Resource Dynamic Object Data

Discussion in 'Tutorials & Resources' started by Overflow, May 24, 2015.

  1. This link contains a dumped text format of what should be most of the dynamic objects in the game as well as the varp information used to select the current local definition
    http://puu.sh/hYXJm/7210dd60bf.txt

    Example Format: Abbysal Shortcut
    Code (Text):
    1. Dynamic Object: GameObject{x=3041, y=4811, level=0, id=7142, name=null, type=10, rotation=0}
    2.      - VarBit{varpId=3148, minBitIndex=18, maxBitIndex=29}
    3.      - Children
    4.          - 0 -> ObjectComposite{id=7156, name='Blockage', actions=[null, null, null, null, null, Examine]}
    5.          - 1 -> ObjectComposite{id=7158, name='Rock', actions=[Mine, null, null, null, null, Examine]}
    6.          - 2 -> ObjectComposite{id=7161, name='Tendrils', actions=[Chop, null, null, null, null, Examine]}
    7.          - 3 -> ObjectComposite{id=7165, name='Boil', actions=[Burn-down, null, null, null, null, Examine]}
    8.          - 4 -> ObjectComposite{id=7168, name='Eyes', actions=[Distract, null, null, null, null, Examine]}
    9.          - 5 -> ObjectComposite{id=7164, name='Gap', actions=[Squeeze-through, null, null, null, null, Examine]}
    10.          - 6 -> ObjectComposite{id=7154, name='Passage', actions=[Go-through, null, null, null, null, Examine]}
    11.          - 7 -> ObjectComposite{id=7164, name='Gap', actions=[Squeeze-through, null, null, null, null, Examine]}
    12.          - 8 -> ObjectComposite{id=7168, name='Eyes', actions=[Distract, null, null, null, null, Examine]}
    13.          - 9 -> ObjectComposite{id=7165, name='Boil', actions=[Burn-down, null, null, null, null, Examine]}
    14.          - 10 -> ObjectComposite{id=7161, name='Tendrils', actions=[Chop, null, null, null, null, Examine]}
    15.          - 11 -> ObjectComposite{id=7158, name='Rock', actions=[Mine, null, null, null, null, Examine]}
    16.          - 12 -> ObjectComposite{id=7159, name='Rock', actions=[null, null, null, null, null, Examine]}
    17.          - 13 -> ObjectComposite{id=7160, name='Broken rock', actions=[null, null, null, null, null, Examine]}
    18.          - 14 -> ObjectComposite{id=7162, name='Tendrils', actions=[null, null, null, null, null, Examine]}
    19.          - 15 -> ObjectComposite{id=7163, name='Chopped tendrils', actions=[null, null, null, null, null, Examine]}
    20.          - 16 -> ObjectComposite{id=7166, name='Boil', actions=[null, null, null, null, null, Examine]}
    21.          - 17 -> ObjectComposite{id=7167, name='Boil', actions=[null, null, null, null, null, Examine]}
    22.          - 18 -> ObjectComposite{id=7169, name='Eyes', actions=[null, null, null, null, null, Examine]}
    23.          - 19 -> ObjectComposite{id=7170, name='Eyes', actions=[null, null, null, null, null, Examine]}
    24.          - 20 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    25.  
     
    #1 Overflow, May 24, 2015
    Last edited: May 24, 2015
    Hazard likes this.
  2. ObjectComposite

    takes me back to ibot days lol
     
  3. It's worth mentioning that calling def.getLocalState will return the local definition in the runemate api.
     
  4. Haha i know i still cycle between it and definition when im refactoring the client

    Cool didn't know the api already handled it
     
  5. Thanks alot, this should be very helpful for my farming script bot :)
     

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