The Pixie Series

Discussion in 'Projects' started by frazboyz, Aug 1, 2014.

  1. Hey guys, im new to RuneMate, been talking to cloud and he convinced me to script bot for RuneMate xD im guessing a few of you may of heard of me, I was a scripter at rsbuddy for a bit and then i got into the reverse engineering scene. Im also a web developer.

    The Pixie series, well i dont have to many script bot ideas and i will only be working with rs3.
    * Pixie Red Berry Collector -- RELEASED
    * Pixie Frost Dragon Killer -- STARTED[50%]
    * Pixie White Berries -- STARTED[15%]
    * Pixie Dungeoneering -- PLANNED
    * Pixie AIO Magic -- PLANNED


    If you want a script bot done, comment it below, would love suggestions.
    #1 frazboyz, Aug 1, 2014
    Last edited: Aug 12, 2014
  2. Welcome to RuneMate my friend. Enjoy your stay :)
  3. Welcome man. Where did the series name come from?
  4. haha i call all my projects pixie xD everything i make generally 'assists' you in a way haha.
  5. @frazboyz - Welcome! After you are done making your FDK, make an AIO Thiever please :)
  6. I'm converting my thiever already :)
  7. Oh nice! :D
    @frazboyz - Maybe an AIO RuneCrafter after FDK? :p
  8. Welcome to the site, bud.
    Can't wait to see your work!
  9. Welcome to the forums, good luck on your ambitious projects!
  10. Ill definitely consider it :)
  11. How about an armoured zombie script bot? It could rely on legacy mode and make pretty decent XP/h.
  12. Yea, definitely consider it if its still good xp.
  13. Welcome to RuneMate! It's always great to see more scripters arrive! Good luck with your pixies! :p
  14. 80-100k xp/h
  15. Too be honest I wouldn't trust Runemate's interaction for combat. You need to be quick and concise in risk situations, I haven't seen that with basic tasks.
  16. Agreed. I don't have that much faith in clouse either
  17. Runemates interaction is like that to reduce banrates etc, i did see this when i was exploring the api, not sure if it works.

    Mouse.setPathGenerator(new Mouse.PathGenerator() {
    public boolean move(Interactable interactable, Filter<Point> pointFilter, double v) {
    return false;

    public void render(Graphics2D graphics2D) {

  18. It works just fine and makes it so that from then on out all movement related calls will be forwarded to your path generator instead, although of course I cannot advise people to do that because it adds another factor of detectability.
  19. Combat isn't a typical situation and in those occasions I do recommend raising the mouse speed slightly for better results, although the mouse is the way it is for a reason and modifying the speed or path generator in the slightest could result in detectability changes.

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