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Prime Wintertodt [Deleted]

Discussion in 'Bot Support & Feedback' started by Party, Mar 29, 2017.

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  1. Party

    Party Client Developer

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    Party submitted a new resource:

    Prime Wintertodt - We're on fire!

    Read more about this resource...
     
    #1 Party, Mar 29, 2017
    Last edited by a moderator: Apr 9, 2019
  2. Savior

    Savior Java Warlord

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    What a generous sale.
     
    ali122 likes this.
  3. Party

    Party Client Developer

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  4. Quorts

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    I'll give it a run in an hour or so. Looking forward to it!
     
  5. watertao876

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    Still opens boxes even if the checkbox is chacked to not loot them.. Also the bot overestimates that theres no time left, ive done those rounds manually and can get the 500 points.. idk how the logic works but there is sometimes time even it says there isnt, also update to the box thing, if i have 2 it opens only 1 and banks the other
     
    #5 watertao876, Mar 29, 2017
    Last edited: Mar 29, 2017
  6. Party

    Party Client Developer

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    Ah rip - when does it open them?
     
  7. watertao876

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    Check above i added some stuff to my text, and it opens them at the chest i think, and other one is deposited if u have 2
     
  8. Party

    Party Client Developer

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    Okay doke I think I know where it is, I'll see to it.
     
  9. watertao876

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    Also a small suggestion, when it has reached 500 points, dont make it cut and fletch after that, make it cut like 10-15 logs and then feed em and repeat, that way you can get more points if its a "slow" round =)
     
  10. Party

    Party Client Developer

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    @Gengsta next release should fix your issue of the bot sitting there with logs in inventory.

    Lowered that threshold next release. Should also fix the box opening issue.

    Implementing as a toggle.
     
    Gengsta likes this.
  11. Party

    Party Client Developer

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  12. Serene

    Serene ( ͡° ͜ʖ ͡°)

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    Anyway to make it start adding to the brazier when time is low? There have been times where I've been at 375-400 pts with around 10% wintertodt energy left, and it continues to fletch some of the logs in pack although I have enough fletched logs to hit at least 500 pts.

    Also if bank is out of free spaces, depositing crates won't work and it'll continuously try to deposit crates. Didn't realize they didn't stack in bank, just a heads up.

    edit: using my first prime bot 8)
     
    #12 Serene, Mar 29, 2017
    Last edited: Mar 29, 2017
  13. watertao876

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    Yeah this is the thing im having, the time setting is set to too safe, idk how to explain it but ill say it like this " It would have the time if the bot wasnt "safing" so hard to explain
     
  14. Party

    Party Client Developer

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    That's tomorrow evening's job then.
     
  15. iceoid

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    Gave it an hour run through. Results are as follows

    Gyazo - 1ad3ed2a2df00495f8bb9e26b5e2962a.png

    it would do my bank run, then sit at the door after phasing into the wintertodt room spamming between "moving to roots" and "wintertodt combat manager" then when time got too low to get the 500 points, it would move to the middle of the wait area and have the time < 500 points message up. Had 1 good run before this started happening.
     
  16. watertao876

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    Happened to me too, i corrected it manually when it started doing this.
     
  17. Haris01211

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    When waitiing for a game it just kept walking in and of the doors

