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  1. astrobud

    RuneRunner [Deleted]

    This resource has been removed and is no longer available for download.
  2. astrobud

    RuneRunner [Deleted]

    The bot has failed another submission due to system print outs I used for debugging so I'm going to remove them and re-submit. Expect the updated code soon.
  3. astrobud

    F2P RuneRunner | Runecrafting

    There is no need for stairs in any of the bots travel paths that I have programmed so I was assuming the stairs in the bank is what you were on about. Anyways yeah the bot has been updated heavily, sorry for its current state.
  4. astrobud

    F2P RuneRunner | Runecrafting

    Thanks for reaching out to me, unfortunately the newest version hasn’t been accepted yet by the admins/bot pusher. The version that is live has issues especially with misclicking the stairs while the player is moving. It should be clicking the stairs to go back downstairs, dunno why it’s failing...
  5. astrobud

    F2P RuneRunner | Runecrafting

    I appreciate checking it out :) Version 1.2.1 Hopefully the bot is accepted soon, I've completely rewrote the structure and cleaned it up a lot of some mistakes I made. Its currently getting errors and bad reviews.. sadface :C Went through all the bot actions and implemented a lot of unique...
  6. astrobud

    F2P RuneRunner | Runecrafting

    Version 1.1.0 I’ve taken the time to learn and implement player sense across the bot actions and will continue to add more. At this time I’m working more on pathing giving it a unique player sense also, that will come in the next version. 1.1.0 Updates Player sense action types and reactions...
  7. astrobud

    F2P RuneRunner | Runecrafting

    I've been informed to look into player sense. I will go ahead and do that.
  8. astrobud

    F2P RuneRunner | Runecrafting

    I’ve pushed this and qued it to go live well see what happens it works as is really well. I will update it as needed and build a handler for checking and equiping the tiaras soon. Realizing the importance of anti pattern features and breaks i have started with random entity hovers and execution...
  9. astrobud

    Resolved Smart pathing?

    Yeah i mean i'm not too knowlegable on what my options here are but a big problem with this current pathing happens on fire altar especially.. Walking to and from the altar is horrendous! Solved: I finally found a thread on the pathing types. Tutorial - Understanding Runemate's Pathing Systems...
  10. astrobud

    RuneRunner [Deleted]

    Astrobud submitted a new resource: RuneRunner - Basic F2P runecraft runner! Read more about this resource...
  11. astrobud

    F2P RuneRunner | Runecrafting

    (Version 1.2.1) Successful in a multitude of tests and it gained around 5,000 xp/hour crafting earth runes and body runes. The general mechanics of the bot are all Integrated with a player sense key set that I’ve created. If anyone wants to contribute feel free to message me we can talk on...
  12. astrobud

    Resolved Smart pathing?

    What's the best practice for creating smart pathing? Or i guess just my own paths in general. My bots work fine, however its very noticeable that it has trouble navigating around city walls, for instance my bot is currently walking to the air altar but it doesn't follow a decent path without...
  13. astrobud

    Resolved How to create bot options

    Awesome i'll check it out
  14. astrobud

    Resolved How to create bot options

    So i'm new to developing for runemate in general and i'm curious if there are guides or skeletons on bot option menus. I've successfully created my first bot and i want to add support for an option to choose which rune altar the bot should start crafting on.. Thanks in advance :P
  15. astrobud

    Mmaaikel's Runecrafter [Deleted]

    Consistently fails... update it or remove it lol
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