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Prime Zulrah 1.4.24

The snake charmer.

  1. nepternic

    Joined:
    Jun 4, 2016
    Messages:
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    5
    Good update!

    Few things: fails to use sanguinesti staff (keeps checking charges) -> very bannable!
    If the bot tries to withdraw f.e. scales, runes, sharks.. and can't find them MOST of the time it will close. But still cost me 14cents 2 times :).

    Thanks for the update.
     
  2. Kdog14

    Joined:
    Jul 30, 2021
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    1
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    Tried to run this morning, and it wont pull my gear setup so I cant start the bot.
     
  3. zmanh

    Joined:
    Jan 25, 2020
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    Doesn't work at all, states traversing path but just sits opening and closing quest log?
     
  4. Denn ise

    Joined:
    Jan 31, 2021
    Messages:
    5
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    This bot works great with trident/blowpipe commbination or Tbow only but keeps checking my sang staff voor charges, can you fix this please?

    And could you please add the new Bow of Ferd to the weapon list for Zulrah? Thank you!!
     
  5. Defeat3d

    Defeat3d Primate

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    I can add the bow, but it won't support recharging it, similar to crystal bow.

    I'm pushing an update that fixes the use of fairy rings for transportation. I've also fixed Sanguinesti staff.
     
    O.G Botter and Denn ise like this.
  6. Defeat3d

    Defeat3d Primate

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    O.G Botter likes this.
  7. Mistr bob

    Joined:
    Sep 14, 2016
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    The bot gets in an endless loop trying to recharge the toxic trident
     
  8. bigmantim

    Joined:
    Oct 18, 2019
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    it just dosent leave ferox when i start the bot it gears and dosent tele to ardy, also any chance u can add normal anti's i am an iron and a long way from venom
     
  9. O.G Botter

    O.G Botter Runemate Credits Guru

    Joined:
    Jun 29, 2021
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    I used to use Zulrah when first starting Runemate, then switched to other ventures... setting an account on Zulrah today and again it's working flawlessly, absolute pleasure to sit back with a cold one and watch the bot do it's magic.

    Prime Zulrah - O.G Botter is back! :)

    Much love to Defeat3d for this script bot.

    God bless
    O.G

    P.s if anyone would like to see what set up I am using on Zulrah script bot, it would be my pleasure to share with those who struggle when wondering what gear to use... Just send me a PM and I will get back to ASAP with a few screenshots of what I'm using.
     
  10. Defeat3d

    Defeat3d Primate

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  11. Defeat3d

    Defeat3d Primate

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  12. Mistr bob

    Joined:
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    @Defeat3d Would you be able to fix the bug of it not resupplying the toxic trident?
     
    O.G Botter likes this.
  13. green313

    Joined:
    Sep 17, 2021
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    5
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    edit:

    bought some credit
    ran it for 2 hours to stop when it hit 2 hours mark
    but still took for 3 hours...

    weird..

    should be looked into tbh.
    as you can see.

    02:00:03 INFO [Bot stopped] Thanks for choosing Prime!
    02:00:03 INFO Stopping after the specified amount of time: 02:00:00

    3 seconds too late, which makes it take for a whole hour.
     
    #1413 green313, Sep 18, 2021
    Last edited: Sep 18, 2021
  14. Ark. Elliot

    Joined:
    Mar 15, 2019
    Messages:
    3
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    ran for 5 hours yesterday but for 3 hours it did nothing and just left me dead at falador. can i have refund for those 3 hours, have logs.
     
  15. dawgtag

    Joined:
    Sep 20, 2021
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    1
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    This is the worst bot I've ever seen, it's a total waste of money, has died 10x in a row using high tier equipment and inventory against zulrah, avoid this bot at all costs.
     
    green313 likes this.
  16. JetS

    Joined:
    May 8, 2017
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    42
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    Working well for me, so long as I keep my switches simple enough (4 or less).

    The only consistent problem I notice: every time the second form is red/melee, it takes too long to click out of the way and takes a hit. Still gets through the run fine, given you have high HP. But worth noting, that's happening.
     
  17. American Express

    American Express RuneMate Staff

    Joined:
    Oct 2, 2015
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    Died on first fight of the trip, and the bot immediately stopped itself upon respawning in Lumbridge - it didn't attempt to reclaim items.

    Error message on RuneMate client was "Failed to build path 10 times in a row.

    It could be that it is related to the client issues happening currently.

