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Prime Wintertodt [Deleted]

Discussion in 'Bot Support & Feedback' started by Party, Mar 29, 2017.

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  1. Zyzz

    Joined:
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    Probably missing something super basic. But the bot just chops roots until inventory is full, then goes afk until it needs to eat again, eats until full hp, chops more.. over and over.. until it's out of food, and has an inventory full of roots, then afks until low hp and runs out.
     
  2. Party

    Party Client Developer

    Joined:
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    Logs?
     
  3. Zyzz

    Joined:
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    Messages:
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    85
    00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Markus\RuneMate\logs\04-26 01-46-20 - Prime Wintertodt.txt
    00:00:00 INFO Logging level can be adjusted in the Preferences tab.
    00:00:00 WARN SettingsRegistry has not been loaded properly
    00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
    00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=166
    00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.15123151302437493
    00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=0.8652316621200182
    00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.8777988411318987
    00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.760169485460978
    00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=50
    00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=155
    00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=5
    00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=25
    00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=23
    00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=166
    00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=4.761251992025876
    00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=337.9006389372475
    00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=433.6621322311073
    00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=2
    00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=47.52698119940977
    00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=66.4404359517193
    00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=88
    00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=24
    00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=88.37837432302464
    00:00:00 DEBUG UI loaded in 1 milliseconds
    00:00:00 DEBUG file:/C:/Users/Markus/RuneMate/bots/storage/PrimeWintertodt/primera.css
    00:00:00 INFO Initialising bot-specific PlayerSense variables
    00:00:00 DEBUG Executing: Empty Leaf.
    00:00:00 INFO Waiting for start...
    00:00:00 DEBUG Executing: Empty Leaf.
    00:00:00 DEBUG Executing: Empty Leaf.
    00:00:00 DEBUG Executing: Empty Leaf.
    00:00:01 DEBUG Executing: Empty Leaf.
    00:00:01 DEBUG Executing: Empty Leaf.
    00:00:01 DEBUG Executing: Empty Leaf.
    00:00:01 DEBUG Executing: Empty Leaf.
    00:00:01 DEBUG Executing: Empty Leaf.
    00:00:02 DEBUG Executing: Empty Leaf.
    00:00:02 DEBUG Executing: Empty Leaf.
    00:00:02 DEBUG Executing: Empty Leaf.
    00:00:02 DEBUG Executing: Empty Leaf.
    00:00:02 DEBUG Executing: Empty Leaf.
    00:00:03 DEBUG Executing: Empty Leaf.
    00:00:03 DEBUG Executing: Empty Leaf.
    00:00:03 DEBUG Executing: Empty Leaf.
    00:00:03 DEBUG Executing: Empty Leaf.
    00:00:03 DEBUG Executing: Empty Leaf.
    00:00:04 DEBUG Executing: Empty Leaf.
    00:00:04 DEBUG Executing: Empty Leaf.
    00:00:04 DEBUG Executing: Empty Leaf.
    00:00:04 DEBUG Executing: Empty Leaf.
    00:00:04 DEBUG Executing: Empty Leaf.
    00:00:05 DEBUG Executing: Empty Leaf.
    00:00:05 DEBUG Executing: Empty Leaf.
    00:00:05 DEBUG Executing: Empty Leaf.
    00:00:05 DEBUG Executing: Empty Leaf.
    00:00:05 DEBUG Executing: Empty Leaf.
    00:00:06 DEBUG Executing: Empty Leaf.
    00:00:06 DEBUG Executing: Empty Leaf.
    00:00:06 DEBUG Executing: Empty Leaf.
    00:00:06 DEBUG Executing: Empty Leaf.
    00:00:06 DEBUG Executing: Empty Leaf.
    00:00:07 DEBUG Executing: Empty Leaf.
    00:00:07 DEBUG Executing: Empty Leaf.
    00:00:07 DEBUG Executing: Empty Leaf.
    00:00:07 DEBUG Executing: Empty Leaf.
    00:00:07 DEBUG Executing: Empty Leaf.
    00:00:08 DEBUG Executing: Empty Leaf.
    00:00:08 DEBUG Executing: Empty Leaf.
    00:00:08 DEBUG Executing: Empty Leaf.
    00:00:08 DEBUG Executing: Empty Leaf.
    00:00:08 DEBUG Executing: Empty Leaf.
    00:00:09 DEBUG Executing: Empty Leaf.
    00:00:09 DEBUG Executing: Empty Leaf.
    00:00:09 DEBUG Executing: Empty Leaf.
    00:00:09 DEBUG Executing: Empty Leaf.
    00:00:09 DEBUG Executing: Empty Leaf.
    00:00:10 DEBUG Executing: Empty Leaf.
    00:00:10 DEBUG Executing: Empty Leaf.
