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3 Tick Fishing Mate 1.2.6

Teaches Otto a lesson!

  1. andrew564

    Joined:
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    the bots bugged since the update a few moments ago.. wait for update
     
  2. hypertrophy1

    Joined:
    Sep 11, 2019
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    what am i waiting for? does it tell me when its working again?
     
  3. andrew564

    Joined:
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    if you're following the script bot you'll get a notification when the bots been updated
     
  4. Jhinn

    Joined:
    Jun 9, 2015
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    It's a client-issue, so you'd have to wait until RuneMate is updated, not the bot itself.
     
  5. hypertrophy1

    Joined:
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    supr nub question: but how do i know when this happens haha
     
  6. Jhinn

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    It'll get posted in slack (the changelogs channel) and Discord (announcements). Also if you launch RuneMate and you see it update, you know it updated :p
     
  7. Slager

    Joined:
    Apr 26, 2019
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    After last update the bot indeed stopped working, it keeps clicking the guam tar.
    This bot works very well, currently 97 fishing on my hcim but I have the feeling the bot charges sometimes more than it should.
    Don't really bothers me because it's worth it so don't feel like watching over it.
     
  8. hypertrophy1

    Joined:
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    @Savior is this bot working again?
     
  9. Savior

    Savior Java Warlord

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    client is supposedly fixed so i'm guessing yes
     
  10. kingy91

    Joined:
    Sep 13, 2018
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    bot isnt working? just keeps clicking the swamp tar really fast?? have been on holidays for a month so bit confusing lol
     
  11. hypertrophy1

    Joined:
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    @Savior @kingy91 can either of you confirm it’s working again? Don’t really want to waste more money to start it and it not work?
     
  12. xABIMIAx

    Joined:
    Aug 22, 2019
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    Still broken , just paid 0.12$ in vain lol..
     
  13. Savior

    Savior Java Warlord

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    yea client still broken, the bot cant recognize if an inventory item has been selected
     
  14. kingy91

    Joined:
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    When is getting fixed mate? Thank you for reply
     
  15. Ketske

    Joined:
    Dec 20, 2018
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    Same here..
     
  16. bartonsvodka

    Joined:
    Aug 21, 2019
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    New to Runemate, so bear with me. How do we know when it's safe to use the bot? I understand there was an update, just curious as to the indicator to know when it's all good to use so we don't waste our credits.
     
    kingy91 likes this.
  17. kingy91

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    Normally just keep checking forums. Some take longer then others. Wish they'd hurry up thou losing juicy gains
     
  18. Savior

    Savior Java Warlord

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    someone on discord said bot was working fine again. so try again i guess. if you want i can refund your sessions
     
