Resolved NPE EventDispatcher.process(nzb:191)

Discussion in 'Client & Site Support' started by Aidden, Jul 18, 2015.

  1. Code (Text):
    1.  
    2. java.lang.NullPointerException
    3.  at com.runemate.game.api.script.framework.core.EventDispatcher.process(nzb:191)
    4.  at app.fN.byte(gwb:625)
    5.  at app.fN.paint(gwb:496)
    6.  at javax.swing.RepaintManager$4.run(Unknown Source)
    7.  at javax.swing.RepaintManager$4.run(Unknown Source)
    8.  at java.security.AccessController.doPrivileged(Native Method)
    9.  at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    10.  at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
    11.  at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
    12.  at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
    13.  at javax.swing.RepaintManager.access$1300(Unknown Source)
    14.  at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
    15.  at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    16.  at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    17.  at java.awt.EventQueue.access$500(Unknown Source)
    18.  at java.awt.EventQueue$3.run(Unknown Source)
    19.  at java.awt.EventQueue$3.run(Unknown Source)
    20.  at java.security.AccessController.doPrivileged(Native Method)
    21.  at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    22.  at java.awt.EventQueue.dispatchEvent(Unknown Source)
    23.  at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    24.  at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    25.  at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    26.  at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    27.  at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    28.  at java.awt.EventDispatchThread.run(Unknown Source)
    29. 1.1.0 (Preview) - OSRS
    30.  
    @Cloud
     
  2. Best Answer:
    Post #2 by Cloud, Jul 18, 2015
  3. Probably already fixed for the next release.
     

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