    00:00:10 DEBUG Executing: Empty Leaf.
    00:00:10 DEBUG Executing: Empty Leaf.
    00:00:10 DEBUG Executing: Empty Leaf.
    00:00:11 DEBUG Executing: Empty Leaf.
    00:00:11 DEBUG Executing: Empty Leaf.
    00:00:11 DEBUG Executing: Empty Leaf.
    00:00:11 DEBUG Executing: Empty Leaf.
    00:00:11 DEBUG Executing: Empty Leaf.
    00:00:12 DEBUG Executing: Empty Leaf.
    00:00:12 DEBUG Executing: Empty Leaf.
    00:00:12 DEBUG Executing: Empty Leaf.
    00:00:12 DEBUG Executing: Empty Leaf.
    00:00:12 DEBUG Executing: Empty Leaf.
    00:00:13 DEBUG Executing: Empty Leaf.
    00:00:13 DEBUG Executing: Empty Leaf.
    00:00:13 DEBUG Executing: Empty Leaf.
    00:00:13 DEBUG Executing: Empty Leaf.
    00:00:13 DEBUG Executing: Empty Leaf.
    00:00:14 DEBUG Executing: Empty Leaf.
    00:00:14 DEBUG Executing: Empty Leaf.
    00:00:14 DEBUG Executing: Empty Leaf.
    00:00:14 DEBUG Executing: Empty Leaf.
    00:00:14 DEBUG Executing: Empty Leaf.
    00:00:15 DEBUG Executing: Empty Leaf.
    00:00:15 DEBUG Executing: Empty Leaf.
    00:00:15 DEBUG Executing: Empty Leaf.
    00:00:15 DEBUG Executing: Empty Leaf.
    00:00:15 DEBUG Executing: Empty Leaf.
    00:00:16 DEBUG Executing: Empty Leaf.
    00:00:16 DEBUG Executing: Empty Leaf.
    00:00:16 DEBUG Executing: Empty Leaf.
    00:00:16 DEBUG Executing: Empty Leaf.
    00:00:17 DEBUG Executing: Empty Leaf.
    00:00:17 DEBUG Executing: Empty Leaf.
    00:00:17 DEBUG Executing: Empty Leaf.
    00:00:17 DEBUG Executing: Empty Leaf.
    00:00:17 DEBUG Start button pushed
    00:00:17 INFO Starting
    00:00:17 DEBUG Food: Food(pattern=^Tuna$, min_quantity=9, pref_quantity=9)
    00:00:17 DEBUG successfully invoked start
    00:00:17 INFO Withdrawing: ^Tinderbox$
    00:00:24 DEBUG [ItemEvent] 1 Tinderbox added
    00:00:24 INFO Withdrawing: ^Hammer$
    00:00:25 DEBUG [ItemEvent] 1 Hammer added
    00:00:26 INFO Withdrawing: ^Knife$
    00:00:31 DEBUG [ItemEvent] 1 Knife added
    00:00:31 DEBUG Attempting to withdraw: ^Tuna$ x9
    00:00:31 INFO Withdrawing food
    00:00:34 DEBUG [ItemEvent] 1 Tuna added
    00:00:34 DEBUG [ItemEvent] 1 Tuna added
    00:00:34 DEBUG [ItemEvent] 1 Tuna added
    00:00:34 DEBUG [ItemEvent] 1 Tuna added
    00:00:34 DEBUG [ItemEvent] 1 Tuna added
    00:00:34 DEBUG [ItemEvent] 1 Tuna added
    00:00:34 DEBUG [ItemEvent] 1 Tuna added
    00:00:34 DEBUG [ItemEvent] 1 Tuna added
    00:00:34 DEBUG [ItemEvent] 1 Tuna added
    00:00:34 INFO Closing Bank
    00:00:36 INFO Walking to doors
    00:00:43 INFO Entering the Doors of Dinh
    00:00:49 INFO Walking to preferred side: WEST
    00:00:49 DEBUG Walking region path:
    00:00:49 DEBUG Path[Coordinate(1627, 3980, 0) -> Coordinate(1627, 3981, 0) -> Coordinate(1627, 3982, 0) -> Coordinate(1627, 3983, 0) -> Coordinate(1627, 3984, 0) -> Coordinate(1627, 3985, 0) -> Coordinate(1626, 3985, 0) -> Coordinate(1626, 3986, 0) -> Coordinate(1626, 3987, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1625, 3988, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1624, 3989, 0) -> Coordinate(1623, 3989, 0) -> Coordinate(1622, 3989, 0) -> Coordinate(1622, 3990, 0) -> Coordinate(1621, 3990, 0) -> Coordinate(1620, 3990, 0) -> Coordinate(1620, 3991, 0) -> Coordinate(1620, 3992, 0) -> Coordinate(1620, 3993, 0)]
    00:00:51 DEBUG Interacting with roots.
    00:00:56 INFO Chopping roots
    00:00:56 DEBUG [ItemEvent] 1 Bruma root added
    00:00:58 DEBUG [ItemEvent] 1 Bruma root added
    00:00:59 DEBUG [ItemEvent] 1 Bruma root added
    00:01:01 DEBUG [ItemEvent] 1 Bruma root added
    00:01:03 DEBUG [ItemEvent] 1 Bruma root added
    00:01:05 DEBUG [ItemEvent] 1 Bruma root added
    00:01:06 INFO Eating food
    00:01:07 DEBUG [ItemEvent] 1 Bruma root added
    00:01:08 DEBUG [ItemEvent] 1 Tuna removed
    00:01:08 INFO Chopping roots
    00:01:10 DEBUG Interacting with roots.
    00:01:11 DEBUG Interacting with roots.
    00:01:13 INFO Moving camera towards brazier
    00:01:13 INFO Chopping roots
    00:01:13 DEBUG [ItemEvent] 1 Bruma root added
    00:01:13 INFO Moving camera towards brazier
    00:01:13 INFO Chopping roots
    00:01:13 INFO Moving camera towards brazier
    00:01:13 INFO Chopping roots
    00:01:15 DEBUG [ItemEvent] 1 Bruma root added
    00:01:17 DEBUG [ItemEvent] 1 Bruma root added
    00:01:19 DEBUG [ItemEvent] 1 Bruma root added
    00:01:20 DEBUG [ItemEvent] 1 Bruma root added
    00:01:22 DEBUG [ItemEvent] 1 Bruma root added
    00:01:24 DEBUG [ItemEvent] 1 Bruma root added
    00:01:24 INFO Eating food
    00:01:26 DEBUG [ItemEvent] 1 Tuna removed
    00:01:29 DEBUG [ItemEvent] 1 Tuna removed
    00:01:29 INFO Chopping roots
    00:01:30 INFO Eating food
    00:01:31 DEBUG [ItemEvent] 1 Tuna removed
    00:01:34 DEBUG [ItemEvent] 1 Tuna removed
    00:01:34 INFO Chopping roots
    00:01:35 DEBUG Interacting with roots.
    00:01:38 INFO Moving camera towards brazier
     