  19. hypertrophy1

    Joined:
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    00:00:00 DEBUG OSRS
    00:00:00 WARN SettingsRegistry has not been loaded properly
    00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
    00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=297
    00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.2023730357626793
    00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=1.0086004715506838
    00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.6042077544751332
    00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.48679847854950925
    00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=40
    00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=158
    00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=4
    00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=28
    00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=27
    00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=123
    00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=4.277529699948197
    00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=475.56078782468114
    00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=283.55412997617606
    00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=2
    00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=41.23321813085167
    00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=54.07279825595043
    00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=88
    00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=40
    00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=86.92848586028111
    00:00:00 DEBUG [PlayerSense] key="p_async_action_delay" value=516.031769133064
    00:00:00 DEBUG [PlayerSense] key="p_async_action_sync_chance" value=15
    00:00:00 DEBUG [PlayerSense] key="p_async_action_key_first" value=0.3714098339316958
    00:00:00 DEBUG Startup onStart executing
    00:00:00 INFO Waiting for user input...
    00:00:00 DEBUG Bot interface property called!
    00:00:00 DEBUG UI loaded in 3 milliseconds
    00:00:00 DEBUG file:/C:/Users/blake/RuneMate/bots/storage/Prime3TFishing/primera.css
    00:00:01 DEBUG Startup completed!
    00:00:08 DEBUG Start button pushed
    00:00:08 INFO Starting
    00:00:09 DEBUG successfully invoked start
    00:00:15 INFO Adjusting camera pitch
    00:00:16 INFO Adjusting camera zoom
    00:00:19 INFO Selecting item
    00:00:19 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsefalse
    00:00:19 INFO Using item
    00:00:19 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:00:19 INFO Clicking fishing spot
    00:00:20 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
    00:00:20 INFO Next change in behavior in 00:19:20
    00:00:20 INFO Selecting item
    00:00:20 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:00:20 INFO Waiting to catch fish
    00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 1, origin: INVENTORY)"})
    00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145086, index: 26, origin: INVENTORY)"})
    00:00:21 INFO Using item
    00:00:21 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:00:21 INFO Clicking fishing spot
    00:00:21 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
    00:00:21 INFO Selecting item
    00:00:22 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:00:22 INFO Waiting to catch fish
    00:00:22 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 2, origin: INVENTORY)"})
    00:00:22 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145085, index: 26, origin: INVENTORY)"})
    00:00:22 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:00:22 INFO Using item
    00:00:23 INFO Clicking fishing spot
    00:00:23 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
    00:00:23 INFO Selecting item
    00:00:24 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:00:24 INFO Waiting to catch fish
    00:00:24 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3, origin: INVENTORY)"})
    00:00:24 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145084, index: 26, origin: INVENTORY)"})
    00:00:24 INFO Using item
    00:00:24 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:00:24 INFO Clicking fishing spot
    00:00:25 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
    00:00:25 INFO Selecting item
    00:00:25 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:00:25 INFO Waiting to catch fish
    00:00:26 INFO Using item
    00:00:26 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:00:26 INFO Clicking fishing spot
    00:00:27 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
    00:00:27 INFO Selecting item
    00:00:27 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:00:27 INFO Waiting to catch fish
    00:00:28 INFO Using item
    00:00:28 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:00:28 INFO Clicking fishing spot
    00:00:29 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
    00:00:29 INFO Selecting item
    00:00:29 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:00:29 INFO Waiting to catch fish
    00:00:30 INFO Using item
    00:00:30 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:00:30 INFO Clicking fishing spot
    00:00:31 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
    00:00:31 INFO Selecting item
    00:00:31 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:00:31 INFO Waiting to catch fish
    00:00:32 INFO Using item
    00:00:32 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:00:32 INFO Clicking fishing spot
    00:00:33 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
    00:00:33 INFO Selecting item
    00:00:33 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:00:33 INFO Waiting to catch fish
    00:00:34 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Swamp tar, quantity: 3471, index: 0, origin: INVENTORY)"})