    Code (Text):
    1.  
    2. 00:02:52 INFO    Ranged - West - 5/5
    3. 00:02:52 INFO    [Positioning] Moving to Coordinate(11304, 3366, 0)
    4. 00:02:52 DEBUG    Attempting to hover Coordinate.Minimap(11304, 3365, 0) since the target of InteractablePoint(611, 114) is less then 4 pixels away.
    5. 00:02:53 DEBUG    Attempted to hover Coordinate.Minimap(11304, 3365, 0) since InteractablePoint(611, 114) was less than 4 pixels away (success: true)
    6. 00:02:53 INFO    [Prayers] Enabling prayers
    7. 00:02:53 DEBUG    IiiIIIiIiIIi: ChargeCache(charges=27471.0, isEstimate=true, time=1633668649515)
    8. 00:02:53 DEBUG    Hovered InterfaceComponent [548, 61] on the first attempt.
    9. 00:02:53 DEBUG    Hovered InterfaceComponent [541, 17] on the first attempt.
    10. 00:02:53 DEBUG    Hovered InterfaceComponent [541, 27] on the first attempt.
    11. 00:02:53 INFO    [Positioning] Moving to Coordinate(11304, 3366, 0)
    12. 00:02:54 DEBUG    Hovered InterfaceComponent [548, 59] on the first attempt.
    13. 00:02:54 DEBUG    Hovered SpriteItem(name:Toxic blowpipe, quantity: 1, index: 3,  origin: INVENTORY) on the first attempt.
    14. 00:02:54 DEBUG    Hovered SpriteItem(name:Ancient chaps, quantity: 1, index: 0,  origin: INVENTORY) on the first attempt.
    15. 00:02:55 DEBUG    Hovered SpriteItem(name:Ava's accumulator, quantity: 1, index: 2,  origin: INVENTORY) on the first attempt.
    16. 00:02:55 DEBUG    Hovered SpriteItem(name:Ancient d'hide body, quantity: 1, index: 1,  origin: INVENTORY) on the first attempt.
    17. 00:02:55 INFO    Zulrah is attacking, attacks done: 1/10
    18. 00:02:57 INFO    Zulrah is attacking, attacks done: 2/10
    19. 00:02:58 DEBUG    Attempting to hover Coordinate(11304, 3366, 0) since the target of InteractablePoint(255, 258) is less then 4 pixels away.
    20. 00:02:59 DEBUG    IiiIIIiIiIIi: ChargeCache(charges=27467.0, isEstimate=true, time=1633668655534)
    21. 00:02:59 INFO    Zulrah is attacking, attacks done: 3/10
    22. 00:02:59 DEBUG    Attempted to hover Coordinate(11304, 3366, 0) since InteractablePoint(255, 258) was less than 4 pixels away (success: false)
    23. 00:02:59 DEBUG    We're not hovering Coordinate(11304, 3366, 0) according to Interactable#isHovered() but our position does equal the desired target.
    24. 00:02:59 DEBUG    Attempting to hover Coordinate(11304, 3366, 0) since the target of InteractablePoint(262, 221) is less then 4 pixels away.
    25. 00:02:59 DEBUG    Attempted to hover Coordinate(11304, 3366, 0) since InteractablePoint(262, 221) was less than 4 pixels away (success: false)
    26. 00:02:59 DEBUG    We're not hovering Coordinate(11304, 3366, 0) according to Interactable#isHovered() but our position does equal the desired target.
    27. 00:02:59 DEBUG    Hovered Coordinate(11304, 3366, 0) on the first attempt.
    28. 00:02:59 INFO    [Interaction] Finding Entity
    29. 00:02:59 INFO    [Interaction] Interacting with SpriteItem(name:Prayer potion(4), quantity: 1, index: 6,  origin: INVENTORY) using action ^Drink$
    30. 00:03:00 DEBUG    Hovered SpriteItem(name:Prayer potion(4), quantity: 1, index: 6,  origin: INVENTORY) on the first attempt.
    31. 00:03:01 INFO    Zulrah is attacking, attacks done: 4/10
    32. 00:03:01 INFO    [Combat] Attacking Zulrah
    33. 00:03:01 DEBUG    Hovered Zulrah(level: 725, position: 11300, 3363, 0) on the first attempt.
    34. 00:03:02 INFO    Player is attacking, attacks done: 1
    35. 00:03:02 DEBUG    IiiIIIiIiIIi: ChargeCache(charges=27466.0, isEstimate=true, time=1633668659097)
    36. 00:03:02 INFO    [Interaction] Finding Entity
    37. 00:03:02 INFO    Zulrah is attacking, attacks done: 5/10