  4. Dremtec

    Joined:
    Apr 22, 2017
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    Doing the same for me
     
  5. Zyzz

    Joined:
    Mar 24, 2017
    Messages:
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    @Party any clue what's causing it? Does it have anything to do with the fact that it's my characters first time there?
     
  6. Party

    Party Client Developer

    Joined:
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    Making your game larger - the brazier will be getting stuck behind the minimap.
     
  7. Quorts

    Joined:
    Mar 20, 2017
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    To let you know, the break handler on Prime NMZ is working perfectly for me.
     
  8. Warhawk Me

    Joined:
    Apr 15, 2017
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    Somethings up with the bot. Been using it a good week or two but today its cutting off after lik 20 seconds. I sent the log to you. I reloaded everything but nothings working
     
  9. Wet Rag

    Wet Rag easily triggered ✌

    Joined:
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    THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.
     
  10. Jhinn

    Joined:
    Jun 9, 2015
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    hey dude is osrs working?
     
  11. Wet Rag

    Wet Rag easily triggered ✌

    Joined:
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    My magic 8-ball says no
     
    Warhawk Me likes this.
  12. Zyzz

    Joined:
    Mar 24, 2017
    Messages:
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    85
    That didn't fix it. The brazier is plenty visible, but it just keeps running out of food.

