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Regal Rogue Maze [Deleted]

Discussion in 'Bot Support & Feedback' started by Snufalufugus, Feb 2, 2018.

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  1. Snufalufugus

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    Snufalufugus submitted a new resource:

    Regal Rogue Maze - Avoid death from traps, and boredom!

    Read more about this resource...
     
    #1 Snufalufugus, Feb 2, 2018
    Last edited by a moderator: Feb 3, 2018
  2. Yeahboyshoo

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    Used for 15 minutes. Bugs listed below.

    1) Bot keeps moving crazily up and down on these known coordinates (see attachment, including bug report). Please fix.
    2) When stamina potions are finished, player idles beside Richard (NPC for Rouge Den's bank) until energy is 100%. It will run towards the gate then run back to Richard again.
    3) Please add in energy potion option. Cheaper and practical since we are not carrying anything much other than jewel in our inventory.
    4) Failed to complete a single round. Either go to rouge guard or get stucked in traps before being sent to the entrance.
    5) Would like to request a refund.
     

    Attached Files:

    #2 Yeahboyshoo, Feb 2, 2018
    Last edited: Feb 2, 2018
  3. Snufalufugus

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    Were you running in fixed or resizeable mode?

    Running back and forth from entrance will be fixed next push once I look into the camera.

    Energy potions won't be added.

    Refund sent.
     
  4. Yeahboyshoo

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    I was running in fixed mode and default zoom. Also, just attached bot log. Thank you for the refund. If there's anything I can help, do tell me.
     
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  5. wogsdie

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    Bot is is doing same as yeahboy just opens bank runs off and goes back. Could i please request a refund aswell will be happy to try it out when its fixed
     
  6. Snufalufugus

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    Were you running in fixed or resizeable mode?

    Please upload your logs and I'll refund you.
     
  7. wogsdie

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    how do l find the logs
     
  8. Snufalufugus

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    In the Runemate client you go to help -> view logs and find the file named RegalRogueMaze.txt
     
  9. wogsdie

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  10. Snufalufugus

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  11. wogsdie

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    when its fixed ill happily use this script bot again thanks for refund
     
  12. Snufalufugus

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    Snufalufugus updated Regal Rogue Maze with a new update entry:

    Regal Rogue Maze v2.0.1 Released!

    Read the rest of this update entry...
     
    #12 Snufalufugus, Feb 6, 2018
    Last edited: Feb 6, 2018
  13. alkimista

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    Lot of misclicks and bugs, for example take sometimes the wrong path when the obstacle is not passed
     

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  14. Snufalufugus

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    Regal Rogue Maze updated to v2.0.1.

    • Adjusted entering maze to avoid running back and forth between bank
    • The bot now automatically zooms out if you're not at maximum zoom
    • The bot now warns you if you're running in fixed mode
    • Adjusted passing the guards at the end of the maze to make it more reliable
    • Adjusted a couple of obstacle traversals to make them more reliable

    The bug you were encountering should be fixed in the update.

    This bug has been fixed in the update.

    Misclicks are from clouse as far as I can tell, and therefore out of my control.
     
  15. Yeahboyshoo

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    I did use it when you updated 10 hours ago I think but it's quite slow. A run takes roughly 10 minutes. I used it for an hour with full sizeable mode and camera zoomed out. Is this normal? A run normally takes 6 mins tops.
     
  16. Snufalufugus

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    I had to slow it down a bit to help reduce misclicks. This is the best middle ground I could find between accuracy and speed, it's hard when one clouse mistake can make you have to restart the entire run.
     
  17. Yeahboyshoo

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    Understood Snuf. Keep up the good work :)
     
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  18. Hyperion

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    Have you tried checking if the model of the object contains mouse position before interacting?
     
  19. Snufalufugus

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    I first hover the destination tile, and if that hover returns true, I interact ("Walk here") with the destination tile, and then delay to help prevent spazzy interactions in quick succession. I could try setting a forced model for the coordinates, but there shouldn't be anything wrong with the model. They're just standard game tiles.
     
  20. Hyperion

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    Does the interaction happen while in motion or do you wait for the player to stop moving?
     
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