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Prime Zulrah 1.4.24

The snake charmer.

  1. Defeat3d

    Defeat3d Primate

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    can you give me some more detail? what is "after coming out of zulrah kill"?
     
  2. Defeat3d

    Defeat3d Primate

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  3. Ahg

    Ahg I work, i fight, i win. Jk i just bot.

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    You sent $0.20 to RuneMate
    [Running] Prime Zulrah - $0.20 x 1 hour

    2 minutes ago
    You sent $0.20 to RuneMate
    [Running] Prime Zulrah - $0.20 x 1 hour

    2 minutes ago
    You sent $0.40 to RuneMate
    Prime Zulrah - $0.20 x 2 hours

    37 minutes ago


    You sent $0.20 to RuneMate
    Prime Zulrah - $0.20 x 1 hour

    Saturday at 6:15 PM
    You sent $0.20 to RuneMate
    Prime Zulrah - $0.20 x 1 hour

    Saturday at 6:10 PM

    -----

    You sent $0.20 to RuneMate
    [Running] Prime Zulrah - $0.20 x 1 hour

    1 minute ago
    You sent $0.20 to RuneMate
    [Running] Prime Zulrah - $0.20 x 1 hour

    4 minutes ago
    You sent $0.40 to RuneMate
    Prime Zulrah - $0.20 x 2 hours

    14 minutes ago
    You sent $0.20 to RuneMate
    Prime Zulrah - $0.20 x 1 hour

    57 minutes ago
    You sent $0.20 to RuneMate
    Prime Zulrah - $0.20 x 1 hour

    Today at 2:23 PM
    You sent $0.20 to RuneMate
    Prime Zulrah - $0.20 x 1 hour

    Today at 2:22 PM
    You sent $0.20 to RuneMate
    Prime Zulrah - $0.20 x 1 hour

    Today at 2:13 PM
    You sent $0.20 to RuneMate
    Prime Zulrah - $0.20 x 1 hour

    Today at 2:12 PM
    You sent $0.20 to RuneMate
    Prime Zulrah - $0.20 x 1 hour

    Today at 2:11 PM


    Bot keeps crashing and i have to restart, just sits still in clan wars doing nothing after it teleports to CW when it has died.

    Can this be refunded and could you atleast answer me?
     
  4. Defeat3d

    Defeat3d Primate

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    this is because runemate's web can't find the bank that is literally ~15 tiles away from you
     
  5. Ahg

    Ahg I work, i fight, i win. Jk i just bot.

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    it keeps crashing saying i'm missing items it has crashed like 20 times today, lost so much RMC now... Not sure what you did in the recent update but bot is broken.

    Who do i contact to get refunded. once again...
    --- Double Post Merged, Jul 2, 2020, Original Post Date: Jul 2, 2020 ---
    You sent $0.40 to RuneMate
    Prime Zulrah - $0.20 x 2 hours

    19 minutes ago
    You sent $0.20 to RuneMate
    Prime Zulrah - $0.20 x 1 hour

    19 minutes ago
    You sent $0.40 to RuneMate
    Prime Zulrah - $0.20 x 2 hours

    Today at 3:24 PM
    You sent $0.20 to RuneMate
    Prime Zulrah - $0.20 x 1 hour

    Today at 2:41 PM
    You sent $0.20 to RuneMate
    Prime Zulrah - $0.20 x 1 hour

    Today at 2:23 PM
    You sent $0.20 to RuneMate
    Prime Zulrah - $0.20 x 1 hour

    Today at 2:22 PM
    You sent $0.20 to RuneMate
    Prime Zulrah - $0.20 x 1 hour

    Today at 2:13 PM
    You sent $0.20 to RuneMate
    Prime Zulrah - $0.20 x 1 hour

    Today at 2:12 PM
    You sent $0.20 to RuneMate
    Prime Zulrah - $0.20 x 1 hour

    Today at 2:11 PM
    You sent $0.20 to RuneMate
    Prime Zulrah - $0.20 x 1 hour

    Today at 12:03 AM
     
  6. Defeat3d

    Defeat3d Primate

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    you're not giving me any details
     
  7. Ahg

    Ahg I work, i fight, i win. Jk i just bot.

