Suggestion Mouse#moveOffScreen()

Discussion in 'Client & Site Suggestions' started by Defeat3d, Nov 14, 2014.

  1. Very useful for skills you can afk.
     
    Falixus, Hakuna Matata and Ozzy like this.
  2. Support.
     
    Defeat3d likes this.
  3. @Defeat3d you can always use Mouse.move(InteractableRectangle).
     
  4. I would still like to see it in the api. :)
     
  5. I'm not really considering adding a moveOffScreen method because the moment we standardize that is the moment they have something that is always consistent that they can detect, however I'm going to give you a utility method that will help you do something along those lines.
     
  6. Okay I've gone ahead and implemented a Screen#getPhysicalBounds method that returns an InteractableRectangle in the next release. Although this isn't quite what you asked for, attempting to hover it will often take it outside of the screen bounds and if you really want to guarentee that it will be offscreen you can convert the InteractableRectangles from Screen#getBounds & Screen#getPhysicalBounds into java geometry Areas and subtract them from one another, then convert the Area into an InteractableShape and call hover on it.
     
    Defeat3d and Ozzy like this.
  7. Nice one, thanks.
     

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