Resource Dynamic Object Data

Discussion in 'Tutorials & Resources' started by Overflow, May 24, 2015.

  1. Overflow

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    This link contains a dumped text format of what should be most of the dynamic objects in the game as well as the varp information used to select the current local definition
    http://puu.sh/hYXJm/7210dd60bf.txt

    Example Format: Abbysal Shortcut
    Code (Text):
    1. Dynamic Object: GameObject{x=3041, y=4811, level=0, id=7142, name=null, type=10, rotation=0}
    2.      - VarBit{varpId=3148, minBitIndex=18, maxBitIndex=29}
    3.      - Children
    4.          - 0 -> ObjectComposite{id=7156, name='Blockage', actions=[null, null, null, null, null, Examine]}
    5.          - 1 -> ObjectComposite{id=7158, name='Rock', actions=[Mine, null, null, null, null, Examine]}
    6.          - 2 -> ObjectComposite{id=7161, name='Tendrils', actions=[Chop, null, null, null, null, Examine]}
    7.          - 3 -> ObjectComposite{id=7165, name='Boil', actions=[Burn-down, null, null, null, null, Examine]}
    8.          - 4 -> ObjectComposite{id=7168, name='Eyes', actions=[Distract, null, null, null, null, Examine]}
    9.          - 5 -> ObjectComposite{id=7164, name='Gap', actions=[Squeeze-through, null, null, null, null, Examine]}
    10.          - 6 -> ObjectComposite{id=7154, name='Passage', actions=[Go-through, null, null, null, null, Examine]}
    11.          - 7 -> ObjectComposite{id=7164, name='Gap', actions=[Squeeze-through, null, null, null, null, Examine]}
    12.          - 8 -> ObjectComposite{id=7168, name='Eyes', actions=[Distract, null, null, null, null, Examine]}
    13.          - 9 -> ObjectComposite{id=7165, name='Boil', actions=[Burn-down, null, null, null, null, Examine]}
    14.          - 10 -> ObjectComposite{id=7161, name='Tendrils', actions=[Chop, null, null, null, null, Examine]}
    15.          - 11 -> ObjectComposite{id=7158, name='Rock', actions=[Mine, null, null, null, null, Examine]}
    16.          - 12 -> ObjectComposite{id=7159, name='Rock', actions=[null, null, null, null, null, Examine]}
    17.          - 13 -> ObjectComposite{id=7160, name='Broken rock', actions=[null, null, null, null, null, Examine]}
    18.          - 14 -> ObjectComposite{id=7162, name='Tendrils', actions=[null, null, null, null, null, Examine]}
    19.          - 15 -> ObjectComposite{id=7163, name='Chopped tendrils', actions=[null, null, null, null, null, Examine]}
    20.          - 16 -> ObjectComposite{id=7166, name='Boil', actions=[null, null, null, null, null, Examine]}
    21.          - 17 -> ObjectComposite{id=7167, name='Boil', actions=[null, null, null, null, null, Examine]}
    22.          - 18 -> ObjectComposite{id=7169, name='Eyes', actions=[null, null, null, null, null, Examine]}
    23.          - 19 -> ObjectComposite{id=7170, name='Eyes', actions=[null, null, null, null, null, Examine]}
    24.          - 20 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    25.  
     
    #1 Overflow, May 24, 2015
    Last edited: May 24, 2015
    Hazard likes this.
  2. PhaseCoder

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    ObjectComposite

    takes me back to ibot days lol
     
  3. Cloud

    Cloud The Developer

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    It's worth mentioning that calling def.getLocalState will return the local definition in the runemate api.
     
  4. Overflow

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    Haha i know i still cycle between it and definition when im refactoring the client

    Cool didn't know the api already handled it
     
  5. Hazard

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    Thanks alot, this should be very helpful for my farming script bot :)
     

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