Added GameObjectDefinition#getTransformations() to get a list of all possible tranformation states, not just the local state. Added the same for NpcDefinition. Patched a StackOverflowException within Clouse, but it's not the final solution and more on that will be coming soon. Made ClassCastExceptions thrown by the bridge be much more informative and useful to me. Improved toStrings of many objects Added Database tab to the devkit (more work on that coming soon) Fixed an inconsistency with the various InterfaceComponent.interact methods.