    38. 00:03:02 INFO    [Interaction] Interacting with SpriteItem(name:Shark, quantity: 1, index: 12,  origin: INVENTORY) using action ^Eat$
    39. 00:03:02 DEBUG    Toxic blowpipe darts: ChargeCache(charges=5828.360000000003, isEstimate=true, time=1633668659139)
    40. 00:03:02 DEBUG    Toxic blowpipe scales: ChargeCache(charges=3566.289999999999, isEstimate=true, time=1633668659139)
    41. 00:03:03 DEBUG    Hovered SpriteItem(name:Shark, quantity: 1, index: 12,  origin: INVENTORY) on the first attempt.
    42. 00:03:04 INFO    [Combat] Attacking Zulrah
    43. 00:03:04 DEBUG    Toxic blowpipe darts: ChargeCache(charges=5828.080000000004, isEstimate=true, time=1633668660360)
    44. 00:03:04 DEBUG    Toxic blowpipe scales: ChargeCache(charges=3565.619999999999, isEstimate=true, time=1633668660360)
    45. 00:03:04 DEBUG    Hovered Zulrah(level: 725, position: 11300, 3363, 0) on the first attempt.
    46. 00:03:04 INFO    Zulrah is attacking, attacks done: 6/10
    47. 00:03:05 INFO    [Prayers] Disabling prayers
    48. 00:03:05 DEBUG    Hovered InterfaceComponent [548, 61] on the first attempt.
    49. 00:03:06 DEBUG    Hovered InterfaceComponent [541, 17] on the first attempt.
    50. 00:03:06 INFO    Player is attacking, attacks done: 2
    51. 00:03:06 INFO    Zulrah is attacking, attacks done: 7/10
    52. 00:03:07 DEBUG    Toxic blowpipe darts: ChargeCache(charges=5827.800000000004, isEstimate=true, time=1633668663400)
    53. 00:03:07 DEBUG    Toxic blowpipe scales: ChargeCache(charges=3564.949999999999, isEstimate=true, time=1633668663401)
    54. 00:03:08 INFO    Zulrah is attacking, attacks done: 8/10
    55. 00:03:08 DEBUG    Toxic blowpipe darts: ChargeCache(charges=5827.520000000004, isEstimate=true, time=1633668664639)
    56. 00:03:08 DEBUG    Toxic blowpipe scales: ChargeCache(charges=3564.279999999999, isEstimate=true, time=1633668664639)
    57. 00:03:09 DEBUG    Toxic blowpipe darts: ChargeCache(charges=5827.240000000004, isEstimate=true, time=1633668665739)
    58. 00:03:09 DEBUG    Toxic blowpipe scales: ChargeCache(charges=3563.6099999999988, isEstimate=true, time=1633668665739)
    59. 00:03:10 INFO    Zulrah is attacking, attacks done: 9/10
    60. 00:03:10 DEBUG    Toxic blowpipe darts: ChargeCache(charges=5826.960000000005, isEstimate=true, time=1633668666960)
    61. 00:03:10 DEBUG    Toxic blowpipe scales: ChargeCache(charges=3562.9399999999987, isEstimate=true, time=1633668666960)
    62. 00:03:11 INFO    Zulrah is attacking, attacks done: 10/10
    63. 00:03:11 DEBUG    Toxic blowpipe darts: ChargeCache(charges=5826.680000000005, isEstimate=true, time=1633668668162)
    64. 00:03:11 DEBUG    Toxic blowpipe scales: ChargeCache(charges=3562.2699999999986, isEstimate=true, time=1633668668162)
    65. 00:03:13 DEBUG    Toxic blowpipe darts: ChargeCache(charges=5826.400000000005, isEstimate=true, time=1633668669340)
    66. 00:03:13 DEBUG    Toxic blowpipe scales: ChargeCache(charges=3561.5999999999985, isEstimate=true, time=1633668669340)
    67. 00:03:13 DEBUG    Serpentine helm: ChargeCache(charges=5124.0, isEstimate=true, time=1633668669883)
    68. 00:03:14 INFO    -Phase completed-
    69. 00:03:14 INFO    Magic - Middle - 10/10
    70. 00:03:14 DEBUG    Toxic blowpipe darts: ChargeCache(charges=5826.120000000005, isEstimate=true, time=1633668670561)
    71. 00:03:14 DEBUG    Toxic blowpipe scales: ChargeCache(charges=3560.9299999999985, isEstimate=true, time=1633668670561)
    72. 00:03:14 INFO    [Prayers] Enabling prayers
    73. 00:03:14 DEBUG    Hovered InterfaceComponent [541, 17] on the first attempt.
    74. 00:03:14 DEBUG    Hovered InterfaceComponent [541, 28] on the first attempt.
