1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

QuickSmith Lite 1.1.4

Return of the classic!

  1. Hyperion

    Joined:
    Nov 4, 2013
    Messages:
    856
    Likes Received:
    225
    That should not be happening, I'll try to get it fixed today.
     
  2. One1Two2Three3

    Joined:
    Mar 13, 2017
    Messages:
    14
    Likes Received:
    5
    This is Prif... please let me know what im doing wrong. ill send the entire log in your interested.














    0:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Dragon\RuneMate\logs\08-03 15-40-25 - QuickSmith.txt
    00:00:00 INFO Logging level can be adjusted in the Preferences tab.
    00:00:17 WARN Local: true
    00:00:17 WARN Caching flags: true
    00:00:17 DEBUG [WebServices] New session created!
    00:00:17 DEBUG Current Action -> IiIiIiIiIi (0)
    00:00:17 DEBUG Current Action -> IIiIIiIiII (1)
    00:00:17 DEBUG Current Action -> IIIiiiIiII (1-0)
    00:00:17 DEBUG Current Action -> IIiIIIiiII (3)
    00:00:18 DEBUG Current Action -> iIIiiIiiIi (3-2)
    00:00:18 DEBUG Current Action -> IIIIIIiiii (3-2-0)
    00:00:22 DEBUG Parsed collision flags in 2553ms
    00:00:22 DEBUG Flood-Filled the area in 4ms
    00:00:24 DEBUG Current Action -> IIiIiiIIiI (3-2-2)
    00:00:25 DEBUG Parsed collision flags in 2694ms
    00:00:25 DEBUG Flood-Filled the area in 2ms
    00:00:26 DEBUG Current Action -> IIiiIIIIiI (5)
    00:00:27 WARN Checking coal bag chat box -> Your preset is being withdrawn. Please see below for any issues whilst trying to load it...
    00:00:27 DEBUG Interface opened -> false
    00:00:28 DEBUG Current Action -> IiIiIiIiIi (0)
    00:00:28 DEBUG Current Action -> IIiIIiIiII (1)
    00:00:28 DEBUG Current Action -> IIIiiiIiII (1-0)
    00:00:29 DEBUG Current Action -> IIiiIIIIiI (5)
    00:00:29 DEBUG Parsed collision flags in 2811ms
    00:00:29 DEBUG Flood-Filled the area in 2ms
    00:00:29 DEBUG Interface opened -> false
    00:00:31 DEBUG Current Action -> IiIiIiIiIi (0)
    00:00:31 DEBUG Current Action -> IIiIIiIiII (1)
    00:00:31 DEBUG Current Action -> IIIiiiIiII (1-0)
    00:00:31 DEBUG Current Action -> IIiiIIIIiI (5)
    00:00:31 DEBUG Interface opened -> false
    00:00:32 DEBUG Parsed collision flags in 2731ms
    00:00:32 DEBUG Flood-Filled the area in 1ms
    00:00:35 DEBUG Current Action -> IiIiIiIiIi (0)
    00:00:35 DEBUG Current Action -> IIiIIiIiII (1)
    00:00:35 DEBUG Current Action -> IIIiiiIiII (1-0)
    00:00:35 DEBUG Current Action -> IIiiIIIIiI (5)
    00:00:35 DEBUG Parsed collision flags in 2303ms
    00:00:35 DEBUG Flood-Filled the area in 3ms
    00:00:35 DEBUG Interface opened -> false
    00:00:37 DEBUG Current Action -> IiIiIiIiIi (0)
    00:00:37 DEBUG Current Action -> IIiIIiIiII (1)
    00:00:37 DEBUG Current Action -> IIIiiiIiII (1-0)
    00:00:37 DEBUG Current Action -> IIiiIIIIiI (5)
    00:00:37 DEBUG Interface opened -> false
    00:00:38 DEBUG Parsed collision flags in 2722ms
    00:00:38 DEBUG Flood-Filled the area in 1ms
    00:00:38 DEBUG Current Action -> IiIiIiIiIi (0)
    00:00:38 DEBUG Current Action -> IIiIIiIiII (1)
    00:00:38 DEBUG Current Action -> IIIiiiIiII (1-0)
    00:00:38 DEBUG Current Action -> IIiiIIIIiI (5)
    00:00:39 DEBUG Interface opened -> false
    00:00:41 DEBUG Current Action -> IiIiIiIiIi (0)
    00:00:41 DEBUG Current Action -> IIiIIiIiII (1)
    00:00:41 DEBUG Current Action -> IIIiiiIiII (1-0)
    00:00:41 DEBUG Current Action -> IIiiIIIIiI (5)
    00:00:41 DEBUG Interface opened -> false
     
  3. Hyperion

    Joined:
    Nov 4, 2013
    Messages:
    856
    Likes Received:
    225
    Thanks for the log. This bug is fixed for next version.
     
