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Divine NMZ Lite 4.0.11

You couldn't dream for more exp!

  1. askyman

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    pray flick works now for me, just increased my mouse multiplier. :)
     
  2. Party

    Party Client Developer

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    The reason I don't check that is because the amount it costs you per game decreases as your QP goes up. It reads how much is stored in your coffer, but it won't do anything with it at present.
    It does check & account for pots left over from previous runs, and even used to decant them, but it was a hacky implementation and needed smoothing out.

    If mine is not working properly, drop me a bug report, because I'm not seeing any of this.
     
    Serene likes this.
  3. Serene

    Serene ( ͡° ͜ʖ ͡°)

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    Ran one instance for 2 dreams on a 1 def pure, using ovls/abs. Added an update for custom bosses, custom dreams, and leaving when out of arrows. Still fixing a couple of things, but going to roll out the update soon. When done the bot will be supporter+, or premium later on if accepted.

    Also still trying to decide on the UI. It looks really cluttered atm, but offers the most customize-ability.

    [​IMG]
    [​IMG]
     
    #103 Serene, Jul 21, 2016
    Last edited: Jul 22, 2016
  4. zemmer

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    i got banned by using this one :\ runned 6 hours thankgod its just a 48 hours ban
     
  5. Serene

    Serene ( ͡° ͜ʖ ͡°)

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    Botting 6hrs straight isn't safe botting. Also there's no way to say it's this bot for sure. I've been running it for ~4hrs daily and still am not banned. That's including the v2.0 update where I don't have to restart it after every game (truly running it non-stop).

    Edit: 4hr proggy:

    [​IMG]
     
    #105 Serene, Jul 22, 2016
    Last edited: Jul 23, 2016
  6. Doomie

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    Will there be an option to choose how many dream runs you wish to do in a row?
    Let's say I don't want to come back to the bot making 5-7 dream runs lol

    Amazing work so far! Looks dope!
     
  7. Serene

    Serene ( ͡° ͜ʖ ͡°)

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    Nope. It'll be based on coffer points/equipment and supply availability. So if you don't have enough to make the next dream then it'll log off, whether that be the right amount of money in the coffer or enough ppots/absorbs/ovls. If you only want 3 dreams, put enough in the coffer for 3 dreams and then it'll stop for you after that. Or buy enough ovls/absorbs for 3 dreams.
     
  8. Serene

    Serene ( ͡° ͜ʖ ͡°)

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    7abdus likes this.
  9. 7abdus

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    @Serene how much exp is it per hour with msb(i)?
     