    00:00:34 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
    00:00:34 DEBUG [ItemEvent] ItemEvent(quantity={15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
    00:00:34 INFO Using item
    00:00:34 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam tarfalsefalsefalsefalse
    00:00:35 INFO Dropping herb tar
    00:00:35 DEBUG Drop -> <col=ff9040>Guam tar (dropped item)falsefalsetruefalse
    00:00:35 INFO Cleaning herb
    00:00:35 DEBUG Clean -> Cleanfalsefalsetruefalse
    00:00:35 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
    00:00:36 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Grimy guam leaf, quantity: 1, index: 21, origin: INVENTORY)"})
    00:00:36 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 21, origin: INVENTORY)"})
    00:00:36 INFO Moving herb
    00:00:36 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
    00:00:36 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 21, origin: INVENTORY)"})
    00:00:36 INFO Selecting item
    00:00:36 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsefalse
    00:00:36 INFO Waiting to catch fish
    00:00:37 INFO Using item
    00:00:37 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:00:37 INFO Clicking fishing spot
    00:00:38 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
    00:00:38 INFO Selecting item
    00:00:38 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsefalse
    00:00:38 INFO Waiting to catch fish
    00:00:39 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 5, origin: INVENTORY)"})
    00:00:39 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145083, index: 26, origin: INVENTORY)"})
    00:00:39 INFO Using item
    00:00:39 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:00:39 INFO Clicking fishing spot
    00:00:39 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
    00:00:39 INFO Selecting item
    00:00:40 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:00:40 INFO Waiting to catch fish
    00:00:41 INFO Using item
    00:00:41 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:00:41 INFO Clicking fishing spot
    00:00:41 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
    00:00:41 INFO Selecting item
    00:00:42 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:00:42 INFO Waiting to catch fish
    00:00:42 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 6, origin: INVENTORY)"})
    00:00:42 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145082, index: 26, origin: INVENTORY)"})
    00:00:42 INFO Using item
    00:00:42 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:00:42 INFO Clicking fishing spot
    00:00:43 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
    00:00:43 INFO Selecting item
    00:00:43 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:00:43 INFO Waiting to catch fish
    00:00:45 INFO Using item
    00:00:45 DEBUG Cancel -> falsefalsefalsefalse
    00:00:45 INFO Selecting item
    00:00:45 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsefalse
    00:00:45 INFO Waiting to catch fish
    00:00:46 INFO Using item
    00:00:46 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:00:46 INFO Clicking fishing spot
    00:00:47 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
    00:00:47 INFO Selecting item
    00:00:47 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:00:47 INFO Waiting to catch fish
    00:00:48 INFO Using item
    00:00:48 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:00:48 INFO Clicking fishing spot
    00:00:49 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
    00:00:49 INFO Selecting item
    00:00:49 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:00:49 INFO Waiting to catch fish
    00:00:50 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 7, origin: INVENTORY)"})
    00:00:50 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145081, index: 26, origin: INVENTORY)"})
    00:00:50 INFO Using item
    00:00:50 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:00:50 INFO Clicking fishing spot
    00:00:51 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
    00:00:51 INFO Selecting item
    00:00:51 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:00:51 INFO Waiting to catch fish
    00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
    00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145080, index: 26, origin: INVENTORY)"})
    00:00:52 INFO Using item
    00:00:52 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:00:52 INFO Dropping fish
    00:00:52 DEBUG Drop -> Drop (dropped item)falsetruetruefalse
    00:00:52 INFO Clicking fishing spot
    00:00:52 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruetruetrue
    00:00:53 INFO Selecting item
    00:00:53 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:00:53 INFO Waiting to catch fish
    00:00:54 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Swamp tar, quantity: 3456, index: 0, origin: INVENTORY)"})
    00:00:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
    00:00:54 DEBUG [ItemEvent] ItemEvent(quantity={15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
    00:00:54 INFO Using item
    00:00:54 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam tarfalsefalsefalsefalse
    00:00:54 INFO Dropping herb tar
    00:00:54 DEBUG Drop -> <col=ff9040>Guam tar (dropped item)falsefalsetruefalse
    00:00:54 INFO Cleaning herb
    00:00:55 DEBUG Clean -> Cleanfalsefalsetruefalse
    00:00:55 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
    00:00:55 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
    00:00:55 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 22, origin: INVENTORY)"})
    00:00:55 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Grimy guam leaf, quantity: 1, index: 22, origin: INVENTORY)"})
    00:00:55 INFO Moving herb
    00:00:57 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
