Resolved Tile.IsVisible() returns true when tile is invisible.

Discussion in 'Client & Site Support' started by Eagles13, Oct 1, 2014.

  1. Eagles13

    Eagles13 The only thing Alpha about me is my bots

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    Notice on the paint below: "Bank tile visible: true".

    [​IMG]


    The paint code is:
    Code (Text):
    1.     public void onPaint(Graphics2D g) {
    2.  
    3.         if (granitemineUI.isVisible() == false) {
    4.             Coordinate bankTile = new Coordinate(2890, 3538, 0);
    5.             String[] LinesToPaint = {("Current Status: " + Status), "Bank tile visible: " + bankTile.isVisible()};
    6.             painter.onPaint(g, new String[] {"Mining"}, new int[] {xpToNextLevel}, new int[] {startXP}, new int[] {currentXP}, watch, LinesToPaint, true, pLogo);
    7.         }
    8.     }

    That coordinate by the way is near the Burthope bank.
     
    #1 Eagles13, Oct 1, 2014
    Last edited: Oct 1, 2014
  2. Eagles13

    Eagles13 The only thing Alpha about me is my bots

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  3. Cloud

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    render the tile to the screen and then stand on top of it and show me the local player position in the dev kit.
     
  4. Cloud

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    Should be patched, please verify.
     
  5. Eagles13

    Eagles13 The only thing Alpha about me is my bots

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    This has indeed been patched.
     

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