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    What info do you need?

    Are you the one refunding?
     
  8. Defeat3d

    Defeat3d Primate

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    if you help me address an actual issue i can do something about, yes
     
  9. Ahg

    Ahg I work, i fight, i win. Jk i just bot.

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    So the bot, as i said died, teleported to CW and just stood still, tried pausing and moving to bank didn't work so i had to restart.
    few times when it died, went to bank and complained about not having the required gear, instead of teleporting back to zulrah collecting as it usually does. This part is the reason i had to do everything manually ceveral times and restart the bot.

    Basically i run this bot alot, rarely have any issues but today and another day. Something was probably done during this update, i've stopped my bot now and il start botting as soon as you can find the issue.

    Is there any logs i can find and send you or something?
     
  10. Chieftain

    Chieftain The only AI bot developer

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    C:\Users\Name\RuneMate\logs
     
  11. Jhinn

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    Contact RuneMate if you want a refund, since it's a client-issue.
     
  12. Ahg

    Ahg I work, i fight, i win. Jk i just bot.

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    few times when it died, went to bank and complained about not having the required gear, instead of teleporting back to zulrah collecting as it usually does. This part is the reason i had to do everything manually ceveral times and restart the bot.

    Is that a client issue too?
    ive tried looking around to contact Runemate, wouldn't hapen to know where i can?
     
  13. Defeat3d

    Defeat3d Primate

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    it would be a client issue if something is wrong with DeathListener, it may have broken after today's rs update
     
  14. Ahg

    Ahg I work, i fight, i win. Jk i just bot.

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    i see i see, know how to get in touch with runemate?
     
  15. Defeat3d

    Defeat3d Primate

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    i wouldn't bother, if you can get me logs of a session where this death issue occurs, maybe i can address it and pass it onto the client developer if it's a client issue
     
  16. Ahg

    Ahg I work, i fight, i win. Jk i just bot.

