Hey guys, after spending dozens of hours optimizing RuneMate's cpu and memory usage I need your help. I've come to the conclusion that the leak isn't occurring in java and is instead occurring over JNI. It's good because it means that I'm one step closer to fixing the issue, however it's bad because it's a pain to verify and fix the issue. So, here's what I need from you guys. 1. I need someone to verify that the leak happens on RS3 only. 2. I need someone to play RS3 legit for at least an hour within RuneMate and monitor the memory usage. I'm expecting the leak to not occur. Please note that running a script bot or opening the development toolkit will ruin the test and require it to be done again. I don't care who does it, or how many people do it, but the more information you guys can get me the better off we'll be. Thanks guys.