RuneMate Beta 15 - Bug Reports

Discussion in 'Client & Site Support' started by Viewer, Apr 24, 2014.

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  1. Ok so I'll start

    Code (Text):
    1.  
    2. java.lang.IllegalArgumentException: Unknown Key: "EventObject.hash"  (OSRS: 1460654)
    3.         at com.runemate.game.c.a.NuL.for(gkb:259)
    4.         at com.runemate.game.c.a.NuL.get(gkb:217)
    5.         at com.runemate.game.c.a.nUl.goto(gkb:98)
    6.         at com.runemate.game.a.aUx.for(hib:278)
    7.         at com.runemate.game.a.aUx.null(hib:17)
    8.         at com.runemate.game.a.aUx.new(hib:22)
    9.         at com.runemate.game.a.aUx.for(hib:271)
    10.         at com.runemate.game.api.osrs.c.NuL.hashCode(kjb:61)
    11.         at com.runemate.game.api.osrs.c.NuL.getId(kjb:107)
    12.         at com.runemate.game.api.osrs.c.NuL.getDefinition(kjb:98)
    13.         at com.runemate.game.api.hybrid.region.GameObjects$5.accepts(tgb:66)
    14.         at com.runemate.game.api.hybrid.region.GameObjects$5.accepts(tgb:203)
    15.         at com.runemate.game.api.osrs.a.NUl.for(fdb:167)
    16.         at com.runemate.game.api.hybrid.region.GameObjects.getLoaded(tgb:137)
    17.         at com.runemate.game.api.hybrid.region.GameObjects.getNearestTo(tgb:61)
    18.         at com.runemate.game.api.hybrid.region.GameObjects.getNearestTo(tgb:165)
    19.         at com.runemate.game.api.hybrid.region.GameObjects.getNearest(tgb:97)
    20.         at br.viewer.scripts.randoms.EvilTwin.activate(EvilTwin.java:34)
    21.         at br.viewer.scripts.fighter.Fighter.checkRandoms(Fighter.java:102)
    22.         at br.viewer.scripts.fighter.Fighter.onLoop(Fighter.java:73)
    23.         at com.runemate.game.api.script.framework.LoopingScript.goto(ifb:59)
    24.         at com.runemate.game.api.script.framework.LoopingScript.for(ifb:9)
    25.         at com.runemate.game.api.script.framework.LoopingScript$1.run(ifb:38)
    26.         at java.lang.Thread.run(Unknown Source)
    27.  
     
  2. Might just be me but GameObject.getNearest() is now broken. Once my script bot hits this line the loop doesn't progress any further.
     
  3. Apparently im having this problem too :|
    It appears to be caused by the changes made to getNearest with this release
     
  4. Cloud seems to have fixed the issue server side, meaning there's no need to re-download the client :)
     
  5. Code (Text):
    1.  
    2. Caused by: java.lang.NullPointerException
    3.     at com.runemate.game.api.script.framework.LoopingScript.for(ifb:257)
    4.     at com.runemate.game.api.script.framework.LoopingScript.stop(ifb:113)
    5.     at com.skelware.runemate.bot.script.engine.Script.onStart(Script.java:32)
    6.     at com.runemate.game.api.script.framework.LoopingScript.start(ifb:107)
    7.     at com.runemate.b.NuL.for(qhb:171)
    8.     at com.runemate.a.a.aUX.startButtonClicked(eeb:1389)
    9.     ... 58 more
    10.  
    script bot line 32: stop()
    Being called durng onStart()
     
  6. Code (Text):
    1.  
    2. Downloading game...
    3. Syncing with RuneMate Cloud (1429324)...
    4. Error: client.init:1233 sun.reflect.NativeMethodAccessorImpl.invoke0 sun.reflect
    5. .NativeMethodAccessorImpl.invoke sun.reflect.DelegatingMethodAccessorImpl.invoke
    6.  java.lang.reflect.Method.invoke Rs2Applet.a:20 Rs2Applet.init:423 com.runemate.
    7. game.a.aUx.goto com.runemate.NuL.run | java.lang.RuntimeException |
    8. ajp: java.lang.reflect.InvocationTargetException
    9.         at qr.u(qr.java:136)
    10.         at qr.e(qr.java:105)
    11.         at abw.<init>(abw.java:230)
    12.         at ct.e(ct.java:13)
    13.         at dy.v(dy.java:56)
    14.         at a.e(a.java:50)
    15.         at pq.fm(pq.java:1983)
    16.         at acz.eh(acz.java:1936)
    17.         at hq.ef(hq.java:1929)
    18.         at z.m(z.java:590)
    19.         at ew.r(fm.java:254)
    20.         at client.al(client.java:1448)
    21.         at po.g(po.java:584)
    22.         at po.a(po.java:560)
    23.         at po.run(po.java:517)
    24.         at java.lang.Thread.run(Unknown Source)
    25. Caused by: java.lang.reflect.InvocationTargetException
    26.         at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    27.         at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    28.         at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    29.         at java.lang.reflect.Method.invoke(Unknown Source)
    30.         at qr.u(qr.java:127)
    31.         ... 15 more
    32. Caused by: java.lang.UnsatisfiedLinkError: C:\Users\Eithen\jagexcache\runescape\
    33. LIVE\jaclib.dll: Can't find dependent libraries
    34.         at java.lang.ClassLoader$NativeLibrary.load(Native Method)
    35.         at java.lang.ClassLoader.loadLibrary1(Unknown Source)
    36.         at java.lang.ClassLoader.loadLibrary0(Unknown Source)
    37.         at java.lang.ClassLoader.loadLibrary(Unknown Source)
    38.         at java.lang.Runtime.load0(Unknown Source)
    39.         ... 20 more
    40.  
    I just got this upon loading RS3
     
  7. Note: RS3 updated a few hours ago
     
  8. Stop using the JDK to run runemate, use the jre.
     
  9. Tab.TAB.open() does not work
    When painting Screen.getBounds().getBounds() using graphics2d.fill(Shape), the bounds are incorrect.
    spriteitem.getDefinition() has nulled content quite frequently, even when the inventory is open. this should not be the case.
     
  10. I've been having this problem with getting the count of items with a specified name
     
  11. 1. I'll test again
    2. It has to be correct, all it does is wrap the applets bounds object.
    3. Nothing I can do about that right now, definitions aren't that reliable in osrs. I'll try to add some other type of identification for them.
     
  12. 2: while my gui is up (and input is still required) i make my screen flash red:
    but it's quite obvious that the bounds are off ;p
     
  13. How are you pulling the osrs definitions?
     
  14. In OSRS I pull them from a MRUCache inside the client, in RS3 I pull them from the MRUCache if it contains it, otherwise I grab it from the cache (which I will do in the future for OSRS, but it needs some modifications first)
     
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