    00:00:57 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 22, origin: INVENTORY)"})
    00:00:57 INFO Selecting item
    00:00:57 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsefalse
    00:00:57 INFO Using item
    00:00:57 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:00:57 INFO Clicking fishing spot
    00:00:58 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
    00:00:58 INFO Selecting item
    00:00:58 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:00:58 INFO Waiting to catch fish
    00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
    00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145079, index: 26, origin: INVENTORY)"})
    00:00:59 INFO Using item
    00:00:59 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:00:59 INFO Dropping fish
    00:00:59 DEBUG Drop -> Drop (dropped item)falsetruetruefalse
    00:00:59 INFO Clicking fishing spot
    00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
    00:01:00 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruetruetrue
    00:01:00 INFO Selecting item
    00:01:00 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:01:00 INFO Waiting to catch fish
    00:01:01 INFO Using item
    00:01:01 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:01:01 INFO Clicking fishing spot
    00:01:02 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
    00:01:02 INFO Selecting item
    00:01:02 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:01:02 INFO Waiting to catch fish
    00:01:03 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
    00:01:03 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145078, index: 26, origin: INVENTORY)"})
    00:01:03 INFO Using item
    00:01:03 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:01:03 INFO Dropping fish
    00:01:03 DEBUG Drop -> Drop (dropped item)falsetruetruefalse
    00:01:03 INFO Clicking fishing spot
    00:01:03 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsetruetrue
    00:01:03 INFO Selecting item
    00:01:04 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:01:04 INFO Waiting to catch fish
    00:01:04 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
    00:01:04 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
    00:01:04 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145077, index: 26, origin: INVENTORY)"})
    00:01:04 INFO Using item
    00:01:04 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:01:04 INFO Dropping fish
    00:01:05 DEBUG Drop -> Drop (dropped item)falsetruetruefalse
    00:01:05 INFO Clicking fishing spot
    00:01:05 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsetruetrue
    00:01:05 INFO Selecting item
    00:01:06 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
    00:01:06 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:01:06 INFO Waiting to catch fish
    00:01:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
    00:01:06 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145076, index: 26, origin: INVENTORY)"})
    00:01:06 INFO Using item
    00:01:06 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:01:06 INFO Dropping fish
    00:01:07 DEBUG Drop -> Drop (dropped item)falsetruetruefalse
    00:01:07 INFO Clicking fishing spot
    00:01:07 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
    00:01:07 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsefalsetrue
    00:01:08 INFO Selecting item
    00:01:08 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:01:08 INFO Waiting to catch fish
    00:01:09 INFO Using item
    00:01:09 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:01:09 INFO Clicking fishing spot
    00:01:09 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
    00:01:09 INFO Selecting item
    00:01:10 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:01:10 INFO Waiting to catch fish
    00:01:10 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 8, origin: INVENTORY)"})
    00:01:10 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145075, index: 26, origin: INVENTORY)"})
    00:01:10 INFO Using item
    00:01:10 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:01:10 INFO Dropping fish
    00:01:11 DEBUG Drop -> Drop (dropped item)falsetruetruefalse
    00:01:11 INFO Clicking fishing spot
    00:01:11 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 8, origin: INVENTORY)"})
    00:01:11 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsefalsetruetrue
    00:01:11 INFO Selecting item
    00:01:12 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:01:12 INFO Waiting to catch fish
    00:01:12 INFO Using item
    00:01:12 DEBUG Use -> <col=ff9040>Swamp tar<col=ffffff> -> <col=ff9040>Guam leaf (used items)falsetruefalsefalse
    00:01:12 INFO Clicking fishing spot
    00:01:13 DEBUG Use-rod -> <col=ffff00>Fishing spot (clicked spot)falsetruefalsetrue
    00:01:13 INFO Selecting item
    00:01:13 DEBUG Use -> Use (selected item Swamp tar)truefalsefalsetrue
    00:01:13 INFO Waiting to catch fish
    00:01:14 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
    00:01:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 145074, index: 26, origin: INVENTORY)"})
    00:01:14 INFO Using item
    --- Double Post Merged, Sep 13, 2019, Original Post Date: Sep 13, 2019 ---
    stuff up like 3 tars within that 4 min time frame. Barely geting 80k hour
    Had to stop after 5 mins again because used all the herbs.
    the last 2 times ive gotten charged for an hour but either hasnt worked or run into error.
    --- Double Post Merged, Sep 13, 2019 ---
    also could you please refund my last 3 attempts that have been less than 5 mins due to bot not working.
    --- Double Post Merged, Sep 13, 2019 ---
    @Savior
     
  20. trioxygen

    Joined:
    Mar 17, 2018
    Messages:
    13
    Likes Received:
    1
    Bot is working again for anyone wondering.
     

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