The current web is generating "bad" paths. It is using teleports in generated paths when it is not necessary. However, it does not always generate a path with teleports in these locations. For example, I am currently in the Varrock East Mine. I am about to walk to the Varrock East Bank, so I generate a path to it. Most of the time it generates the path correctly and I walk to the bank from the mine along the path outside the city. On occasion it will teleport me to the Varrock lodestone and then walk the rest of the way though. When at the bank, I am planning to walk back to the mine. So I generate a path again. This new path is more than likely going to teleport me to the Varrock lodestone and then walk the rest of the way. I have not seen it once generate a walking path back to the mine. These teleport paths are not faster. And even if they are, they are only a second or two faster if that. To me, it seems that the priority of the lodestones is a bit to high still. It looks inhuman to teleport this short of a distance in my opinion and the inconsistency of it also brings up some inhuman aspects in my mind.