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Teleport Data Requested

Discussion in 'Projects' started by Cloud, Jul 21, 2015.

  1. Cloud

    Cloud Engineer

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    Since not a single person has posted on my executive blog thread in months, I'm going to try again here...

    I need information on teleports for both osrs and rs3

    Code (Text):
    1.  
    2. Name
    3. Method of Activation
    4. Requirements (and ways to detect if they're met if you can)
    5. Destination (If it varies by a couple tiles, give an estimate)
    6. If it has multiple destinations, list them all and give me coordinates for all of them.
    7.  
    This information will be put into the web walking and will be available in the coming days if you guys help out... please don't make me do this all on my own...

    If you're not a developer, please at least list off any teleports that you can think of and I'll have someone else gather the information for it. Thanks :D

    Things I can think of right now:
    Lodestone (Collected)
    Teleport Tabs
    Teleport Scrolls
    Amulet of Glory
    Game Necklace
     
    #1 Cloud, Jul 21, 2015
    Last edited: Jul 21, 2015
  2. ElMacaro

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    Ring of Duelling
    Familiar Teleports
    Ring of Kinship (don't know if this is an useful one)
    Ancient Magicks (Desert Treasure)
    Lunar Spells (Lunar Diplomacy)
    Fairy Rings
    Maybe Spirit Trees

    Don't know if these are the things you're looking for but here is a list of all teleports on RS3.
     
  3. Natfoth

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    I will gather up information as I came across it in my scripts bots and try to find some of the easier ones like the rings and amulets
     
  4. EvilCabbage

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  5. Natfoth

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    Here is this, If someone else can get the coords for the Ardougne teleport and the Watchtower teleport tabs since I do not have the quests completed to use them.

    Teleport Tabs

    --------------------
    Varrock teleport - 8007
    3212, 3424

    Falador teleport - 8009
    2967, 3380

    Lumbridge teleport - 8008
    3221, 3216

    Camelot teleport - 8010
    2758, 3477

    Requires Plage City Quest
    Ardougne teleport - 8011
    Unkown

    Requires Watchtower Quest
    Watchtower teleport - 8012
    Unkown
     
  6. Cloud

    Cloud Engineer

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    Yeah that's helpful :), if a developer could find information for some of these things it would be appreciated.
     
  7. Infinite Inferno

    Infinite Inferno The Pip Collector

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    I'll get those ones. Plus i will switch to Ancients and get those teleports done as well.
     
  8. Cloud

    Cloud Engineer

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    Thanks a ton mate :)
     
  9. Infinite Inferno

    Infinite Inferno The Pip Collector

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    1. Name - Watchtower Teleport
    2. Method of Activation - Magic spell book, 2 earths and 2 laws
    3. Requirements (and ways to detect if they're met if you can) - Watchtower quest, 58 magic
    4. Destination (If it varies by a couple tiles, give an estimate) - new Coordinate (2933, 4713, 2)
    5. If it has multiple destinations, list them all and give me coordinates for all of them. - Doesn't have multiple destinations afaik.
    --- Double Post Merged, Jul 21, 2015, Original Post Date: Jul 21, 2015 ---

    1. Name - Ardougne Teleport
    2. Method of Activation - Magic spell book, 2 waters and 2 laws
    3. Requirements (and ways to detect if they're met if you can) - Plague City quest completed, 51 Magic
    4. Destination (If it varies by a couple tiles, give an estimate) - new Coordinate (2660, 3300, 0)
    5. If it has multiple destinations, list them all and give me coordinates for all of them. - Doesn't have multiple destinations afaik.
    --- Double Post Merged, Jul 21, 2015 ---
    1. Name - Trollheim Teleport
    2. Method of Activation - Magic spell book, 2 fires and 2 laws
    3. Requirements (and ways to detect if they're met if you can) - Eadgar's Ruse, 61 Magic
    4. Destination (If it varies by a couple tiles, give an estimate) - new Coordinate (2881, 3669, 0)
    5. If it has multiple destinations, list them all and give me coordinates for all of them. - Doesn't have multiple destinations afaik.
    --- Double Post Merged, Jul 21, 2015 ---
    1. Name - Ape Atoll Teleport
    2. Method of Activation - Magic spell book, 2 waters, 2 fires, 2 laws, and a banana
    3. Requirements (and ways to detect if they're met if you can) - Monkey Madness and Recipe for Disaster, 64 Magic
    4. Destination (If it varies by a couple tiles, give an estimate) - No clue, someone with recipe for disaster done needs to fill this.
    5. If it has multiple destinations, list them all and give me coordinates for all of them. - Doesn't have multiple destinations afaik.
     
  10. Cloud

    Cloud Engineer

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    Are these osrs, rs3, or both?
     
  11. Infinite Inferno

    Infinite Inferno The Pip Collector

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    Only tested on rs3, but the requirements for those spells as well as the destinations are the same
     
  12. Natfoth

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    Here is the Games necklace. Again there are a few requirements missing if someone could find those.