    75. 00:03:14 INFO    [Interaction] Finding Entity
    76. 00:03:14 INFO    [Interaction] Interacting with SpriteItem(name:Shark, quantity: 1, index: 13,  origin: INVENTORY) using action ^Eat$
    77. 00:03:14 DEBUG    Hovered InterfaceComponent [548, 59] on the first attempt.
    78. 00:03:15 DEBUG    Hovered SpriteItem(name:Shark, quantity: 1, index: 13,  origin: INVENTORY) on the first attempt.
    79. 00:03:16 INFO    [Interaction] Finding Entity
    80. 00:03:16 INFO    [Interaction] Interacting with SpriteItem(name:Shark, quantity: 1, index: 13,  origin: INVENTORY) using action ^Eat$
    81. 00:03:17 DEBUG    Hovered SpriteItem(name:Ahrim's robeskirt 100, quantity: 1, index: 0,  origin: INVENTORY) on the first attempt.
    82. 00:03:17 DEBUG    Hovered SpriteItem(name:Malediction ward, quantity: 1, index: 5,  origin: INVENTORY) on the first attempt.
    83. 00:03:17 DEBUG    Hovered SpriteItem(name:Ahrim's robetop 100, quantity: 1, index: 1,  origin: INVENTORY) on the first attempt.
    84. 00:03:17 DEBUG    IiiIIIiIiIIi: ChargeCache(charges=27465.0, isEstimate=true, time=1633668674114)
    85. 00:03:17 INFO    Zulrah is attacking, attacks done: 1/10
    86. 00:03:18 DEBUG    Hovered SpriteItem(name:Trident of the swamp, quantity: 1, index: 3,  origin: INVENTORY) on the first attempt.
    87. 00:03:18 DEBUG    Attempting to hover SpriteItem(name:Imbued saradomin cape, quantity: 1, index: 2,  origin: INVENTORY) since the target of InteractablePoint(668, 215) is less then 4 pixels away.
    88. 00:03:18 DEBUG    Attempted to hover SpriteItem(name:Imbued saradomin cape, quantity: 1, index: 2,  origin: INVENTORY) since InteractablePoint(668, 215) was less than 4 pixels away (success: true)
    89. 00:03:19 INFO    [Prayers] Enabling prayers
    90. 00:03:19 DEBUG    Hovered InterfaceComponent [548, 61] on the first attempt.
    91. 00:03:19 DEBUG    Hovered InterfaceComponent [541, 18] on the first attempt.
    92. 00:03:19 INFO    [Combat] Attacking Zulrah
    93. 00:03:19 INFO    Zulrah is attacking, attacks done: 2/10
    94. 00:03:20 DEBUG    Hovered Zulrah(level: 725, position: 11310, 3361, 0) on the first attempt.
    95. 00:03:20 DEBUG    IiiIIIiIiIIi: ChargeCache(charges=27464.0, isEstimate=true, time=1633668677114)
    96. 00:03:20 INFO    Player is attacking, attacks done: 1
    97. 00:03:20 DEBUG    Trident of the swamp: ChargeCache(charges=1619.0, isEstimate=false, time=1633668677117)
    98. 00:03:20 INFO    [Prayers] Enabling prayers
    99. 00:03:21 DEBUG    IiiIIIiIiIIi: ChargeCache(charges=27460.0, isEstimate=true, time=1633668677717)
    100. 00:03:21 INFO    Zulrah is attacking, attacks done: 3/10
    101. 00:03:21 DEBUG    Hovered InterfaceComponent [541, 17] on the first attempt.
    102. 00:03:21 INFO    [Interaction] Finding Entity
    103. 00:03:21 INFO    [Interaction] Interacting with SpriteItem(name:Shark, quantity: 1, index: 14,  origin: INVENTORY) using action ^Eat$
    104. 00:03:21 DEBUG    Hovered InterfaceComponent [548, 59] on the first attempt.
    105. 00:03:22 DEBUG    Hovered SpriteItem(name:Shark, quantity: 1, index: 14,  origin: INVENTORY) on the first attempt.
    106. 00:03:22 INFO    [Prayers] Enabling prayers
    107. 00:03:22 DEBUG    Hovered InterfaceComponent [548, 61] on the first attempt.
    108. 00:03:23 DEBUG    Hovered InterfaceComponent [541, 18] on the first attempt.
    109. 00:03:23 INFO    Zulrah is attacking, attacks done: 4/10
    110. 00:03:23 INFO    [Combat] Attacking Zulrah
    111. 00:03:23 DEBUG    Hovered Zulrah(level: 725, position: 11310, 3361, 0) on the first attempt.
