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  1. D

    RuneMate V1.0.0 - Beta 62

    Thank you!
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    RuneMate V1.0.0 - Beta 59

    Indeed! :D
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    RuneMate V1.0.0 - Beta 59

    It honestly doesn't bother me, I feel all knowledge should be public, others should have the right to use this feature too. I need this for my Private Server which is currently in its beta stages using the OSRS Protocol/Client (One of a kind.)
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    RuneMate V1.0.0 - Beta 59

    Thank you so much, it would greatly help me.
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    RuneMate V1.0.0 - Beta 59

    Correct, this is why i'm suggesting Cloud to add it.
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    RuneMate V1.0.0 - Beta 59

    I'm pretty sure they are, my friend did it.
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    RuneMate V1.0.0 - Beta 59

    This is on a private server using the OSRS client, not RuneScape. I'm executing the GFX command and then the ID. In the example I used the Graphics of the Armadyl Godsword Special Attack. Each action has its own graphics most of the time. For example if you're casting an ice barrage on me the...
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    RuneMate V1.0.0 - Beta 59

    An example:
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    RuneMate V1.0.0 - Beta 59

    Graphics a player & npc casts has its unique ID just like an animation. So if I'm using the Kissing emote it would print out the animation id, the same goes for graphics.
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    RuneMate V1.0.0 - Beta 59

    I appreciate the quick reply, I've been on the SDK mode and couldn't seem to find GFX IDs. I've found a lot more though which was very useful.
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    RuneMate V1.0.0 - Beta 59

    Please add Graphics ID printing just like the animations for both Players and NPCs, thank you.
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