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RuneMate 2.109.0 - OptionsTab fixes, GameObject.getAnimationId(), etc

Discussion in 'Announcements' started by Cloud, Apr 9, 2021.

  1. Cloud

    Cloud Engineer

    Joined:
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    It's been a while since I've posted the changelogs outside of the development slack but here it is :D

    RuneMate has been updated to 2.109.0
    • Fixed OptionsTab#setCanvasMode(CanvasMode)
    • Fixed OptionsTab.Menu#isOpen()
    • Added ControlPanelTab.ACCOUNT_MANAGEMENT
    • Implemented fetching the animation id of GameObjects based on it's current animation sequence (where as before you could only get its possible animation ids from it's definition)
    • Fixed a bug in ControlPanelTab#FRIENDS_LIST#isOpen() which was causing it to fail in some situations.
    • Fixed some javadoc errors and revised the wording of some documentation.
    • Expanded the usage of player sense to the OptionsTab class.
    Recent changes also include 2.108.0 and 2.108.1
    • A new enhanced bridge offering various new optimizations to the API.
    • Performance improvements
    • Prevent SpriteItem, GroundItem, and MenuInteractionEvent from crashing when toString() is called on them.
    • Added a variety of new listeners such as the GroundItemListener, RegionListener
    • Expanded the EngineListener
    • Added a callback system for listeners
    • Many other things were adjusted, future announcements will be more precise regarding what changed.
    • Increased the distance between steps while walking via the minimap.
    • Corrected a varbit typo in an API related to the OptionsTab
    • Revamped the House API
    • Further work to ensure proper searching of the OptionsTab.AllSettings window and other fixes related to it.
    The Javadocs have also been updated to reflect the recent changes
     

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