    Games necklace (8) - 3853
    Games necklace (7) - 3855
    Games necklace (6) - 3857
    Games necklace (5) - 3859
    Games necklace (4) - 3861
    Games necklace (3) - 3863
    Games necklace (2) - 3865
    Games necklace (1) - 3867
    Action : "Rub " + Name

    Locations are static

    //Comes up with a panel with 6 options
    Interface (1578, 14) // option 1 Troll Invasion
    2877, 3560

    Interface (1578, 21) // option 2 Barbarian Outpost
    2520, 3571

    Interface (1578, 24) // option 3 Gamer's Grotto
    2967, 9678

    //Requires Unkown Requirment
    Interface (1578, 27) // option 4 Corporeal Beast
    Unkown Coord

    //Requires Unkown Requirment
    Interface (1578, 30) // option 5 Burgh De Rott
    Unkown Coord

    //Requires Unkown Requirment
    Interface (1578, 33) // option 6 Tears of Guthix
    Unkown Coord

    [​IMG]
     
    #12 Natfoth, Jul 22, 2015
    Last edited: Jul 23, 2015
  13. SlashnHax

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    Games necklace (7) is id 3855
    They follow the pattern: Games necklace (x) = id 3869-2x
    Verified using Database mode in the devkit
     
  14. Infinite Inferno

    Infinite Inferno The Pip Collector

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    1. Name - Paddewwa Teleport
    2. Method of Activation - Ancient spell book, 1 air, 1 fire, 2 laws
    3. Requirements (and ways to detect if they're met if you can) - 54 Magic
    4. Destination (If it varies by a couple tiles, give an estimate) - new Coordinate(3096, 9883, 0)
    5. If it has multiple destinations, list them all and give me coordinates for all of them. - Doesn't have multiple destinations afaik.
    --- Double Post Merged, Jul 26, 2015, Original Post Date: Jul 26, 2015 ---
    1. Name - Senntisten Teleport
    2. Method of Activation - Ancient spell book, 2 laws, 1 soul
    3. Requirements (and ways to detect if they're met if you can) - 60 Magic, Temple at Senntisten
    4. Destination (If it varies by a couple tiles, give an estimate) - new Coordinate(3323, 3336, 0)
    5. If it has multiple destinations, list them all and give me coordinates for all of them. - Doesn't have multiple destinations afaik.
    --- Double Post Merged, Jul 26, 2015 ---
    1. Name - Kharyrll Teleport
    2. Method of Activation - Ancient spell book, 2 laws, 1 blood
    3. Requirements (and ways to detect if they're met if you can) - 66 Magic
    4. Destination (If it varies by a couple tiles, give an estimate) - new Coordinate(3500, 3484, 0)
    5. If it has multiple destinations, list them all and give me coordinates for all of them. - Doesn't have multiple destinations afaik.
    --- Double Post Merged, Jul 26, 2015 ---
    1. Name - Lassar Teleport
    2. Method of Activation - Ancient spell book, 4 waters, 2 laws
    3. Requirements (and ways to detect if they're met if you can) - 72 Magic
    4. Destination (If it varies by a couple tiles, give an estimate) - new Coordinate(3006, 3472, 0)
    5. If it has multiple destinations, list them all and give me coordinates for all of them. - Doesn't have multiple destinations afaik.
    --- Double Post Merged, Jul 26, 2015 ---
    1. Name - Dareeyak Teleport
    2. Method of Activation - Ancient spell book, 2 airs, 3 fires, 2 laws
    3. Requirements (and ways to detect if they're met if you can) - 78 Magic
    4. Destination (If it varies by a couple tiles, give an estimate) - new Coordinate(2967, 3696, 0)
    5. If it has multiple destinations, list them all and give me coordinates for all of them. - Doesn't have multiple destinations afaik.
    --- Double Post Merged, Jul 26, 2015 ---
    1. Name - Carrallanger Teleport
    2. Method of Activation - Ancient spell book, 2 laws, 2 soul
    3. Requirements (and ways to detect if they're met if you can) - 84 Magic
    4. Destination (If it varies by a couple tiles, give an estimate) - new Coordinate(3222, 3668, 0)
    5. If it has multiple destinations, list them all and give me coordinates for all of them. - Doesn't have multiple destinations afaik.
    --- Double Post Merged, Jul 26, 2015 ---
    1. Name - Annakarl Teleport
    2. Method of Activation - Ancient spell book, 2 laws, 2 blood
    3. Requirements (and ways to detect if they're met if you can) - 90 Magic
    4. Destination (If it varies by a couple tiles, give an estimate) - new Coordinate(3286, 3884, 0)
    5. If it has multiple destinations, list them all and give me coordinates for all of them. - Doesn't have multiple destinations afaik.
    --- Double Post Merged, Jul 26, 2015 ---
    1. Name - Ghorrock Teleport
    2. Method of Activation - Ancient spell book, 2 laws, 8 water
    3. Requirements (and ways to detect if they're met if you can) - 96 Magic
    4. Destination (If it varies by a couple tiles, give an estimate) - new Coordinate(2976, 3874, 0)
    5. If it has multiple destinations, list them all and give me coordinates for all of them. - Doesn't have multiple destinations afaik.
     

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