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  1. liquid

    Chatbox message type "14"

    Concerning OSRS, after seeing this in my debugger: I'm pretty certain it was in response to this chatbot message:
  2. liquid

    Little question

    Your correct with the answer you found, you'll have to run all your memory at 1333MHz, using the 1333MHz memory's RAM timings and CAS latency. In short; Will it work? Yes. Will be faster? No, it'll likely be noticeably slower. Although I do need to correct you; blue screens most certainly do...
  3. liquid

    Mouse Hopping

    Making the mouse hop, e.g. 40 px down, is useful in cases such as replicating mouse key support - a feature endorsed by both RS3 and OSRS developers. I know mouse hopping used to be in the API, but now it seems unnecessarily difficult to implement. The following code shows the only way that I...
  4. liquid

    Resolved CombatGauge not functioning correctly

    Already started before you posted the reply
  5. liquid

    Resolved CombatGauge not functioning correctly

    I see it now, thanks (-:
  6. liquid

    Resolved CombatGauge not functioning correctly

    getHealthGauge()#getPercent() is returns the value of getAdrenalineGauge()#getPercent(), and getAdrenalineGauge()#getPercent() returns null even if it is visible. It is a bug. Also, I would much rather it was implemented from the gathering of data of the actionbar. Why one should only be able...
  7. liquid

    Resolved CombatGauge not functioning correctly

    Players.getLocal().getHealthGauge().getPercent() throws a NPE if the over-head adrenaline bar (example) is not visible. If it is visible, it'll return the player's adrenaline percent. Likely caused by the recent game-updates surrounding combat (legacy mode, graphical changes, etc.)
  8. liquid

    Resolved Frame gets stuck under taskbar

    The window can be dragged under the taskbar, and then get stuck: Ideally it should act like this:
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