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Resolved StackOverflowError at a.fo.char (obfuscated name)

Discussion in 'Client & Site Support' started by SlashnHax, Jan 22, 2015.

  1. SlashnHax

    Joined:
    Dec 10, 2014
    Messages:
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    Code (Text):
    1.  
    2. Exception in thread "Bot-HaxAgility" (12:15:46) java.lang.StackOverflowError
    3. (12:15:46)     at sun.awt.Win32GraphicsConfig.getBounds(Native Method)
    4. (12:15:46)     at sun.awt.Win32GraphicsConfig.getBounds(Win32GraphicsConfig.java:222)
    5. (12:15:46)     at com.runemate.game.api.hybrid.local.Screen.getPhysicalBounds(zxb:222)
    6. (12:15:46)     at a.fo.char(rtb:144)
    7. (12:15:46)     at a.fo.char(rtb:196)
    8. (12:15:46)     at a.fo.char(rtb:228)
    9. (12:15:46)     at a.fo.char(rtb:196)
    10. (12:15:46)     at a.fo.char(rtb:228)
    11. (12:15:46)     at a.fo.char(rtb:196)
    12.  
    13. Continued looping between 228 and 196.
    14.  
    First off, locally ran script bot so the obfuscated names are from the client, not the script bot.

    Not quite sure what set this off, but it seems it occurred when my script bot climbed up the the ladder from the spike trap in Barb. Outpost Agility Course. I tried to reproduce it but to no avail. I think checking if a GameObject is visible or attempting to hover over a GameObject, coupled with lag, may have been what caused it.
     

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