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Cuppa Gauntlet updated to v1.1.2.
- added a toggle for a "benchmark mode" (in the Progress Log section) that'll print extra efficiency logging data to the log. If the bot seems to be delaying longer than it should after some action, enable this for a few runs and send me the log
- (by popular request) bot will idle 10-20 seconds after getting an enhanced seed or pet, rather than re-entering instantly
- some other minor backend changes
Cuppa Gauntlet updated to v1.1.1.
- added a toggle for stopping when the bot gets an enhanced crystal seed drop
- added more alternative (mirrored) variations of gauntlet routes
- slight speeding up to backtracking by caching checked rooms
- bot will now log the FPS on death (probably not too important these days)
Cuppa Gauntlet updated to v1.1.0.
- greatly improved the computational efficiency of querying data during the hunllef fight, and also during prep; should require a lot less CPU resources & be smoother
- added an option to drop items (mostly useful for UIM)
- added (optional) DirectInput handling of prayers during prep as well
- fixed (another) issue where the bot would rarely do the outer route with only a sceptre
- fixed (niche) issue where the bot might get confused & leave if it crafts all armor pieces on first rotation but had zero fish
- (hopefully) fixed bug where the bot could get confused looting 2 piles directly next to each other
- some improvements to pathing
Cuppa Gauntlet updated to v1.0.3.
Cuppa Gauntlet updated to v1.0.2.
- added high alching as an option
- bot will drop junk items if on an UIM
- fixed an issue causing loot to not always be tracked
- fixed a rare crash
- bot will now show some info if slow calculations are causing suboptimal performance
- some other tweaks & fixes
Cuppa Gauntlet updated to v1.0.1.
- will only safespot small monsters behind epics if below 65 defense (to avoid wasting time)
- improvements to logic eating before entering the boss room
- tweak how long we keep prayer on during prep (tolerance once danger is "gone")
- a few other small things
Cuppa Gauntlet updated to v1.0.0.
- if we're being attacked by a strong monster while fighting a demi boss, it'll safespot the strong monster on the demi boss
- bot will now eat & equip the correct weapon in the prep room before walking into the fight
- tweaked hunllef tile weightings to avoid tornados even more, better handle 1 tile paths, and avoid stepping onto tiles just spawned
- fixed an issue where it'd (momentarily) try to walk somewhere unwalkable when dropping items
- fixed an issue where drops could be ignored if they were just outside the current room
- fixed a bug calculating how much paddlefish to drop when collecting 4+ grym leafs
- prints more useful logging info
Cuppa Gauntlet [BETA SALE] updated to v0.3.7.
- fixed a number of edge cases where the bot could get stuck/lost while prepping
- fixed an issue where the room can incorrectly be considered not-illuminated
- made it an optional toggle to "disable steel skin/augury/rigour when out of potions"
Cuppa Gauntlet [BETA SALE] updated to v0.3.6.
Cuppa Gauntlet & CorruptGauntlet v0.3.5 & v0.3.6
- fixed an issue where the bot could get stuck swapping scout/current rooms
- fixed an issue with "Steeping through route to our null"
- fixed an issue causing some walking back and forth in the start room
- fixed a bug where the bot would briefly walk out of the room after teleporting
- reworking how the bot decides a room is illuminated
- improved the items required list to be more clear
- minor logging changes
Cuppa Gauntlet [BETA SALE] updated to v0.3.5.

I forget what changed here. See v0.3.6 instead.
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