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QuickCrafter PRO 1.0.36

The quickest Crafter in Gielinor!

  1. Hyperion

    Joined:
    Nov 4, 2013
    Messages:
    856
    Likes Received:
    225
    Hyperion submitted a new resource:

    QuickCrafter PRO - The quickest Crafter in Gielinor!

    Read more about this resource...
     
    #1 Hyperion, Sep 19, 2017
    Last edited by a moderator: Nov 26, 2018
  2. Prodigy

    Joined:
    May 3, 2015
    Messages:
    484
    Likes Received:
    80
    same issue with portables as before. when facing a certain direction the bot is able to click the portable crafter. after a minute the bot turned the camera a bit and then tried to click the portable but just kept moving the mouse around the portable instead of clicking.

    logs
    Code (Text):
    1. 00:01:20 DEBUG    Parsed collision flags in 2915ms
    2. 00:01:20 DEBUG    Flood-Filled the area in 6ms
    3. 00:01:20 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    4. 00:01:20 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    5. 00:01:20 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 1ms
    6. 00:01:20 WARN    Missing ingredient with id 1631 for item DRAGONSTONE, banking...
    7. 00:01:20 DEBUG    Current Action -> iiIIIIiiII (0-3) | 0ms
    8. 00:01:21 DEBUG    Current Action -> IIIiiIIIII (0-3-2) | 240ms
    9. 00:01:21 DEBUG    Current Action -> iiiIIIiIiI (0-3-2-0) | 11ms
    10. 00:01:21 DEBUG    Turning camera towards bank -> Bank chest [3215, 3257, 0] (fail count: 5)
    11. 00:01:23 DEBUG    Current Action -> iIIIIiIIII (0-3-2-2) | 19ms
    12. 00:01:24 DEBUG    Parsed collision flags in 3156ms
    13. 00:01:24 DEBUG    Flood-Filled the area in 3ms
    14. 00:01:25 DEBUG    Successfully selected preset, waiting for bank to be closed
    15. 00:01:25 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    16. 00:01:25 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
    17. 00:01:25 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    18. 00:01:25 DEBUG    Interface opened -> false
    19. 00:01:27 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    20. 00:01:27 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    21. 00:01:27 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    22. 00:01:27 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    23. 00:01:27 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    24. 00:01:27 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    25. 00:01:27 DEBUG    Interface opened -> false
    26. 00:01:28 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    27. 00:01:28 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    28. 00:01:28 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    29. 00:01:28 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    30. 00:01:28 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    31. 00:01:28 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    32. 00:01:28 DEBUG    Interface opened -> false
    33. 00:01:28 DEBUG    Parsed collision flags in 2996ms
    34. 00:01:28 DEBUG    Flood-Filled the area in 4ms
    35. 00:01:29 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    36. 00:01:29 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    37. 00:01:29 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    38. 00:01:29 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    39. 00:01:29 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    40. 00:01:29 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    41. 00:01:29 DEBUG    Interface opened -> false
    42. 00:01:30 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    43. 00:01:30 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 1ms
    44. 00:01:30 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    45. 00:01:30 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    46. 00:01:30 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    47. 00:01:30 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    48. 00:01:30 DEBUG    Interface opened -> false
    49. 00:01:31 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    50. 00:01:31 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    51. 00:01:31 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    52. 00:01:31 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    53. 00:01:31 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    54. 00:01:31 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
    55. 00:01:31 DEBUG    Interface opened -> false
    56. 00:01:32 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    57. 00:01:32 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    58. 00:01:32 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    59. 00:01:32 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    60. 00:01:32 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
    61. 00:01:32 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    62. 00:01:32 DEBUG    Interface opened -> false
    63. 00:01:32 DEBUG    Parsed collision flags in 3235ms
    64. 00:01:32 DEBUG    Flood-Filled the area in 4ms
    65. 00:01:42 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    66. 00:01:42 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    67. 00:01:42 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    68. 00:01:42 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    69. 00:01:42 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
    70. 00:01:42 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    71. 00:01:42 DEBUG    Interface opened -> false
    72. 00:01:44 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    73. 00:01:44 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    74. 00:01:44 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    75. 00:01:44 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    76. 00:01:44 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
    77. 00:01:44 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    78. 00:01:44 DEBUG    Interface opened -> false
    79. 00:01:45 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    80. 00:01:45 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    81. 00:01:45 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 1ms
    82. 00:01:45 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    83. 00:01:45 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    84. 00:01:45 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    85. 00:01:45 DEBUG    Interface opened -> false
    86. 00:01:45 DEBUG    Parsed collision flags in 3126ms
    87. 00:01:45 DEBUG    Flood-Filled the area in 5ms
    88. 00:01:46 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    89. 00:01:46 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    90. 00:01:46 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    91. 00:01:46 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    92. 00:01:46 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    93. 00:01:46 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
    94. 00:01:46 DEBUG    Interface opened -> false
    95. 00:01:47 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    96. 00:01:47 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 1ms