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    isEstimate=false, time=1593699980980)
    01:03:35 INFO Zulrah is attacking, attacks done: 6/8
    01:03:35 DEBUG Hovered InterfaceComponent [541, 17] on the first attempt.
    01:03:36 INFO [Prayers] Disabling prayers
    01:03:36 DEBUG Hovered InterfaceComponent [541, 18] on the first attempt.
    01:03:50 DEBUG Login Handler has been activated!
    01:03:50 DEBUG Hovered InteractableRectangle(389, 271, 144, 40) on the first attempt.
    01:03:50 WARN [LootTracker] Disabling for 5000ms
    01:04:00 INFO [WebServices] Update successful for zulrah
    01:05:00 INFO [WebServices] Update successful for zulrah
    01:05:51 INFO Condition to extend trip not met: Missing items in equipment set: {Ring=^Ring of suffering \(r(i)?\)$, Neck=^Occult necklace$, Cape=^Obsidian cape$, Shield=^Mage's book$, Legs=^Ahrim's robeskirt ?(\d+)?$, Hand=^Tormented bracelet$, Feet=^Eternal boots$, Head=^Ahrim's hood ?(\d+)?$, Hands=^Tormented bracelet$, Weapon=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, Body=^Ahrim's robetop ?(\d+)?$}
    01:05:51 INFO [Traversal] Building new path using WebPathGenerator
    01:05:51 WARN [Traversal] Failed to build path from Coordinate(2213, 3056, 0) to BANK
    01:05:51 INFO [Stopping] Can't reach any bank
    01:05:51 INFO [Bot stopped] Thanks for choosing Prime!
    01:05:51 INFO [WebServices] No longer tracking zulrah
    01:05:51 INFO Failed to reach any bank
    --- Double Post Merged, Jul 3, 2020, Original Post Date: Jul 3, 2020 ---
    00:48:17 INFO Zulrah is attacking, attacks done: 3/6
    00:48:17 INFO [Prayers] Disabling prayers
    00:48:18 DEBUG Hovered InterfaceComponent [548, 56] on the first attempt.
    00:48:18 DEBUG Hovered InterfaceComponent [541, 17] on the first attempt.
    00:48:34 WARN [LootTracker] Disabling for 5000ms
    00:48:34 DEBUG Login Handler has been activated!
    00:48:35 DEBUG Hovered InteractableRectangle(389, 271, 144, 40) on the first attempt.
    00:49:00 INFO [WebServices] Update successful for zulrah
    00:49:49 INFO [Banking] Difference of ^Ava's accumulator$ x1
    00:49:49 INFO [Traversal] Looking up local player
    00:49:49 INFO [Traversal] Building new path using CompositePathGenerator(iIiIIIiiIIiI, iiiiIIiIIiIi, iiiIIIiIiIii)
    00:49:49 INFO [Traversal] Walking Path
    00:49:49 INFO [Traversal] Successfully built path with vertices [MinigameTeleportVertex(minigame: Clan Wars, destination: 3368, 3163, 0), CoordinateVertex(x=3367, y=3163, plane=0), CoordinateVertex(x=3367, y=3165, plane=0), CoordinateVertex(x=3367, y=3166, plane=0), CoordinateVertex(x=3367, y=3168, plane=0), CoordinateVertex(x=3367, y=3169, plane=0), CoordinateVertex(x=3367, y=3170, plane=0), CoordinateVertex(x=3368, y=3170, plane=0), CoordinateVertex(x=3369, y=3170, plane=0)]
    00:49:49 DEBUG Timed action (WebPath#getNext()) took 23ms
    00:49:50 DEBUG Interface Closer - Play Button has been activated!
    00:49:50 DEBUG Hovered InterfaceComponent [378, 80] on the first attempt.
    00:49:51 INFO [Banking] Difference of ^Ava's accumulator$ x1
    00:49:51 INFO [Traversal] Looking up local player
    00:49:51 INFO [Traversal] Walking Path
    00:49:51 INFO [Traversal] Building new path using CompositePathGenerator(iIiIIIiiIIiI, iiiiIIiIIiIi, iiiIIIiIiIii)
    00:49:52 INFO [Traversal] Successfully built path with vertices [MinigameTeleportVertex(minigame: Clan Wars, destination: 3368, 3163, 0), CoordinateVertex(x=3367, y=3163, plane=0), CoordinateVertex(x=3367, y=3165, plane=0), CoordinateVertex(x=3367, y=3166, plane=0), CoordinateVertex(x=3367, y=3168, plane=0), CoordinateVertex(x=3367, y=3169, plane=0), CoordinateVertex(x=3367, y=3170, plane=0), CoordinateVertex(x=3368, y=3170, plane=0), CoordinateVertex(x=3369, y=3170, plane=0)]
    00:49:52 DEBUG Timed action (WebPath#getNext()) took 20ms
    00:49:52 DEBUG Hovered InterfaceComponent [548, 53] on the first attempt.
    00:49:52 DEBUG Hovered InterfaceComponent [76, 8] on the first attempt.
    00:49:53 DEBUG Hovered InterfaceComponent [76, 18, 5] on the first attempt.
    00:49:53 DEBUG Hovered InterfaceComponent [76, 28] on the first attempt.