  4. One1Two2Three3

    Joined:
    Mar 13, 2017
    Messages:
    14
    Likes Received:
    5
    Thank you!! cant wait!!!!!
     
  5. TheDude

    TheDude Abides

    Joined:
    Jul 12, 2015
    Messages:
    60
    Likes Received:
    7
    I have found that it sometimes gets hung up trying to fill the coal bag despite it already being full, and will stay in the loop trying to fill it - resulting in it spamming that action. Also, (at Lumby Combat Academy) I have noticed that once the portable goes away it will run to the furnace, but not do anything, and then just run back to the bank. Have found it a few times running back and fourth with like 4 bars in the invent.

    Attached is a log where I believe both of the things I mentioned happened.
     

    Attached Files:

  6. Hyperion

    Joined:
    Nov 4, 2013
    Messages:
    856
    Likes Received:
    225
    Hyperion updated QuickSmith with a new update entry:

    QuickSmith v1.0.10 Released!

    Read the rest of this update entry...
    --- Double Post Merged, Aug 3, 2017, Original Post Date: Aug 3, 2017 ---
    What's new:
    • Fixed the bot getting stuck at the furnace/anvil.
    • Fixed walking back to bank from furnace/anvil.
    • Improved when the bot counts profit/loss so it doesn't show incorrect values.
    Fixed the issue where the bot got stuck at the furnace. I've also pushed a fix for the coal bag (will be fixed with v1.0.11).
     
    TheDude likes this.
  7. Hyperion

    Joined:
    Nov 4, 2013
    Messages:
    856
    Likes Received:
    225
    #67 Hyperion, Aug 3, 2017
    Last edited: Aug 4, 2017
  8. TheDude

    TheDude Abides

    Joined:
    Jul 12, 2015
    Messages:
    60
    Likes Received:
    7
    On the newest version it opens the bank, fills the coal bag, and then dies.

    Code (Text):
    1.  
    2. 00:00:00 INFO    Logger Initialised - this log file can be found at C:\Users\admin\RuneMate\logs\08-04  06-40-55 - QuickSmith.txt
    3. 00:00:00 INFO    Logging level can be adjusted in the Preferences tab.
    4. 00:00:19 WARN    Local: true
    5. 00:00:19 WARN    Caching flags: true
    6. 00:00:20 DEBUG    [WebServices] New session created!
    7. 00:00:20 DEBUG    Current Action -> iIiIiIIiIi (0)
    8. 00:00:20 DEBUG    Current Action -> IiiIIIIIiI (1)
    9. 00:00:20 DEBUG    Current Action -> IIIiiIIIiI (1-0)
    10. 00:00:20 DEBUG    Current Action -> IIiIiiIIIi (3)
    11. 00:00:21 DEBUG    Current Action -> IIIIIiIIii (3-2)
    12. 00:00:21 DEBUG    Current Action -> iiIiIIiiii (3-2-0)
    13. 00:00:24 DEBUG    Current Action -> iIiIIiIIiI (3-2-2)
    14. 00:00:25 DEBUG    Parsed collision flags in 3045ms
    15. 00:00:25 DEBUG    Flood-Filled the area in 3ms
    16. 00:00:28 WARN    Checking coal bag chat box -> You add the coal to your bag.
    17. java.lang.ArrayIndexOutOfBoundsException: 3
    18.     at robot.IiIIIiIIii.onMessageReceived(kb:528)
    19.     at com.runemate.game.api.script.framework.core.EventDispatcher.process(ajb:44)
    20.     at nul.IIIiiiiIIIIiI.else(zkb:74)
    21.     at java.lang.Iterable.forEach(Iterable.java:75)
    22.     at nul.IIIiiiiIIIIiI.else(zkb:164)
    23.     at nul.IIIiiiiIIIIiI.else(zkb:169)
    24.     at nul.IiIiIiiIIiiII.run(tmb:170)
    25.     at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
    26.     at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
    27.     at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:180)
    28.     at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:294)
    29.     at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
    30.     at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
    31.     at java.lang.Thread.run(Thread.java:745)
    32.  
    33.  
     
  9. Hyperion

    Joined:
    Nov 4, 2013
    Messages:
    856
    Likes Received:
    225
    Has been fixed, sorry about that. It was a silly mistake on my end.
     
