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  1. sinatra

    The next big thing?

    2GB
  2. sinatra

    ApexFisher LITE [Deleted]

    Level 54 account must of been killed by pkers. Tuna/Swordfish
  3. sinatra

    RS3 rip 2004 account

    Rest in pepperonis
  4. sinatra

    Bug My bot just walks between 2 tiles. I can't figure out why.

    Yeah I'm not quite sure though. Everything works apart from this one thing.
  5. sinatra

    Bug My bot just walks between 2 tiles. I can't figure out why.

    I'm not sure. After gathering a full inventory of flax is walks to the wheel area but then keeps clicking the minimap around the center of the wheelarea. It doesn't seem to click on the Spinning wheel. However if I open up the spinning interface myself by manually clicking on the spinning wheel...
  6. sinatra

    Bug My bot just walks between 2 tiles. I can't figure out why.

    My bot just seems to stand in the center of the wheelArea and doesn't move. When I manually move the mouse it tries to move back to the center using the minimap? Any ideas? current code: private void handleSpin() { GameObject spinningWheel =...
  7. sinatra

    Bug My bot just walks between 2 tiles. I can't figure out why.

    Yeah I just watched my bot destroy one and run back for 1 more flax. Unfortunately it doesn't click on the spinning wheel to open up the spin menu. However if I open up the spin interface myself by manually clicking on the wheel it will select all the bowstrings and wait for them to finish...
  8. sinatra

    Bug My bot just walks between 2 tiles. I can't figure out why.

    Nice! I'm testing my bot now for a couple hours to see what comes up. I'm worried about what happens when a strange rock appears in my inventory but I guess I'll have to wait and see.
  9. sinatra

    Bug My bot just walks between 2 tiles. I can't figure out why.

    Ahh right okay. Say for example if I didn't want the bot to bank after inventory is full but rather full of bowstrings (after spinning them near by). I'm assuming I would tackle this the same way right? add on another 2 states, (WALK_TO_WHEEL and SPIN) can Inventory.isFull() work like the...
  10. sinatra

    Bug My bot just walks between 2 tiles. I can't figure out why.

    Amazing! Thank you so much for the help I really do appreciate it! I ran into some issues re-coding it to the layout you suggested but I managed to figure them out. How is this code looking? Anything you can see straight away that will cause any issues?
  11. sinatra

    Bug My bot just walks between 2 tiles. I can't figure out why.

    Ahh silly mistake of mine I guess. Is Inventory.isEmpty a better alternative then? Or is my bot not actually getting that far? @Override public void onLoop() { GameObject flax = GameObjects.getLoaded(67263, 67264, 67265).nearestTo(player); if (Inventory.isFull() &&...
  12. sinatra

    Bug My bot just walks between 2 tiles. I can't figure out why.

    Ahh okay I understand. Where would I be using !Inventory.isFull() then in most cases? I'm not sure what the symbol '!' is doing in my code, I'm trying to figure that out. As for making an enum could you expand on that a little bit? I'm not after the resolution to my issue but rather an example...
  13. sinatra

    Bug My bot just walks between 2 tiles. I can't figure out why.

    So my bot is meant to run from Burthorpe bank down to the flax pen, pick a whole inventory and return back and bank them. Whenever I load the bot up it just runs just a little north of the bank then south then back north then south in an endless cycle. I'm sure it's a minor thing. I used...
  14. sinatra

    Sinatra checking in.

    That entire conversation was hilarious. Yes I am familiar with Frank Sinatra. I'm also familiar with Daniel Craig and Gabriel Macht (Harvey Specter)
  15. sinatra

    Sinatra checking in.

    Ahh righto! Cheers for the heads up I appreciate that. See you around I guess! :)
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