    http://i.imgur.com/ie6bWps.png

    01:31 DEBUG [ItemEvent] 1 Tuna added
    00:01:31 DEBUG [ItemEvent] 1 Tuna added
    00:01:31 DEBUG [ItemEvent] 1 Tuna added
    00:01:31 DEBUG [ItemEvent] 1 Tuna added
    00:01:31 INFO Closing Bank
    00:01:32 INFO Walking to doors
    00:01:39 INFO Entering the Doors of Dinh
    00:01:39 TRACE [Camera] Start: 356, Goal: 33
    00:01:39 TRACE [Camera] Camera turn direction: RIGHT / UP
    00:01:39 TRACE [Camera] Pressing keys
    00:01:39 TRACE [Camera] Start: 356, Goal: 33
    00:01:39 TRACE [Camera] Start: 359, Goal: 33
    00:01:39 TRACE [Camera] Start: 4, Goal: 33
    00:01:39 TRACE [Camera] Releasing key RIGHT
    00:01:39 TRACE [Camera] Start: 5, Goal: 33
    00:01:42 INFO Walking to preferred side: WEST
    00:01:42 DEBUG Walking region path:
    00:01:42 DEBUG Path[Coordinate(1627, 3978, 0) -> Coordinate(1627, 3979, 0) -> Coordinate(1627, 3980, 0) -> Coordinate(1627, 3981, 0) -> Coordinate(1627, 3982, 0) -> Coordinate(1627, 3983, 0) -> Coordinate(1627, 3984, 0) -> Coordinate(1627, 3985, 0) -> Coordinate(1626, 3985, 0) -> Coordinate(1626, 3986, 0) -> Coordinate(1626, 3987, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1625, 3988, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1624, 3989, 0) -> Coordinate(1623, 3989, 0) -> Coordinate(1622, 3989, 0) -> Coordinate(1622, 3990, 0) -> Coordinate(1621, 3990, 0) -> Coordinate(1620, 3990, 0) -> Coordinate(1620, 3991, 0) -> Coordinate(1620, 3992, 0) -> Coordinate(1620, 3993, 0)]
    00:01:44 DEBUG Interacting with roots.
    00:01:44 TRACE [Camera] Start: 6, Goal: 34
    00:01:44 TRACE [Camera] Camera turn direction: RIGHT / DOWN
    00:01:44 TRACE [Camera] Pressing keys
    00:01:44 TRACE [Camera] Start: 6, Goal: 34
    00:01:49 INFO Chopping roots
    00:01:49 DEBUG [ItemEvent] 1 Bruma root added
    00:01:51 DEBUG [ItemEvent] 1 Bruma root added
    00:01:53 DEBUG [ItemEvent] 1 Bruma root added
    00:01:55 DEBUG [ItemEvent] 1 Bruma root added
    00:01:56 DEBUG [ItemEvent] 1 Bruma root added
    00:01:58 DEBUG [ItemEvent] 1 Bruma root added
    00:02:00 DEBUG [ItemEvent] 1 Bruma root added
    00:02:02 DEBUG [ItemEvent] 1 Bruma root added
    00:02:04 DEBUG [ItemEvent] 1 Bruma root added
    00:02:05 INFO Eating food
    00:02:05 TRACE [ControlPanelTab] Opening INVENTORY using component: InterfaceComponent [161, 52]
    00:02:05 DEBUG [ItemEvent] 1 Bruma root added
    00:02:07 DEBUG [ItemEvent] 1 Bruma root added
    00:02:09 DEBUG [ItemEvent] 1 Bruma root added
    00:02:11 DEBUG [ItemEvent] 1 Tuna removed
    00:02:14 DEBUG [ItemEvent] 1 Tuna removed
    00:02:14 INFO Chopping roots
    00:02:16 DEBUG Interacting with roots.
    00:02:16 TRACE [Camera] Start: 6, Goal: 117
    00:02:16 TRACE [Camera] Camera turn direction: RIGHT / UP
    00:02:16 TRACE [Camera] Pressing keys
    00:02:16 TRACE [Camera] Start: 6, Goal: 117
    00:02:16 TRACE [Camera] Start: 9, Goal: 117
    00:02:16 TRACE [Camera] Releasing key UP
    00:02:16 TRACE [Camera] Start: 11, Goal: 117
    00:02:16 TRACE [Camera] Start: 14, Goal: 117
    00:02:16 TRACE [Camera] Start: 18, Goal: 117
    00:02:16 TRACE [Camera] Start: 26, Goal: 117
