Resolved LootInventory issues

Discussion in 'Client & Site Support' started by Ozzy, Jun 6, 2015.

  1. @Cloud

    I can't get LootInventory.take(spriteItem)/take(name) or LootInventory.takeAll() to work correctly, the mouse moves to the correct interface component but then doesn't actually interact.

    Here's what the toolkit is showing for both scenarios:

    [​IMG]

    [​IMG]

     
    #1 Ozzy, Jun 6, 2015
    Last edited: Jun 6, 2015
  2. Best Answer:
    Post #3 by Cloud, Jun 12, 2015
  3. Confirmed and seconded. I'm trying to loot all and it just hovers over the button, never clicking it :/

    @Cloud
     
  4. Fixed for the next release. They changed the actions.
     
    Ozzy likes this.
  5. Sweet, keen for this :D
     
  6. Which toolkit is this? I didn't see that kind of functionality in the Development Toolkit.
     
  7. Had some issues with lootall for a spider spawner I wrote a while ago. A temporary workaround is to just press space if the lootinventory interface is open, if you want to loot everything that is ;)

    edit: Dear lord, this is an old thread.. My bad!
     

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