    00:50:00 INFO [WebServices] Update successful for zulrah
    00:50:08 DEBUG [WebPath] Incremented the last successful step index cache to 0.
    00:50:09 INFO [Banking] Difference of ^Ava's accumulator$ x1
    00:50:09 INFO [Traversal] Looking up local player
    00:50:09 INFO [Traversal] Walking Path
    00:50:09 INFO [Traversal] Building new path using CompositePathGenerator(iIiIIIiiIIiI, iiiiIIiIIiIi, iiiIIIiIiIii)
    00:50:09 INFO [Traversal] Successfully built path with vertices [Coordinate(3368, 3162, 0), Coordinate(3368, 3163, 0), Coordinate(3369, 3163, 0), Coordinate(3370, 3163, 0), Coordinate(3370, 3164, 0), Coordinate(3370, 3165, 0), Coordinate(3370, 3166, 0), Coordinate(3370, 3167, 0), Coordinate(3370, 3168, 0), Coordinate(3370, 3169, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
    00:50:10 DEBUG Attempting to hover Coordinate.Minimap(3369, 3170, 0) since the target of InteractablePoint(646, 52) is less then 4 pixels away.
    00:50:10 DEBUG Attempted to hover Coordinate.Minimap(3369, 3170, 0) since InteractablePoint(646, 52) was less than 4 pixels away (success: true)
    00:50:10 INFO [Banking] Difference of ^Ava's accumulator$ x1
    00:50:10 INFO [Traversal] Looking up local player
    00:50:10 INFO [Traversal] Walking Path
    00:50:10 INFO [Traversal] Successfully built path with vertices [Coordinate(3368, 3162, 0), Coordinate(3368, 3163, 0), Coordinate(3369, 3163, 0), Coordinate(3370, 3163, 0), Coordinate(3370, 3164, 0), Coordinate(3370, 3165, 0), Coordinate(3370, 3166, 0), Coordinate(3370, 3167, 0), Coordinate(3370, 3168, 0), Coordinate(3370, 3169, 0), Coordinate(3370, 3170, 0), Coordinate(3369, 3170, 0)]
    00:50:10 DEBUG Hovered Coordinate.Minimap(3369, 3170, 0) on the first attempt.
    00:50:10 INFO [Banking] Difference of ^Ava's accumulator$ x1
    00:50:11 INFO [Interaction] Finding Entity
    00:50:11 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
    00:50:11 DEBUG Hovered Bank chest [3369, 3171, 0] on the first attempt.
    00:50:11 INFO [Banking] Difference of ^Ava's accumulator$ x1
    00:50:11 INFO [Interaction] Finding Entity
    00:50:11 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
    00:50:12 DEBUG Attempting to hover Bank chest [3369, 3171, 0] since the target of InteractablePoint(276, 58) is less then 4 pixels away.
    00:50:12 DEBUG Attempted to hover Bank chest [3369, 3171, 0] since InteractablePoint(276, 58) was less than 4 pixels away (success: false)
    00:50:12 DEBUG We're not hovering Bank chest [3369, 3171, 0] according to Interactable#isHovered() but our position does equal the desired target.
    00:50:12 INFO [Banking] Difference of ^Ava's accumulator$ x1
    00:50:12 INFO [Interaction] Finding Entity
    00:50:12 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
    00:50:12 DEBUG Hovered Bank chest [3369, 3171, 0] on the first attempt.
    00:50:13 INFO [Banking] Difference of ^Ava's accumulator$ x1
    00:50:13 DEBUG [Banking] Evaluating EquipmentItem(name=^Ring of suffering \(r(i)?\)$, pattern=^Ring of suffering \(r(i)?\)$, slot=Ring, behaviours=[REQUIRED]) ->
    00:50:13 INFO [Banking] Reading cache
    00:50:13 WARN [Banking] Failed to withdraw item EquipmentItem(name=^Ring of suffering \(r(i)?\)$, pattern=^Ring of suffering \(r(i)?\)$, slot=Ring, behaviours=[REQUIRED]) on attempt #1: ITEM_NOT_FOUND
    00:50:13 DEBUG [Banking] Evaluating EquipmentItem(name=^Occult necklace$, pattern=^Occult necklace$, slot=Neck, behaviours=[REQUIRED]) ->
    00:50:13 WARN [Banking] Failed to withdraw item EquipmentItem(name=^Occult necklace$, pattern=^Occult necklace$, slot=Neck, behaviours=[REQUIRED]) on attempt #1: ITEM_NOT_FOUND
    00:50:13 DEBUG [Banking] Evaluating EquipmentItem(name=^Imbued saradomin cape$, pattern=^Imbued saradomin cape$, slot=Cape, behaviours=[REQUIRED]) ->
    --- Double Post Merged, Jul 3, 2020 ---
    sorry for shitlong post but heres 2 occasions i belive
    --- Double Post Merged, Jul 3, 2020 ---
    just tried starting the bot, it prays range on mage phase and it stands still in the toxic and dies doesent even eat...
     
