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RuneMate Beta 3 Feature List - In Progress

Discussion in 'Announcements' started by Arbiter, Mar 17, 2014.

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  1. Arbiter

    Arbiter Mod Automation

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    Although Cloud and I are spending every free second polishing up the beta, I think it's important we keep you up to date on what we've been working on behind the scenes. This list is by no means exhaustive or descriptive. Just a bit of a heads-up to those keeping up with our development. Feel free to ask about anything and we will give a more detailed description upon request.

    Complete:
    • Reproducing native maximize, maximized + drag, etc. functionality for the client.
    • New color palette
    • Fixed ActionBar.getExpanded (which fixes Action.activate)
    • Fixed Camera.turnTo(Locatable)
    • Fixed CombatGauge.getPercent on both osrs and rs3
    • GameObjectDefinition#find()
    • Changed Traversal.getDestination() to return the world-graph position instead of the region position.
    • Implementing custom serialization for biometrics as standard serialization was breaking due to obfuscation. (Tacky file extension successfully chosen: .rm :p)
    • Implemented feature request from @Viewer for Real Time (Varps) Changes. Modeled directly from his POC. Thanks for another great contribution.
     
    #1 Arbiter, Mar 17, 2014
    Last edited: Mar 21, 2014
  2. Arbiter

    Arbiter Mod Automation

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  3. Aidden

    Aidden Author of MaxiBots

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    Sounds great man, keep up the good work. If i can manage to get ahead of study within the next week expect to see some script bot development from me :p
     
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  4. Cloud

    Cloud Engineer

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    Added "Moving all API constants to the sync server so we can do passive API updates." to the list of in progress updates. Also added a few things that I fixed.
     
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