HaxAgility [Deleted]

Discussion in 'Bot Support & Feedback' started by SlashnHax, Dec 15, 2014.

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  1. SlashnHax

    SlashnHax The Chosen One

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    HaxAgility
    [​IMG]Agility​
    Description:
    Trains Agility by running courses.

    Supported Locations:
    • Burthorpe Agility Course
    • Gnome Stronghold Agility Course
    • Barbarian Outpost Agility Course
    • Wilderness Agility Course
    • Advanced Gnome Stronghold Agility Course
    • Advanced Barbarian Outpost Agility Course
    • Ape Atoll Agility Course
    • Hefin Agility Course
     
    #1 SlashnHax, Dec 15, 2014
    Last edited: Dec 16, 2014
    veshonk likes this.
  2. Baddest Man on Earth

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  3. SlashnHax

    SlashnHax The Chosen One

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    Created a conversion package to make it easy to port, but there's bound to be some issues with resource usage. Still kinda sad they demoted me doe D:
     
  4. Drygore

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  5. SlashnHax

    SlashnHax The Chosen One

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    dat "conversion" package doe
     
  6. Baddest Man on Earth

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    I was to lazy to make a conversion package. Actually all I had was a fletcher there. Cuz I was a lazy dev there.
     
  7. Furor

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    Ape Atoll agility course appears to be broken. Getting stuck at the "Monkeybars". Just swings the mouse and camera back and forth trying to click the bars.

    Edit: Also happens with wildy course log pit near the end.
     
    #7 Furor, Dec 15, 2014
    Last edited: Dec 15, 2014
  8. SlashnHax

    SlashnHax The Chosen One

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    Yeah, conversion did some strange stuff. I think the problem is it isnt trying to walk to objects out of reach
     
  9. skrall

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    If it's just a port I assume the supported courses are the same as your script bot on poorbot right? :p
    *edit* can't find it there :eek:
    So anyone feel free to list the supported courses because I'm not at home and my bot is running at my home computer :p
     
    #9 skrall, Dec 16, 2014
    Last edited: Dec 16, 2014
  10. SlashnHax

    SlashnHax The Chosen One

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    Yeah, the same courses but I'm not sure if there are issues in the port or not.


    Supported Locations:
    • Burthorpe Agility Course
    • Gnome Stronghold Agility Course
    • Barbarian Outpost Agility Course
    • Wilderness Agility Course
    • Advanced Gnome Stronghold Agility Course
    • Advanced Barbarian Outpost Agility Course
    • Ape Atoll Agility Course
    • Hefin Agility Course
     
    skrall likes this.
  11. skrall

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    Tested Hefin, script bot doesn't do anything anymore after traversing the first obstacle.
    It completes 'leap-across walkway', but when it needs to 'traverse cliff' the mouse doesn't move anymore :p
     
  12. SlashnHax

    SlashnHax The Chosen One

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    Ugh that sucks :/ Any chance you could grab me the cliff ID, they may have changed it?
     
  13. Defeat3d

    Defeat3d Prime Celestial

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    Why do you use id's over names/actions?
     
  14. SlashnHax

    SlashnHax The Chosen One

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    Had some troubles with the names not loading, might go back to names though iunno
     
  15. SlashnHax

    SlashnHax The Chosen One

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  16. skrall

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    Hmm still a problem at Hefin course; the script bot crosses the first obstacle just like before, but now when it's at the cliff, it just spins the camera round and round. I used legacy and oldschool layout :)
     
  17. Cloud

    Cloud The Developer

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    RuneMate loads all definitions from the hard cache so we don't suffer the same problems that RSBot has in that regard. It's extremely obvious when you enter database mode within the developer toolkit.
     
  18. Batmans Beard

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    I got an error after running the script bot for a while at the gnome village basic course. Seems to be stuck just before the rope walk obstacle.

    java.lang.ArrayIndexOutOfBoundsException
    at java.lang.reflect.Array.get(Native Method)
    at a.jN.null(ejb:78)
    at com.runemate.game.api.hybrid.region.GameObjects.getLoadedAt(dxb:142)
    at com.runemate.game.api.hybrid.region.GameObjects.getLoadedAt(dxb:261)
    at a.Yn.isValid(ewb:4)
    at a.dN.isVisible(bwb:204)
    at a.IM.null(pmb:189)
    at a.IM.null(pmb:171)
    at a.IM.null(pmb:257)
    at a.IM.null(pmb:171)
    at a.IM.move(pmb:110)
    at com.runemate.game.api.hybrid.input.Mouse.move(rk:40)
    at a.dN.interact(bwb:83)
    at com.runemate.game.api.hybrid.entities.details.Interactable.interact(ro:243)
    at a.Yn.interact(ewb:109)
    at conversion.wrappers.Interaction.interact(Interaction.java:31)
    at com.slashnhax.scripts bots.haxagility.courses.AgilityCourse.attempt(AgilityCourse.java:82)
    at com.slashnhax.scripts bots.haxagility.courses.AgilityCourse.execute(AgilityCourse.java:42)
    at com.slashnhax.scripts bots.haxagility.HaxAgility.poll(HaxAgility.java:39)
    at com.slashnhax.scripts bots.HaxScript.onLoop(HaxScript.java:44)
    at com.runemate.game.api.script bot.framework.LoopingScript.run(pjb:101)
    at com.runemate.game.api.script bot.framework.AbstractScript.start(xfb:137)
    at a.Hj.run(reb:152)
     
  19. skrall

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    Nice to see more progress every day, now the sript seems to stop after using the [email protected]
    I sent a report ^^
     
  20. SlashnHax

    SlashnHax The Chosen One

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    I've pushed an update where I properly refactored everything to use the RM API, although I still can't test many places due to my account being crap xD
     
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