[DEV] RedDungeon

Discussion in 'Projects' started by red, Mar 30, 2014.

  1. red

    red

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    Guess whos back, back again, Red is back, back again.

    RedDungeon- The next generation of Dungeoneering scripts bots. I will post videos of the script bot running to show the progress. DO NOT ask when this script bot is coming out i will not tell when it is because, quite frankly, I don't know when it is coming out. Thanks for taking the time out of your day to read this thread .Goals:
    • Starting a dungeon.
      • Selects Complexity, Floor, Starts a party.
      • Picks up the stuff from the homeroom
    • Doors
      • Normal Door detection
      • Guardian Door detection
      • Key Door detection
      • Skill Door detection
      • Boss Door detection
      • Puzzle Door detection
    • Floors
      • Frozen
      • Abandoned
      • Occult
      • Warped
    • Bosses
      • Gluttonous Behemoth
      • Astea Frostweb
      • Icy Bones
      • Luminescent icefiend
      • Plane-freezer Lakhrahnaz
      • To'Kash the Bloodchiller
      • Skeletal Horde/Divine skinweaver
      • Hobgoblin Geomancer
      • Bulwark beast
      • Unholy Cursebearer
      • Rammernaut
      • Stomp
      • Har'Lakk the Riftsplitter
      • Lexicus Runewright
      • Sagittare
      • Night-gazer Khighorahk
      • Shadow-Forger Ihlakhizan
      • Bal'lak the Pummeller
      • Skeletal trio
      • Runebound behemoth
      • Gravecreeper
      • Necrolord
      • Flesh-spoiler Haasghenahk
      • Yk'Lagor the Thunderous
      • Blink
      • Warped Gulega
      • Dreadnaut
      • Hope devourer
      • World-gorger Shukarhazh
      • Kal'Ger the Warmonger
    • Puzzles
      • Icy pressure pad
      • Seeker sentinel
      • Sleeping guards
      • Sliding tiles
      • Sliding statues
      • Three statue weapon
      • Ten statue weapon
      • Follow the leader
      • Levers
      • Flip tiles
      • Monolith
      • Ghosts
      • Suspicious grooves
      • Crystal puzzle
      • Toxin maze
      • Pondskaters
      • Fishing ferret
      • Coloured ferrets
      • Magical construct
      • Lodestone power
      • Collapsing room
      • Winch bridge
      • Ramokee familiars
      • Mercenary leader
      • Hunter ferret
      • Fremennik camp
      • Enigmatic hoardstalker
      • Barrel puzzle
      • Agility maze
      • Keystone bridge
      • Broken plank bridge
      • Return the flow
      • Grapple tightrope
      • Statue bridge
      • Poltergeist
      • Unhappy ghost
      • Coloured recess
      • Flower roots
      • Coloured bookcases
      • Portal maze
    red=not started, yellow=buggy/untested, green=finished
     
    #1 red, Mar 30, 2014
    Last edited: Mar 16, 2015
    Qosmiof2, Viewer, Exia and 3 others like this.
  2. Viewer

    Viewer Discretion is advised

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    Good luck with your project, if you make it open source more people will be able to contribute, I'll be more than happy to help you with it ;)
     
  3. dog_

    dog_ 0xCAFEBABE

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    good lick red :)
     
  4. Arbiter

    Arbiter Mod Automation

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    Assuming you're referring to Dungeoneering and if so, you're going to be a very rich man upon completion lol. Let me know if you need any help. :)
     
  5. dog_

    dog_ 0xCAFEBABE

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    I doubt he'll make it premium, he said it'll maybe be open source so I'm assuming open source or free ;)
     
  6. red

    red

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    Sort of. I think I am going to do c1-4 open source. c5-6 free. And co-op dungeoneering premium.
    This is not final just what I am thinking at the moment.
     
  7. Arbiter

    Arbiter Mod Automation

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    Looks like good progress. I'm glad that you're keeping us posted. Let me know if you run into any issues in the API and we'll fix it promptly.
     
  8. red

    red

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    Okay about the collision flags... that is the only thing that is holding me back ATM, I need them to detect where the room is and isn't but cannot if I have no access to collision flags. Also sense the clients collision flags are static, I cannot use the isReachable method because all of the tiles in the dungeon are apparently walk-able according to the static collision flags(because they don't update).
     
    #8 red, Apr 5, 2014
    Last edited: Apr 5, 2014
  9. dog_

    dog_ 0xCAFEBABE

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    Lol did u actually believe us? Me and Parnassian were just joking -.- (about the locally stored)
     
    #9 dog_, Apr 5, 2014
    Last edited: Apr 5, 2014
  10. red

    red

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    I realized when parn messaged me about it randomly
     
  11. Arbiter

    Arbiter Mod Automation

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    @Cloud
     
  12. Falixus

    Falixus Guest

    It's definitely looking dope, best of luck, bud. :)
     
  13. EvilCabbage

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    Please keep us updated! :)
     
  14. red

    red

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    Guess whos back, back again, Red is back, tell a friend.
     
    #14 red, Aug 22, 2014
    Last edited: Aug 22, 2014
    dog_, EvilCabbage and Arbiter like this.
  15. Arbiter

    Arbiter Mod Automation

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    Let's see if we can't get a teaser version out soon. Let me know if you need anything client-wise or run into any issues.
     
  16. EvilCabbage

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    I've told a friend, what now?
     
  17. Mmaaikel

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    Looking good man! I've made one for a color bot once.. But wasn't able to do the puzzles :s.

    Goodluck, if I were you i would make a camera rotation when clicking the door is not working after 2-3 searches
     
  18. Exile

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    Nice work Red, I like the :) Will be a challenge trying to do better

    *Which I'm gonna try :D Bit of competiton never hurts*
     
  19. Cloud

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    Collision flags were fixed a while back so enjoy that :p
     
  20. red

    red

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    C1-C4 is finished just finishing some bugs. Only frozen is supported at the moment. Expect a open beta within the next 2 weeks :D.
     
    EvilCabbage and Exile like this.

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