  17. Defeat3d

    Defeat3d Primate

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    looks like you dced and you died during the dc? its kind of hard to tell someone dies in that case, maybe i can come up with something
     
  18. Ahg

    Ahg I work, i fight, i win. Jk i just bot.

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    I dont think so, cant see anything about any internet disruption i have a teamspeak server on my pc and my friends didn't experiance anything during this time. Yeah check the PM i sent you too
     
  19. Defeat3d

    Defeat3d Primate

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    the logs show you were logged out, and when you logged back in you lost your items
     
  20. Ahg

    Ahg I work, i fight, i win. Jk i just bot.

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    bot spams checking charges does nothing again robbed of rmc


    00:00:06 DEBUG Loaded definitions
    00:00:11 DEBUG Configuration(equipmentConfig=EquipmentConfig(magicSet={Weapon=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, Legs=^Ahrim's robeskirt ?(\d+)?$, Cape=^Obsidian cape$, Body=^Ahrim's robetop ?(\d+)?$, Feet=^Eternal boots$, Neck=^Occult necklace$, Shield=^Mage's book$, Head=^Ahrim's hood ?(\d+)?$, Hands=^Tormented bracelet$, Hand=^Tormented bracelet$, Ring=^Ring of suffering \(r(i)?\)$}, rangedSet={Weapon=^Toxic blowpipe( \(empty\))?, Legs=^Void knight robe$, Cape=^Ava's accumulator$, Body=^Void knight top$, Feet=^Guthix d'hide boots$, Neck=^Necklace of anguish$, Head=^Void ranger helm$, Hands=^Tormented bracelet$, Hand=^Tormented bracelet$, Ring=^Ring of suffering \(r(i)?\)$}), magicBoostConfig=MagicBoostConfig(magicBoost=MAGIC_POTION), rangingBoostConfig=RangingBoostConfig(rangingBoost=BASTION_POTION), prayerRestoreConfig=PrayerRestoreConfig(prayerRestore=PRAYER_POTION, quantity=2), venomRestoreConfig=VenomRestoreConfig(venomRestore=ANTI_VENOM_PLUS), foodConfig=FoodConfig(food=MANTA_RAY), tripExtensionConfig=TripExtensionConfig(minHealth=175, minPrayer=99, minRecoilCharges=25), generalConfig=GeneralConfig(tickEat=false, avoidDefenceExperience=false))
    00:00:11 INFO [Unnamed Node] Starting bot...
    00:00:12 INFO [Charged equipment] Checking charges
    00:00:12 DEBUG Hovered SpriteItem(name:Toxic blowpipe, quantity: 1, index: 1, origin: INVENTORY) on the first attempt.
    00:00:12 DEBUG Hovered MenuItem{1 : "Check" : "Toxic blowpipe" : SpriteItem(name:Toxic blowpipe, quantity: 1, index: 1, origin: INVENTORY)} on the first attempt.
    00:00:13 DEBUG Toxic blowpipe darts: ChargeCache(charges=2661.0, isEstimate=false, time=1593809318642)
    00:00:13 DEBUG Toxic blowpipe scales: ChargeCache(charges=4630.0, isEstimate=false, time=1593809318642)
    00:00:13 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:14 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:14 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809319815)
    00:00:15 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:15 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:15 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809320983)
    00:00:16 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:16 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:17 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809322283)
    00:00:17 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:17 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:18 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809323466)
    00:00:19 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:19 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:19 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809324688)
    00:00:20 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:20 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:20 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809325791)
    00:00:21 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:21 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:22 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809327015)
    00:00:22 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:22 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:24 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:24 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809329051)
    00:00:24 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:25 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809330038)
    00:00:25 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:25 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:26 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809331191)
    00:00:26 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:26 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:27 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809332438)
    00:00:27 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:28 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:28 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809333676)
    00:00:29 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:29 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:29 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809334922)