    97. 00:01:47 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    98. 00:01:47 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    99. 00:01:47 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
    100. 00:01:47 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    101. 00:01:47 DEBUG    Interface opened -> false
    102. 00:01:48 DEBUG    Current Action -> IiiIiiiiII (0) | 1ms
    103. 00:01:48 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    104. 00:01:48 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    105. 00:01:48 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    106. 00:01:48 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
    107. 00:01:48 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    108. 00:01:48 DEBUG    Interface opened -> false
    109. 00:01:49 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    110. 00:01:49 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    111. 00:01:49 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    112. 00:01:49 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    113. 00:01:49 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    114. 00:01:49 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    115. 00:01:49 DEBUG    Interface opened -> false
    116. 00:01:49 DEBUG    Parsed collision flags in 3323ms
    117. 00:01:49 DEBUG    Flood-Filled the area in 5ms
    118. 00:01:50 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    119. 00:01:50 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    120. 00:01:50 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    121. 00:01:50 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    122. 00:01:50 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
    123. 00:01:50 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    124. 00:01:50 DEBUG    Interface opened -> false
    125. 00:01:51 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    126. 00:01:51 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    127. 00:01:51 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    128. 00:01:51 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    129. 00:01:51 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    130. 00:01:51 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
    131. 00:01:51 DEBUG    Interface opened -> false
    132. 00:01:52 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    133. 00:01:52 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    134. 00:01:52 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    135. 00:01:52 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    136. 00:01:52 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    137. 00:01:52 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
    138. 00:01:52 DEBUG    Interface opened -> false
    139. 00:01:53 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    140. 00:01:53 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    141. 00:01:53 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    142. 00:01:53 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    143. 00:01:53 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    144. 00:01:53 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    145. 00:01:53 DEBUG    Interface opened -> false
    146. 00:01:54 DEBUG    Parsed collision flags in 3270ms
    147. 00:01:54 DEBUG    Flood-Filled the area in 6ms
    148. 00:01:54 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    149. 00:01:54 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    150. 00:01:54 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    151. 00:01:54 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    152. 00:01:54 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    153. 00:01:54 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    154. 00:01:54 DEBUG    Interface opened -> false
    155. 00:01:55 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    156. 00:01:55 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    157. 00:01:55 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    158. 00:01:55 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    159. 00:01:55 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
    160. 00:01:55 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    161. 00:01:55 DEBUG    Interface opened -> false
    162. 00:01:56 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    163. 00:01:56 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    164. 00:01:56 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    165. 00:01:56 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    166. 00:01:56 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    167. 00:01:56 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    168. 00:01:56 DEBUG    Interface opened -> false
    169. 00:01:57 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    170. 00:01:57 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    171. 00:01:57 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    172. 00:01:57 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    173. 00:01:57 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    174. 00:01:57 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    175. 00:01:57 DEBUG    Interface opened -> false
    176. 00:01:57 DEBUG    Parsed collision flags in 3083ms
    177. 00:01:57 DEBUG    Flood-Filled the area in 4ms
    178. 00:01:58 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    179. 00:01:58 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    180. 00:01:58 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    181. 00:01:58 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    182. 00:01:58 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
    183. 00:01:58 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    184. 00:01:58 DEBUG    Interface opened -> false
    185. 00:01:59 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    186. 00:01:59 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    187. 00:01:59 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    188. 00:01:59 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    189. 00:01:59 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    190. 00:01:59 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    191. 00:01:59 DEBUG    Interface opened -> false
    192. 00:02:00 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    193. 00:02:00 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    194. 00:02:00 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    195. 00:02:00 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    196. 00:02:00 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
    197. 00:02:00 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    198. 00:02:00 DEBUG    Interface opened -> false
    199. 00:02:01 DEBUG    Current Action -> IiiIiiiiII (0) | 1ms
    200. 00:02:01 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    201. 00:02:01 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    202. 00:02:01 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    203. 00:02:01 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