    [00:00:00 [ DEBUG ] To enable verbose output, run Spectre with -verbose as a program argument
    00:00:00 [ WARN ] SettingsRegistry has not been loaded properly
    00:00:00 [ DEBUG ] [PlayerSense] key="p_fatigue_factor" value=0
    00:00:00 [ DEBUG ] [PlayerSense] key="p_prediction_delay" value=197
    00:00:00 [ DEBUG ] [PlayerSense] key="p_camera_while_stepping" value=0.21001367996988002
    00:00:00 [ DEBUG ] [PlayerSense] key="p_common_modifier" value=0.9241489178508817
    00:00:00 [ DEBUG ] [PlayerSense] key="p_afk_breaking" value=0.284687751768104
    00:00:00 [ DEBUG ] [PlayerSense] key="p_actionbar_spam_chance" value=0.5868278971531391
    00:00:00 [ DEBUG ] [PlayerSense] key="p_break_spacing_min" value=37
    00:00:00 [ DEBUG ] [PlayerSense] key="p_break_spacing_max" value=133
    00:00:00 [ DEBUG ] [PlayerSense] key="p_break_duration_min" value=5
    00:00:00 [ DEBUG ] [PlayerSense] key="p_break_duration_max" value=35
    00:00:00 [ DEBUG ] [PlayerSense] key="p_antipattern_spacing" value=13
    00:00:00 [ DEBUG ] [PlayerSense] key="p_idling_average" value=144
    00:00:00 [ DEBUG ] [PlayerSense] key="p_area_roaming_precision" value=6.19430784738227
    00:00:00 [ DEBUG ] [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=335.5748570977445
    00:00:00 [ DEBUG ] [PlayerSense] key="p_shift_drop_release_delay" value=487.30369346007484
    00:00:00 [ DEBUG ] [PlayerSense] key="p_fast_mouse_click_delay_average" value=51.07364794540665
    00:00:00 [ DEBUG ] [PlayerSense] key="p_fast_key_press_delay_average" value=56.23939612685364
    00:00:00 [ DEBUG ] [PlayerSense] key="p_enter_amount_number" value=66
    00:00:00 [ DEBUG ] [PlayerSense] key="p_minimum_run_energy" value=68
    00:00:00 [ DEBUG ] [PlayerSense] key="p_minimum_entity_visibility" value=89.97154433977855
    00:00:00 [ DEBUG ] UI loaded in 4 milliseconds
    00:00:00 [ DEBUG ] file:/C:/Users/famil/RuneMate/bots/storage/PrimeWintertodtSale/primera.css
    00:00:00 [ INFO ] Waiting for start...
    00:00:18 [ DEBUG ] Start button pushed
    00:00:18 [ INFO ] Starting
    00:00:18 [ DEBUG ] successfully invoked start
    00:00:20 [ INFO ] Waiting until next spawn, not enough time to reach 500 points.
    00:00:59 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
    00:00:59 [ ERROR ] Brazier actions: [Fix]
    00:01:00 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
    00:01:00 [ ERROR ] Brazier actions: [Fix]
    00:01:00 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
    00:01:00 [ ERROR ] Brazier actions: [Fix]
    00:01:00 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
    00:01:00 [ ERROR ] Brazier actions: [Fix]
    00:01:01 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
    00:01:01 [ ERROR ] Brazier actions: [Fix]
    00:01:01 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
    00:01:01 [ ERROR ] Brazier actions: [Fix]
    00:01:01 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
    00:01:01 [ ERROR ] Brazier actions: [Fix]
    00:01:33 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
    00:01:33 [ ERROR ] Brazier actions: [Fix]
    00:01:33 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
    00:01:33 [ ERROR ] Brazier actions: [Fix]
    00:01:33 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
    00:01:33 [ ERROR ] Brazier actions: [Fix]
    00:01:34 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
    00:01:34 [ ERROR ] Brazier actions: [Fix]
    00:01:34 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
    00:01:34 [ ERROR ] Brazier actions: [Fix]
    00:01:34 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
    00:01:34 [ ERROR ] Brazier actions: [Fix]
    00:01:35 [ ERROR ] Failed to assigned: Brazier [1638, 3997, 0]
    00:01:35 [ ERROR ] Brazier actions: [Fix]
    00:02:30 [ INFO ] Walking to preferred side: Area[center=Coordinate(1620, 3993, 0),radius=8.0]
    00:03:28 [ INFO ] Moving next to brazier
    00:03:32 [ INFO ] Spam-clicking brazier
    00:03:37 [ INFO ] Chopping roots
    00:03:48 [ INFO ] Eating food
    00:03:52 [ INFO ] Chopping roots
    00:03:58 [ INFO ] Eating food
    00:03:59 [ INFO ] Chopping roots
    00:04:12 [ INFO ] Eating food
    00:04:20 [ INFO ] Chopping roots
    00:04:43 [ INFO ] Using knife on Bruma logs
    00:04:47 [ INFO ] Fletching
    00:04:51 [ INFO ] Eating food
    00:04:53 [ INFO ] Fletching
    00:04:54 [ INFO ] Using knife on Bruma logs
    00:04:58 [ INFO ] Fletching
    00:05:01 [ INFO ] Eating food
    00:05:02 [ INFO ] Fletching
    00:05:03 [ INFO ] Using knife on Bruma logs
    00:05:07 [ INFO ] Fletching
    00:05:31 [ INFO ] Eating food
    00:05:32 [ INFO ] Fletching
    00:05:33 [ INFO ] Using knife on Bruma logs
    00:05:39 [ INFO ] Fletching
    00:05:55 [ INFO ] Using knife on Bruma logs
    00:05:59 [ INFO ] Eating food
    00:06:01 [ INFO ] Fletching
    00:06:02 [ INFO ] Using knife on Bruma logs
    00:06:06 [ INFO ] Feeding Brazier
    00:06:12 [ INFO ] Maintaining brazier
    00:06:13 [ INFO ] Feeding Brazier
    00:06:25 [ INFO ] Retreating to bank