    00:00:30 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:30 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:31 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809336097)
    00:00:31 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:31 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:32 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809337202)
    00:00:32 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:32 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:33 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809338436)
    00:00:33 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:34 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:34 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809339685)
    00:00:35 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:35 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:35 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809340919)
    00:00:36 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:36 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:37 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809342080)
    00:00:37 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:37 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:38 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809343219)
    00:00:38 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:39 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:40 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809345035)
    00:00:40 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:40 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:41 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809346286)
    00:00:41 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:41 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:42 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809347436)
    00:00:42 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:42 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:43 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809348654)
    00:00:43 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:44 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:44 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809349887)
    00:00:45 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:45 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:46 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809351015)
    00:00:50 DEBUG Toxic blowpipe darts: ChargeCache(charges=2661.0, isEstimate=false, time=1593809355813)
    00:00:50 DEBUG Toxic blowpipe scales: ChargeCache(charges=4630.0, isEstimate=false, time=1593809355814)
    00:00:54 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY) on the first attempt.
    00:00:54 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 10, origin: INVENTORY)} on the first attempt.
    00:00:55 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809360072)
    00:01:21 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
    00:01:21 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
    00:01:21 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
    00:01:21 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
    00:01:21 DEBUG [Banking] Evaluating Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) with difference 1
    00:01:21 DEBUG [Banking] Banked Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) -> SpriteItem(name:Trident of the swamp, quantity: 1, index: 85, origin: BANK)
    00:01:21 DEBUG [Banking] Held Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) ->
    00:01:21 INFO [Banking] Withdrawing 1 of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$
    00:01:21 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 85, origin: BANK) on the first attempt.
    00:01:23 WARN [Banking] Failed to withdraw item Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) on attempt #1: INTERACTION_FAILURE
    00:01:23 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
    00:01:23 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
    00:01:23 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
    00:01:23 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
    00:01:23 DEBUG [Banking] Evaluating Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) with difference 1
    00:01:23 DEBUG [Banking] Banked Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) -> SpriteItem(name:Trident of the swamp, quantity: 1, index: 85, origin: BANK)
    00:01:23 DEBUG [Banking] Held Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) ->
    00:01:23 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 85, origin: BANK) on the first attempt.
    00:01:25 WARN [Banking] Failed to withdraw item Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) on attempt #2: INTERACTION_FAILURE
    00:01:25 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
    00:01:25 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
    00:01:25 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
    00:01:25 INFO [Banking] Difference of ^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$ x1
    00:01:25 DEBUG [Banking] Evaluating Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) with difference 1
    00:01:25 DEBUG [Banking] Banked Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) -> SpriteItem(name:Trident of the swamp, quantity: 1, index: 85, origin: BANK)
