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
    29. (09:31:25)     at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
    30. (09:31:25)     at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
    31. (09:31:25)     at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
    32. (09:31:26) java.lang.OutOfMemoryError: Java heap space
    33. (09:31:26)     at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:75)
    34. (09:31:26)     at java.awt.image.Raster.createPackedRaster(Raster.java:467)
    35. (09:31:26)     at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1032)
    36. (09:31:26)     at java.awt.image.BufferedImage.<init>(BufferedImage.java:333)
    37.  
    38.  
     

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