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The primary issue here is that path's are being generated with teleports that actually result in a *larger* traversal cost than those without...
Data: teleport edge: (3323, 3222) destination: (3238, 3209) origin: (3241, 3210) -----> teleports origin: (3237, 3210) -----> teleports origin:...
Hey, any idea how to do this after shift of local default webwalking to cloud? Traversal.getDefaultWeb().getVertices() Doesn't seem to work now....
Hmm, guess I should have phrased more clearly - I'm looking for network latency not framerate latency. The misc section of developer panel shows...
No shit Mr. Sherlock. How do I spider this? Google doesn't have indexed very well.
Hey, I see server latency is listed in the misc section of developer telemetry panel. Can't seem to find any such function in the runemate jar....