By registering with us, you'll be able to discuss, share and private message with other members of our community.
Sign up now! 
 
		
				
				 
 
		
				
				 
 
		
				
				 
 
		
				
				 
 
		
				
				 
 
		
				
				 
 
		
				
				 
 
		
				
				 
 
		
				
				 
 
		
				
				 
 
		
				
				 
 
		
				
				 
 
		
				
				We use essential cookies to make this site work, and optional cookies to enhance your experience.

That being said I do agree the NPC dismissed behavior is unusually quick currently. But this behavior is Runemate side, not from my code, so it's something that needs to be changed Runemate side. I opened a ticket a while ago: https://gitlab.com/runemate/community/runemate-game-api/-/issues/640
Also to clarify, Runemate doesn't really leave it up to authors to disable the NPC dismissed. While it is technically possible for us to disable it, it is discouraged and I've been told in the past we're not really supposed to. Ideally it would be a toggle in Runemate settings which we could potentially make a gitlab ticket for.
I appreciate the review either way and will see if I can get changes pushed along.