    00:02:16 TRACE [Camera] Start: 32, Goal: 117
    00:02:16 TRACE [Camera] Start: 36, Goal: 117
    00:02:16 TRACE [Camera] Start: 42, Goal: 117
    00:02:16 TRACE [Camera] Start: 45, Goal: 117
    00:02:16 TRACE [Camera] Start: 51, Goal: 117
    00:02:16 TRACE [Camera] Start: 55, Goal: 117
    00:02:16 TRACE [Camera] Start: 61, Goal: 117
    00:02:16 TRACE [Camera] Start: 69, Goal: 117
    00:02:16 TRACE [Camera] Start: 72, Goal: 117
    00:02:16 TRACE [Camera] Start: 76, Goal: 117
    00:02:17 TRACE [Camera] Start: 82, Goal: 117
    00:02:17 TRACE [Camera] Start: 86, Goal: 117
    00:02:17 TRACE [Camera] Releasing key RIGHT
    00:02:17 TRACE [Camera] Start: 87, Goal: 117
    00:02:17 DEBUG Interacting with roots.
    00:02:17 TRACE [Camera] Start: 87, Goal: 117
    00:02:17 TRACE [Camera] Camera turn direction: RIGHT / DOWN
    00:02:17 TRACE [Camera] Pressing keys
    00:02:17 TRACE [Camera] Start: 87, Goal: 117
    00:02:19 INFO Eating food
    00:02:20 DEBUG [ItemEvent] 1 Bruma root added
    00:02:20 DEBUG [ItemEvent] 1 Tuna removed
    00:02:23 DEBUG [ItemEvent] 1 Tuna removed
    00:02:23 INFO Chopping roots
    00:02:25 DEBUG Interacting with roots.
    00:02:25 TRACE [Camera] Start: 87, Goal: 117
    00:02:25 TRACE [Camera] Camera turn direction: RIGHT / DOWN
    00:02:25 TRACE [Camera] Pressing keys
    00:02:25 TRACE [Camera] Start: 87, Goal: 117
    00:02:27 DEBUG [ItemEvent] 1 Bruma root added
    00:02:29 DEBUG [ItemEvent] 1 Bruma root added
    00:02:31 DEBUG [ItemEvent] 1 Bruma root added
    00:02:33 DEBUG [ItemEvent] 1 Bruma root added
    00:02:35 DEBUG [ItemEvent] 1 Bruma root added
    00:02:47 INFO Eating food
    00:02:49 DEBUG [ItemEvent] 1 Tuna removed
    00:02:49 INFO Chopping roots
    00:02:50 DEBUG Interacting with roots.
    00:02:50 TRACE [Camera] Start: 88, Goal: 117
    00:02:50 TRACE [Camera] Camera turn direction: RIGHT / DOWN
    00:02:50 TRACE [Camera] Pressing keys
    00:02:50 TRACE [Camera] Start: 88, Goal: 117
    00:02:52 INFO Eating food
    00:02:53 DEBUG [ItemEvent] 1 Bruma root added
    00:02:54 DEBUG [ItemEvent] 1 Tuna removed
    00:02:56 DEBUG [ItemEvent] 1 Tuna removed
    00:02:59 DEBUG [ItemEvent] 1 Tuna removed
    00:03:02 DEBUG [ItemEvent] 1 Tuna removed
    00:03:02 INFO Chopping roots
    00:03:04 DEBUG Interacting with roots.
    00:03:04 TRACE [Camera] Start: 88, Goal: 117
    00:03:04 TRACE [Camera] Camera turn direction: RIGHT / DOWN
    00:03:04 TRACE [Camera] Pressing keys
    00:03:04 TRACE [Camera] Start: 88, Goal: 117
    00:03:06 DEBUG [ItemEvent] 1 Bruma root added
    00:03:08 DEBUG [ItemEvent] 1 Bruma root added
    00:03:09 DEBUG [ItemEvent] 1 Bruma root added
    00:03:11 DEBUG [ItemEvent] 1 Bruma root added
    00:03:12 INFO Eating food
    00:03:15 DEBUG [ItemEvent] 1 Tuna removed
    00:03:18 DEBUG [ItemEvent] 1 Tuna removed
    00:03:18 INFO Chopping roots
    00:03:19 DEBUG Interacting with roots.
    00:03:19 TRACE [Camera] Start: 88, Goal: 117
    00:03:19 TRACE [Camera] Camera turn direction: RIGHT / UP
    00:03:19 TRACE [Camera] Pressing keys
    00:03:19 TRACE [Camera] Start: 88, Goal: 117
     