  10. Doomie

    Joined:
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    When restarting the bot. dropdown list is stuck on prayer potion. switching to prayer crashes the bot.
    [​IMG]
    --- Double Post Merged, Aug 2, 2016, Original Post Date: Aug 2, 2016 ---
    [Debug] RuneMate Version: 2.3.3
    [Debug] Java Version: 8u92 x86 (Oracle Corporation)
    [Debug] Operating System: Windows 10 x64
    Incorrect password. Please try again.
    Incorrect password. Please try again.
    DivineNMZ v2.0.0-beta1 started!
    java.lang.NullPointerException
    at bot.NUl.short(e:126)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Node.fireEvent(Node.java:8411)
    at javafx.scene.control.ChoiceBox$4.invalidated(ChoiceBox.java:327)
    at javafx.beans.property.ObjectPropertyBase.markInvalid(ObjectPropertyBase.java:111)
    at javafx.beans.property.ObjectPropertyBase.set(ObjectPropertyBase.java:146)
    at javafx.scene.control.ChoiceBox.setValue(ChoiceBox.java:336)
    at javafx.scene.control.ChoiceBox.lambda$new$137(ChoiceBox.java:190)
    at com.sun.javafx.binding.ExpressionHelper$Generic.fireValueChangedEvent(ExpressionHelper.java:361)
    at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:81)
    at javafx.beans.property.ReadOnlyObjectPropertyBase.fireValueChangedEvent(ReadOnlyObjectPropertyBase.java:74)
    at javafx.beans.property.ReadOnlyObjectWrapper.fireValueChangedEvent(ReadOnlyObjectWrapper.java:102)
    at javafx.beans.property.ObjectPropertyBase.markInvalid(ObjectPropertyBase.java:112)
    at javafx.beans.property.ObjectPropertyBase.set(ObjectPropertyBase.java:146)
    at javafx.scene.control.SelectionModel.setSelectedItem(SelectionModel.java:102)
    at javafx.scene.control.SingleSelectionModel.updateSelectedIndex(SingleSelectionModel.java:223)
    at javafx.scene.control.SingleSelectionModel.select(SingleSelectionModel.java:149)
    at javafx.scene.control.ChoiceBox$ChoiceBoxSelectionModel.select(ChoiceBox.java:573)
    at com.sun.javafx.scene.control.skin.ChoiceBoxSkin.lambda$addPopupItem$284(ChoiceBoxSkin.java:261)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.control.MenuItem.fire(MenuItem.java:462)
    at com.sun.javafx.scene.control.skin.ContextMenuContent$MenuItemContainer.doSelect(ContextMenuContent.java:1405)
    at com.sun.javafx.scene.control.skin.ContextMenuContent$MenuItemContainer.lambda$createChildren$343(ContextMenuContent.java:1358)
    at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:380)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:294)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(GlassViewEventHandler.java:416)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:415)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:937)
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
    at java.lang.Thread.run(Thread.java:745)
    Total runtime: 00:00:00
     
  11. Serene

    Serene ( ͡° ͜ʖ ͡°)

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    Edit: Nvm. Fixed in next release. Ppots unusable until then.
     
    #111 Serene, Aug 2, 2016
    Last edited: Aug 2, 2016
  12. Doomie

    Joined:
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    It's stuck on abs. When I restarted it for the 3rd time, it's stuck on prayer :D
    Whatever I do, it crashes when trying to select either.

    Potion choice: nothing. is always there
     
  13. Serene

    Serene ( ͡° ͜ʖ ͡°)

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    Yeah fixed for next release.
     
  14. Doomie

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    Damn that was fast... Dare I ask, are you juicing?
    hahaha jk, we love you Serene <3
     
    Serene likes this.
  15. Serene

    Serene ( ͡° ͜ʖ ͡°)

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    If only :p Would be one hell of a 12 weeks.
     
  16. 7abdus

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    @Serene Just finished a dream, now i cant start the bot again , would appreciate it if you took a look at it :D
     

    Attached Files:

    #116 7abdus, Aug 2, 2016
    Last edited: Aug 2, 2016
  17. Doomie

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    Plz read the post just above you. People these days...
     
    Serene likes this.
  18. 7abdus

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    @Doomie haha, never realised it woz the same problem :D mb
     
  19. narmak

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    Apr 17, 2016
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    bot dosnt work with new update should of left the same was perfect now it keep flicking to prayer ecven tho I have full absorbtion pots wont even start with absorbtion in option until you press prayer then sends mesg saying its messed
    --- Double Post Merged, Aug 2, 2016, Original Post Date: Aug 2, 2016 ---
    useless update serene for such a great bot working fine who cares but guthans ppl can easily just use absorbtion pot into it... anyways bot dosnt work for absorbtion look into it
     
  20. Serene

    Serene ( ͡° ͜ʖ ͡°)

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    Yeah, fixed in the next update. Try toggling a different stat and then rechoosing absorption potions to enable the start button.
    --- Double Post Merged, Aug 2, 2016, Original Post Date: Aug 2, 2016 ---
    If you're talking about the UI option for prayer pots, please read the thread next time - that has already been addressed.

    Next time submit a useful review & follow the UI guide for submitting a bug report. Also why are you mentioning guthan's mode if it is disabled for free users?
     
    #120 Serene, Aug 2, 2016
    Last edited: Aug 2, 2016

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