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  1. hazard

    RS3 Runespan

    Whats wrong with https://www.runemate.com/community/resources/celestial-runespan.262/ ?
  2. hazard

    TenCannonballs [Deleted]

    Hazard updated TenCannonballs with a new update entry: TenCannonballs v1.2 Released! Read the rest of this update entry...
  3. hazard

    TenPortables [Deleted]

    Hazard updated TenPortables with a new update entry: TenPortables v1.0.1 Released! Read the rest of this update entry...
  4. hazard

    TenPortables [Deleted]

    Will push an update through later today, thanks :) Pushed
  5. hazard

    MaxiFlaxer [Deleted]

    "Picks flax below Seers Village"
  6. hazard

    TenCannonballs [Deleted]

    Pushing new update today which will solve the bug and add Al-Kharid & Edgeville :)
  7. hazard

    RS3 Pyramid plunder.

    Don't worry I got some spare time :3
  8. hazard

    TenDungeon BETA [Deleted]

    It doesn't pickup food because it's c1 so no food is required, I'll add that in the c6 version. I know about the mouse, working on it ;)
  9. hazard

    TenElfThiever [Deleted]

    I know I need to do that as it's kinda a basic feature yet so hard.. thinking of ways to solve it ;)
  10. hazard

    TenCannonballs [Deleted]

    Legacy is supported yes and I'll add edgeville/al kharid to the todo list ;)
  11. hazard

    https://www.runemate.com/community/threads/tendungeon-beta.2746/ almost flawless :)

    https://www.runemate.com/community/threads/tendungeon-beta.2746/ almost flawless :)
  12. hazard

    TenDungeon BETA [Deleted]

    Hazard updated TenDungeon BETA with a new update entry: TenDungeon BETA v0.0.5 Released! Read the rest of this update entry... 1-11 on c1 runs almost flawless now, meanwhile I'm working on solving the puzzles
  13. hazard

    TenPortables [Deleted]

    will look into that tomorrow, sleeping now :p thanks for reporting :)
  14. hazard

    TenPortables [Deleted]

    I will, in the meanwhile try running it at a clan citadel? (Lags should be less there) Try legacy? (both combat and interface)
  15. hazard

    TenElfThiever [Deleted]

    It's kinda hard indeed since the overhead icon(the detection thing above their head) cannot be detected. So when first arriving at a clan I compile a list of all available workers and when the user is busted, I select the next item from that list. Apparently this is not 100% bulletproof; I'll...
  16. hazard

    Resolved Distance bug

    Probaby, I could revert it to the old code to verify it if you want me to?
  17. hazard

    TenPortables [Deleted]

    Hazard submitted a new resource: TenPortables - Portable brazier, crafter, fletcher, forge, range, sawmill and well! Read more about this resource...
  18. hazard

    Resolved Distance bug

    I'm gonna guess it was a caching problem since sometimes getPosition() returned null as well(as in while doing the floor the object got de-cached, and when requesting the old gameobject it didn't exist anymore). I fixed it thanks to @Aidden by storing the location instead of the gameobject when...
  19. hazard

    MaxiConstruction [Deleted]

    You better check your sources before calling someone retarded, retard. 52-99 construction requires about 100k protean planks which would be 100k protean logs(those only cost 5 coins ea) so I assume you must have 100k protean logs then. Pics or didn't happen? For the record; 100k protean...
  20. hazard

    RS3 AIO Portables

    Waiting for approval ;) (starting with sawmills only as there are scripts for the other ones already; adding those later on)
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