    204. 00:02:01 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
    205. 00:02:01 DEBUG    Interface opened -> false
    206. 00:02:01 DEBUG    Parsed collision flags in 3156ms
    207. 00:02:01 DEBUG    Flood-Filled the area in 4ms
    208. 00:02:02 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    209. 00:02:02 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    210. 00:02:02 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 1ms
    211. 00:02:02 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    212. 00:02:02 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    213. 00:02:02 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    214. 00:02:02 DEBUG    Interface opened -> false
    215. 00:02:03 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    216. 00:02:03 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    217. 00:02:03 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    218. 00:02:03 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    219. 00:02:03 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    220. 00:02:03 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    221. 00:02:03 DEBUG    Interface opened -> false
    222. 00:02:04 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    223. 00:02:04 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    224. 00:02:04 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    225. 00:02:04 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    226. 00:02:04 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    227. 00:02:04 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    228. 00:02:04 DEBUG    Interface opened -> false
    229. 00:02:05 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    230. 00:02:05 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    231. 00:02:05 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    232. 00:02:05 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    233. 00:02:05 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    234. 00:02:05 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    235. 00:02:05 DEBUG    Interface opened -> false
    236. 00:02:05 DEBUG    Parsed collision flags in 3050ms
    237. 00:02:05 DEBUG    Flood-Filled the area in 4ms
    238. 00:02:06 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    239. 00:02:06 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    240. 00:02:06 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    241. 00:02:06 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    242. 00:02:06 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    243. 00:02:06 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    244. 00:02:06 DEBUG    Interface opened -> false
    245. 00:02:07 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    246. 00:02:07 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    247. 00:02:07 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    248. 00:02:07 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    249. 00:02:07 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    250. 00:02:07 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    251. 00:02:07 DEBUG    Interface opened -> false
    252. 00:02:08 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    253. 00:02:08 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    254. 00:02:08 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    255. 00:02:08 DEBUG    Current Action -> iiIIiiiIII (0-5) | 1ms
    256. 00:02:08 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
    257. 00:02:08 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    258. 00:02:08 DEBUG    Interface opened -> false
    259. 00:02:09 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    260. 00:02:09 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    261. 00:02:09 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    262. 00:02:09 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    263. 00:02:09 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    264. 00:02:09 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
    265. 00:02:09 DEBUG    Interface opened -> false
    266. 00:02:09 DEBUG    Parsed collision flags in 3001ms
    267. 00:02:09 DEBUG    Flood-Filled the area in 7ms
    268. 00:02:10 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    269. 00:02:10 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    270. 00:02:10 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    271. 00:02:10 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    272. 00:02:10 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
    273. 00:02:10 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    274. 00:02:10 DEBUG    Interface opened -> false
    275. 00:02:11 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    276. 00:02:11 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 1ms
    277. 00:02:11 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    278. 00:02:11 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    279. 00:02:11 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    280. 00:02:11 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
    281. 00:02:11 DEBUG    Interface opened -> false
    282. 00:02:12 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    283. 00:02:12 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    284. 00:02:12 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    285. 00:02:12 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    286. 00:02:12 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 3ms
    287. 00:02:12 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    288. 00:02:12 DEBUG    Interface opened -> false
    289. 00:02:13 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    290. 00:02:13 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    291. 00:02:13 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    292. 00:02:13 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    293. 00:02:13 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    294. 00:02:13 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 3ms
    295. 00:02:13 DEBUG    Interface opened -> false
    296. 00:02:13 DEBUG    Parsed collision flags in 3077ms
    297. 00:02:13 DEBUG    Flood-Filled the area in 11ms
    298. 00:02:14 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    299. 00:02:14 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    300. 00:02:14 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    301. 00:02:14 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    302. 00:02:14 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    303. 00:02:14 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    304. 00:02:14 DEBUG    Interface opened -> false
    305. 00:02:15 DEBUG    Current Action -> IiiIiiiiII (0) | 0ms
    306. 00:02:15 DEBUG    Current Action -> iiiiiIiiIi (0-0) | 0ms
    307. 00:02:15 DEBUG    Current Action -> IIiIIiiIIi (0-1) | 0ms
    308. 00:02:15 DEBUG    Current Action -> iiIIiiiIII (0-5) | 2ms
    309. 00:02:15 DEBUG    Current Action -> iIIiIIiIii (0-5-0) | 2ms
    310. 00:02:15 DEBUG    Current Action -> iiiiiiIiii (0-5-0-1) | 2ms
    311. 00:02:15 DEBUG    Interface opened -> false
    312.  
     
