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  1. nullstring

    Resolved Checking if the player is mining.

    I'm aware the only reason I set the timeout that high was because I was testing random method calls with unknown return values and I didn't want the timeout to advance. I don't see one anywhere.
  2. nullstring

    Resolved Checking if the player is mining.

    So I'm trying to stop execution while the player is mining, I came up with the following. Execution.delayWhile(()->bot.player.getAnimationId() != -1 || bot.player.isMoving(), 2000, 45000); The issue I'm having is if the player gets through an entire mining cycle and still hasn't mined the ore...
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