  13. Bill Kooly

    Joined:
    Apr 12, 2017
    Messages:
    125
    Likes Received:
    30
    Quick questions:
    1) Is there a way to make this bot heal when it banks? Always runs in there with low health thus using its food for the trip then safe zoning=many failed games.
    2) Is there a way to make it stop gathering bruma roots after it has enough for 500? I'll get 50 point or so short but instead of fletching and putting into fire he continues to gather roots=more failed game.
     
  14. Party

    Party Client Developer

    Joined:
    Oct 12, 2015
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    3,708
    Likes Received:
    1,606
  15. Party

    Party Client Developer

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    Oct 12, 2015
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  16. NyQuiL

    Joined:
    Apr 23, 2017
    Messages:
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    Very unreliable at the moment doesn't switch spots if the thing is broken doesn't fletch sometimes just stands there, honestly shouldn't even be paid at the moment
     
  17. timmyp

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    Not working atm just stands there.
     
  18. Party

    Party Client Developer

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    Can you chuck some log files my way?
     
  19. staffix

    staffix Superior All Knowing Person!

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    Upon fletching logs, it then continues to feed the brazier just fine.. however i've noticed that when it has like 5 left, and takes damage, it'll just sit there and do nothing - however the bot UI says "feeding brazier", which it's obviously not doing. Which then leads to having 400/500 points, and the only thing i've changed up since yesterday is a dragon axe - from a rune axe.


    - 6 games in a row now with less than 500 points x)
    the issue is as what the others say, cuts logs into branches, says "feeding brazier" sits there and does nothing, same settings as yesterday.
     
  20. Party

    Party Client Developer

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    Still waiting on some more log files....
     
    nVIII likes this.
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