  3. Hyperion

    Joined:
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    This is a client issue with menus in rs3. It doesn't support collapsed menus and tooltips yet. I've been talking to the developers and it should be implemented soon.
     
  4. MikeFood

    Joined:
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    Hi, the bot only runs for a couple of minutes then will close saying it has completed all actions despite me having all the supplies necessary in the bank. I can post the logs if that helps?
     
  5. Hyperion

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    Yes, please post the log.
     
  6. cheeznuts

    Joined:
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    After one or two runs of gold bracelets at Edgeville, the bot says all tasks are complete and stops running even tho I have 20k bars left in my bank. Would be fine if it didn't charge me a full hour everytime it ran for only 5 minutes...
     
    lewis20 likes this.
  7. Hyperion

    Joined:
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    Please post the log when the issue happens and you will get refunded if it's a bot issue. Charging is done by the client, not the bot.
     
  8. cheeznuts

    Joined:
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    I'm not sure how to get the logs but if you could point me in the right direction, I'm sure I could replicate issue.

    As far as the money, I'm not worried about it. I've never been refunded for any bot error and support ignores me everytime I email. Just wanted to let you know there was a bug

    Edit: Found out where the logs were. Dunno if theres an easy way to post them but here's the ends of the last two times I've run it.
     
    #8 cheeznuts, Oct 6, 2017
    Last edited: Oct 6, 2017
  9. teerollah

    Joined:
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    having this same problem too! a fix would be nice!
     
  10. Hyperion

    Joined:
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  11. Prodigy

    Joined:
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    I ran the lite version for 1 hour and the piad for another hour and it worker great.

    but for w/e reason ive always had this same problem with the bot

    Screenshot

    Just keeps trying to click forge and bank and takes forever to click. was 1.3k items per hour before.
     
  12. bg1234

    Joined:
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    Tried making it spin bowstrings in lumbridge, it did nothing.
     
  13. Wet Rag

    Wet Rag easily triggered ✌

    Joined:
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    How does that help the author?
     
  14. bg1234

    Joined:
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    I'm new to trying to give feedback, because I don't know how bots really work. I started the bot up after finishing up some bowstrings, and my character did nothing for about five minutes until i stopped the bot and did them manually. It didn't click anything, didn't move, no actions.
     
  15. Wet Rag

    Wet Rag easily triggered ✌

    Joined:
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    Which game?
    Logs?
    How do you replicate this?
    Screenshot of where it stopped
     
  16. bg1234

    Joined:
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    Nevermind, issue was on my end. In windowed mode the "start bot' button is below the window size.

    Sorry!
     
  17. zafrex

    Joined:
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    Please add dragonstone necklace and dragonstone bracelet
     
  18. Hyperion

    Joined:
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  19. Hyperion

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  20. Jinzu15

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    its not clicking the protable crafter, everytime after it banks its just hovering over the crafter and not clicking
     

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