Resolved Powers.Magic#activate() bug

Discussion in 'Client & Site Support' started by Baddest Man on Earth, Sep 26, 2015.

  1. Baddest Man on Earth

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    The method works fine when using:
    • Modern Interface with EOC Combat
    • Modern Interface with Legacy Combat
    • Legacy Interface with EOC Combat
    However when using it with Legacy Interface with Legacy Combat, the bot will just open the Magic tab and not click the spell.
    Code (Text):
    1. if (!Powers.Magic.HIGH_LEVEL_ALCHEMY.isSelected()) {
    2.     Painter.status = "Spell not selected";
    3.     Powers.Magic.HIGH_LEVEL_ALCHEMY.activate();
    4. } else {
    5.     Painter.status = "Spell is selected";
    6. }
     
  2. Arbiter

    Arbiter Mod Automation

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  3. Defeat3d

    Defeat3d Celestial

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    Probably the border thickness story again. >.>
     

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