JBots - Deprecated

Discussion in 'Projects' started by Eagles13, Mar 15, 2015.

  1. Eagles13

    Eagles13 The only thing Alpha about me is my bots

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    So I've got quite a few bots and quite a few ideas. And other people are making topics in here for their scripts bots. So I'm following suit and making a topic too. All my bots are for RS3 only at this stage.

    "Finished" bots:
    Alpha Cooker
    Alpha Fisher
    Alpha Granitecutter
    Alpha PestControl
    Alpha Powerminer
    Alpha Smither
    Alpha Superheater

    Released but still in active development:
    Alpha Dragons
    Alpha Crafter
    Alpha GildedAltar
    Alpha Graniteminer
    Alpha SorcGarden
    Alpha Flax

    Unreleased and in development:
    Alpha DailyTasks (only data gathering at the moment)
    Alpha Slayertower

    Planned:
    JAiruts
    JLunarMagicks
    JRockCaverns
    JBlackjack




    Changelog (since 04/15):

    29/03/15:

    • JFlax released
    • JBlueDragons bugs fixed
    • [All bots] Paint refactored & CPU usage reduced

    03/04/15:
    • JGildedAltar bugs fixed
    • JBlueDragons bugs fixed
    • [All bots] Bank API completely re-written and unified over all bots

    07/04/15:
    • JPestControl fix whereby the bot would not cross the plank
    • JGildedAltar static sleeps have now been replace with dynamic ones which means that if offering fails, the bot won't idle
    • JFlax fixes which make sure the bot will function properly under all starting conditions
    • JPowerminer has sign of the porter support
    • [All bots] Walking completely re-written and unified
    • [All bots] A ton of stuff that I've probably forgotten
    • [All bots] Bank API fixes
    • [All bots] Global UI backend fixes
    • [All bots] Walking completely re-written and unified
    • [All bots] Global NPE fixes

    09/04/15:
    • JPestControl fixes
    • [All bots] Lots of under the hood refactoring
    • [All bots] Optimisation of UI loading and saving routines
    • [All bots] Development for JDragons is in full swing

    11/04/15:
    • JGildedAltar now has support for auto detection of new hosts, better house*entering, and will stop if it's out of hosts

    14/04/15:
    • JPestControl fixes, including player getting stuck (hopefully)
    • JDragons should be coming soon
    • [All bots] Massive API changes
    • [All bots] Lots of under-the-hood changes

    19/04/15:
    • JFletcher released
    • JCrafter now supports urns
    • JCrafter bug where gems would not be cut has been fixed
    • JGildedAltar bug fixes, and various logical reworks
    • JPestControl NPE fixes and lander-entering (hopefully)
    • JSorcGarden bug fixes, including spam & mis clicking, potential idle conditions
    • JSorcGarden now has an option for more human camera movement
    • [All bots] Which "make" anything - i.e. JCooker, JCrafter, JFlax, JSmither, etc have had logical changes, rewrites and handling of the creation interface has been unified
    • [All bots] Progressbar-like things have been implemented for levelling tabs
    • [All bots] A ton more quite major under-the-hood changes, some of which I've probably forgotten about
    • [All bots] More massive API changes

    20/04/15:
    • JCrafter fixes (NPE on bot stop if UI is not open)
    • JCrafter now has an option to make urns (nr) as well as urns (r)
    • JFletcher now has support for all types of darts
    • [All bots] A bug where the tool selection interface handler could fire when un-needed has been fixed
    • [All bots] Now have handling for mis-clicking and mis-withdrawing during banking
    • [All bots] A potential bug is now fixed where .size() was used instead of .getQuantity() in relation to bank and inventory items

    20/04/15:
    • JDragons initially released. Early beta. Please read the thread
    • JFletcher fixes
    • [All bots] Locations API further unified

    22/04/14:

    • JFletcher fixes
    • JSueprheater fixes
    • [All bots] Creation interface fixes for items with multi-line names.
    12/05/14:
    • "JBots" are now "Alpha Bots"
    • [All bots] Creation scripts bots have been completely re-written with an intelligent task-based system which allows for multi-step object creation, and for the creation of a second object once the resources for a first one have been exhausted (cooker/crafter/fletcher/smither)
    • [All bots] have been partially re-written and updated to use the new API
    • [All bots] Universal urn support has been added
    • [All bots] Walking, banking, creation interface APIs all re-written
    • JGraniteminer/Alpha GraniteMiner has been completely re-written and ought to be much better. It's also going to have support for more banking areas very soon
    • Alpha Fletcher now has support for more items
    13/05/14:
    • Alpha Smither has been fixed and is now fully functional
    • Alpha Crafter bug where the bot would not open obstructive doors whilst walking has been fixed
    • [All bots] A bug whereby users were able to start bots with no tasks added has been fixed
     
    #1 Eagles13, Mar 15, 2015
    Last edited: May 13, 2015
    Geashaw likes this.
  2. Factionless

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    I adore you ;)
     
  3. Barry Wang

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    Slayer tower will be interesting if you implement getting tasks from the guy near the entrance. It'll probably be the only feasible way to bot slayer.
     
  4. SlashnHax

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    The easiest feasible way*
     
  5. Eagles13

    Eagles13 The only thing Alpha about me is my bots

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    Massive updates coming within 24 hours (asusming @Cloud pushes). Woop woop!
     
  6. Sithire

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    WHat will be in the updates Eagles? :D
     
  7. Eagles13

    Eagles13 The only thing Alpha about me is my bots

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    If you look in the changelog for what's under 19/04/15, you'll find out.
     
  8. Sithire

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    LOL sorry I didnt read the whole post. xD my bad
     

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