Question How should I walk to places beyond the scope of the minimap?

Discussion in 'Developer Support' started by Flamo, Sep 26, 2015.

  1. Flamo

    Sep 25, 2015
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    Hi, I'm new here, and I'm just trying to write my first script bot for darkscape. I'm used to the api being more user friendly, so I've got a few questions.

    Is there a working webwalking api? If so, how would I use it?

    2. If I wanted to walk from Lumbridge Home to a predefined rectangular Area in the swamp, how would I do that?

    Is there a data type like CoordinateArea or something, that would be like a rectangle made from two coordinates?

    3. If someone would be willing to add my skype to provide me with live assistance, it would be greatly appreciated.

    Thanks in advance!

    Skype: dan.flamo
  2. neck

    Mar 31, 2015
    Likes Received:
    Try joining the developer chat if you want faster responses to questions like this. I don't know how to help you, but I'm sure the people in the dev chat do.
  3. noobtagonist

    Aug 5, 2015
    Likes Received:
    I'm probably just as newbie as you at this, and on top of that I've only written bots in OSRS, but since nobody else has responded I might as well

    the standard way to build a webpath and walk it seems to be:
    WebPath p = Traversal.getDefaultWeb().getPathBuilder().buildTo(position);
    if (p != null) { p.step(); }

    What I've done when I need to do this is manually make an Area.Rectangular (using runemate's dev tools to get the positions), like this:
    Area.Rectangular area = new Area.Rectangular(new Coordinate(x1,y1), new Coordinate(x2,y2));
    Then to walk to a position in it 'Area' has lots of built in functions, I prefer to use area.getRandomCoordinate()
    You can also then check if you're already there with area.contains(Players().getLocal())
    #3 noobtagonist, Sep 27, 2015
    Last edited: Sep 27, 2015
    laudon and Flamo like this.

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