    00:06:25 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:06:28 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:06:28 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:06:29 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:06:29 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:06:30 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:06:30 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:06:31 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:06:31 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:06:32 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:06:33 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:06:33 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:06:34 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:06:42 [ INFO ] Continuing dialog
    00:06:44 [ INFO ] Retreating to bank
    00:06:45 [ INFO ] Waiting until next spawn, not enough time to reach 500 points.
    00:06:49 [ INFO ] Retreating to bank
    00:06:49 [ INFO ] Walking to bank
    00:06:49 [ INFO ] Retreating to bank
    00:06:50 [ INFO ] Walking to bank
    00:06:50 [ INFO ] Retreating to bank
    00:06:50 [ INFO ] Walking to bank
    00:06:50 [ INFO ] Retreating to bank
    00:06:50 [ INFO ] Walking to bank
    00:06:51 [ INFO ] Retreating to bank
    00:06:51 [ INFO ] Walking to bank
    00:06:51 [ INFO ] Retreating to bank
    00:06:51 [ INFO ] Walking to bank
    00:06:52 [ INFO ] Opening Bank
    00:07:00 [ INFO ] Bank Pin has been activated!
    00:07:07 [ INFO ] Withdrawing: ^Hammer$
    00:07:14 [ INFO ] Withdrawing food
    00:07:17 [ INFO ] Closing Bank
    00:07:20 [ INFO ] Walking to doors
    00:07:28 [ INFO ] Entering the Doors of Dinh
    00:07:31 [ INFO ] Retreating to bank
    00:07:31 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:07:33 [ INFO ] Waiting until next spawn, not enough time to reach 500 points.
    00:07:44 [ INFO ] Retreating to bank
    00:07:44 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:07:45 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:07:45 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:07:46 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:07:47 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:07:51 [ INFO ] Walking to doors
    00:07:55 [ INFO ] Entering the Doors of Dinh
    00:07:58 [ INFO ] Retreating to bank
    00:07:58 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:00 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:00 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:00 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:05 [ INFO ] Walking to doors
    00:08:19 [ INFO ] Entering the Doors of Dinh
    00:08:21 [ INFO ] Retreating to bank
    00:08:21 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:22 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:23 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:23 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:24 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:24 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:24 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:25 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:25 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:26 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:26 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:26 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:27 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:27 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:28 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:28 [ WARN ] RegionPath was null, reverting to BresenhamPath
    00:08:28 [ INFO ] Eating food
    00:08:30 [ INFO ] Chopping roots
    00:08:44 [ INFO ] Eating food
    00:08:48 [ INFO ] Chopping roots
    00:08:56 [ INFO ] Eating food
    00:09:03 [ INFO ] Chopping roots
    00:09:09 [ DEBUG ] Start button pushed
    00:09:09 [ INFO ] Starting
    00:09:09 [ DEBUG ] successfully invoked start
    00:09:09 [ INFO ] Chopping roots
    00:09:12 [ INFO ] Moving camera towards brazier
    00:09:12 [ INFO ] Chopping roots
    00:09:33 [ INFO ] Fletching
     
    #17 Haris01211, Mar 30, 2017
    Last edited: Mar 30, 2017
  18. watertao876

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    Hey mate, dont mind me saying but insert that text into this [spoiler ] text here [/ spoiler] without the spaces, easier for people to read in the future when sctolling thru the discussion! =) I got told this too so im passing the good on.
     
  19. Haris01211

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    Can you add a feature to the bot where it can use redemption for health regen when blow 10 %
    --- Double Post Merged, Mar 30, 2017, Original Post Date: Mar 30, 2017 ---
    Thanks
    --- Double Post Merged, Mar 30, 2017 ---
    There a way you add a feature where once a game is over you use duel ring to tp to clanwars and restore stats and then tp back to wnderttodt via neckless , also if you die is it possible for you to make it so the bot can tp back to windertodt ( by getting amy out of bank or using the one your wearing)
     
  20. Gengsta

    Gengsta Community Manager

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    When using this bot your health will never go below 10% anyways, so this would be useless :>
     
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