    00:01:25 DEBUG [Banking] Held Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) ->
    00:01:25 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 85, origin: BANK) on the first attempt.
    00:01:27 INFO [Banking] Evicting from failure registry for INTERACTION_FAILURE: Item(name=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, pattern=^(Uncharged toxic trident|Trident of the swamp)( \(e\))?$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES])
    00:01:27 INFO [Charged equipment] Checking charges
    00:01:28 DEBUG Hovered InterfaceComponent [12, 2, 11] on the first attempt.
    00:01:28 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 0, origin: INVENTORY) on the first attempt.
    00:01:28 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 0, origin: INVENTORY)} on the first attempt.
    00:01:29 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809394290)
    00:01:29 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 0, origin: INVENTORY) on the first attempt.
    00:01:29 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 0, origin: INVENTORY)} on the first attempt.
    00:01:30 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809395467)
    00:01:30 DEBUG Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 0, origin: INVENTORY) on the first attempt.
    00:01:31 DEBUG Hovered MenuItem{1 : "Check" : "Trident of the swamp" : SpriteItem(name:Trident of the swamp, quantity: 1, index: 0, origin: INVENTORY)} on the first attempt.
    00:01:31 DEBUG Trident of the swamp: ChargeCache(charges=1168.0, isEstimate=false, time=1593809396639)
    00:01:52 DEBUG Trident of the swamp: ChargeCache(charges=0.0, isEstimate=false, time=1593809417113)
    00:01:52 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
    00:01:52 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
    00:01:52 INFO [Interaction] Finding Entity
    00:01:52 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
    00:01:52 DEBUG Hovered Bank chest [3369, 3171, 0] on the first attempt.
    00:01:53 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
    00:01:53 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
    00:01:53 INFO [Interaction] Finding Entity
    00:01:53 INFO [Interaction] Interacting with Bank chest [3369, 3171, 0] using action ^(Bank|Use)$
    00:01:53 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
    00:01:53 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
    00:01:53 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
    00:01:53 INFO [Banking] Difference of ^Ring of suffering \(r(i)?\)$ x1
    00:01:53 DEBUG [Banking] Evaluating Item(name=^Ring of suffering \(r(i)?\)$, pattern=^Ring of suffering \(r(i)?\)$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) with difference 1
    00:01:53 DEBUG [Banking] Banked Item(name=^Ring of suffering \(r(i)?\)$, pattern=^Ring of suffering \(r(i)?\)$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) -> SpriteItem(name:Ring of suffering (r), quantity: 1, index: 94, origin: BANK)
    00:01:53 DEBUG [Banking] Held Item(name=^Ring of suffering \(r(i)?\)$, pattern=^Ring of suffering \(r(i)?\)$, quantity=1, behaviours=[REQUIRED, PREFER_HIGH_CHARGES]) ->
    00:01:53 INFO [Banking] Withdrawing 1 of ^Ring of suffering \(r(i)?\)$
    00:01:54 DEBUG Attempting to hover InteractablePoint(374, 199) since the target of InteractablePoint(374, 199) is less then 4 pixels away.
    00:01:54 DEBUG Attempted to hover InteractablePoint(374, 199) since InteractablePoint(374, 199) was less than 4 pixels away (success: true)
    00:01:55 DEBUG Hovered SpriteItem(name:Ring of suffering (r), quantity: 1, index: 94, origin: BANK) on the first attempt.
    00:01:55 INFO [Charged equipment] Checking charges
    00:01:56 DEBUG Hovered InterfaceComponent [12, 2, 11] on the first attempt.
    00:01:56 DEBUG Hovered SpriteItem(name:Ring of suffering (r), quantity: 1, index: 5, origin: INVENTORY) on the first attempt.
    00:01:56 DEBUG Hovered MenuItem{2 : "Check" : "Ring of suffering (r)" : SpriteItem(name:Ring of suffering (r), quantity: 1, index: 5, origin: INVENTORY)} on the first attempt.
    00:01:57 DEBUG iIiIIIiIIiIi: ChargeCache(charges=672.0, isEstimate=false, time=1593809422487)
    00:01:57 DEBUG Hovered SpriteItem(name:Ring of suffering (r), quantity: 1, index: 5, origin: INVENTORY) on the first attempt.
    00:01:58 DEBUG Hovered MenuItem{2 : "Check" : "Ring of suffering (r)" : SpriteItem(name:Ring of suffering (r), quantity: 1, index: 5, origin: INVENTORY)} on the first attempt.
    00:01:58 DEBUG iIiIIIiIIiIi: ChargeCache(charges=672.0, isEstimate=false, time=1593809423668)
    00:01:59 DEBUG Hovered SpriteItem(name:Ring of suffering (r), quantity: 1, index: 5, origin: INVENTORY) on the first attempt.
    00:01:59 DEBUG Hovered MenuItem{2 : "Check" : "Ring of suffering (r)" : SpriteItem(name:Ring of suffering (r), quantity: 1, index: 5, origin: INVENTORY)} on the first attempt.
    00:01:59 DEBUG iIiIIIiIIiIi: ChargeCache(charges=672.0, isEstimate=false, time=1593809424926)
    00:02:01 INFO [WebServices] Update successful for zulrah
    00:02:16 INFO [WebServices] No longer tracking zulrah
     

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