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Which one grouping or a native agent with a custom socket? In my experience both would provide at least some benefit possibly a lot depending on...
Yep and it was pretty much exactly as you experienced 1+ second render times, ill admit there would be some room for improvement as i just called...
I'd noticed a few people looked at this previously but nothing was ever really released or they seem to have stopped but i put together a simple...
Widget container is 1179, then search by contained item id depending on the tool you want package org.overflow.api.tree.impl.game.make; import...
I've had a stab a this a few times over the years,ideally you would generate paths to all the banks and then paths back to your target location...
Id be interested to see what you came up with, my interpretation for this from a while ago is below. You can ignore most of the various...
Actually they set a precedent with regards to high level PVM a few years ago when they specifically targeted a QBD script. @OP a simple way of...
I started mapping some of the parameter indices out ages ago and identified a fair few, I've just checked and a few seem to have broken but most...
This hasn't been updated in over a year so it may be missing a few opcodes in the decode method but looking at postDecode / update should give an...
Technically you still have an agent listening for remote requests running in there VM, at a guess id say it uses some form of reflection engine?...
The performance of some of the game event handlers validates is having an impact on the loop delay. [Spoiler] On my system running the above...
There's definitely an issue with either the structure of your generator, the web objects or how you load the cache it shouldn't take up that much...
For stuff like this its generally in the param table/map in the item defs, i cant remember the exact way its mapped so print them out and check it...