    TheDude likes this.
  10. Hyperion

    Joined:
    Nov 4, 2013
    Messages:
    856
    Likes Received:
    225
  11. One1Two2Three3

    Joined:
    Mar 13, 2017
    Messages:
    14
    Likes Received:
    5
    Thank you!!!! i wanna lick ur earlobes!!!!!
     
    Wet Rag likes this.
  12. Wet Rag

    Wet Rag easily triggered ✌

    Joined:
    Dec 31, 2015
    Messages:
    4,457
    Likes Received:
    1,695
    Are you possibly adding GE support to super heating?
     
  13. One1Two2Three3

    Joined:
    Mar 13, 2017
    Messages:
    14
    Likes Received:
    5
    OOOOO there is an issue. when i finish smelting gold bars in prif. it turns to the bank, gets confused, closes the bank then runs to the furnace again then runs back to the bank to get new ores.
    --- Double Post Merged, Aug 4, 2017, Original Post Date: Aug 4, 2017 ---
    00:02:13 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:13 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:13 DEBUG Current Action -> IIiIiIIIIi (3)
    00:02:13 DEBUG Current Action -> iiIiIIiiiI (3-2)
    00:02:13 DEBUG Current Action -> iiiIiIiIIi (3-2-0)
    00:02:13 DEBUG Walking towards bank -> Bank chest [2233, 3309, 1](fail count: 2)
    00:02:14 DEBUG Turning camera towards bank -> Bank chest [2233, 3309, 1](fail count: 2)
    00:02:15 DEBUG Parsed collision flags in 1720ms
    00:02:15 DEBUG Flood-Filled the area in 2ms
    00:02:16 WARN Failed to open bank
    00:02:17 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:17 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:17 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:17 DEBUG Current Action -> IIiIiIIIIi (3)
    00:02:17 DEBUG Current Action -> iiIiIIiiiI (3-2)
    00:02:17 DEBUG Current Action -> iiiIiIiIIi (3-2-0)
    00:02:17 DEBUG Parsed collision flags in 1719ms
    00:02:17 DEBUG Flood-Filled the area in 2ms
    00:02:17 DEBUG Walking towards bank -> Bank chest [2233, 3309, 1](fail count: 3)
    00:02:18 DEBUG Turning camera towards bank -> Bank chest [2233, 3309, 1](fail count: 3)
    00:02:19 DEBUG Parsed collision flags in 1595ms
    00:02:19 DEBUG Flood-Filled the area in 1ms
    00:02:22 DEBUG Parsed collision flags in 1665ms
    00:02:22 DEBUG Flood-Filled the area in 2ms
    00:02:22 DEBUG Current Action -> iiIiIiiIii (3-2-2)
    00:02:24 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:24 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:24 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:24 DEBUG Current Action -> IIiIiIIIIi (3)
    00:02:24 DEBUG Parsed collision flags in 1655ms
    00:02:24 DEBUG Flood-Filled the area in 2ms
    00:02:24 DEBUG Current Action -> iiIiIIiiiI (3-2)
    00:02:24 DEBUG Current Action -> iiIiIiiIii (3-2-2)
    00:02:26 DEBUG Parsed collision flags in 1478ms
    00:02:26 DEBUG Flood-Filled the area in 1ms
    00:02:26 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:26 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:26 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:26 DEBUG Current Action -> IIiIiIIIIi (3)
    00:02:26 DEBUG Current Action -> iiIiIIiiiI (3-2)
    00:02:26 DEBUG Current Action -> iiIiIiiIii (3-2-2)
    00:02:28 DEBUG Current Action -> IiIiIiiiII (5)
    00:02:28 WARN Checking coal bag chat box -> Your preset is being withdrawn. Please see below for any issues whilst trying to load it...
    00:02:28 DEBUG Interface opened -> false
    00:02:28 DEBUG Parsed collision flags in 1660ms
    00:02:28 DEBUG Flood-Filled the area in 2ms
    00:02:29 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:29 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:29 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:29 DEBUG Current Action -> IiIiIiiiII (5)
    00:02:30 DEBUG Interface opened -> false
    00:02:31 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:31 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:31 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:31 DEBUG Current Action -> IiIiIiiiII (5)
    00:02:31 DEBUG Parsed collision flags in 1897ms
    00:02:31 DEBUG Flood-Filled the area in 2ms
    00:02:31 DEBUG Interface opened -> false
    00:02:33 DEBUG Parsed collision flags in 1350ms
    00:02:33 DEBUG Flood-Filled the area in 1ms
    00:02:34 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:34 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:34 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:34 DEBUG Current Action -> IiIiIiiiII (5)
    00:02:34 DEBUG Interface opened -> false
    00:02:35 DEBUG Parsed collision flags in 1504ms
    00:02:35 DEBUG Flood-Filled the area in 2ms
    00:02:36 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:36 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:36 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:36 DEBUG Current Action -> IiIiIiiiII (5)
    00:02:36 DEBUG Interface opened -> false
    00:02:37 DEBUG Parsed collision flags in 1454ms
    00:02:37 DEBUG Flood-Filled the area in 2ms
    00:02:39 DEBUG Parsed collision flags in 1296ms
    00:02:39 DEBUG Flood-Filled the area in 3ms
    00:02:39 DEBUG Current Action -> iIiiiiIIiI (5-2)
    00:02:41 WARN Checking coal bag chat box -> You place a lump of gold in the furnace.
    00:02:42 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:42 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:42 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:42 DEBUG Parsed collision flags in 2303ms
    00:02:42 DEBUG Flood-Filled the area in 3ms
    00:02:42 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:42 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:42 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:43 WARN Checking coal bag chat box -> You retrieve a bar of gold from the furnace.
    00:02:43 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:43 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:43 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:43 WARN Checking coal bag chat box -> You place a lump of gold in the furnace.
    00:02:44 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:44 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:44 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:44 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:44 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:44 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:45 DEBUG Parsed collision flags in 2345ms
    00:02:45 DEBUG Flood-Filled the area in 3ms
    00:02:45 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:45 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:45 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:45 WARN Checking coal bag chat box -> You retrieve a bar of gold from the furnace.
    00:02:46 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:46 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:46 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:46 WARN Checking coal bag chat box -> You place a lump of gold in the furnace.
    00:02:46 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:46 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:46 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:47 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:47 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:47 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:47 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:47 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:47 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:48 WARN Checking coal bag chat box -> You retrieve a bar of gold from the furnace.
    00:02:48 DEBUG Parsed collision flags in 2283ms
    00:02:48 DEBUG Flood-Filled the area in 1ms
    00:02:48 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:48 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:48 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:48 WARN Checking coal bag chat box -> You place a lump of gold in the furnace.
    00:02:49 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:49 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:49 DEBUG Current Action -> IiiiIIIIiI (1-0)
    00:02:49 DEBUG Current Action -> iIiIIiiiiI (0)
    00:02:49 DEBUG Current Action -> IIiIIiIiIi (1)
    00:02:49 DEBUG Current Action -> IiiiIIIIiI (1-0)
     