    112. 00:03:23 DEBUG    IiiIIIiIiIIi: ChargeCache(charges=27459.0, isEstimate=true, time=1633668680114)
    113. 00:03:24 INFO    [Prayers] Enabling prayers
    114. 00:03:25 DEBUG    Hovered InterfaceComponent [541, 17] on the first attempt.
    115. 00:03:25 DEBUG    IiiIIIiIiIIi: ChargeCache(charges=27455.0, isEstimate=true, time=1633668681334)
    116. 00:03:25 INFO    Player is attacking, attacks done: 2
    117. 00:03:25 DEBUG    Trident of the swamp: ChargeCache(charges=1618.0, isEstimate=false, time=1633668681338)
    118. 00:03:25 INFO    Zulrah is attacking, attacks done: 5/10
    119. 00:03:25 INFO    [Interaction] Finding Entity
    120. 00:03:25 INFO    [Interaction] Interacting with SpriteItem(name:Shark, quantity: 1, index: 15,  origin: INVENTORY) using action ^Eat$
    121. 00:03:25 DEBUG    Hovered InterfaceComponent [548, 59] on the first attempt.
    122. 00:03:25 DEBUG    Hovered SpriteItem(name:Shark, quantity: 1, index: 15,  origin: INVENTORY) on the first attempt.
    123. 00:03:26 INFO    [Prayers] Enabling prayers
    124. 00:03:27 DEBUG    Hovered InterfaceComponent [548, 61] on the first attempt.
    125. 00:03:27 DEBUG    Hovered InterfaceComponent [541, 18] on the first attempt.
    126. 00:03:27 INFO    [Interaction] Finding Entity
    127. 00:03:27 INFO    [Interaction] Interacting with SpriteItem(name:Shark, quantity: 1, index: 15,  origin: INVENTORY) using action ^Eat$
    128. 00:03:27 DEBUG    Hovered InterfaceComponent [548, 59] on the first attempt.
    129. 00:03:28 DEBUG    Hovered SpriteItem(name:Shark, quantity: 1, index: 15,  origin: INVENTORY) on the first attempt.
    130. 00:03:29 INFO    [Interaction] Finding Entity
    131. 00:03:29 INFO    [Interaction] Interacting with SpriteItem(name:Shark, quantity: 1, index: 15,  origin: INVENTORY) using action ^Eat$
    132. 00:03:29 INFO    [Banking] Difference of ^Occult necklace$ x1
    133. 00:03:29 INFO    [Traversal] Looking up local player
    134. 00:03:29 INFO    [Traversal] Walking Path
    135. 00:03:29 DEBUG    [Web] Nearest start: CoordinateVertex(position=Coordinate(3222, 3218, 0))
    136. 00:03:29 DEBUG    [Web] Nearest destination: BankVertex(position=Coordinate(3130, 3632, 0))
    137. 00:03:29 WARN    [Traversal] Failed to build path from its_sarah_xo(level: 122, position: 3222, 3219, 0) to Coordinate(3130, 3631, 0)
    138. 00:03:29 INFO    [Banking] Difference of ^Occult necklace$ x1
    139. 00:03:29 INFO    [Traversal] Looking up local player
    140. 00:03:29 INFO    [Traversal] Walking Path
    141. 00:03:29 DEBUG    [Web] Nearest start: CoordinateVertex(position=Coordinate(3222, 3218, 0))
    142. 00:03:29 DEBUG    [Web] Nearest destination: BankVertex(position=Coordinate(3130, 3632, 0))
    143. 00:03:29 WARN    [Traversal] Failed to build path from its_sarah_xo(level: 122, position: 3222, 3219, 0) to Coordinate(3130, 3631, 0)
    144. 00:03:29 INFO    [Banking] Difference of ^Occult necklace$ x1
    145. 00:03:29 INFO    [Traversal] Looking up local player
    146.  
     
  18. Defeat3d

    Defeat3d Primate

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    1,894
    seems like deathlistener is broken
     
  19. spudleap

    Joined:
    Sep 2, 2019
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    2
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    0
    The update today seems to have broken the bot. Does everything as usual except attack Zulrah.
     
  20. Defeat3d

    Defeat3d Primate

    Joined:
    Oct 30, 2014
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    3,072
    Likes Received:
    1,894
    are your npc attack options set correctly?
     

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