  14. Wet Rag

    Wet Rag easily triggered ✌

    Joined:
    Dec 31, 2015
    Messages:
    4,457
    Likes Received:
    1,695
    dude put that shit in a pastebin lmao
     
    Blackfire223 likes this.
  15. Hyperion

    Joined:
    Nov 4, 2013
    Messages:
    856
    Likes Received:
    225
    You're welcome. And, please don't do that, thanks.
    At this time, no. Maybe in the future.
    Thanks for the log, I'll look into it. Does it happens even after restarting the RuneMate client?
     
  16. Hyperion

    Joined:
    Nov 4, 2013
    Messages:
    856
    Likes Received:
    225
    Hyperion updated QuickSmith with a new update entry:

    QuickSmith v1.0.13 Released!

    Read the rest of this update entry...

    What's new:
    • General performance improvements.
    • The bot will no longer walk to furnace in rare cases when done with superheating inventory.
    • Will no longer get stuck if out of items and it will move to next task in the queue or stop all have been already completed.
     
    #77 Hyperion, Aug 5, 2017
    Last edited: Aug 5, 2017
  17. Jux7apose

    Joined:
    Mar 28, 2017
    Messages:
    286
    Likes Received:
    58
    The bot tends to get stuck at the edgeville furnace. It keeps trying to interact with the furnace all the way from the bank, but fails to move the camera sometimes, and even when its in the view it fails to interact. Maybe just walk to the furnace area and then interact, rather than interacting from the bank?
     
  18. Hyperion

    Joined:
    Nov 4, 2013
    Messages:
    856
    Likes Received:
    225
    It should already do that. Apparently it has some issues only for some users since the last update. Still trying to figure it out. Do you maybe have the log when this happens?
     
  19. Jux7apose

    Joined:
    Mar 28, 2017
    Messages:
    286
    Likes Received:
    58
    I have the logs, but I have no idea of when it happened. I will be sure to run the bot again when I can and provide you with the logs.
     

Share This Page

Loading...